| Index: src/gpu/SkGpuDevice.cpp
|
| diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
|
| index 5ba174cafcc53e9f483b7844c1f1d98b173629ac..adc8599bf7d7aff0a581047e43c9c1edea51f2b0 100644
|
| --- a/src/gpu/SkGpuDevice.cpp
|
| +++ b/src/gpu/SkGpuDevice.cpp
|
| @@ -919,7 +919,7 @@ void SkGpuDevice::drawPath(const SkDraw& draw, const SkPath& origSrcPath,
|
|
|
| // transform the path into device space
|
| pathPtr->transform(fContext->getMatrix(), devPathPtr);
|
| -
|
| +
|
| SkRect maskRect;
|
| if (paint.getMaskFilter()->canFilterMaskGPU(devPathPtr->getBounds(),
|
| draw.fClip->getBounds(),
|
| @@ -939,6 +939,13 @@ void SkGpuDevice::drawPath(const SkDraw& draw, const SkPath& origSrcPath,
|
| // nothing to draw
|
| return;
|
| }
|
| +
|
| + if (paint.getMaskFilter()->directFilterMaskGPU(fContext, &grPaint,
|
| + SkStrokeRec(paint), *devPathPtr)) {
|
| + // the mask filter was able to draw itself directly, so there's nothing
|
| + // left to do.
|
| + return;
|
| + }
|
|
|
| GrAutoScratchTexture mask;
|
|
|
|
|