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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/gpu/gpu_child_thread.h" | 5 #include "content/gpu/gpu_child_thread.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "base/lazy_instance.h" | 8 #include "base/lazy_instance.h" |
9 #include "base/threading/worker_pool.h" | 9 #include "base/threading/worker_pool.h" |
10 #include "build/build_config.h" | 10 #include "build/build_config.h" |
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210 deferred_messages_.pop(); | 210 deferred_messages_.pop(); |
211 } | 211 } |
212 | 212 |
213 if (dead_on_arrival_) { | 213 if (dead_on_arrival_) { |
214 LOG(ERROR) << "Exiting GPU process due to errors during initialization"; | 214 LOG(ERROR) << "Exiting GPU process due to errors during initialization"; |
215 base::MessageLoop::current()->Quit(); | 215 base::MessageLoop::current()->Quit(); |
216 return; | 216 return; |
217 } | 217 } |
218 | 218 |
219 #if defined(OS_ANDROID) | 219 #if defined(OS_ANDROID) |
220 base::PlatformThread::SetThreadPriority(base::PlatformThread::CurrentHandle(), | 220 base::PlatformThread::SetCurrentThreadPriority(base::ThreadPriority::DISPLAY); |
221 base::ThreadPriority::DISPLAY); | |
222 #endif | 221 #endif |
223 | 222 |
224 // We don't need to pipe log messages if we are running the GPU thread in | 223 // We don't need to pipe log messages if we are running the GPU thread in |
225 // the browser process. | 224 // the browser process. |
226 if (!in_browser_process_) | 225 if (!in_browser_process_) |
227 logging::SetLogMessageHandler(GpuProcessLogMessageHandler); | 226 logging::SetLogMessageHandler(GpuProcessLogMessageHandler); |
228 | 227 |
229 // Defer creation of the render thread. This is to prevent it from handling | 228 // Defer creation of the render thread. This is to prevent it from handling |
230 // IPC messages before the sandbox has been enabled and all other necessary | 229 // IPC messages before the sandbox has been enabled and all other necessary |
231 // initialization has succeeded. | 230 // initialization has succeeded. |
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335 } | 334 } |
336 | 335 |
337 void GpuChildThread::OnGpuSwitched() { | 336 void GpuChildThread::OnGpuSwitched() { |
338 DVLOG(1) << "GPU: GPU has switched"; | 337 DVLOG(1) << "GPU: GPU has switched"; |
339 // Notify observers in the GPU process. | 338 // Notify observers in the GPU process. |
340 ui::GpuSwitchingManager::GetInstance()->NotifyGpuSwitched(); | 339 ui::GpuSwitchingManager::GetInstance()->NotifyGpuSwitched(); |
341 } | 340 } |
342 | 341 |
343 } // namespace content | 342 } // namespace content |
344 | 343 |
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