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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gfx/transform_util.h" | 5 #include "ui/gfx/transform_util.h" |
6 | 6 |
7 #include <cmath> | 7 #include <cmath> |
8 | 8 |
9 #include "ui/gfx/point.h" | 9 #include "ui/gfx/point.h" |
10 | 10 |
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159 // rhs is the right hand side of the equation. | 159 // rhs is the right hand side of the equation. |
160 SkMScalar rhs[4] = { | 160 SkMScalar rhs[4] = { |
161 matrix.get(3, 0), | 161 matrix.get(3, 0), |
162 matrix.get(3, 1), | 162 matrix.get(3, 1), |
163 matrix.get(3, 2), | 163 matrix.get(3, 2), |
164 matrix.get(3, 3) | 164 matrix.get(3, 3) |
165 }; | 165 }; |
166 | 166 |
167 // Solve the equation by inverting perspectiveMatrix and multiplying | 167 // Solve the equation by inverting perspectiveMatrix and multiplying |
168 // rhs by the inverse. | 168 // rhs by the inverse. |
169 SkMatrix44 inversePerspectiveMatrix; | 169 SkMatrix44 inversePerspectiveMatrix(SkMatrix44::kUninitialized_Constructor); |
170 if (!perspectiveMatrix.invert(&inversePerspectiveMatrix)) | 170 if (!perspectiveMatrix.invert(&inversePerspectiveMatrix)) |
171 return false; | 171 return false; |
172 | 172 |
173 SkMatrix44 transposedInversePerspectiveMatrix = | 173 SkMatrix44 transposedInversePerspectiveMatrix = |
174 inversePerspectiveMatrix; | 174 inversePerspectiveMatrix; |
175 | 175 |
176 transposedInversePerspectiveMatrix.transpose(); | 176 transposedInversePerspectiveMatrix.transpose(); |
177 transposedInversePerspectiveMatrix.mapMScalars(rhs); | 177 transposedInversePerspectiveMatrix.mapMScalars(rhs); |
178 | 178 |
179 for (int i = 0; i < 4; ++i) | 179 for (int i = 0; i < 4; ++i) |
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251 if (row[0][2] > row[2][0]) | 251 if (row[0][2] > row[2][0]) |
252 decomp->quaternion[1] = -decomp->quaternion[1]; | 252 decomp->quaternion[1] = -decomp->quaternion[1]; |
253 if (row[1][0] > row[0][1]) | 253 if (row[1][0] > row[0][1]) |
254 decomp->quaternion[2] = -decomp->quaternion[2]; | 254 decomp->quaternion[2] = -decomp->quaternion[2]; |
255 | 255 |
256 return true; | 256 return true; |
257 } | 257 } |
258 | 258 |
259 // Taken from http://www.w3.org/TR/css3-transforms/. | 259 // Taken from http://www.w3.org/TR/css3-transforms/. |
260 Transform ComposeTransform(const DecomposedTransform& decomp) { | 260 Transform ComposeTransform(const DecomposedTransform& decomp) { |
261 SkMatrix44 matrix; | 261 SkMatrix44 matrix(SkMatrix44::kIdentity_Constructor); |
262 for (int i = 0; i < 4; i++) | 262 for (int i = 0; i < 4; i++) |
263 matrix.setDouble(3, i, decomp.perspective[i]); | 263 matrix.setDouble(3, i, decomp.perspective[i]); |
264 | 264 |
265 SkMatrix44 tempTranslation; | 265 matrix.preTranslate(SkDoubleToMScalar(decomp.translate[0]), |
266 tempTranslation.setTranslate(SkDoubleToMScalar(decomp.translate[0]), | 266 SkDoubleToMScalar(decomp.translate[1]), |
267 SkDoubleToMScalar(decomp.translate[1]), | 267 SkDoubleToMScalar(decomp.translate[2])); |
268 SkDoubleToMScalar(decomp.translate[2])); | |
269 matrix.preConcat(tempTranslation); | |
270 | 268 |
271 double x = decomp.quaternion[0]; | 269 double x = decomp.quaternion[0]; |
272 double y = decomp.quaternion[1]; | 270 double y = decomp.quaternion[1]; |
273 double z = decomp.quaternion[2]; | 271 double z = decomp.quaternion[2]; |
274 double w = decomp.quaternion[3]; | 272 double w = decomp.quaternion[3]; |
275 | 273 |
276 SkMatrix44 rotation_matrix; | 274 SkMatrix44 rotation_matrix(SkMatrix44::kUninitialized_Constructor); |
277 rotation_matrix.setDouble(0, 0, 1.0 - 2.0 * (y * y + z * z)); | 275 rotation_matrix.set3x3(1.0 - 2.0 * (y * y + z * z), |
278 rotation_matrix.setDouble(0, 1, 2.0 * (x * y - z * w)); | 276 2.0 * (x * y + z * w), |
279 rotation_matrix.setDouble(0, 2, 2.0 * (x * z + y * w)); | 277 2.0 * (x * z - y * w), |
280 rotation_matrix.setDouble(1, 0, 2.0 * (x * y + z * w)); | 278 2.0 * (x * y - z * w), |
281 rotation_matrix.setDouble(1, 1, 1.0 - 2.0 * (x * x + z * z)); | 279 1.0 - 2.0 * (x * x + z * z), |
282 rotation_matrix.setDouble(1, 2, 2.0 * (y * z - x * w)); | 280 2.0 * (y * z + x * w), |
283 rotation_matrix.setDouble(2, 0, 2.0 * (x * z - y * w)); | 281 2.0 * (x * z + y * w), |
284 rotation_matrix.setDouble(2, 1, 2.0 * (y * z + x * w)); | 282 2.0 * (y * z - x * w), |
285 rotation_matrix.setDouble(2, 2, 1.0 - 2.0 * (x * x + y * y)); | 283 1.0 - 2.0 * (x * x + y * y)); |
286 | 284 |
287 matrix.preConcat(rotation_matrix); | 285 matrix.preConcat(rotation_matrix); |
288 | 286 |
289 SkMatrix44 temp; | 287 SkMatrix44 temp(SkMatrix44::kIdentity_Constructor); |
290 if (decomp.skew[2]) { | 288 if (decomp.skew[2]) { |
291 temp.setDouble(1, 2, decomp.skew[2]); | 289 temp.setDouble(1, 2, decomp.skew[2]); |
292 matrix.preConcat(temp); | 290 matrix.preConcat(temp); |
293 } | 291 } |
294 | 292 |
295 if (decomp.skew[1]) { | 293 if (decomp.skew[1]) { |
296 temp.setDouble(1, 2, 0); | 294 temp.setDouble(1, 2, 0); |
297 temp.setDouble(0, 2, decomp.skew[1]); | 295 temp.setDouble(0, 2, decomp.skew[1]); |
298 matrix.preConcat(temp); | 296 matrix.preConcat(temp); |
299 } | 297 } |
300 | 298 |
301 if (decomp.skew[0]) { | 299 if (decomp.skew[0]) { |
302 temp.setDouble(0, 2, 0); | 300 temp.setDouble(0, 2, 0); |
303 temp.setDouble(0, 1, decomp.skew[0]); | 301 temp.setDouble(0, 1, decomp.skew[0]); |
304 matrix.preConcat(temp); | 302 matrix.preConcat(temp); |
305 } | 303 } |
306 | 304 |
307 SkMatrix44 tempScale; | 305 matrix.preScale(SkDoubleToMScalar(decomp.scale[0]), |
308 tempScale.setScale(SkDoubleToMScalar(decomp.scale[0]), | 306 SkDoubleToMScalar(decomp.scale[1]), |
309 SkDoubleToMScalar(decomp.scale[1]), | 307 SkDoubleToMScalar(decomp.scale[2])); |
310 SkDoubleToMScalar(decomp.scale[2])); | |
311 matrix.preConcat(tempScale); | |
312 | 308 |
313 Transform to_return; | 309 Transform to_return; |
314 to_return.matrix() = matrix; | 310 to_return.matrix() = matrix; |
315 return to_return; | 311 return to_return; |
316 } | 312 } |
317 | 313 |
318 } // namespace ui | 314 } // namespace ui |
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