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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLProgramBuilder_DEFINED | 8 #ifndef GrGLProgramBuilder_DEFINED |
| 9 #define GrGLProgramBuilder_DEFINED | 9 #define GrGLProgramBuilder_DEFINED |
| 10 | 10 |
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| 321 | 321 |
| 322 void verify(const GrPrimitiveProcessor&); | 322 void verify(const GrPrimitiveProcessor&); |
| 323 void verify(const GrXferProcessor&); | 323 void verify(const GrXferProcessor&); |
| 324 void verify(const GrFragmentProcessor&); | 324 void verify(const GrFragmentProcessor&); |
| 325 template <class Proc> | 325 template <class Proc> |
| 326 void emitSamplers(const GrProcessor&, | 326 void emitSamplers(const GrProcessor&, |
| 327 GrGLProcessor::TextureSamplerArray* outSamplers, | 327 GrGLProcessor::TextureSamplerArray* outSamplers, |
| 328 GrGLInstalledProc<Proc>*); | 328 GrGLInstalledProc<Proc>*); |
| 329 | 329 |
| 330 GrGLProgram* finalize(); | 330 GrGLProgram* finalize(); |
| 331 void bindProgramResourceLocations(GrGLuint programID); | 331 virtual void bindProgramResourceLocations(GrGLuint programID); |
| 332 bool checkLinkStatus(GrGLuint programID); | 332 bool checkLinkStatus(GrGLuint programID); |
| 333 virtual void resolveProgramResourceLocations(GrGLuint programID); | 333 virtual void resolveProgramResourceLocations(GrGLuint programID); |
| 334 void cleanupProgram(GrGLuint programID, const SkTDArray<GrGLuint>& shaderIDs
); | 334 void cleanupProgram(GrGLuint programID, const SkTDArray<GrGLuint>& shaderIDs
); |
| 335 void cleanupShaders(const SkTDArray<GrGLuint>& shaderIDs); | 335 void cleanupShaders(const SkTDArray<GrGLuint>& shaderIDs); |
| 336 | 336 |
| 337 // Subclasses create different programs | 337 // Subclasses create different programs |
| 338 virtual GrGLProgram* createProgram(GrGLuint programID); | 338 virtual GrGLProgram* createProgram(GrGLuint programID); |
| 339 | 339 |
| 340 void appendUniformDecls(ShaderVisibility, SkString*) const; | 340 void appendUniformDecls(ShaderVisibility, SkString*) const; |
| 341 | 341 |
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| 397 GrGLPrimitiveProcessor::TransformsIn fCoordTransforms; | 397 GrGLPrimitiveProcessor::TransformsIn fCoordTransforms; |
| 398 GrGLPrimitiveProcessor::TransformsOut fOutCoords; | 398 GrGLPrimitiveProcessor::TransformsOut fOutCoords; |
| 399 SkTArray<UniformHandle> fSamplerUniforms; | 399 SkTArray<UniformHandle> fSamplerUniforms; |
| 400 | 400 |
| 401 friend class GrGLShaderBuilder; | 401 friend class GrGLShaderBuilder; |
| 402 friend class GrGLVertexBuilder; | 402 friend class GrGLVertexBuilder; |
| 403 friend class GrGLFragmentShaderBuilder; | 403 friend class GrGLFragmentShaderBuilder; |
| 404 friend class GrGLGeometryBuilder; | 404 friend class GrGLGeometryBuilder; |
| 405 }; | 405 }; |
| 406 #endif | 406 #endif |
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