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1 /* | 1 /* |
2 Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies) | 2 Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies) |
3 | 3 |
4 This library is free software; you can redistribute it and/or | 4 This library is free software; you can redistribute it and/or |
5 modify it under the terms of the GNU Library General Public | 5 modify it under the terms of the GNU Library General Public |
6 License as published by the Free Software Foundation; either | 6 License as published by the Free Software Foundation; either |
7 version 2 of the License, or (at your option) any later version. | 7 version 2 of the License, or (at your option) any later version. |
8 | 8 |
9 This library is distributed in the hope that it will be useful, | 9 This library is distributed in the hope that it will be useful, |
10 but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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43 { | 43 { |
44 } | 44 } |
45 | 45 |
46 int id() const { return m_id; } | 46 int id() const { return m_id; } |
47 State state() const { return m_state; } | 47 State state() const { return m_state; } |
48 FloatPoint screenPos() const { return m_screenPos; } | 48 FloatPoint screenPos() const { return m_screenPos; } |
49 FloatPoint pos() const { return m_pos; } | 49 FloatPoint pos() const { return m_pos; } |
50 FloatSize radius() const { return m_radius; } | 50 FloatSize radius() const { return m_radius; } |
51 float rotationAngle() const { return m_rotationAngle; } | 51 float rotationAngle() const { return m_rotationAngle; } |
52 float force() const { return m_force; } | 52 float force() const { return m_force; } |
| 53 FloatPoint tilt() const { return m_tilt; } |
53 | 54 |
54 protected: | 55 protected: |
55 int m_id; | 56 int m_id; |
56 State m_state; | 57 State m_state; |
57 FloatPoint m_screenPos; | 58 FloatPoint m_screenPos; |
58 FloatPoint m_pos; | 59 FloatPoint m_pos; |
59 FloatSize m_radius; | 60 FloatSize m_radius; |
60 float m_rotationAngle; | 61 float m_rotationAngle; |
61 float m_force; | 62 float m_force; |
| 63 FloatPoint m_tilt; |
62 }; | 64 }; |
63 | 65 |
64 } | 66 } |
65 | 67 |
66 #endif // PlatformTouchPoint_h | 68 #endif // PlatformTouchPoint_h |
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