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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLProgramBuilder_DEFINED | 8 #ifndef GrGLProgramBuilder_DEFINED |
| 9 #define GrGLProgramBuilder_DEFINED | 9 #define GrGLProgramBuilder_DEFINED |
| 10 | 10 |
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| 181 /* | 181 /* |
| 182 * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE | 182 * *NOTE* NO MEMBERS ALLOWED, MULTIPLE INHERITANCE |
| 183 */ | 183 */ |
| 184 }; | 184 }; |
| 185 | 185 |
| 186 /** | 186 /** |
| 187 * The below struct represent processors installed in programs. | 187 * The below struct represent processors installed in programs. |
| 188 */ | 188 */ |
| 189 template <class Proc> | 189 template <class Proc> |
| 190 struct GrGLInstalledProc { | 190 struct GrGLInstalledProc { |
| 191 typedef GrGLProgramDataManager::UniformHandle UniformHandle; | 191 SkDEBUGCODE(int fSamplersIdx;) |
| 192 | 192 SkAutoTDelete<Proc> fGLProc; |
| 193 struct Sampler { | |
| 194 SkDEBUGCODE(Sampler() : fTextureUnit(-1) {}) | |
| 195 UniformHandle fUniform; | |
| 196 int fTextureUnit; | |
| 197 }; | |
| 198 SkSTArray<4, Sampler, true> fSamplers; | |
| 199 SkAutoTDelete<Proc> fGLProc; | |
| 200 }; | 193 }; |
| 201 | 194 |
| 202 typedef GrGLInstalledProc<GrGLPrimitiveProcessor> GrGLInstalledGeoProc; | 195 typedef GrGLInstalledProc<GrGLPrimitiveProcessor> GrGLInstalledGeoProc; |
| 203 typedef GrGLInstalledProc<GrGLXferProcessor> GrGLInstalledXferProc; | 196 typedef GrGLInstalledProc<GrGLXferProcessor> GrGLInstalledXferProc; |
| 204 typedef GrGLInstalledProc<GrGLFragmentProcessor> GrGLInstalledFragProc; | 197 typedef GrGLInstalledProc<GrGLFragmentProcessor> GrGLInstalledFragProc; |
| 205 | 198 |
| 206 struct GrGLInstalledFragProcs : public SkRefCnt { | 199 struct GrGLInstalledFragProcs : public SkRefCnt { |
| 207 virtual ~GrGLInstalledFragProcs(); | 200 virtual ~GrGLInstalledFragProcs(); |
| 208 SkSTArray<8, GrGLInstalledFragProc*, true> fProcs; | 201 SkSTArray<8, GrGLInstalledFragProc*, true> fProcs; |
| 209 }; | 202 }; |
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| 383 | 376 |
| 384 GrGLInstalledGeoProc* fGeometryProcessor; | 377 GrGLInstalledGeoProc* fGeometryProcessor; |
| 385 GrGLInstalledXferProc* fXferProcessor; | 378 GrGLInstalledXferProc* fXferProcessor; |
| 386 SkAutoTUnref<GrGLInstalledFragProcs> fFragmentProcessors; | 379 SkAutoTUnref<GrGLInstalledFragProcs> fFragmentProcessors; |
| 387 | 380 |
| 388 const DrawArgs& fArgs; | 381 const DrawArgs& fArgs; |
| 389 GrGLGpu* fGpu; | 382 GrGLGpu* fGpu; |
| 390 UniformInfoArray fUniforms; | 383 UniformInfoArray fUniforms; |
| 391 GrGLPrimitiveProcessor::TransformsIn fCoordTransforms; | 384 GrGLPrimitiveProcessor::TransformsIn fCoordTransforms; |
| 392 GrGLPrimitiveProcessor::TransformsOut fOutCoords; | 385 GrGLPrimitiveProcessor::TransformsOut fOutCoords; |
| 386 SkTArray<UniformHandle> fSamplerUniforms; |
| 393 | 387 |
| 394 friend class GrGLShaderBuilder; | 388 friend class GrGLShaderBuilder; |
| 395 friend class GrGLVertexBuilder; | 389 friend class GrGLVertexBuilder; |
| 396 friend class GrGLFragmentShaderBuilder; | 390 friend class GrGLFragmentShaderBuilder; |
| 397 friend class GrGLGeometryBuilder; | 391 friend class GrGLGeometryBuilder; |
| 398 }; | 392 }; |
| 399 #endif | 393 #endif |
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