| Index: content/common/gpu/media/v4l2_video_decode_accelerator.h
|
| diff --git a/content/common/gpu/media/v4l2_video_decode_accelerator.h b/content/common/gpu/media/v4l2_video_decode_accelerator.h
|
| index 4e7b6e03fddd4345b699ba097ea5fc2f644062dd..8b5ba49ec2c5deafd71a2f1552366deebff87324 100644
|
| --- a/content/common/gpu/media/v4l2_video_decode_accelerator.h
|
| +++ b/content/common/gpu/media/v4l2_video_decode_accelerator.h
|
| @@ -26,11 +26,13 @@
|
|
|
| namespace base {
|
| class MessageLoopProxy;
|
| -}
|
| +} // namespace base
|
|
|
| -namespace content {
|
| +namespace media {
|
| class H264Parser;
|
| +} // namespace media
|
|
|
| +namespace content {
|
| // This class handles video accelerators directly through a V4L2 device exported
|
| // by the hardware blocks.
|
| //
|
| @@ -350,7 +352,7 @@ class CONTENT_EXPORT V4L2VideoDecodeAccelerator
|
| std::queue<linked_ptr<BitstreamBufferRef> > decoder_input_queue_;
|
| // For H264 decode, hardware requires that we send it frame-sized chunks.
|
| // We'll need to parse the stream.
|
| - scoped_ptr<content::H264Parser> decoder_h264_parser_;
|
| + scoped_ptr<media::H264Parser> decoder_h264_parser_;
|
| // Set if the decoder has a pending incomplete frame in an input buffer.
|
| bool decoder_partial_frame_pending_;
|
|
|
|
|