Index: content/common/gpu/media/v4l2_video_decode_accelerator.h |
diff --git a/content/common/gpu/media/v4l2_video_decode_accelerator.h b/content/common/gpu/media/v4l2_video_decode_accelerator.h |
index 4e7b6e03fddd4345b699ba097ea5fc2f644062dd..8b5ba49ec2c5deafd71a2f1552366deebff87324 100644 |
--- a/content/common/gpu/media/v4l2_video_decode_accelerator.h |
+++ b/content/common/gpu/media/v4l2_video_decode_accelerator.h |
@@ -26,11 +26,13 @@ |
namespace base { |
class MessageLoopProxy; |
-} |
+} // namespace base |
-namespace content { |
+namespace media { |
class H264Parser; |
+} // namespace media |
+namespace content { |
// This class handles video accelerators directly through a V4L2 device exported |
// by the hardware blocks. |
// |
@@ -350,7 +352,7 @@ class CONTENT_EXPORT V4L2VideoDecodeAccelerator |
std::queue<linked_ptr<BitstreamBufferRef> > decoder_input_queue_; |
// For H264 decode, hardware requires that we send it frame-sized chunks. |
// We'll need to parse the stream. |
- scoped_ptr<content::H264Parser> decoder_h264_parser_; |
+ scoped_ptr<media::H264Parser> decoder_h264_parser_; |
// Set if the decoder has a pending incomplete frame in an input buffer. |
bool decoder_partial_frame_pending_; |