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Unified Diff: Source/bindings/core/v8/V8GCController.cpp

Issue 1191483002: Revert of Oilpan: adjust GC policy under memory pressure. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 5 years, 6 months ago
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Index: Source/bindings/core/v8/V8GCController.cpp
diff --git a/Source/bindings/core/v8/V8GCController.cpp b/Source/bindings/core/v8/V8GCController.cpp
index bf361334920664bf898ae1406214fc46c64510b5..678ba9d952eedd4a84cc79cc15dfbf1a40e94b14 100644
--- a/Source/bindings/core/v8/V8GCController.cpp
+++ b/Source/bindings/core/v8/V8GCController.cpp
@@ -382,19 +382,33 @@
void V8GCController::gcEpilogue(v8::GCType type, v8::GCCallbackFlags flags)
{
- // v8::kGCCallbackFlagForced forces a Blink heap garbage collection
- // when a garbage collection was forced from V8. This is either used
- // for tests that force GCs from/ JavaScript to verify that objects die
- // when expected, or when handling memory pressure notifications.
- bool forceGC = flags & v8::kGCCallbackFlagForced;
-
// FIXME: It would be nice if the GC callbacks passed the Isolate directly....
v8::Isolate* isolate = v8::Isolate::GetCurrent();
if (type == v8::kGCTypeScavenge) {
minorGCEpilogue(isolate);
} else if (type == v8::kGCTypeMarkSweepCompact) {
majorGCEpilogue(isolate);
- ThreadState::current()->didV8MajorGC(forceGC);
+ ThreadState::current()->didV8GC();
+ }
+
+ // Forces a Blink heap garbage collection when a garbage collection
+ // was forced from V8. This is used for tests that force GCs from
+ // JavaScript to verify that objects die when expected.
+ if (flags & v8::kGCCallbackFlagForced) {
+ // This single GC is not enough for two reasons:
+ // (1) The GC is not precise because the GC scans on-stack pointers conservatively.
+ // (2) One GC is not enough to break a chain of persistent handles. It's possible that
+ // some heap allocated objects own objects that contain persistent handles
+ // pointing to other heap allocated objects. To break the chain, we need multiple GCs.
+ //
+ // Regarding (1), we force a precise GC at the end of the current event loop. So if you want
+ // to collect all garbage, you need to wait until the next event loop.
+ // Regarding (2), it would be OK in practice to trigger only one GC per gcEpilogue, because
+ // GCController.collectAll() forces 7 V8's GC.
+ Heap::collectGarbage(ThreadState::HeapPointersOnStack, ThreadState::GCWithSweep, Heap::ForcedGC);
+
+ // Forces a precise GC at the end of the current event loop.
+ ThreadState::current()->setGCState(ThreadState::FullGCScheduled);
}
TRACE_EVENT_INSTANT1(TRACE_DISABLED_BY_DEFAULT("devtools.timeline"), "UpdateCounters", TRACE_EVENT_SCOPE_THREAD, "data", InspectorUpdateCountersEvent::data());
@@ -415,6 +429,26 @@
if (isMainThread()) {
TRACE_EVENT_SET_NONCONST_SAMPLING_STATE(V8PerIsolateData::from(isolate)->previousSamplingState());
ScriptForbiddenScope::exit();
+
+ // Schedule an Oilpan GC to avoid the following scenario:
+ // (1) A DOM object X holds a v8::Persistent to a V8 object.
+ // Assume that X is small but the V8 object is huge.
+ // The v8::Persistent is released when X is destructed.
+ // (2) X's DOM wrapper is created.
+ // (3) The DOM wrapper becomes unreachable.
+ // (4) V8 triggers a GC. The V8's GC collects the DOM wrapper.
+ // However, X is not collected until a next Oilpan's GC is
+ // triggered.
+ // (5) If a lot of such DOM objects are created, we end up with
+ // a situation where V8's GC collects the DOM wrappers but
+ // the DOM objects are not collected forever. (Note that
+ // Oilpan's GC is not triggered unless Oilpan's heap gets full.)
+ // (6) V8 hits OOM.
+#if ENABLE(IDLE_GC)
+ ThreadState::current()->scheduleIdleGC();
+#else
+ ThreadState::current()->schedulePreciseGC();
+#endif
}
}
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