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Side by Side Diff: cc/output/delegating_renderer.cc

Issue 1191173002: cc: Remove TextureUploader. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 6 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/delegating_renderer.h" 5 #include "cc/output/delegating_renderer.h"
6 6
7 #include <set> 7 #include <set>
8 #include <string> 8 #include <string>
9 #include <vector> 9 #include <vector>
10 10
(...skipping 91 matching lines...) Expand 10 before | Expand all | Expand 10 after
102 102
103 void DelegatingRenderer::ReceiveSwapBuffersAck( 103 void DelegatingRenderer::ReceiveSwapBuffersAck(
104 const CompositorFrameAck& ack) { 104 const CompositorFrameAck& ack) {
105 resource_provider_->ReceiveReturnsFromParent(ack.resources); 105 resource_provider_->ReceiveReturnsFromParent(ack.resources);
106 } 106 }
107 107
108 void DelegatingRenderer::DidChangeVisibility() { 108 void DelegatingRenderer::DidChangeVisibility() {
109 ContextProvider* context_provider = output_surface_->context_provider(); 109 ContextProvider* context_provider = output_surface_->context_provider();
110 if (!visible()) { 110 if (!visible()) {
111 TRACE_EVENT0("cc", "DelegatingRenderer::SetVisible dropping resources"); 111 TRACE_EVENT0("cc", "DelegatingRenderer::SetVisible dropping resources");
112 resource_provider_->ReleaseCachedData();
113 if (context_provider) { 112 if (context_provider) {
114 context_provider->DeleteCachedResources(); 113 context_provider->DeleteCachedResources();
115 context_provider->ContextGL()->Flush(); 114 context_provider->ContextGL()->Flush();
116 } 115 }
117 } 116 }
118 // We loop visibility to the GPU process, since that's what manages memory. 117 // We loop visibility to the GPU process, since that's what manages memory.
119 // That will allow it to feed us with memory allocations that we can act 118 // That will allow it to feed us with memory allocations that we can act
120 // upon. 119 // upon.
121 if (context_provider) 120 if (context_provider)
122 context_provider->ContextSupport()->SetSurfaceVisible(visible()); 121 context_provider->ContextSupport()->SetSurfaceVisible(visible());
123 } 122 }
124 123
125 } // namespace cc 124 } // namespace cc
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