| OLD | NEW |
| 1 part of sprites; | 1 part of sprites; |
| 2 | 2 |
| 3 /// The super class of any [Node] that has a size. | 3 /// The super class of any [Node] that has a size. |
| 4 /// | 4 /// |
| 5 /// NodeWithSize adds the ability for a node to have a size and a pivot point. | 5 /// NodeWithSize adds the ability for a node to have a size and a pivot point. |
| 6 abstract class NodeWithSize extends Node { | 6 abstract class NodeWithSize extends Node { |
| 7 | 7 |
| 8 /// Changing the size will affect the size of the rendering of the node. | 8 /// Changing the size will affect the size of the rendering of the node. |
| 9 /// | 9 /// |
| 10 /// myNode.size = new Size(1024.0, 1024.0); | 10 /// myNode.size = new Size(1024.0, 1024.0); |
| (...skipping 14 matching lines...) Expand all Loading... |
| 25 if (size == null) size = Size.zero; | 25 if (size == null) size = Size.zero; |
| 26 if (pivot == null) pivot = Point.origin; | 26 if (pivot == null) pivot = Point.origin; |
| 27 } | 27 } |
| 28 | 28 |
| 29 /// Call this method in your [paint] method if you want the origin of your dra
wing to be the top left corner of the | 29 /// Call this method in your [paint] method if you want the origin of your dra
wing to be the top left corner of the |
| 30 /// node's bounding box. | 30 /// node's bounding box. |
| 31 /// | 31 /// |
| 32 /// If you use this method you will need to save and restore your canvas at th
e beginning and | 32 /// If you use this method you will need to save and restore your canvas at th
e beginning and |
| 33 /// end of your [paint] method. | 33 /// end of your [paint] method. |
| 34 /// | 34 /// |
| 35 /// void paint(PictureRecorder canvas) { | 35 /// void paint(RenderCanvas canvas) { |
| 36 /// canvas.save(); | 36 /// canvas.save(); |
| 37 /// applyTransformForPivot(canvas); | 37 /// applyTransformForPivot(canvas); |
| 38 /// | 38 /// |
| 39 /// // Do painting here | 39 /// // Do painting here |
| 40 /// | 40 /// |
| 41 /// canvas.restore(); | 41 /// canvas.restore(); |
| 42 /// } | 42 /// } |
| 43 void applyTransformForPivot(PictureRecorder canvas) { | 43 void applyTransformForPivot(RenderCanvas canvas) { |
| 44 if (pivot.x != 0 || pivot.y != 0) { | 44 if (pivot.x != 0 || pivot.y != 0) { |
| 45 double pivotInPointsX = size.width * pivot.x; | 45 double pivotInPointsX = size.width * pivot.x; |
| 46 double pivotInPointsY = size.height * pivot.y; | 46 double pivotInPointsY = size.height * pivot.y; |
| 47 canvas.translate(-pivotInPointsX, -pivotInPointsY); | 47 canvas.translate(-pivotInPointsX, -pivotInPointsY); |
| 48 } | 48 } |
| 49 } | 49 } |
| 50 | 50 |
| 51 bool isPointInside (Point nodePoint) { | 51 bool isPointInside (Point nodePoint) { |
| 52 | 52 |
| 53 double minX = -size.width * pivot.x; | 53 double minX = -size.width * pivot.x; |
| 54 double minY = -size.height * pivot.y; | 54 double minY = -size.height * pivot.y; |
| 55 double maxX = minX + size.width; | 55 double maxX = minX + size.width; |
| 56 double maxY = minY + size.height; | 56 double maxY = minY + size.height; |
| 57 return (nodePoint.x >= minX && nodePoint.x < maxX && | 57 return (nodePoint.x >= minX && nodePoint.x < maxX && |
| 58 nodePoint.y >= minY && nodePoint.y < maxY); | 58 nodePoint.y >= minY && nodePoint.y < maxY); |
| 59 } | 59 } |
| 60 } | 60 } |
| OLD | NEW |