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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "sky/engine/config.h" | 5 #include "sky/engine/config.h" |
6 #include "sky/engine/core/painting/PaintingContext.h" | 6 #include "sky/engine/core/painting/PaintingContext.h" |
7 | 7 |
8 #include "sky/engine/core/dom/Document.h" | 8 #include "sky/engine/core/dom/Document.h" |
9 #include "sky/engine/core/dom/Element.h" | 9 #include "sky/engine/core/dom/Element.h" |
10 #include "sky/engine/core/painting/PaintingTasks.h" | 10 #include "sky/engine/core/painting/PaintingTasks.h" |
11 #include "sky/engine/platform/geometry/IntRect.h" | 11 #include "sky/engine/platform/geometry/IntRect.h" |
12 | 12 |
13 namespace blink { | 13 namespace blink { |
14 | 14 |
15 PassRefPtr<PaintingContext> PaintingContext::create(PassRefPtr<Element> element,
const FloatSize& size) | 15 PassRefPtr<PaintingContext> PaintingContext::create(PassRefPtr<Element> element,
const FloatSize& size) |
16 { | 16 { |
17 return adoptRef(new PaintingContext(element, size)); | 17 return adoptRef(new PaintingContext(element, size)); |
18 } | 18 } |
19 | 19 |
| 20 // TODO(iansf): Get rid of PaintingContext, which is only relevant to DOM-based |
| 21 // Sky apps, which are now deprecated. For now, make the compiler |
| 22 // happy by constructing Canvas with a nullptr. |
20 PaintingContext::PaintingContext(PassRefPtr<Element> element, const FloatSize& s
ize) | 23 PaintingContext::PaintingContext(PassRefPtr<Element> element, const FloatSize& s
ize) |
21 : Canvas(size) | 24 : Canvas(nullptr) |
22 , m_element(element) | 25 , m_element(element) |
23 { | 26 { |
24 } | 27 } |
25 | 28 |
26 PaintingContext::~PaintingContext() | 29 PaintingContext::~PaintingContext() |
27 { | 30 { |
28 } | 31 } |
29 | 32 |
30 void PaintingContext::commit() | 33 void PaintingContext::commit() |
31 { | 34 { |
32 if (!isRecording()) | |
33 return; | |
34 PaintingTasks::enqueueCommit(m_element, finishRecording()); | |
35 m_element->document().scheduleVisualUpdate(); | 35 m_element->document().scheduleVisualUpdate(); |
36 } | 36 } |
37 | 37 |
38 } // namespace blink | 38 } // namespace blink |
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