Index: ui/compositor/layer.h |
diff --git a/ui/compositor/layer.h b/ui/compositor/layer.h |
index 3bd460c2210a7380973c2315a2af61a12a18f232..2c322d08ef1a034aaa6d6fe69db22073f5d96105 100644 |
--- a/ui/compositor/layer.h |
+++ b/ui/compositor/layer.h |
@@ -12,7 +12,9 @@ |
#include "base/memory/ref_counted.h" |
#include "base/memory/scoped_ptr.h" |
#include "base/message_loop.h" |
+#include "cc/animation_events.h" |
#include "cc/content_layer_client.h" |
+#include "cc/layer_animation_event_observer.h" |
#include "cc/texture_layer_client.h" |
#include "third_party/skia/include/core/SkColor.h" |
#include "third_party/skia/include/core/SkRegion.h" |
@@ -52,7 +54,8 @@ class Texture; |
class COMPOSITOR_EXPORT Layer |
: public LayerAnimationDelegate, |
NON_EXPORTED_BASE(public cc::ContentLayerClient), |
- NON_EXPORTED_BASE(public cc::TextureLayerClient) { |
+ NON_EXPORTED_BASE(public cc::TextureLayerClient), |
+ NON_EXPORTED_BASE(public cc::LayerAnimationEventObserver) { |
public: |
Layer(); |
explicit Layer(LayerType type); |
@@ -134,7 +137,7 @@ class COMPOSITOR_EXPORT Layer |
// The opacity of the layer. The opacity is applied to each pixel of the |
// texture (resulting alpha = opacity * alpha). |
- float opacity() const { return opacity_; } |
+ float opacity() const; |
void SetOpacity(float opacity); |
// Returns the actual opacity, which the opacity of this layer multipled by |
@@ -287,6 +290,9 @@ class COMPOSITOR_EXPORT Layer |
void SetForceRenderSurface(bool force); |
bool force_render_surface() const { return force_render_surface_; } |
+ // LayerAnimationEventObserver |
+ virtual void OnAnimationStarted(const cc::AnimationEvent& event) OVERRIDE; |
+ |
private: |
// Stacks |child| above or below |other|. Helper method for StackAbove() and |
// StackBelow(). |
@@ -330,6 +336,9 @@ class COMPOSITOR_EXPORT Layer |
virtual float GetBrightnessForAnimation() const OVERRIDE; |
virtual float GetGrayscaleForAnimation() const OVERRIDE; |
virtual SkColor GetColorForAnimation() const OVERRIDE; |
+ virtual void AddThreadedAnimation( |
+ scoped_ptr<cc::Animation> animation) OVERRIDE; |
+ virtual void RemoveThreadedAnimation(int animation_id) OVERRIDE; |
void CreateWebLayer(); |
void RecomputeTransform(); |
@@ -375,7 +384,6 @@ class COMPOSITOR_EXPORT Layer |
// compositor is ready to paint the content. |
SkRegion damaged_region_; |
- float opacity_; |
int background_blur_radius_; |
// Several variables which will change the visible representation of |