| Index: ui/compositor/layer_animation_sequence_unittest.cc
|
| diff --git a/ui/compositor/layer_animation_sequence_unittest.cc b/ui/compositor/layer_animation_sequence_unittest.cc
|
| index a6bb402e256e710e3af5fdea0f3a447e0e82de33..1c5b85b62f3f057a0632747251575d4b75ea7570 100644
|
| --- a/ui/compositor/layer_animation_sequence_unittest.cc
|
| +++ b/ui/compositor/layer_animation_sequence_unittest.cc
|
| @@ -167,7 +167,7 @@ TEST(LayerAnimationSequenceTest, AbortingCyclicSequence) {
|
| sequence.Progress(start_time + base::TimeDelta::FromMilliseconds(101000),
|
| &delegate);
|
| EXPECT_FLOAT_EQ(target_opacity, delegate.GetOpacityForAnimation());
|
| - sequence.Abort();
|
| + sequence.Abort(&delegate);
|
|
|
| // Should be able to reuse the sequence after aborting.
|
| delegate.SetOpacityFromAnimation(start_opacity);
|
|
|