Index: ui/compositor/layer_animation_sequence_unittest.cc |
diff --git a/ui/compositor/layer_animation_sequence_unittest.cc b/ui/compositor/layer_animation_sequence_unittest.cc |
index a6bb402e256e710e3af5fdea0f3a447e0e82de33..1c5b85b62f3f057a0632747251575d4b75ea7570 100644 |
--- a/ui/compositor/layer_animation_sequence_unittest.cc |
+++ b/ui/compositor/layer_animation_sequence_unittest.cc |
@@ -167,7 +167,7 @@ TEST(LayerAnimationSequenceTest, AbortingCyclicSequence) { |
sequence.Progress(start_time + base::TimeDelta::FromMilliseconds(101000), |
&delegate); |
EXPECT_FLOAT_EQ(target_opacity, delegate.GetOpacityForAnimation()); |
- sequence.Abort(); |
+ sequence.Abort(&delegate); |
// Should be able to reuse the sequence after aborting. |
delegate.SetOpacityFromAnimation(start_opacity); |