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Side by Side Diff: ui/compositor/layer_animation_sequence_unittest.cc

Issue 11896017: Thread ui opacity animations (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Fix ash_unittests Created 7 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/compositor/layer_animation_sequence.h" 5 #include "ui/compositor/layer_animation_sequence.h"
6 6
7 #include "base/basictypes.h" 7 #include "base/basictypes.h"
8 #include "base/compiler_specific.h" 8 #include "base/compiler_specific.h"
9 #include "base/memory/scoped_ptr.h" 9 #include "base/memory/scoped_ptr.h"
10 #include "base/time.h" 10 #include "base/time.h"
(...skipping 16 matching lines...) Expand all
27 base::TimeTicks start_time; 27 base::TimeTicks start_time;
28 start_time += base::TimeDelta::FromSeconds(1); 28 start_time += base::TimeDelta::FromSeconds(1);
29 sequence.set_start_time(start_time); 29 sequence.set_start_time(start_time);
30 EXPECT_TRUE(sequence.IsFinished(start_time)); 30 EXPECT_TRUE(sequence.IsFinished(start_time));
31 EXPECT_TRUE(sequence.properties().size() == 0); 31 EXPECT_TRUE(sequence.properties().size() == 0);
32 LayerAnimationElement::AnimatableProperties properties; 32 LayerAnimationElement::AnimatableProperties properties;
33 EXPECT_FALSE(sequence.HasCommonProperty(properties)); 33 EXPECT_FALSE(sequence.HasCommonProperty(properties));
34 } 34 }
35 35
36 // Check that the sequences progresses the delegate as expected when it contains 36 // Check that the sequences progresses the delegate as expected when it contains
37 // a single element. 37 // a single non-threaded element.
38 TEST(LayerAnimationSequenceTest, SingleElement) { 38 TEST(LayerAnimationSequenceTest, SingleElement) {
39 LayerAnimationSequence sequence; 39 LayerAnimationSequence sequence;
40 TestLayerAnimationDelegate delegate; 40 TestLayerAnimationDelegate delegate;
41 float start = 0.0f; 41 float start = 0.0f;
42 float middle = 0.5f; 42 float middle = 0.5f;
43 float target = 1.0f; 43 float target = 1.0f;
44 base::TimeTicks start_time; 44 base::TimeTicks start_time;
45 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); 45 base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
46 sequence.AddElement( 46 sequence.AddElement(
47 LayerAnimationElement::CreateBrightnessElement(target, delta));
48
49 for (int i = 0; i < 2; ++i) {
50 start_time += delta;
51 sequence.set_start_time(start_time);
52 delegate.SetBrightnessFromAnimation(start);
53 sequence.Start(&delegate);
54 sequence.Progress(start_time, &delegate);
55 EXPECT_FLOAT_EQ(start, delegate.GetBrightnessForAnimation());
56 sequence.Progress(start_time + base::TimeDelta::FromMilliseconds(500),
57 &delegate);
58 EXPECT_FLOAT_EQ(middle, delegate.GetBrightnessForAnimation());
59 EXPECT_TRUE(sequence.IsFinished(start_time + delta));
60 sequence.Progress(start_time + base::TimeDelta::FromMilliseconds(1000),
61 &delegate);
62 EXPECT_FLOAT_EQ(target, delegate.GetBrightnessForAnimation());
63 }
64
65 EXPECT_TRUE(sequence.properties().size() == 1);
66 EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::BRIGHTNESS) !=
67 sequence.properties().end());
68 }
69
70 // Check that the sequences progresses the delegate as expected when it contains
71 // a single threaded element.
72 TEST(LayerAnimationSequenceTest, SingleThreadedElement) {
73 LayerAnimationSequence sequence;
74 TestLayerAnimationDelegate delegate;
75 float start = 0.0f;
76 float middle = 0.5f;
77 float target = 1.0f;
78 base::TimeTicks start_time;
79 base::TimeTicks effective_start;
80 base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
81 sequence.AddElement(
47 LayerAnimationElement::CreateOpacityElement(target, delta)); 82 LayerAnimationElement::CreateOpacityElement(target, delta));
48 83
49 for (int i = 0; i < 2; ++i) { 84 for (int i = 0; i < 2; ++i) {
50 start_time += delta; 85 int group_id = 1;
86 sequence.set_animation_group_id(group_id);
87 start_time = effective_start + delta;
51 sequence.set_start_time(start_time); 88 sequence.set_start_time(start_time);
52 delegate.SetOpacityFromAnimation(start); 89 delegate.SetOpacityFromAnimation(start);
90 sequence.Start(&delegate);
53 sequence.Progress(start_time, &delegate); 91 sequence.Progress(start_time, &delegate);
54 EXPECT_FLOAT_EQ(start, delegate.GetOpacityForAnimation()); 92 EXPECT_FLOAT_EQ(start, sequence.last_progressed_fraction());
55 sequence.Progress(start_time + base::TimeDelta::FromMilliseconds(500), 93 effective_start = start_time + delta;
56 &delegate); 94 sequence.OnThreadedAnimationStarted(cc::AnimationEvent(
57 EXPECT_FLOAT_EQ(middle, delegate.GetOpacityForAnimation()); 95 cc::AnimationEvent::Started,
58 sequence.Progress(start_time + base::TimeDelta::FromMilliseconds(1000), 96 0,
59 &delegate); 97 group_id,
98 cc::Animation::Opacity,
99 (effective_start - base::TimeTicks()).InSecondsF()));
100 sequence.Progress(effective_start + delta/2, &delegate);
101 EXPECT_FLOAT_EQ(middle, sequence.last_progressed_fraction());
102 EXPECT_TRUE(sequence.IsFinished(effective_start + delta));
103 sequence.Progress(effective_start + delta, &delegate);
104 EXPECT_FLOAT_EQ(target, sequence.last_progressed_fraction());
60 EXPECT_FLOAT_EQ(target, delegate.GetOpacityForAnimation()); 105 EXPECT_FLOAT_EQ(target, delegate.GetOpacityForAnimation());
61 } 106 }
62 107
63 EXPECT_TRUE(sequence.properties().size() == 1); 108 EXPECT_TRUE(sequence.properties().size() == 1);
64 EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::OPACITY) != 109 EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::OPACITY) !=
65 sequence.properties().end()); 110 sequence.properties().end());
66 EXPECT_TRUE(sequence.IsFinished(start_time + delta));
67 } 111 }
68 112
69 // Check that the sequences progresses the delegate as expected when it contains 113 // Check that the sequences progresses the delegate as expected when it contains
70 // multiple elements. Note, see the layer animator tests for cyclic sequences. 114 // multiple elements. Note, see the layer animator tests for cyclic sequences.
71 TEST(LayerAnimationSequenceTest, MultipleElement) { 115 TEST(LayerAnimationSequenceTest, MultipleElement) {
72 LayerAnimationSequence sequence; 116 LayerAnimationSequence sequence;
73 TestLayerAnimationDelegate delegate; 117 TestLayerAnimationDelegate delegate;
74 float start_opacity = 0.0f; 118 float start_opacity = 0.0f;
75 float middle_opacity = 0.5f;
76 float target_opacity = 1.0f; 119 float target_opacity = 1.0f;
77 base::TimeTicks start_time; 120 base::TimeTicks start_time;
121 base::TimeTicks effective_start;
78 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); 122 base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
79 sequence.AddElement( 123 sequence.AddElement(
80 LayerAnimationElement::CreateOpacityElement(target_opacity, delta)); 124 LayerAnimationElement::CreateOpacityElement(target_opacity, delta));
81 125
82 // Pause bounds for a second. 126 // Pause bounds for a second.
83 LayerAnimationElement::AnimatableProperties properties; 127 LayerAnimationElement::AnimatableProperties properties;
84 properties.insert(LayerAnimationElement::BOUNDS); 128 properties.insert(LayerAnimationElement::BOUNDS);
85 129
86 sequence.AddElement( 130 sequence.AddElement(
87 LayerAnimationElement::CreatePauseElement(properties, delta)); 131 LayerAnimationElement::CreatePauseElement(properties, delta));
88 132
89 gfx::Transform start_transform, target_transform, middle_transform; 133 gfx::Transform start_transform, target_transform, middle_transform;
90 start_transform.Rotate(-30.0); 134 start_transform.Rotate(-30.0);
91 target_transform.Rotate(30.0); 135 target_transform.Rotate(30.0);
92 136
93 sequence.AddElement( 137 sequence.AddElement(
94 LayerAnimationElement::CreateTransformElement(target_transform, delta)); 138 LayerAnimationElement::CreateTransformElement(target_transform, delta));
95 139
96 for (int i = 0; i < 2; ++i) { 140 for (int i = 0; i < 2; ++i) {
97 start_time += delta + delta + delta; 141 int group_id = 1;
142 sequence.set_animation_group_id(group_id);
143 start_time = effective_start + 3 * delta;
98 sequence.set_start_time(start_time); 144 sequence.set_start_time(start_time);
99 delegate.SetOpacityFromAnimation(start_opacity); 145 delegate.SetOpacityFromAnimation(start_opacity);
100 delegate.SetTransformFromAnimation(start_transform); 146 delegate.SetTransformFromAnimation(start_transform);
101 147
148 sequence.Start(&delegate);
102 sequence.Progress(start_time, &delegate); 149 sequence.Progress(start_time, &delegate);
103 EXPECT_FLOAT_EQ(start_opacity, delegate.GetOpacityForAnimation()); 150 EXPECT_FLOAT_EQ(0.0, sequence.last_progressed_fraction());
104 sequence.Progress(start_time + base::TimeDelta::FromMilliseconds(500), 151 effective_start = start_time + delta;
105 &delegate); 152 sequence.OnThreadedAnimationStarted(cc::AnimationEvent(
106 EXPECT_FLOAT_EQ(middle_opacity, delegate.GetOpacityForAnimation()); 153 cc::AnimationEvent::Started,
107 sequence.Progress(start_time + base::TimeDelta::FromMilliseconds(1000), 154 0,
108 &delegate); 155 group_id,
156 cc::Animation::Opacity,
157 (effective_start - base::TimeTicks()).InSecondsF()));
158 sequence.Progress(effective_start + delta/2, &delegate);
159 EXPECT_FLOAT_EQ(0.5, sequence.last_progressed_fraction());
160 sequence.Progress(effective_start + delta, &delegate);
109 EXPECT_FLOAT_EQ(target_opacity, delegate.GetOpacityForAnimation()); 161 EXPECT_FLOAT_EQ(target_opacity, delegate.GetOpacityForAnimation());
162
163 // Now at the start of the pause.
164 EXPECT_FLOAT_EQ(0.0, sequence.last_progressed_fraction());
110 TestLayerAnimationDelegate copy = delegate; 165 TestLayerAnimationDelegate copy = delegate;
111 166
112 // In the middle of the pause -- nothing should have changed. 167 // In the middle of the pause -- nothing should have changed.
113 sequence.Progress(start_time + base::TimeDelta::FromMilliseconds(1500), 168 sequence.Progress(effective_start + delta + delta/2,
114 &delegate); 169 &delegate);
115 CheckApproximatelyEqual(delegate.GetBoundsForAnimation(), 170 CheckApproximatelyEqual(delegate.GetBoundsForAnimation(),
116 copy.GetBoundsForAnimation()); 171 copy.GetBoundsForAnimation());
117 CheckApproximatelyEqual(delegate.GetTransformForAnimation(), 172 CheckApproximatelyEqual(delegate.GetTransformForAnimation(),
118 copy.GetTransformForAnimation()); 173 copy.GetTransformForAnimation());
119 EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(), 174 EXPECT_FLOAT_EQ(delegate.GetOpacityForAnimation(),
120 copy.GetOpacityForAnimation()); 175 copy.GetOpacityForAnimation());
121 176
122 177
123 sequence.Progress(start_time + base::TimeDelta::FromMilliseconds(2000), 178 sequence.Progress(effective_start + 2 * delta, &delegate);
124 &delegate);
125 CheckApproximatelyEqual(start_transform, 179 CheckApproximatelyEqual(start_transform,
126 delegate.GetTransformForAnimation()); 180 delegate.GetTransformForAnimation());
127 sequence.Progress(start_time + base::TimeDelta::FromMilliseconds(2500), 181 sequence.Progress(effective_start + 2 * delta + delta/2, &delegate);
128 &delegate);
129 CheckApproximatelyEqual(middle_transform, 182 CheckApproximatelyEqual(middle_transform,
130 delegate.GetTransformForAnimation()); 183 delegate.GetTransformForAnimation());
131 sequence.Progress(start_time + base::TimeDelta::FromMilliseconds(3000), 184 EXPECT_TRUE(sequence.IsFinished(effective_start + 3 * delta));
132 &delegate); 185 sequence.Progress(effective_start + 3 * delta, &delegate);
133 CheckApproximatelyEqual(target_transform, 186 CheckApproximatelyEqual(target_transform,
134 delegate.GetTransformForAnimation()); 187 delegate.GetTransformForAnimation());
135 } 188 }
136 189
137 EXPECT_TRUE(sequence.properties().size() == 3); 190 EXPECT_TRUE(sequence.properties().size() == 3);
138 EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::OPACITY) != 191 EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::OPACITY) !=
139 sequence.properties().end()); 192 sequence.properties().end());
140 EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::TRANSFORM) != 193 EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::TRANSFORM) !=
141 sequence.properties().end()); 194 sequence.properties().end());
142 EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::BOUNDS) != 195 EXPECT_TRUE(sequence.properties().find(LayerAnimationElement::BOUNDS) !=
143 sequence.properties().end()); 196 sequence.properties().end());
144 EXPECT_TRUE(sequence.IsFinished(start_time + delta + delta + delta));
145 } 197 }
146 198
147 // Check that a sequence can still be aborted if it has cycled many times. 199 // Check that a sequence can still be aborted if it has cycled many times.
148 TEST(LayerAnimationSequenceTest, AbortingCyclicSequence) { 200 TEST(LayerAnimationSequenceTest, AbortingCyclicSequence) {
149 LayerAnimationSequence sequence; 201 LayerAnimationSequence sequence;
150 TestLayerAnimationDelegate delegate; 202 TestLayerAnimationDelegate delegate;
151 float start_opacity = 0.0f; 203 float start_brightness = 0.0f;
152 float target_opacity = 1.0f; 204 float target_brightness = 1.0f;
153 base::TimeTicks start_time; 205 base::TimeTicks start_time;
154 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); 206 base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
155 sequence.AddElement( 207 sequence.AddElement(
156 LayerAnimationElement::CreateOpacityElement(target_opacity, delta)); 208 LayerAnimationElement::CreateBrightnessElement(target_brightness, delta));
157 209
158 sequence.AddElement( 210 sequence.AddElement(
159 LayerAnimationElement::CreateOpacityElement(start_opacity, delta)); 211 LayerAnimationElement::CreateBrightnessElement(start_brightness, delta));
160 212
161 sequence.set_is_cyclic(true); 213 sequence.set_is_cyclic(true);
162 214
163 delegate.SetOpacityFromAnimation(start_opacity); 215 delegate.SetBrightnessFromAnimation(start_brightness);
164 216
165 start_time += delta; 217 start_time += delta;
166 sequence.set_start_time(start_time); 218 sequence.set_start_time(start_time);
219 sequence.Start(&delegate);
167 sequence.Progress(start_time + base::TimeDelta::FromMilliseconds(101000), 220 sequence.Progress(start_time + base::TimeDelta::FromMilliseconds(101000),
168 &delegate); 221 &delegate);
169 EXPECT_FLOAT_EQ(target_opacity, delegate.GetOpacityForAnimation()); 222 EXPECT_FLOAT_EQ(target_brightness, delegate.GetBrightnessForAnimation());
170 sequence.Abort(); 223 sequence.Abort(&delegate);
171 224
172 // Should be able to reuse the sequence after aborting. 225 // Should be able to reuse the sequence after aborting.
173 delegate.SetOpacityFromAnimation(start_opacity); 226 delegate.SetBrightnessFromAnimation(start_brightness);
174 start_time += base::TimeDelta::FromMilliseconds(101000); 227 start_time += base::TimeDelta::FromMilliseconds(101000);
175 sequence.set_start_time(start_time); 228 sequence.set_start_time(start_time);
176 sequence.Progress(start_time + base::TimeDelta::FromMilliseconds(100000), 229 sequence.Progress(start_time + base::TimeDelta::FromMilliseconds(100000),
177 &delegate); 230 &delegate);
178 EXPECT_FLOAT_EQ(start_opacity, delegate.GetOpacityForAnimation()); 231 EXPECT_FLOAT_EQ(start_brightness, delegate.GetBrightnessForAnimation());
179 } 232 }
180 233
181 // Check that a sequence can be 'fast-forwarded' to the end and the target set. 234 // Check that a sequence can be 'fast-forwarded' to the end and the target set.
182 // Also check that this has no effect if the sequence is cyclic. 235 // Also check that this has no effect if the sequence is cyclic.
183 TEST(LayerAnimationSequenceTest, SetTarget) { 236 TEST(LayerAnimationSequenceTest, SetTarget) {
184 LayerAnimationSequence sequence; 237 LayerAnimationSequence sequence;
185 TestLayerAnimationDelegate delegate; 238 TestLayerAnimationDelegate delegate;
186 float start_opacity = 0.0f; 239 float start_opacity = 0.0f;
187 float target_opacity = 1.0f; 240 float target_opacity = 1.0f;
188 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); 241 base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
189 sequence.AddElement( 242 sequence.AddElement(
190 LayerAnimationElement::CreateOpacityElement(target_opacity, delta)); 243 LayerAnimationElement::CreateOpacityElement(target_opacity, delta));
191 244
192 LayerAnimationElement::TargetValue target_value(&delegate); 245 LayerAnimationElement::TargetValue target_value(&delegate);
193 target_value.opacity = start_opacity; 246 target_value.opacity = start_opacity;
194 sequence.GetTargetValue(&target_value); 247 sequence.GetTargetValue(&target_value);
195 EXPECT_FLOAT_EQ(target_opacity, target_value.opacity); 248 EXPECT_FLOAT_EQ(target_opacity, target_value.opacity);
196 249
197 sequence.set_is_cyclic(true); 250 sequence.set_is_cyclic(true);
198 target_value.opacity = start_opacity; 251 target_value.opacity = start_opacity;
199 sequence.GetTargetValue(&target_value); 252 sequence.GetTargetValue(&target_value);
200 EXPECT_FLOAT_EQ(start_opacity, target_value.opacity); 253 EXPECT_FLOAT_EQ(start_opacity, target_value.opacity);
201 } 254 }
202 255
203 TEST(LayerAnimationSequenceTest, AddObserver) { 256 TEST(LayerAnimationSequenceTest, AddObserver) {
204 base::TimeTicks start_time; 257 base::TimeTicks start_time;
205 base::TimeDelta delta = base::TimeDelta::FromSeconds(1); 258 base::TimeDelta delta = base::TimeDelta::FromSeconds(1);
206 LayerAnimationSequence sequence; 259 LayerAnimationSequence sequence;
207 sequence.AddElement( 260 sequence.AddElement(
208 LayerAnimationElement::CreateOpacityElement(1.0f, delta)); 261 LayerAnimationElement::CreateBrightnessElement(1.0f, delta));
209 for (int i = 0; i < 2; ++i) { 262 for (int i = 0; i < 2; ++i) {
210 start_time += delta; 263 start_time += delta;
211 sequence.set_start_time(start_time); 264 sequence.set_start_time(start_time);
212 TestLayerAnimationObserver observer; 265 TestLayerAnimationObserver observer;
213 TestLayerAnimationDelegate delegate; 266 TestLayerAnimationDelegate delegate;
214 sequence.AddObserver(&observer); 267 sequence.AddObserver(&observer);
215 EXPECT_TRUE(!observer.last_ended_sequence()); 268 EXPECT_TRUE(!observer.last_ended_sequence());
216 sequence.Progress(start_time + delta, &delegate); 269 sequence.Progress(start_time + delta, &delegate);
217 EXPECT_EQ(observer.last_ended_sequence(), &sequence); 270 EXPECT_EQ(observer.last_ended_sequence(), &sequence);
218 sequence.RemoveObserver(&observer); 271 sequence.RemoveObserver(&observer);
219 } 272 }
220 } 273 }
221 274
222 } // namespace 275 } // namespace
223 276
224 } // namespace ui 277 } // namespace ui
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