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Issue 11896017: Thread ui opacity animations (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Fix ash_unittests Created 7 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/rotator/screen_rotation.h" 5 #include "ash/rotator/screen_rotation.h"
6 6
7 #include "base/time.h" 7 #include "base/time.h"
8 #include "ui/compositor/layer.h" 8 #include "ui/compositor/layer.h"
9 #include "ui/gfx/interpolated_transform.h" 9 #include "ui/gfx/interpolated_transform.h"
10 #include "ui/gfx/rect.h" 10 #include "ui/gfx/rect.h"
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110 bool ScreenRotation::OnProgress(double t, 110 bool ScreenRotation::OnProgress(double t,
111 ui::LayerAnimationDelegate* delegate) { 111 ui::LayerAnimationDelegate* delegate) {
112 delegate->SetTransformFromAnimation(interpolated_transform_->Interpolate(t)); 112 delegate->SetTransformFromAnimation(interpolated_transform_->Interpolate(t));
113 return true; 113 return true;
114 } 114 }
115 115
116 void ScreenRotation::OnGetTarget(TargetValue* target) const { 116 void ScreenRotation::OnGetTarget(TargetValue* target) const {
117 target->transform = interpolated_transform_->Interpolate(1.0); 117 target->transform = interpolated_transform_->Interpolate(1.0);
118 } 118 }
119 119
120 void ScreenRotation::OnAbort() { 120 void ScreenRotation::OnAbort(ui::LayerAnimationDelegate* delegate) {
121 } 121 }
122 122
123 // static 123 // static
124 const ui::LayerAnimationElement::AnimatableProperties& 124 const ui::LayerAnimationElement::AnimatableProperties&
125 ScreenRotation::GetProperties() { 125 ScreenRotation::GetProperties() {
126 static ui::LayerAnimationElement::AnimatableProperties properties; 126 static ui::LayerAnimationElement::AnimatableProperties properties;
127 if (properties.empty()) 127 if (properties.empty())
128 properties.insert(ui::LayerAnimationElement::TRANSFORM); 128 properties.insert(ui::LayerAnimationElement::TRANSFORM);
129 return properties; 129 return properties;
130 } 130 }
131 131
132 } // namespace ash 132 } // namespace ash
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