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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/rotator/screen_rotation.h" | 5 #include "ash/rotator/screen_rotation.h" |
6 | 6 |
7 #include "base/debug/trace_event.h" | 7 #include "base/debug/trace_event.h" |
8 #include "base/time.h" | 8 #include "base/time.h" |
9 #include "ui/compositor/layer_animation_delegate.h" | 9 #include "ui/compositor/layer_animation_delegate.h" |
10 #include "ui/gfx/interpolated_transform.h" | 10 #include "ui/gfx/interpolated_transform.h" |
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104 bool ScreenRotation::OnProgress(double t, | 104 bool ScreenRotation::OnProgress(double t, |
105 ui::LayerAnimationDelegate* delegate) { | 105 ui::LayerAnimationDelegate* delegate) { |
106 delegate->SetTransformFromAnimation(interpolated_transform_->Interpolate(t)); | 106 delegate->SetTransformFromAnimation(interpolated_transform_->Interpolate(t)); |
107 return true; | 107 return true; |
108 } | 108 } |
109 | 109 |
110 void ScreenRotation::OnGetTarget(TargetValue* target) const { | 110 void ScreenRotation::OnGetTarget(TargetValue* target) const { |
111 target->transform = interpolated_transform_->Interpolate(1.0); | 111 target->transform = interpolated_transform_->Interpolate(1.0); |
112 } | 112 } |
113 | 113 |
114 void ScreenRotation::OnAbort() { | 114 void ScreenRotation::OnAbort(ui::LayerAnimationDelegate* delegate) { |
115 } | 115 } |
116 | 116 |
117 // static | 117 // static |
118 const ui::LayerAnimationElement::AnimatableProperties& | 118 const ui::LayerAnimationElement::AnimatableProperties& |
119 ScreenRotation::GetProperties() { | 119 ScreenRotation::GetProperties() { |
120 static ui::LayerAnimationElement::AnimatableProperties properties; | 120 static ui::LayerAnimationElement::AnimatableProperties properties; |
121 if (properties.empty()) | 121 if (properties.empty()) |
122 properties.insert(ui::LayerAnimationElement::TRANSFORM); | 122 properties.insert(ui::LayerAnimationElement::TRANSFORM); |
123 return properties; | 123 return properties; |
124 } | 124 } |
125 | 125 |
126 } // namespace ash | 126 } // namespace ash |
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