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Side by Side Diff: ui/compositor/layer_animation_sequence.cc

Issue 11896017: Thread ui opacity animations (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Use cc layer's opacity instead of ui::Layer::opacity_ Created 7 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/compositor/layer_animation_sequence.h" 5 #include "ui/compositor/layer_animation_sequence.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <iterator> 8 #include <iterator>
9 9
10 #include "base/debug/trace_event.h" 10 #include "base/debug/trace_event.h"
11 #include "ui/compositor/layer_animation_delegate.h" 11 #include "ui/compositor/layer_animation_delegate.h"
12 #include "ui/compositor/layer_animation_element.h" 12 #include "ui/compositor/layer_animation_element.h"
13 #include "ui/compositor/layer_animation_observer.h" 13 #include "ui/compositor/layer_animation_observer.h"
14 14
15 namespace ui { 15 namespace ui {
16 16
17 LayerAnimationSequence::LayerAnimationSequence() 17 LayerAnimationSequence::LayerAnimationSequence()
18 : is_cyclic_(false), 18 : is_cyclic_(false),
19 last_element_(0) { 19 last_element_(0),
20 waiting_for_group_start_(false),
21 last_progressed_fraction_(0.0) {
20 } 22 }
21 23
22 LayerAnimationSequence::LayerAnimationSequence(LayerAnimationElement* element) 24 LayerAnimationSequence::LayerAnimationSequence(LayerAnimationElement* element)
23 : is_cyclic_(false), 25 : is_cyclic_(false),
24 last_element_(0) { 26 last_element_(0),
27 waiting_for_group_start_(false),
28 last_progressed_fraction_(0.0) {
25 AddElement(element); 29 AddElement(element);
26 } 30 }
27 31
28 LayerAnimationSequence::~LayerAnimationSequence() { 32 LayerAnimationSequence::~LayerAnimationSequence() {
29 FOR_EACH_OBSERVER(LayerAnimationObserver, 33 FOR_EACH_OBSERVER(LayerAnimationObserver,
30 observers_, 34 observers_,
31 DetachedFromSequence(this, true)); 35 DetachedFromSequence(this, true));
32 } 36 }
33 37
38 void LayerAnimationSequence::ProgressToEffectiveStart(
39 LayerAnimationDelegate* delegate) {
40 if (elements_.empty())
41 return;
42
43 elements_[0]->set_animation_group_id(animation_group_id_);
44 elements_[0]->ProgressToEffectiveStart(delegate);
45 }
46
34 void LayerAnimationSequence::Progress(base::TimeTicks now, 47 void LayerAnimationSequence::Progress(base::TimeTicks now,
35 LayerAnimationDelegate* delegate) { 48 LayerAnimationDelegate* delegate) {
Ian Vollick 2013/02/13 03:59:38 If we're waiting for group start, do we need to pr
ajuma 2013/02/13 23:28:18 No, in this case, we shouldn't even call Progress
36 bool redraw_required = false; 49 bool redraw_required = false;
37 50
38 if (elements_.empty()) 51 if (elements_.empty())
39 return; 52 return;
40 53
41 if (last_element_ == 0) 54 if (last_element_ == 0)
42 last_start_ = start_time_; 55 last_start_ = start_time_;
43 56
44 size_t current_index = last_element_ % elements_.size(); 57 size_t current_index = last_element_ % elements_.size();
45 base::TimeDelta element_duration; 58 base::TimeDelta element_duration;
46 while (is_cyclic_ || last_element_ < elements_.size()) { 59 while (is_cyclic_ || last_element_ < elements_.size()) {
47 elements_[current_index]->set_start_time(last_start_); 60 elements_[current_index]->set_requested_start_time(last_start_);
61 elements_[current_index]->set_animation_group_id(animation_group_id_);
48 if (!elements_[current_index]->IsFinished(now, &element_duration)) 62 if (!elements_[current_index]->IsFinished(now, &element_duration))
49 break; 63 break;
50 64
51 // Let the element we're passing finish. 65 // Let the element we're passing finish.
52 if (elements_[current_index]->Progress(now, delegate)) 66 if (elements_[current_index]->Progress(now, delegate))
53 redraw_required = true; 67 redraw_required = true;
54 last_start_ += element_duration; 68 last_start_ += element_duration;
55 ++last_element_; 69 ++last_element_;
70 last_progressed_fraction_ =
71 elements_[current_index]->last_progressed_fraction();
56 current_index = last_element_ % elements_.size(); 72 current_index = last_element_ % elements_.size();
57 } 73 }
58 74
59 if (is_cyclic_ || last_element_ < elements_.size()) { 75 if (is_cyclic_ || last_element_ < elements_.size()) {
60 if (elements_[current_index]->Progress(now, delegate)) 76 if (elements_[current_index]->Progress(now, delegate))
61 redraw_required = true; 77 redraw_required = true;
78 last_progressed_fraction_ =
79 elements_[current_index]->last_progressed_fraction();
62 } 80 }
63 81
64 // Since the delegate may be deleted due to the notifications below, it is 82 // Since the delegate may be deleted due to the notifications below, it is
65 // important that we schedule a draw before sending them. 83 // important that we schedule a draw before sending them.
66 if (redraw_required) 84 if (redraw_required)
67 delegate->ScheduleDrawForAnimation(); 85 delegate->ScheduleDrawForAnimation();
68 86
69 if (!is_cyclic_ && last_element_ == elements_.size()) { 87 if (!is_cyclic_ && last_element_ == elements_.size()) {
70 last_element_ = 0; 88 last_element_ = 0;
89 waiting_for_group_start_ = false;
71 NotifyEnded(); 90 NotifyEnded();
72 } 91 }
73 } 92 }
74 93
75 bool LayerAnimationSequence::IsFinished(base::TimeTicks time) { 94 bool LayerAnimationSequence::IsFinished(base::TimeTicks time) {
76 if (is_cyclic_) 95 if (is_cyclic_ || waiting_for_group_start_)
77 return false; 96 return false;
78 97
79 if (elements_.empty()) 98 if (elements_.empty())
80 return true; 99 return true;
81 100
82 if (last_element_ == 0) 101 if (last_element_ == 0)
83 last_start_ = start_time_; 102 last_start_ = start_time_;
84 103
85 base::TimeTicks current_start = last_start_; 104 base::TimeTicks current_start = last_start_;
86 size_t current_index = last_element_; 105 size_t current_index = last_element_;
87 base::TimeDelta element_duration; 106 base::TimeDelta element_duration;
88 while (current_index < elements_.size()) { 107 while (current_index < elements_.size()) {
89 elements_[current_index]->set_start_time(current_start); 108 elements_[current_index]->set_requested_start_time(current_start);
90 if (!elements_[current_index]->IsFinished(time, &element_duration)) 109 if (!elements_[current_index]->IsFinished(time, &element_duration))
91 break; 110 break;
92 111
93 current_start += element_duration; 112 current_start += element_duration;
94 ++current_index; 113 ++current_index;
95 } 114 }
96 115
97 return (current_index == elements_.size()); 116 return (current_index == elements_.size());
98 } 117 }
99 118
100 void LayerAnimationSequence::ProgressToEnd(LayerAnimationDelegate* delegate) { 119 void LayerAnimationSequence::ProgressToEnd(LayerAnimationDelegate* delegate) {
101 bool redraw_required = false; 120 bool redraw_required = false;
102 121
103 if (elements_.empty()) 122 if (elements_.empty())
104 return; 123 return;
105 124
106 size_t current_index = last_element_ % elements_.size(); 125 size_t current_index = last_element_ % elements_.size();
107 while (current_index < elements_.size()) { 126 while (current_index < elements_.size()) {
108 if (elements_[current_index]->ProgressToEnd(delegate)) 127 if (elements_[current_index]->ProgressToEnd(delegate))
109 redraw_required = true; 128 redraw_required = true;
129 last_progressed_fraction_ =
130 elements_[current_index]->last_progressed_fraction();
110 ++current_index; 131 ++current_index;
111 ++last_element_; 132 ++last_element_;
112 } 133 }
113 134
114 if (redraw_required) 135 if (redraw_required)
115 delegate->ScheduleDrawForAnimation(); 136 delegate->ScheduleDrawForAnimation();
116 137
117 if (!is_cyclic_) { 138 if (!is_cyclic_) {
118 last_element_ = 0; 139 last_element_ = 0;
140 waiting_for_group_start_ = false;
119 NotifyEnded(); 141 NotifyEnded();
120 } 142 }
121 } 143 }
122 144
123 void LayerAnimationSequence::GetTargetValue( 145 void LayerAnimationSequence::GetTargetValue(
124 LayerAnimationElement::TargetValue* target) const { 146 LayerAnimationElement::TargetValue* target) const {
125 if (is_cyclic_) 147 if (is_cyclic_)
126 return; 148 return;
127 149
128 for (size_t i = last_element_; i < elements_.size(); ++i) 150 for (size_t i = last_element_; i < elements_.size(); ++i)
129 elements_[i]->GetTargetValue(target); 151 elements_[i]->GetTargetValue(target);
130 } 152 }
131 153
132 void LayerAnimationSequence::Abort() { 154 void LayerAnimationSequence::Abort(LayerAnimationDelegate* delegate) {
133 size_t current_index = last_element_ % elements_.size(); 155 size_t current_index = last_element_ % elements_.size();
134 while (current_index < elements_.size()) { 156 while (current_index < elements_.size()) {
135 elements_[current_index]->Abort(); 157 elements_[current_index]->Abort(delegate);
136 ++current_index; 158 ++current_index;
137 } 159 }
138 last_element_ = 0; 160 last_element_ = 0;
161 waiting_for_group_start_ = false;
139 NotifyAborted(); 162 NotifyAborted();
140 } 163 }
141 164
142 void LayerAnimationSequence::AddElement(LayerAnimationElement* element) { 165 void LayerAnimationSequence::AddElement(LayerAnimationElement* element) {
143 properties_.insert(element->properties().begin(), 166 properties_.insert(element->properties().begin(),
144 element->properties().end()); 167 element->properties().end());
145 elements_.push_back(make_linked_ptr(element)); 168 elements_.push_back(make_linked_ptr(element));
Ian Vollick 2013/02/13 03:59:38 Since we early out in LayerAnimation::OnThreadedAn
ajuma 2013/02/13 23:28:18 Only sequences started by LayerAnimator::ScheduleT
146 } 169 }
147 170
148 bool LayerAnimationSequence::HasCommonProperty( 171 bool LayerAnimationSequence::HasCommonProperty(
149 const LayerAnimationElement::AnimatableProperties& other) const { 172 const LayerAnimationElement::AnimatableProperties& other) const {
150 LayerAnimationElement::AnimatableProperties intersection; 173 LayerAnimationElement::AnimatableProperties intersection;
151 std::insert_iterator<LayerAnimationElement::AnimatableProperties> ii( 174 std::insert_iterator<LayerAnimationElement::AnimatableProperties> ii(
152 intersection, intersection.begin()); 175 intersection, intersection.begin());
153 std::set_intersection(properties_.begin(), properties_.end(), 176 std::set_intersection(properties_.begin(), properties_.end(),
154 other.begin(), other.end(), 177 other.begin(), other.end(),
155 ii); 178 ii);
156 return intersection.size() > 0; 179 return intersection.size() > 0;
157 } 180 }
158 181
182 bool LayerAnimationSequence::IsFirstElementThreaded() const {
183 if (!elements_.empty())
184 return elements_[0]->IsThreaded();
185
186 return false;
187 }
188
159 void LayerAnimationSequence::AddObserver(LayerAnimationObserver* observer) { 189 void LayerAnimationSequence::AddObserver(LayerAnimationObserver* observer) {
160 if (!observers_.HasObserver(observer)) { 190 if (!observers_.HasObserver(observer)) {
161 observers_.AddObserver(observer); 191 observers_.AddObserver(observer);
162 observer->AttachedToSequence(this); 192 observer->AttachedToSequence(this);
163 } 193 }
164 } 194 }
165 195
166 void LayerAnimationSequence::RemoveObserver(LayerAnimationObserver* observer) { 196 void LayerAnimationSequence::RemoveObserver(LayerAnimationObserver* observer) {
167 observers_.RemoveObserver(observer); 197 observers_.RemoveObserver(observer);
168 observer->DetachedFromSequence(this, true); 198 observer->DetachedFromSequence(this, true);
169 } 199 }
170 200
201 void LayerAnimationSequence::OnThreadedAnimationStarted(
202 const cc::AnimationEvent& event) {
203 if (elements_.empty() || event.groupId != animation_group_id_)
204 return;
205
206 size_t current_index = last_element_ % elements_.size();
207 const LayerAnimationElement::AnimatableProperties& element_properties =
208 elements_[current_index]->properties();
209 LayerAnimationElement::AnimatableProperty event_property =
210 LayerAnimationElement::ToAnimatableProperty(event.targetProperty);
211 DCHECK(element_properties.find(event_property) != element_properties.end());
212 elements_[current_index]->set_effective_start_time(
213 base::TimeTicks::FromInternalValue(
214 event.monotonicTime * base::Time::kMicrosecondsPerSecond));
215 }
216
171 void LayerAnimationSequence::OnScheduled() { 217 void LayerAnimationSequence::OnScheduled() {
172 NotifyScheduled(); 218 NotifyScheduled();
173 } 219 }
174 220
175 void LayerAnimationSequence::OnAnimatorDestroyed() { 221 void LayerAnimationSequence::OnAnimatorDestroyed() {
176 if (observers_.might_have_observers()) { 222 if (observers_.might_have_observers()) {
177 ObserverListBase<LayerAnimationObserver>::Iterator it(observers_); 223 ObserverListBase<LayerAnimationObserver>::Iterator it(observers_);
178 LayerAnimationObserver* obs; 224 LayerAnimationObserver* obs;
179 while ((obs = it.GetNext()) != NULL) { 225 while ((obs = it.GetNext()) != NULL) {
180 if (!obs->RequiresNotificationWhenAnimatorDestroyed()) { 226 if (!obs->RequiresNotificationWhenAnimatorDestroyed()) {
(...skipping 17 matching lines...) Expand all
198 OnLayerAnimationEnded(this)); 244 OnLayerAnimationEnded(this));
199 } 245 }
200 246
201 void LayerAnimationSequence::NotifyAborted() { 247 void LayerAnimationSequence::NotifyAborted() {
202 FOR_EACH_OBSERVER(LayerAnimationObserver, 248 FOR_EACH_OBSERVER(LayerAnimationObserver,
203 observers_, 249 observers_,
204 OnLayerAnimationAborted(this)); 250 OnLayerAnimationAborted(this));
205 } 251 }
206 252
207 } // namespace ui 253 } // namespace ui
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