Index: content/renderer/media/audio_renderer_mixer_manager.cc |
diff --git a/content/renderer/media/audio_renderer_mixer_manager.cc b/content/renderer/media/audio_renderer_mixer_manager.cc |
index 05782d231fb618d66e8e824388f045e8866185db..339f6aea60bc3fc18d6c2c1b6689466cc3553aa3 100644 |
--- a/content/renderer/media/audio_renderer_mixer_manager.cc |
+++ b/content/renderer/media/audio_renderer_mixer_manager.cc |
@@ -52,12 +52,21 @@ media::AudioRendererMixer* AudioRendererMixerManager::GetMixer( |
return it->second.mixer; |
} |
+ int buffer_size = hardware_buffer_size_; |
+#if defined(OS_WIN) || defined(OS_MACOSX) |
miu
2013/01/15 23:28:35
Remove #if, since this would seem to apply to all
justinlin
2013/01/15 23:52:45
Renderer side mixing is only turned on for OSX/Win
miu
2013/01/16 03:43:03
It's a flag for multiple platforms, enabled by def
justinlin
2013/01/16 20:15:23
I added a TODO to do this if we don't get to rende
|
+ // Force at least a 1024 buffer size until we have renderer-side device |
+ // changes. WebRTC audio mirroring will use the input device's buffer size to |
DaleCurtis
2013/01/15 23:30:03
WebRTC doesn't use this code?
justinlin
2013/01/15 23:52:45
Done. We'd typically use audio mirroring with webr
|
+ // drive mirroring, so we need the output device's buffer size to be big |
+ // enough to avoid garbled audio. |
+ buffer_size = std::max(hardware_buffer_size_, 1024); |
+#endif |
+ |
// Create output parameters based on the audio hardware configuration for |
// passing on to the output sink. Force to 16-bit output for now since we |
// know that works well for WebAudio and WebRTC. |
media::AudioParameters output_params( |
media::AudioParameters::AUDIO_PCM_LOW_LATENCY, params.channel_layout(), |
- hardware_sample_rate_, 16, hardware_buffer_size_); |
+ hardware_sample_rate_, 16, buffer_size); |
// If we've created invalid output parameters, simply pass on the input params |
// and let the browser side handle automatic fallback. |