Index: media/audio/virtual_audio_input_stream.cc |
diff --git a/media/audio/virtual_audio_input_stream.cc b/media/audio/virtual_audio_input_stream.cc |
index 4f2f9bd04fb84a4619766597777c75665b5641c6..4b2cd9ed4ac86df301dccbcfd5172eed222bd136 100644 |
--- a/media/audio/virtual_audio_input_stream.cc |
+++ b/media/audio/virtual_audio_input_stream.cc |
@@ -85,6 +85,7 @@ bool VirtualAudioInputStream::Open() { |
void VirtualAudioInputStream::Start(AudioInputCallback* callback) { |
DCHECK(message_loop_->BelongsToCurrentThread()); |
callback_ = callback; |
+ next_read_time_ = base::Time::Now(); |
on_more_data_cb_.Reset(base::Bind(&VirtualAudioInputStream::ReadAudio, |
base::Unretained(this))); |
audio_manager_->GetMessageLoop()->PostTask(FROM_HERE, |
@@ -139,9 +140,15 @@ void VirtualAudioInputStream::ReadAudio() { |
params_.GetBytesPerBuffer(), |
1.0); |
+ // Need to account for time spent here due to renderer side mixing. |
+ next_read_time_ += buffer_duration_ms_; |
+ base::TimeDelta delay = next_read_time_ - base::Time::Now(); |
+ if (delay < base::TimeDelta()) |
DaleCurtis
2013/01/15 21:00:08
I'd worry about drift over time here. Can you limi
justinlin
2013/01/15 22:36:21
I tested this and actually the comment I left ther
|
+ delay = base::TimeDelta(); |
+ |
message_loop_->PostDelayedTask(FROM_HERE, |
on_more_data_cb_.callback(), |
- buffer_duration_ms_); |
+ delay); |
} |
void VirtualAudioInputStream::Close() { |