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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/shader_translator.h" | 5 #include "gpu/command_buffer/service/shader_translator.h" |
6 | 6 |
7 #include <string.h> | 7 #include <string.h> |
8 #include <algorithm> | 8 #include <algorithm> |
9 | 9 |
10 #include "base/at_exit.h" | 10 #include "base/at_exit.h" |
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120 } | 120 } |
121 | 121 |
122 bool ShaderTranslator::Translate(const char* shader) { | 122 bool ShaderTranslator::Translate(const char* shader) { |
123 // Make sure this instance is initialized. | 123 // Make sure this instance is initialized. |
124 DCHECK(compiler_ != NULL); | 124 DCHECK(compiler_ != NULL); |
125 DCHECK(shader != NULL); | 125 DCHECK(shader != NULL); |
126 ClearResults(); | 126 ClearResults(); |
127 | 127 |
128 bool success = false; | 128 bool success = false; |
129 int compile_options = | 129 int compile_options = |
130 SH_OBJECT_CODE | SH_ATTRIBUTES_UNIFORMS | SH_MAP_LONG_VARIABLE_NAMES; | 130 SH_OBJECT_CODE | SH_ATTRIBUTES_UNIFORMS | |
131 SH_MAP_LONG_VARIABLE_NAMES | SH_CLAMP_INDIRECT_ARRAY_BOUNDS; | |
greggman
2013/01/12 01:31:37
Do you want | SH_ENFORCE_PACKING_RESTRICTIONS
or n
| |
131 if (needs_built_in_function_emulation_) | 132 if (needs_built_in_function_emulation_) |
132 compile_options |= SH_EMULATE_BUILT_IN_FUNCTIONS; | 133 compile_options |= SH_EMULATE_BUILT_IN_FUNCTIONS; |
133 if (ShCompile(compiler_, &shader, 1, compile_options)) { | 134 if (ShCompile(compiler_, &shader, 1, compile_options)) { |
134 success = true; | 135 success = true; |
135 // Get translated shader. | 136 // Get translated shader. |
136 int obj_code_len = 0; | 137 int obj_code_len = 0; |
137 ShGetInfo(compiler_, SH_OBJECT_CODE_LENGTH, &obj_code_len); | 138 ShGetInfo(compiler_, SH_OBJECT_CODE_LENGTH, &obj_code_len); |
138 if (obj_code_len > 1) { | 139 if (obj_code_len > 1) { |
139 translated_shader_.reset(new char[obj_code_len]); | 140 translated_shader_.reset(new char[obj_code_len]); |
140 ShGetObjectCode(compiler_, translated_shader_.get()); | 141 ShGetObjectCode(compiler_, translated_shader_.get()); |
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197 void ShaderTranslator::ClearResults() { | 198 void ShaderTranslator::ClearResults() { |
198 translated_shader_.reset(); | 199 translated_shader_.reset(); |
199 info_log_.reset(); | 200 info_log_.reset(); |
200 attrib_map_.clear(); | 201 attrib_map_.clear(); |
201 uniform_map_.clear(); | 202 uniform_map_.clear(); |
202 } | 203 } |
203 | 204 |
204 } // namespace gles2 | 205 } // namespace gles2 |
205 } // namespace gpu | 206 } // namespace gpu |
206 | 207 |
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