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Unified Diff: runtime/embedders/openglui/common/sound_handler.cc

Issue 11883013: Refactored OpenGL embedder that works on Android, Mac or Linux. (Closed) Base URL: http://dart.googlecode.com/svn/branches/bleeding_edge/dart/
Patch Set: Created 7 years, 11 months ago
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Index: runtime/embedders/openglui/common/sound_handler.cc
===================================================================
--- runtime/embedders/openglui/common/sound_handler.cc (revision 0)
+++ runtime/embedders/openglui/common/sound_handler.cc (revision 0)
@@ -0,0 +1,52 @@
+// Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
+// for details. All rights reserved. Use of this source code is governed by a
+// BSD-style license that can be found in the LICENSE file.
+
+#include "embedders/openglui/common/sound_handler.h"
+
+#include <string.h>
+
+#include "embedders/openglui/common/log.h"
+
+SoundHandler* SoundHandler::instance_ = NULL;
+
+SoundHandler::SoundHandler()
+ : samples_() {
+}
+
+Sample* SoundHandler::GetSample(const char* path) {
+ for (samples_t::iterator sp = samples_.begin();
+ sp != samples_.end();
+ ++sp) {
+ Sample* sample = (*sp);
+ if (strcmp(sample->path(), path) == 0) {
+ return sample;
+ }
+ }
+ Sample* sample = new Sample(path);
+ if (sample->Load() != 0) {
+ LOGI("Failed to load sample %s", path);
+ delete sample;
+ return NULL;
+ }
+ samples_.push_back(sample);
+ return sample;
+}
+
+
+int32_t PlayBackgroundSound(const char* path) {
+ return SoundHandler::instance()->PlayBackground(path);
+}
+
+void StopBackgroundSound() {
+ SoundHandler::instance()->StopBackground();
+}
+
+int32_t LoadSoundSample(const char* path) {
+ return SoundHandler::instance()->LoadSample(path);
+}
+
+int32_t PlaySoundSample(const char* path) {
+ return SoundHandler::instance()->PlaySample(path);
+}
+
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