| OLD | NEW |
| 1 { | 1 { |
| 2 'TOOLS': ['newlib', 'glibc', 'pnacl', 'win', 'linux'], | 2 'TOOLS': ['newlib', 'glibc', 'pnacl', 'win', 'linux'], |
| 3 'SEARCH': [ | 3 'SEARCH': [ |
| 4 '.', | 4 '.', |
| 5 '..', | 5 '..', |
| 6 '../../tools', | 6 '../../tools', |
| 7 ], | 7 ], |
| 8 'TARGETS': [ | 8 'TARGETS': [ |
| 9 { | 9 { |
| 10 'NAME' : 'hello_world_gles', | 10 'NAME' : 'hello_world_gles', |
| 11 'TYPE' : 'main', | 11 'TYPE' : 'main', |
| 12 'SOURCES' : ['hello_world.cc', 'matrix.cc', 'matrix.h'], | 12 'SOURCES' : ['hello_world.cc', 'matrix.cc', 'matrix.h'], |
| 13 'CXXFLAGS': [ | 13 'CXXFLAGS': [ |
| 14 '-I../../src', | 14 '-I../../src', |
| 15 '-I../../src/ppapi/lib/gl' | 15 '-I../../src/ppapi/lib/gl' |
| 16 ], | 16 ], |
| 17 'LIBS': ['ppapi_gles2', 'ppapi', 'pthread'] | 17 'LIBS': ['ppapi_gles2', 'ppapi', 'pthread'] |
| 18 } | 18 } |
| 19 ], | 19 ], |
| 20 'DATA': [ | 20 'DATA': [ |
| 21 'Makefile', | 21 'Makefile', |
| 22 'common.mk', | |
| 23 'fragment_shader_es2.frag', | 22 'fragment_shader_es2.frag', |
| 24 'hello.raw', | 23 'hello.raw', |
| 25 'vertex_shader_es2.vert' | 24 'vertex_shader_es2.vert' |
| 26 ], | 25 ], |
| 27 'DEST': 'examples', | 26 'DEST': 'examples', |
| 28 'NAME': 'hello_world_gles', | 27 'NAME': 'hello_world_gles', |
| 29 'TITLE': 'Hello World GLES 2.0', | 28 'TITLE': 'Hello World GLES 2.0', |
| 30 'DESC': """ | 29 'DESC': """ |
| 31 The Hello World GLES 2.0 example demonstrates how to create a 3D cube | 30 The Hello World GLES 2.0 example demonstrates how to create a 3D cube |
| 32 that rotates. This is a simpler example than the tumbler example, and | 31 that rotates. This is a simpler example than the tumbler example, and |
| 33 written in C. It loads the assets using URLLoader.""", | 32 written in C. It loads the assets using URLLoader.""", |
| 34 'FOCUS': '3D graphics, URL Loader.', | 33 'FOCUS': '3D graphics, URL Loader.', |
| 35 'GROUP': 'API' | 34 'GROUP': 'API' |
| 36 } | 35 } |
| 37 | 36 |
| 38 | 37 |
| 39 | 38 |
| OLD | NEW |