| OLD | NEW |
| 1 { | 1 { |
| 2 'TOOLS': ['newlib', 'glibc', 'pnacl', 'win', 'linux'], | 2 'TOOLS': ['newlib', 'glibc', 'pnacl', 'win', 'linux'], |
| 3 'SEARCH': [ | |
| 4 '.', | |
| 5 '..', | |
| 6 '../../tools', | |
| 7 ], | |
| 8 'TARGETS': [ | 3 'TARGETS': [ |
| 9 { | 4 { |
| 10 'NAME' : 'hello_world_gles', | 5 'NAME' : 'hello_world_gles', |
| 11 'TYPE' : 'main', | 6 'TYPE' : 'main', |
| 12 'SOURCES' : ['hello_world.cc', 'matrix.cc', 'matrix.h'], | 7 'SOURCES' : ['hello_world.cc', 'matrix.cc', 'matrix.h'], |
| 13 'CXXFLAGS': [ | 8 'CXXFLAGS': [ |
| 14 '-I../../src', | 9 '-I../../src', |
| 15 '-I../../src/ppapi/lib/gl' | 10 '-I../../src/ppapi/lib/gl' |
| 16 ], | 11 ], |
| 17 'LIBS': ['ppapi_gles2', 'ppapi', 'pthread'] | 12 'LIBS': ['ppapi_gles2', 'ppapi', 'pthread'] |
| 18 } | 13 } |
| 19 ], | 14 ], |
| 20 'DATA': [ | 15 'DATA': [ |
| 21 'Makefile', | 16 'Makefile', |
| 22 'common.mk', | |
| 23 'fragment_shader_es2.frag', | 17 'fragment_shader_es2.frag', |
| 24 'hello.raw', | 18 'hello.raw', |
| 25 'vertex_shader_es2.vert' | 19 'vertex_shader_es2.vert' |
| 26 ], | 20 ], |
| 27 'DEST': 'examples', | 21 'DEST': 'examples', |
| 28 'NAME': 'hello_world_gles', | 22 'NAME': 'hello_world_gles', |
| 29 'TITLE': 'Hello World GLES 2.0', | 23 'TITLE': 'Hello World GLES 2.0', |
| 30 'DESC': """ | 24 'DESC': """ |
| 31 The Hello World GLES 2.0 example demonstrates how to create a 3D cube | 25 The Hello World GLES 2.0 example demonstrates how to create a 3D cube |
| 32 that rotates. This is a simpler example than the tumbler example, and | 26 that rotates. This is a simpler example than the tumbler example, and |
| 33 written in C. It loads the assets using URLLoader.""", | 27 written in C. It loads the assets using URLLoader.""", |
| 34 'FOCUS': '3D graphics, URL Loader.', | 28 'FOCUS': '3D graphics, URL Loader.', |
| 35 'GROUP': 'API' | 29 'GROUP': 'API' |
| 36 } | 30 } |
| 37 | 31 |
| 38 | 32 |
| 39 | 33 |
| OLD | NEW |