Index: ppapi/lib/gl/gles2/gles2.c |
diff --git a/ppapi/lib/gl/gles2/gles2.c b/ppapi/lib/gl/gles2/gles2.c |
index 03a0d945b498a25b6a016a09c7b753e07ff6ded1..187d1a2478d227c9f7149eb3863e563b06a20788 100644 |
--- a/ppapi/lib/gl/gles2/gles2.c |
+++ b/ppapi/lib/gl/gles2/gles2.c |
@@ -24,8 +24,9 @@ void GL_APIENTRY glAttachShader(GLuint program, GLuint shader) { |
shader); |
} |
-void GL_APIENTRY |
-glBindAttribLocation(GLuint program, GLuint index, const char* name) { |
+void GL_APIENTRY glBindAttribLocation(GLuint program, |
+ GLuint index, |
+ const char* name) { |
glGetInterfacePPAPI()->BindAttribLocation(glGetCurrentContextPPAPI(), program, |
index, name); |
} |
@@ -49,8 +50,10 @@ void GL_APIENTRY glBindTexture(GLenum target, GLuint texture) { |
texture); |
} |
-void GL_APIENTRY |
-glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { |
+void GL_APIENTRY glBlendColor(GLclampf red, |
+ GLclampf green, |
+ GLclampf blue, |
+ GLclampf alpha) { |
glGetInterfacePPAPI()->BlendColor(glGetCurrentContextPPAPI(), red, green, |
blue, alpha); |
} |
@@ -77,8 +80,10 @@ void GL_APIENTRY glBlendFuncSeparate(GLenum srcRGB, |
dstRGB, srcAlpha, dstAlpha); |
} |
-void GL_APIENTRY |
-glBufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage) { |
+void GL_APIENTRY glBufferData(GLenum target, |
+ GLsizeiptr size, |
+ const void* data, |
+ GLenum usage) { |
glGetInterfacePPAPI()->BufferData(glGetCurrentContextPPAPI(), target, size, |
data, usage); |
} |
@@ -100,8 +105,10 @@ void GL_APIENTRY glClear(GLbitfield mask) { |
glGetInterfacePPAPI()->Clear(glGetCurrentContextPPAPI(), mask); |
} |
-void GL_APIENTRY |
-glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { |
+void GL_APIENTRY glClearColor(GLclampf red, |
+ GLclampf green, |
+ GLclampf blue, |
+ GLclampf alpha) { |
glGetInterfacePPAPI()->ClearColor(glGetCurrentContextPPAPI(), red, green, |
blue, alpha); |
} |
@@ -114,8 +121,10 @@ void GL_APIENTRY glClearStencil(GLint s) { |
glGetInterfacePPAPI()->ClearStencil(glGetCurrentContextPPAPI(), s); |
} |
-void GL_APIENTRY |
-glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { |
+void GL_APIENTRY glColorMask(GLboolean red, |
+ GLboolean green, |
+ GLboolean blue, |
+ GLboolean alpha) { |
glGetInterfacePPAPI()->ColorMask(glGetCurrentContextPPAPI(), red, green, blue, |
alpha); |
} |
@@ -247,8 +256,10 @@ void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) { |
count); |
} |
-void GL_APIENTRY |
-glDrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) { |
+void GL_APIENTRY glDrawElements(GLenum mode, |
+ GLsizei count, |
+ GLenum type, |
+ const void* indices) { |
glGetInterfacePPAPI()->DrawElements(glGetCurrentContextPPAPI(), mode, count, |
type, indices); |
} |
@@ -356,8 +367,9 @@ void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* params) { |
glGetInterfacePPAPI()->GetBooleanv(glGetCurrentContextPPAPI(), pname, params); |
} |
-void GL_APIENTRY |
-glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) { |
+void GL_APIENTRY glGetBufferParameteriv(GLenum target, |
+ GLenum pname, |
+ GLint* params) { |
glGetInterfacePPAPI()->GetBufferParameteriv(glGetCurrentContextPPAPI(), |
target, pname, params); |
} |
@@ -395,8 +407,9 @@ void GL_APIENTRY glGetProgramInfoLog(GLuint program, |
bufsize, length, infolog); |
} |
-void GL_APIENTRY |
-glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) { |
+void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, |
+ GLenum pname, |
+ GLint* params) { |
glGetInterfacePPAPI()->GetRenderbufferParameteriv(glGetCurrentContextPPAPI(), |
target, pname, params); |
} |
@@ -434,20 +447,23 @@ const GLubyte* GL_APIENTRY glGetString(GLenum name) { |
return glGetInterfacePPAPI()->GetString(glGetCurrentContextPPAPI(), name); |
} |
-void GL_APIENTRY |
-glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) { |
+void GL_APIENTRY glGetTexParameterfv(GLenum target, |
+ GLenum pname, |
+ GLfloat* params) { |
glGetInterfacePPAPI()->GetTexParameterfv(glGetCurrentContextPPAPI(), target, |
pname, params); |
} |
-void GL_APIENTRY |
-glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) { |
+void GL_APIENTRY glGetTexParameteriv(GLenum target, |
+ GLenum pname, |
+ GLint* params) { |
glGetInterfacePPAPI()->GetTexParameteriv(glGetCurrentContextPPAPI(), target, |
pname, params); |
} |
-void GL_APIENTRY |
-glGetUniformfv(GLuint program, GLint location, GLfloat* params) { |
+void GL_APIENTRY glGetUniformfv(GLuint program, |
+ GLint location, |
+ GLfloat* params) { |
glGetInterfacePPAPI()->GetUniformfv(glGetCurrentContextPPAPI(), program, |
location, params); |
} |
@@ -462,20 +478,23 @@ GLint GL_APIENTRY glGetUniformLocation(GLuint program, const char* name) { |
program, name); |
} |
-void GL_APIENTRY |
-glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) { |
+void GL_APIENTRY glGetVertexAttribfv(GLuint index, |
+ GLenum pname, |
+ GLfloat* params) { |
glGetInterfacePPAPI()->GetVertexAttribfv(glGetCurrentContextPPAPI(), index, |
pname, params); |
} |
-void GL_APIENTRY |
-glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) { |
+void GL_APIENTRY glGetVertexAttribiv(GLuint index, |
+ GLenum pname, |
+ GLint* params) { |
glGetInterfacePPAPI()->GetVertexAttribiv(glGetCurrentContextPPAPI(), index, |
pname, params); |
} |
-void GL_APIENTRY |
-glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer) { |
+void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, |
+ GLenum pname, |
+ void** pointer) { |
glGetInterfacePPAPI()->GetVertexAttribPointerv(glGetCurrentContextPPAPI(), |
index, pname, pointer); |
} |
@@ -586,8 +605,10 @@ void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask) { |
mask); |
} |
-void GL_APIENTRY |
-glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) { |
+void GL_APIENTRY glStencilFuncSeparate(GLenum face, |
+ GLenum func, |
+ GLint ref, |
+ GLuint mask) { |
glGetInterfacePPAPI()->StencilFuncSeparate(glGetCurrentContextPPAPI(), face, |
func, ref, mask); |
} |
@@ -606,8 +627,10 @@ void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { |
zpass); |
} |
-void GL_APIENTRY |
-glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) { |
+void GL_APIENTRY glStencilOpSeparate(GLenum face, |
+ GLenum fail, |
+ GLenum zfail, |
+ GLenum zpass) { |
glGetInterfacePPAPI()->StencilOpSeparate(glGetCurrentContextPPAPI(), face, |
fail, zfail, zpass); |
} |
@@ -631,8 +654,9 @@ void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param) { |
pname, param); |
} |
-void GL_APIENTRY |
-glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) { |
+void GL_APIENTRY glTexParameterfv(GLenum target, |
+ GLenum pname, |
+ const GLfloat* params) { |
glGetInterfacePPAPI()->TexParameterfv(glGetCurrentContextPPAPI(), target, |
pname, params); |
} |
@@ -642,8 +666,9 @@ void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) { |
pname, param); |
} |
-void GL_APIENTRY |
-glTexParameteriv(GLenum target, GLenum pname, const GLint* params) { |
+void GL_APIENTRY glTexParameteriv(GLenum target, |
+ GLenum pname, |
+ const GLint* params) { |
glGetInterfacePPAPI()->TexParameteriv(glGetCurrentContextPPAPI(), target, |
pname, params); |
} |
@@ -790,8 +815,10 @@ void GL_APIENTRY glVertexAttrib2fv(GLuint indx, const GLfloat* values) { |
values); |
} |
-void GL_APIENTRY |
-glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) { |
+void GL_APIENTRY glVertexAttrib3f(GLuint indx, |
+ GLfloat x, |
+ GLfloat y, |
+ GLfloat z) { |
glGetInterfacePPAPI()->VertexAttrib3f(glGetCurrentContextPPAPI(), indx, x, y, |
z); |
} |
@@ -894,8 +921,9 @@ void GL_APIENTRY glGetQueryivEXT(GLenum target, GLenum pname, GLint* params) { |
ext->GetQueryivEXT(glGetCurrentContextPPAPI(), target, pname, params); |
} |
-void GL_APIENTRY |
-glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) { |
+void GL_APIENTRY glGetQueryObjectuivEXT(GLuint id, |
+ GLenum pname, |
+ GLuint* params) { |
const struct PPB_OpenGLES2Query* ext = glGetQueryInterfacePPAPI(); |
if (ext) |
ext->GetQueryObjectuivEXT(glGetCurrentContextPPAPI(), id, pname, params); |