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Unified Diff: gpu/command_buffer/client/gles2_interface_stub_impl_autogen.h

Issue 1188013004: Added support for Time Elapsed queries through the command buffer. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Removed ppapi support Created 5 years, 6 months ago
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Index: gpu/command_buffer/client/gles2_interface_stub_impl_autogen.h
diff --git a/gpu/command_buffer/client/gles2_interface_stub_impl_autogen.h b/gpu/command_buffer/client/gles2_interface_stub_impl_autogen.h
index 393d1ffb2c2cd76dae137027d3d76463f366ac38..351b070a603b9f60614838ead8a369a272f35c2c 100644
--- a/gpu/command_buffer/client/gles2_interface_stub_impl_autogen.h
+++ b/gpu/command_buffer/client/gles2_interface_stub_impl_autogen.h
@@ -12,99 +12,75 @@
#ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_IMPL_AUTOGEN_H_
#define GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_IMPL_AUTOGEN_H_
-void GLES2InterfaceStub::ActiveTexture(GLenum /* texture */) {
-}
+void GLES2InterfaceStub::ActiveTexture(GLenum /* texture */) {}
void GLES2InterfaceStub::AttachShader(GLuint /* program */,
- GLuint /* shader */) {
-}
+ GLuint /* shader */) {}
void GLES2InterfaceStub::BindAttribLocation(GLuint /* program */,
GLuint /* index */,
- const char* /* name */) {
-}
-void GLES2InterfaceStub::BindBuffer(GLenum /* target */, GLuint /* buffer */) {
-}
+ const char* /* name */) {}
+void GLES2InterfaceStub::BindBuffer(GLenum /* target */, GLuint /* buffer */) {}
void GLES2InterfaceStub::BindBufferBase(GLenum /* target */,
GLuint /* index */,
- GLuint /* buffer */) {
-}
+ GLuint /* buffer */) {}
void GLES2InterfaceStub::BindBufferRange(GLenum /* target */,
GLuint /* index */,
GLuint /* buffer */,
GLintptr /* offset */,
- GLsizeiptr /* size */) {
-}
+ GLsizeiptr /* size */) {}
void GLES2InterfaceStub::BindFramebuffer(GLenum /* target */,
- GLuint /* framebuffer */) {
-}
+ GLuint /* framebuffer */) {}
void GLES2InterfaceStub::BindRenderbuffer(GLenum /* target */,
- GLuint /* renderbuffer */) {
-}
-void GLES2InterfaceStub::BindSampler(GLuint /* unit */, GLuint /* sampler */) {
-}
+ GLuint /* renderbuffer */) {}
+void GLES2InterfaceStub::BindSampler(GLuint /* unit */, GLuint /* sampler */) {}
void GLES2InterfaceStub::BindTexture(GLenum /* target */,
- GLuint /* texture */) {
-}
+ GLuint /* texture */) {}
void GLES2InterfaceStub::BindTransformFeedback(GLenum /* target */,
GLuint /* transformfeedback */) {
}
void GLES2InterfaceStub::BlendColor(GLclampf /* red */,
GLclampf /* green */,
GLclampf /* blue */,
- GLclampf /* alpha */) {
-}
-void GLES2InterfaceStub::BlendEquation(GLenum /* mode */) {
-}
+ GLclampf /* alpha */) {}
+void GLES2InterfaceStub::BlendEquation(GLenum /* mode */) {}
void GLES2InterfaceStub::BlendEquationSeparate(GLenum /* modeRGB */,
- GLenum /* modeAlpha */) {
-}
+ GLenum /* modeAlpha */) {}
void GLES2InterfaceStub::BlendFunc(GLenum /* sfactor */, GLenum /* dfactor */) {
}
void GLES2InterfaceStub::BlendFuncSeparate(GLenum /* srcRGB */,
GLenum /* dstRGB */,
GLenum /* srcAlpha */,
- GLenum /* dstAlpha */) {
-}
+ GLenum /* dstAlpha */) {}
void GLES2InterfaceStub::BufferData(GLenum /* target */,
GLsizeiptr /* size */,
const void* /* data */,
- GLenum /* usage */) {
-}
+ GLenum /* usage */) {}
void GLES2InterfaceStub::BufferSubData(GLenum /* target */,
GLintptr /* offset */,
GLsizeiptr /* size */,
- const void* /* data */) {
-}
+ const void* /* data */) {}
GLenum GLES2InterfaceStub::CheckFramebufferStatus(GLenum /* target */) {
return 0;
}
-void GLES2InterfaceStub::Clear(GLbitfield /* mask */) {
-}
+void GLES2InterfaceStub::Clear(GLbitfield /* mask */) {}
void GLES2InterfaceStub::ClearBufferfi(GLenum /* buffer */,
GLint /* drawbuffers */,
GLfloat /* depth */,
- GLint /* stencil */) {
-}
+ GLint /* stencil */) {}
void GLES2InterfaceStub::ClearBufferfv(GLenum /* buffer */,
GLint /* drawbuffers */,
- const GLfloat* /* value */) {
-}
+ const GLfloat* /* value */) {}
void GLES2InterfaceStub::ClearBufferiv(GLenum /* buffer */,
GLint /* drawbuffers */,
- const GLint* /* value */) {
-}
+ const GLint* /* value */) {}
void GLES2InterfaceStub::ClearBufferuiv(GLenum /* buffer */,
GLint /* drawbuffers */,
- const GLuint* /* value */) {
-}
+ const GLuint* /* value */) {}
void GLES2InterfaceStub::ClearColor(GLclampf /* red */,
GLclampf /* green */,
GLclampf /* blue */,
- GLclampf /* alpha */) {
-}
-void GLES2InterfaceStub::ClearDepthf(GLclampf /* depth */) {
-}
-void GLES2InterfaceStub::ClearStencil(GLint /* s */) {
-}
+ GLclampf /* alpha */) {}
+void GLES2InterfaceStub::ClearDepthf(GLclampf /* depth */) {}
+void GLES2InterfaceStub::ClearStencil(GLint /* s */) {}
GLenum GLES2InterfaceStub::ClientWaitSync(GLsync /* sync */,
GLbitfield /* flags */,
GLuint64 /* timeout */) {
@@ -113,10 +89,8 @@ GLenum GLES2InterfaceStub::ClientWaitSync(GLsync /* sync */,
void GLES2InterfaceStub::ColorMask(GLboolean /* red */,
GLboolean /* green */,
GLboolean /* blue */,
- GLboolean /* alpha */) {
-}
-void GLES2InterfaceStub::CompileShader(GLuint /* shader */) {
-}
+ GLboolean /* alpha */) {}
+void GLES2InterfaceStub::CompileShader(GLuint /* shader */) {}
void GLES2InterfaceStub::CompressedTexImage2D(GLenum /* target */,
GLint /* level */,
GLenum /* internalformat */,
@@ -124,8 +98,7 @@ void GLES2InterfaceStub::CompressedTexImage2D(GLenum /* target */,
GLsizei /* height */,
GLint /* border */,
GLsizei /* imageSize */,
- const void* /* data */) {
-}
+ const void* /* data */) {}
void GLES2InterfaceStub::CompressedTexSubImage2D(GLenum /* target */,
GLint /* level */,
GLint /* xoffset */,
@@ -134,8 +107,7 @@ void GLES2InterfaceStub::CompressedTexSubImage2D(GLenum /* target */,
GLsizei /* height */,
GLenum /* format */,
GLsizei /* imageSize */,
- const void* /* data */) {
-}
+ const void* /* data */) {}
void GLES2InterfaceStub::CompressedTexImage3D(GLenum /* target */,
GLint /* level */,
GLenum /* internalformat */,
@@ -144,8 +116,7 @@ void GLES2InterfaceStub::CompressedTexImage3D(GLenum /* target */,
GLsizei /* depth */,
GLint /* border */,
GLsizei /* imageSize */,
- const void* /* data */) {
-}
+ const void* /* data */) {}
void GLES2InterfaceStub::CompressedTexSubImage3D(GLenum /* target */,
GLint /* level */,
GLint /* xoffset */,
@@ -156,14 +127,12 @@ void GLES2InterfaceStub::CompressedTexSubImage3D(GLenum /* target */,
GLsizei /* depth */,
GLenum /* format */,
GLsizei /* imageSize */,
- const void* /* data */) {
-}
+ const void* /* data */) {}
void GLES2InterfaceStub::CopyBufferSubData(GLenum /* readtarget */,
GLenum /* writetarget */,
GLintptr /* readoffset */,
GLintptr /* writeoffset */,
- GLsizeiptr /* size */) {
-}
+ GLsizeiptr /* size */) {}
void GLES2InterfaceStub::CopyTexImage2D(GLenum /* target */,
GLint /* level */,
GLenum /* internalformat */,
@@ -171,8 +140,7 @@ void GLES2InterfaceStub::CopyTexImage2D(GLenum /* target */,
GLint /* y */,
GLsizei /* width */,
GLsizei /* height */,
- GLint /* border */) {
-}
+ GLint /* border */) {}
void GLES2InterfaceStub::CopyTexSubImage2D(GLenum /* target */,
GLint /* level */,
GLint /* xoffset */,
@@ -180,8 +148,7 @@ void GLES2InterfaceStub::CopyTexSubImage2D(GLenum /* target */,
GLint /* x */,
GLint /* y */,
GLsizei /* width */,
- GLsizei /* height */) {
-}
+ GLsizei /* height */) {}
void GLES2InterfaceStub::CopyTexSubImage3D(GLenum /* target */,
GLint /* level */,
GLint /* xoffset */,
@@ -190,174 +157,130 @@ void GLES2InterfaceStub::CopyTexSubImage3D(GLenum /* target */,
GLint /* x */,
GLint /* y */,
GLsizei /* width */,
- GLsizei /* height */) {
-}
+ GLsizei /* height */) {}
GLuint GLES2InterfaceStub::CreateProgram() {
return 0;
}
GLuint GLES2InterfaceStub::CreateShader(GLenum /* type */) {
return 0;
}
-void GLES2InterfaceStub::CullFace(GLenum /* mode */) {
-}
+void GLES2InterfaceStub::CullFace(GLenum /* mode */) {}
void GLES2InterfaceStub::DeleteBuffers(GLsizei /* n */,
- const GLuint* /* buffers */) {
-}
+ const GLuint* /* buffers */) {}
void GLES2InterfaceStub::DeleteFramebuffers(GLsizei /* n */,
- const GLuint* /* framebuffers */) {
-}
-void GLES2InterfaceStub::DeleteProgram(GLuint /* program */) {
-}
+ const GLuint* /* framebuffers */) {}
+void GLES2InterfaceStub::DeleteProgram(GLuint /* program */) {}
void GLES2InterfaceStub::DeleteRenderbuffers(
GLsizei /* n */,
- const GLuint* /* renderbuffers */) {
-}
+ const GLuint* /* renderbuffers */) {}
void GLES2InterfaceStub::DeleteSamplers(GLsizei /* n */,
- const GLuint* /* samplers */) {
-}
-void GLES2InterfaceStub::DeleteSync(GLsync /* sync */) {
-}
-void GLES2InterfaceStub::DeleteShader(GLuint /* shader */) {
-}
+ const GLuint* /* samplers */) {}
+void GLES2InterfaceStub::DeleteSync(GLsync /* sync */) {}
+void GLES2InterfaceStub::DeleteShader(GLuint /* shader */) {}
void GLES2InterfaceStub::DeleteTextures(GLsizei /* n */,
- const GLuint* /* textures */) {
-}
+ const GLuint* /* textures */) {}
void GLES2InterfaceStub::DeleteTransformFeedbacks(GLsizei /* n */,
- const GLuint* /* ids */) {
-}
-void GLES2InterfaceStub::DepthFunc(GLenum /* func */) {
-}
-void GLES2InterfaceStub::DepthMask(GLboolean /* flag */) {
-}
+ const GLuint* /* ids */) {}
+void GLES2InterfaceStub::DepthFunc(GLenum /* func */) {}
+void GLES2InterfaceStub::DepthMask(GLboolean /* flag */) {}
void GLES2InterfaceStub::DepthRangef(GLclampf /* zNear */,
- GLclampf /* zFar */) {
-}
+ GLclampf /* zFar */) {}
void GLES2InterfaceStub::DetachShader(GLuint /* program */,
- GLuint /* shader */) {
-}
-void GLES2InterfaceStub::Disable(GLenum /* cap */) {
-}
-void GLES2InterfaceStub::DisableVertexAttribArray(GLuint /* index */) {
-}
+ GLuint /* shader */) {}
+void GLES2InterfaceStub::Disable(GLenum /* cap */) {}
+void GLES2InterfaceStub::DisableVertexAttribArray(GLuint /* index */) {}
void GLES2InterfaceStub::DrawArrays(GLenum /* mode */,
GLint /* first */,
- GLsizei /* count */) {
-}
+ GLsizei /* count */) {}
void GLES2InterfaceStub::DrawElements(GLenum /* mode */,
GLsizei /* count */,
GLenum /* type */,
- const void* /* indices */) {
-}
+ const void* /* indices */) {}
void GLES2InterfaceStub::DrawRangeElements(GLenum /* mode */,
GLuint /* start */,
GLuint /* end */,
GLsizei /* count */,
GLenum /* type */,
- const void* /* indices */) {
-}
-void GLES2InterfaceStub::Enable(GLenum /* cap */) {
-}
-void GLES2InterfaceStub::EnableVertexAttribArray(GLuint /* index */) {
-}
+ const void* /* indices */) {}
+void GLES2InterfaceStub::Enable(GLenum /* cap */) {}
+void GLES2InterfaceStub::EnableVertexAttribArray(GLuint /* index */) {}
GLsync GLES2InterfaceStub::FenceSync(GLenum /* condition */,
GLbitfield /* flags */) {
return 0;
}
-void GLES2InterfaceStub::Finish() {
-}
-void GLES2InterfaceStub::Flush() {
-}
+void GLES2InterfaceStub::Finish() {}
+void GLES2InterfaceStub::Flush() {}
void GLES2InterfaceStub::FramebufferRenderbuffer(
GLenum /* target */,
GLenum /* attachment */,
GLenum /* renderbuffertarget */,
- GLuint /* renderbuffer */) {
-}
+ GLuint /* renderbuffer */) {}
void GLES2InterfaceStub::FramebufferTexture2D(GLenum /* target */,
GLenum /* attachment */,
GLenum /* textarget */,
GLuint /* texture */,
- GLint /* level */) {
-}
+ GLint /* level */) {}
void GLES2InterfaceStub::FramebufferTextureLayer(GLenum /* target */,
GLenum /* attachment */,
GLuint /* texture */,
GLint /* level */,
- GLint /* layer */) {
-}
-void GLES2InterfaceStub::FrontFace(GLenum /* mode */) {
-}
-void GLES2InterfaceStub::GenBuffers(GLsizei /* n */, GLuint* /* buffers */) {
-}
-void GLES2InterfaceStub::GenerateMipmap(GLenum /* target */) {
-}
+ GLint /* layer */) {}
+void GLES2InterfaceStub::FrontFace(GLenum /* mode */) {}
+void GLES2InterfaceStub::GenBuffers(GLsizei /* n */, GLuint* /* buffers */) {}
+void GLES2InterfaceStub::GenerateMipmap(GLenum /* target */) {}
void GLES2InterfaceStub::GenFramebuffers(GLsizei /* n */,
- GLuint* /* framebuffers */) {
-}
+ GLuint* /* framebuffers */) {}
void GLES2InterfaceStub::GenRenderbuffers(GLsizei /* n */,
- GLuint* /* renderbuffers */) {
-}
-void GLES2InterfaceStub::GenSamplers(GLsizei /* n */, GLuint* /* samplers */) {
-}
-void GLES2InterfaceStub::GenTextures(GLsizei /* n */, GLuint* /* textures */) {
-}
+ GLuint* /* renderbuffers */) {}
+void GLES2InterfaceStub::GenSamplers(GLsizei /* n */, GLuint* /* samplers */) {}
+void GLES2InterfaceStub::GenTextures(GLsizei /* n */, GLuint* /* textures */) {}
void GLES2InterfaceStub::GenTransformFeedbacks(GLsizei /* n */,
- GLuint* /* ids */) {
-}
+ GLuint* /* ids */) {}
void GLES2InterfaceStub::GetActiveAttrib(GLuint /* program */,
GLuint /* index */,
GLsizei /* bufsize */,
GLsizei* /* length */,
GLint* /* size */,
GLenum* /* type */,
- char* /* name */) {
-}
+ char* /* name */) {}
void GLES2InterfaceStub::GetActiveUniform(GLuint /* program */,
GLuint /* index */,
GLsizei /* bufsize */,
GLsizei* /* length */,
GLint* /* size */,
GLenum* /* type */,
- char* /* name */) {
-}
+ char* /* name */) {}
void GLES2InterfaceStub::GetActiveUniformBlockiv(GLuint /* program */,
GLuint /* index */,
GLenum /* pname */,
- GLint* /* params */) {
-}
+ GLint* /* params */) {}
void GLES2InterfaceStub::GetActiveUniformBlockName(GLuint /* program */,
GLuint /* index */,
GLsizei /* bufsize */,
GLsizei* /* length */,
- char* /* name */) {
-}
+ char* /* name */) {}
void GLES2InterfaceStub::GetActiveUniformsiv(GLuint /* program */,
GLsizei /* count */,
const GLuint* /* indices */,
GLenum /* pname */,
- GLint* /* params */) {
-}
+ GLint* /* params */) {}
void GLES2InterfaceStub::GetAttachedShaders(GLuint /* program */,
GLsizei /* maxcount */,
GLsizei* /* count */,
- GLuint* /* shaders */) {
-}
+ GLuint* /* shaders */) {}
GLint GLES2InterfaceStub::GetAttribLocation(GLuint /* program */,
const char* /* name */) {
return 0;
}
void GLES2InterfaceStub::GetBooleanv(GLenum /* pname */,
- GLboolean* /* params */) {
-}
+ GLboolean* /* params */) {}
void GLES2InterfaceStub::GetBufferParameteriv(GLenum /* target */,
GLenum /* pname */,
- GLint* /* params */) {
-}
+ GLint* /* params */) {}
GLenum GLES2InterfaceStub::GetError() {
return 0;
}
-void GLES2InterfaceStub::GetFloatv(GLenum /* pname */, GLfloat* /* params */) {
-}
+void GLES2InterfaceStub::GetFloatv(GLenum /* pname */, GLfloat* /* params */) {}
GLint GLES2InterfaceStub::GetFragDataLocation(GLuint /* program */,
const char* /* name */) {
return 0;
@@ -366,67 +289,52 @@ void GLES2InterfaceStub::GetFramebufferAttachmentParameteriv(
GLenum /* target */,
GLenum /* attachment */,
GLenum /* pname */,
- GLint* /* params */) {
-}
+ GLint* /* params */) {}
void GLES2InterfaceStub::GetInteger64v(GLenum /* pname */,
- GLint64* /* params */) {
-}
+ GLint64* /* params */) {}
void GLES2InterfaceStub::GetIntegeri_v(GLenum /* pname */,
GLuint /* index */,
- GLint* /* data */) {
-}
+ GLint* /* data */) {}
void GLES2InterfaceStub::GetInteger64i_v(GLenum /* pname */,
GLuint /* index */,
- GLint64* /* data */) {
-}
-void GLES2InterfaceStub::GetIntegerv(GLenum /* pname */, GLint* /* params */) {
-}
+ GLint64* /* data */) {}
+void GLES2InterfaceStub::GetIntegerv(GLenum /* pname */, GLint* /* params */) {}
void GLES2InterfaceStub::GetInternalformativ(GLenum /* target */,
GLenum /* format */,
GLenum /* pname */,
GLsizei /* bufSize */,
- GLint* /* params */) {
-}
+ GLint* /* params */) {}
void GLES2InterfaceStub::GetProgramiv(GLuint /* program */,
GLenum /* pname */,
- GLint* /* params */) {
-}
+ GLint* /* params */) {}
void GLES2InterfaceStub::GetProgramInfoLog(GLuint /* program */,
GLsizei /* bufsize */,
GLsizei* /* length */,
- char* /* infolog */) {
-}
+ char* /* infolog */) {}
void GLES2InterfaceStub::GetRenderbufferParameteriv(GLenum /* target */,
GLenum /* pname */,
- GLint* /* params */) {
-}
+ GLint* /* params */) {}
void GLES2InterfaceStub::GetSamplerParameterfv(GLuint /* sampler */,
GLenum /* pname */,
- GLfloat* /* params */) {
-}
+ GLfloat* /* params */) {}
void GLES2InterfaceStub::GetSamplerParameteriv(GLuint /* sampler */,
GLenum /* pname */,
- GLint* /* params */) {
-}
+ GLint* /* params */) {}
void GLES2InterfaceStub::GetShaderiv(GLuint /* shader */,
GLenum /* pname */,
- GLint* /* params */) {
-}
+ GLint* /* params */) {}
void GLES2InterfaceStub::GetShaderInfoLog(GLuint /* shader */,
GLsizei /* bufsize */,
GLsizei* /* length */,
- char* /* infolog */) {
-}
+ char* /* infolog */) {}
void GLES2InterfaceStub::GetShaderPrecisionFormat(GLenum /* shadertype */,
GLenum /* precisiontype */,
GLint* /* range */,
- GLint* /* precision */) {
-}
+ GLint* /* precision */) {}
void GLES2InterfaceStub::GetShaderSource(GLuint /* shader */,
GLsizei /* bufsize */,
GLsizei* /* length */,
- char* /* source */) {
-}
+ char* /* source */) {}
const GLubyte* GLES2InterfaceStub::GetString(GLenum /* name */) {
return 0;
}
@@ -434,76 +342,61 @@ void GLES2InterfaceStub::GetSynciv(GLsync /* sync */,
GLenum /* pname */,
GLsizei /* bufsize */,
GLsizei* /* length */,
- GLint* /* values */) {
-}
+ GLint* /* values */) {}
void GLES2InterfaceStub::GetTexParameterfv(GLenum /* target */,
GLenum /* pname */,
- GLfloat* /* params */) {
-}
+ GLfloat* /* params */) {}
void GLES2InterfaceStub::GetTexParameteriv(GLenum /* target */,
GLenum /* pname */,
- GLint* /* params */) {
-}
+ GLint* /* params */) {}
void GLES2InterfaceStub::GetTransformFeedbackVarying(GLuint /* program */,
GLuint /* index */,
GLsizei /* bufsize */,
GLsizei* /* length */,
GLsizei* /* size */,
GLenum* /* type */,
- char* /* name */) {
-}
+ char* /* name */) {}
GLuint GLES2InterfaceStub::GetUniformBlockIndex(GLuint /* program */,
const char* /* name */) {
return 0;
}
void GLES2InterfaceStub::GetUniformfv(GLuint /* program */,
GLint /* location */,
- GLfloat* /* params */) {
-}
+ GLfloat* /* params */) {}
void GLES2InterfaceStub::GetUniformiv(GLuint /* program */,
GLint /* location */,
- GLint* /* params */) {
-}
+ GLint* /* params */) {}
void GLES2InterfaceStub::GetUniformuiv(GLuint /* program */,
GLint /* location */,
- GLuint* /* params */) {
-}
+ GLuint* /* params */) {}
void GLES2InterfaceStub::GetUniformIndices(GLuint /* program */,
GLsizei /* count */,
const char* const* /* names */,
- GLuint* /* indices */) {
-}
+ GLuint* /* indices */) {}
GLint GLES2InterfaceStub::GetUniformLocation(GLuint /* program */,
const char* /* name */) {
return 0;
}
void GLES2InterfaceStub::GetVertexAttribfv(GLuint /* index */,
GLenum /* pname */,
- GLfloat* /* params */) {
-}
+ GLfloat* /* params */) {}
void GLES2InterfaceStub::GetVertexAttribiv(GLuint /* index */,
GLenum /* pname */,
- GLint* /* params */) {
-}
+ GLint* /* params */) {}
void GLES2InterfaceStub::GetVertexAttribIiv(GLuint /* index */,
GLenum /* pname */,
- GLint* /* params */) {
-}
+ GLint* /* params */) {}
void GLES2InterfaceStub::GetVertexAttribIuiv(GLuint /* index */,
GLenum /* pname */,
- GLuint* /* params */) {
-}
+ GLuint* /* params */) {}
void GLES2InterfaceStub::GetVertexAttribPointerv(GLuint /* index */,
GLenum /* pname */,
- void** /* pointer */) {
-}
-void GLES2InterfaceStub::Hint(GLenum /* target */, GLenum /* mode */) {
-}
+ void** /* pointer */) {}
+void GLES2InterfaceStub::Hint(GLenum /* target */, GLenum /* mode */) {}
void GLES2InterfaceStub::InvalidateFramebuffer(
GLenum /* target */,
GLsizei /* count */,
- const GLenum* /* attachments */) {
-}
+ const GLenum* /* attachments */) {}
void GLES2InterfaceStub::InvalidateSubFramebuffer(
GLenum /* target */,
GLsizei /* count */,
@@ -511,8 +404,7 @@ void GLES2InterfaceStub::InvalidateSubFramebuffer(
GLint /* x */,
GLint /* y */,
GLsizei /* width */,
- GLsizei /* height */) {
-}
+ GLsizei /* height */) {}
GLboolean GLES2InterfaceStub::IsBuffer(GLuint /* buffer */) {
return 0;
}
@@ -544,100 +436,73 @@ GLboolean GLES2InterfaceStub::IsTransformFeedback(
GLuint /* transformfeedback */) {
return 0;
}
-void GLES2InterfaceStub::LineWidth(GLfloat /* width */) {
-}
-void GLES2InterfaceStub::LinkProgram(GLuint /* program */) {
-}
-void GLES2InterfaceStub::PauseTransformFeedback() {
-}
-void GLES2InterfaceStub::PixelStorei(GLenum /* pname */, GLint /* param */) {
-}
+void GLES2InterfaceStub::LineWidth(GLfloat /* width */) {}
+void GLES2InterfaceStub::LinkProgram(GLuint /* program */) {}
+void GLES2InterfaceStub::PauseTransformFeedback() {}
+void GLES2InterfaceStub::PixelStorei(GLenum /* pname */, GLint /* param */) {}
void GLES2InterfaceStub::PolygonOffset(GLfloat /* factor */,
- GLfloat /* units */) {
-}
-void GLES2InterfaceStub::ReadBuffer(GLenum /* src */) {
-}
+ GLfloat /* units */) {}
+void GLES2InterfaceStub::ReadBuffer(GLenum /* src */) {}
void GLES2InterfaceStub::ReadPixels(GLint /* x */,
GLint /* y */,
GLsizei /* width */,
GLsizei /* height */,
GLenum /* format */,
GLenum /* type */,
- void* /* pixels */) {
-}
-void GLES2InterfaceStub::ReleaseShaderCompiler() {
-}
+ void* /* pixels */) {}
+void GLES2InterfaceStub::ReleaseShaderCompiler() {}
void GLES2InterfaceStub::RenderbufferStorage(GLenum /* target */,
GLenum /* internalformat */,
GLsizei /* width */,
- GLsizei /* height */) {
-}
-void GLES2InterfaceStub::ResumeTransformFeedback() {
-}
+ GLsizei /* height */) {}
+void GLES2InterfaceStub::ResumeTransformFeedback() {}
void GLES2InterfaceStub::SampleCoverage(GLclampf /* value */,
- GLboolean /* invert */) {
-}
+ GLboolean /* invert */) {}
void GLES2InterfaceStub::SamplerParameterf(GLuint /* sampler */,
GLenum /* pname */,
- GLfloat /* param */) {
-}
+ GLfloat /* param */) {}
void GLES2InterfaceStub::SamplerParameterfv(GLuint /* sampler */,
GLenum /* pname */,
- const GLfloat* /* params */) {
-}
+ const GLfloat* /* params */) {}
void GLES2InterfaceStub::SamplerParameteri(GLuint /* sampler */,
GLenum /* pname */,
- GLint /* param */) {
-}
+ GLint /* param */) {}
void GLES2InterfaceStub::SamplerParameteriv(GLuint /* sampler */,
GLenum /* pname */,
- const GLint* /* params */) {
-}
+ const GLint* /* params */) {}
void GLES2InterfaceStub::Scissor(GLint /* x */,
GLint /* y */,
GLsizei /* width */,
- GLsizei /* height */) {
-}
+ GLsizei /* height */) {}
void GLES2InterfaceStub::ShaderBinary(GLsizei /* n */,
const GLuint* /* shaders */,
GLenum /* binaryformat */,
const void* /* binary */,
- GLsizei /* length */) {
-}
+ GLsizei /* length */) {}
void GLES2InterfaceStub::ShaderSource(GLuint /* shader */,
GLsizei /* count */,
const GLchar* const* /* str */,
- const GLint* /* length */) {
-}
-void GLES2InterfaceStub::ShallowFinishCHROMIUM() {
-}
-void GLES2InterfaceStub::ShallowFlushCHROMIUM() {
-}
-void GLES2InterfaceStub::OrderingBarrierCHROMIUM() {
-}
+ const GLint* /* length */) {}
+void GLES2InterfaceStub::ShallowFinishCHROMIUM() {}
+void GLES2InterfaceStub::ShallowFlushCHROMIUM() {}
+void GLES2InterfaceStub::OrderingBarrierCHROMIUM() {}
void GLES2InterfaceStub::StencilFunc(GLenum /* func */,
GLint /* ref */,
- GLuint /* mask */) {
-}
+ GLuint /* mask */) {}
void GLES2InterfaceStub::StencilFuncSeparate(GLenum /* face */,
GLenum /* func */,
GLint /* ref */,
- GLuint /* mask */) {
-}
-void GLES2InterfaceStub::StencilMask(GLuint /* mask */) {
-}
+ GLuint /* mask */) {}
+void GLES2InterfaceStub::StencilMask(GLuint /* mask */) {}
void GLES2InterfaceStub::StencilMaskSeparate(GLenum /* face */,
- GLuint /* mask */) {
-}
+ GLuint /* mask */) {}
void GLES2InterfaceStub::StencilOp(GLenum /* fail */,
GLenum /* zfail */,
- GLenum /* zpass */) {
-}
+ GLenum /* zpass */) {}
void GLES2InterfaceStub::StencilOpSeparate(GLenum /* face */,
GLenum /* fail */,
GLenum /* zfail */,
- GLenum /* zpass */) {
-}
+ GLenum /* zpass */) {}
void GLES2InterfaceStub::TexImage2D(GLenum /* target */,
GLint /* level */,
GLint /* internalformat */,
@@ -646,8 +511,7 @@ void GLES2InterfaceStub::TexImage2D(GLenum /* target */,
GLint /* border */,
GLenum /* format */,
GLenum /* type */,
- const void* /* pixels */) {
-}
+ const void* /* pixels */) {}
void GLES2InterfaceStub::TexImage3D(GLenum /* target */,
GLint /* level */,
GLint /* internalformat */,
@@ -657,31 +521,25 @@ void GLES2InterfaceStub::TexImage3D(GLenum /* target */,
GLint /* border */,
GLenum /* format */,
GLenum /* type */,
- const void* /* pixels */) {
-}
+ const void* /* pixels */) {}
void GLES2InterfaceStub::TexParameterf(GLenum /* target */,
GLenum /* pname */,
- GLfloat /* param */) {
-}
+ GLfloat /* param */) {}
void GLES2InterfaceStub::TexParameterfv(GLenum /* target */,
GLenum /* pname */,
- const GLfloat* /* params */) {
-}
+ const GLfloat* /* params */) {}
void GLES2InterfaceStub::TexParameteri(GLenum /* target */,
GLenum /* pname */,
- GLint /* param */) {
-}
+ GLint /* param */) {}
void GLES2InterfaceStub::TexParameteriv(GLenum /* target */,
GLenum /* pname */,
- const GLint* /* params */) {
-}
+ const GLint* /* params */) {}
void GLES2InterfaceStub::TexStorage3D(GLenum /* target */,
GLsizei /* levels */,
GLenum /* internalFormat */,
GLsizei /* width */,
GLsizei /* height */,
- GLsizei /* depth */) {
-}
+ GLsizei /* depth */) {}
void GLES2InterfaceStub::TexSubImage2D(GLenum /* target */,
GLint /* level */,
GLint /* xoffset */,
@@ -690,8 +548,7 @@ void GLES2InterfaceStub::TexSubImage2D(GLenum /* target */,
GLsizei /* height */,
GLenum /* format */,
GLenum /* type */,
- const void* /* pixels */) {
-}
+ const void* /* pixels */) {}
void GLES2InterfaceStub::TexSubImage3D(GLenum /* target */,
GLint /* level */,
GLint /* xoffset */,
@@ -702,235 +559,181 @@ void GLES2InterfaceStub::TexSubImage3D(GLenum /* target */,
GLsizei /* depth */,
GLenum /* format */,
GLenum /* type */,
- const void* /* pixels */) {
-}
+ const void* /* pixels */) {}
void GLES2InterfaceStub::TransformFeedbackVaryings(
GLuint /* program */,
GLsizei /* count */,
const char* const* /* varyings */,
- GLenum /* buffermode */) {
-}
-void GLES2InterfaceStub::Uniform1f(GLint /* location */, GLfloat /* x */) {
-}
+ GLenum /* buffermode */) {}
+void GLES2InterfaceStub::Uniform1f(GLint /* location */, GLfloat /* x */) {}
void GLES2InterfaceStub::Uniform1fv(GLint /* location */,
GLsizei /* count */,
- const GLfloat* /* v */) {
-}
-void GLES2InterfaceStub::Uniform1i(GLint /* location */, GLint /* x */) {
-}
+ const GLfloat* /* v */) {}
+void GLES2InterfaceStub::Uniform1i(GLint /* location */, GLint /* x */) {}
void GLES2InterfaceStub::Uniform1iv(GLint /* location */,
GLsizei /* count */,
- const GLint* /* v */) {
-}
-void GLES2InterfaceStub::Uniform1ui(GLint /* location */, GLuint /* x */) {
-}
+ const GLint* /* v */) {}
+void GLES2InterfaceStub::Uniform1ui(GLint /* location */, GLuint /* x */) {}
void GLES2InterfaceStub::Uniform1uiv(GLint /* location */,
GLsizei /* count */,
- const GLuint* /* v */) {
-}
+ const GLuint* /* v */) {}
void GLES2InterfaceStub::Uniform2f(GLint /* location */,
GLfloat /* x */,
- GLfloat /* y */) {
-}
+ GLfloat /* y */) {}
void GLES2InterfaceStub::Uniform2fv(GLint /* location */,
GLsizei /* count */,
- const GLfloat* /* v */) {
-}
+ const GLfloat* /* v */) {}
void GLES2InterfaceStub::Uniform2i(GLint /* location */,
GLint /* x */,
- GLint /* y */) {
-}
+ GLint /* y */) {}
void GLES2InterfaceStub::Uniform2iv(GLint /* location */,
GLsizei /* count */,
- const GLint* /* v */) {
-}
+ const GLint* /* v */) {}
void GLES2InterfaceStub::Uniform2ui(GLint /* location */,
GLuint /* x */,
- GLuint /* y */) {
-}
+ GLuint /* y */) {}
void GLES2InterfaceStub::Uniform2uiv(GLint /* location */,
GLsizei /* count */,
- const GLuint* /* v */) {
-}
+ const GLuint* /* v */) {}
void GLES2InterfaceStub::Uniform3f(GLint /* location */,
GLfloat /* x */,
GLfloat /* y */,
- GLfloat /* z */) {
-}
+ GLfloat /* z */) {}
void GLES2InterfaceStub::Uniform3fv(GLint /* location */,
GLsizei /* count */,
- const GLfloat* /* v */) {
-}
+ const GLfloat* /* v */) {}
void GLES2InterfaceStub::Uniform3i(GLint /* location */,
GLint /* x */,
GLint /* y */,
- GLint /* z */) {
-}
+ GLint /* z */) {}
void GLES2InterfaceStub::Uniform3iv(GLint /* location */,
GLsizei /* count */,
- const GLint* /* v */) {
-}
+ const GLint* /* v */) {}
void GLES2InterfaceStub::Uniform3ui(GLint /* location */,
GLuint /* x */,
GLuint /* y */,
- GLuint /* z */) {
-}
+ GLuint /* z */) {}
void GLES2InterfaceStub::Uniform3uiv(GLint /* location */,
GLsizei /* count */,
- const GLuint* /* v */) {
-}
+ const GLuint* /* v */) {}
void GLES2InterfaceStub::Uniform4f(GLint /* location */,
GLfloat /* x */,
GLfloat /* y */,
GLfloat /* z */,
- GLfloat /* w */) {
-}
+ GLfloat /* w */) {}
void GLES2InterfaceStub::Uniform4fv(GLint /* location */,
GLsizei /* count */,
- const GLfloat* /* v */) {
-}
+ const GLfloat* /* v */) {}
void GLES2InterfaceStub::Uniform4i(GLint /* location */,
GLint /* x */,
GLint /* y */,
GLint /* z */,
- GLint /* w */) {
-}
+ GLint /* w */) {}
void GLES2InterfaceStub::Uniform4iv(GLint /* location */,
GLsizei /* count */,
- const GLint* /* v */) {
-}
+ const GLint* /* v */) {}
void GLES2InterfaceStub::Uniform4ui(GLint /* location */,
GLuint /* x */,
GLuint /* y */,
GLuint /* z */,
- GLuint /* w */) {
-}
+ GLuint /* w */) {}
void GLES2InterfaceStub::Uniform4uiv(GLint /* location */,
GLsizei /* count */,
- const GLuint* /* v */) {
-}
+ const GLuint* /* v */) {}
void GLES2InterfaceStub::UniformBlockBinding(GLuint /* program */,
GLuint /* index */,
- GLuint /* binding */) {
-}
+ GLuint /* binding */) {}
void GLES2InterfaceStub::UniformMatrix2fv(GLint /* location */,
GLsizei /* count */,
GLboolean /* transpose */,
- const GLfloat* /* value */) {
-}
+ const GLfloat* /* value */) {}
void GLES2InterfaceStub::UniformMatrix2x3fv(GLint /* location */,
GLsizei /* count */,
GLboolean /* transpose */,
- const GLfloat* /* value */) {
-}
+ const GLfloat* /* value */) {}
void GLES2InterfaceStub::UniformMatrix2x4fv(GLint /* location */,
GLsizei /* count */,
GLboolean /* transpose */,
- const GLfloat* /* value */) {
-}
+ const GLfloat* /* value */) {}
void GLES2InterfaceStub::UniformMatrix3fv(GLint /* location */,
GLsizei /* count */,
GLboolean /* transpose */,
- const GLfloat* /* value */) {
-}
+ const GLfloat* /* value */) {}
void GLES2InterfaceStub::UniformMatrix3x2fv(GLint /* location */,
GLsizei /* count */,
GLboolean /* transpose */,
- const GLfloat* /* value */) {
-}
+ const GLfloat* /* value */) {}
void GLES2InterfaceStub::UniformMatrix3x4fv(GLint /* location */,
GLsizei /* count */,
GLboolean /* transpose */,
- const GLfloat* /* value */) {
-}
+ const GLfloat* /* value */) {}
void GLES2InterfaceStub::UniformMatrix4fv(GLint /* location */,
GLsizei /* count */,
GLboolean /* transpose */,
- const GLfloat* /* value */) {
-}
+ const GLfloat* /* value */) {}
void GLES2InterfaceStub::UniformMatrix4x2fv(GLint /* location */,
GLsizei /* count */,
GLboolean /* transpose */,
- const GLfloat* /* value */) {
-}
+ const GLfloat* /* value */) {}
void GLES2InterfaceStub::UniformMatrix4x3fv(GLint /* location */,
GLsizei /* count */,
GLboolean /* transpose */,
- const GLfloat* /* value */) {
-}
-void GLES2InterfaceStub::UseProgram(GLuint /* program */) {
-}
-void GLES2InterfaceStub::ValidateProgram(GLuint /* program */) {
-}
-void GLES2InterfaceStub::VertexAttrib1f(GLuint /* indx */, GLfloat /* x */) {
-}
+ const GLfloat* /* value */) {}
+void GLES2InterfaceStub::UseProgram(GLuint /* program */) {}
+void GLES2InterfaceStub::ValidateProgram(GLuint /* program */) {}
+void GLES2InterfaceStub::VertexAttrib1f(GLuint /* indx */, GLfloat /* x */) {}
void GLES2InterfaceStub::VertexAttrib1fv(GLuint /* indx */,
- const GLfloat* /* values */) {
-}
+ const GLfloat* /* values */) {}
void GLES2InterfaceStub::VertexAttrib2f(GLuint /* indx */,
GLfloat /* x */,
- GLfloat /* y */) {
-}
+ GLfloat /* y */) {}
void GLES2InterfaceStub::VertexAttrib2fv(GLuint /* indx */,
- const GLfloat* /* values */) {
-}
+ const GLfloat* /* values */) {}
void GLES2InterfaceStub::VertexAttrib3f(GLuint /* indx */,
GLfloat /* x */,
GLfloat /* y */,
- GLfloat /* z */) {
-}
+ GLfloat /* z */) {}
void GLES2InterfaceStub::VertexAttrib3fv(GLuint /* indx */,
- const GLfloat* /* values */) {
-}
+ const GLfloat* /* values */) {}
void GLES2InterfaceStub::VertexAttrib4f(GLuint /* indx */,
GLfloat /* x */,
GLfloat /* y */,
GLfloat /* z */,
- GLfloat /* w */) {
-}
+ GLfloat /* w */) {}
void GLES2InterfaceStub::VertexAttrib4fv(GLuint /* indx */,
- const GLfloat* /* values */) {
-}
+ const GLfloat* /* values */) {}
void GLES2InterfaceStub::VertexAttribI4i(GLuint /* indx */,
GLint /* x */,
GLint /* y */,
GLint /* z */,
- GLint /* w */) {
-}
+ GLint /* w */) {}
void GLES2InterfaceStub::VertexAttribI4iv(GLuint /* indx */,
- const GLint* /* values */) {
-}
+ const GLint* /* values */) {}
void GLES2InterfaceStub::VertexAttribI4ui(GLuint /* indx */,
GLuint /* x */,
GLuint /* y */,
GLuint /* z */,
- GLuint /* w */) {
-}
+ GLuint /* w */) {}
void GLES2InterfaceStub::VertexAttribI4uiv(GLuint /* indx */,
- const GLuint* /* values */) {
-}
+ const GLuint* /* values */) {}
void GLES2InterfaceStub::VertexAttribIPointer(GLuint /* indx */,
GLint /* size */,
GLenum /* type */,
GLsizei /* stride */,
- const void* /* ptr */) {
-}
+ const void* /* ptr */) {}
void GLES2InterfaceStub::VertexAttribPointer(GLuint /* indx */,
GLint /* size */,
GLenum /* type */,
GLboolean /* normalized */,
GLsizei /* stride */,
- const void* /* ptr */) {
-}
+ const void* /* ptr */) {}
void GLES2InterfaceStub::Viewport(GLint /* x */,
GLint /* y */,
GLsizei /* width */,
- GLsizei /* height */) {
-}
+ GLsizei /* height */) {}
void GLES2InterfaceStub::WaitSync(GLsync /* sync */,
GLbitfield /* flags */,
- GLuint64 /* timeout */) {
-}
+ GLuint64 /* timeout */) {}
void GLES2InterfaceStub::BlitFramebufferCHROMIUM(GLint /* srcX0 */,
GLint /* srcY0 */,
GLint /* srcX1 */,
@@ -940,81 +743,65 @@ void GLES2InterfaceStub::BlitFramebufferCHROMIUM(GLint /* srcX0 */,
GLint /* dstX1 */,
GLint /* dstY1 */,
GLbitfield /* mask */,
- GLenum /* filter */) {
-}
+ GLenum /* filter */) {}
void GLES2InterfaceStub::RenderbufferStorageMultisampleCHROMIUM(
GLenum /* target */,
GLsizei /* samples */,
GLenum /* internalformat */,
GLsizei /* width */,
- GLsizei /* height */) {
-}
+ GLsizei /* height */) {}
void GLES2InterfaceStub::RenderbufferStorageMultisampleEXT(
GLenum /* target */,
GLsizei /* samples */,
GLenum /* internalformat */,
GLsizei /* width */,
- GLsizei /* height */) {
-}
+ GLsizei /* height */) {}
void GLES2InterfaceStub::FramebufferTexture2DMultisampleEXT(
GLenum /* target */,
GLenum /* attachment */,
GLenum /* textarget */,
GLuint /* texture */,
GLint /* level */,
- GLsizei /* samples */) {
-}
+ GLsizei /* samples */) {}
void GLES2InterfaceStub::TexStorage2DEXT(GLenum /* target */,
GLsizei /* levels */,
GLenum /* internalFormat */,
GLsizei /* width */,
- GLsizei /* height */) {
-}
+ GLsizei /* height */) {}
void GLES2InterfaceStub::GenQueriesEXT(GLsizei /* n */, GLuint* /* queries */) {
}
void GLES2InterfaceStub::DeleteQueriesEXT(GLsizei /* n */,
- const GLuint* /* queries */) {
-}
+ const GLuint* /* queries */) {}
GLboolean GLES2InterfaceStub::IsQueryEXT(GLuint /* id */) {
return 0;
}
-void GLES2InterfaceStub::BeginQueryEXT(GLenum /* target */, GLuint /* id */) {
-}
-void GLES2InterfaceStub::BeginTransformFeedback(GLenum /* primitivemode */) {
-}
-void GLES2InterfaceStub::EndQueryEXT(GLenum /* target */) {
-}
-void GLES2InterfaceStub::EndTransformFeedback() {
-}
+void GLES2InterfaceStub::BeginQueryEXT(GLenum /* target */, GLuint /* id */) {}
+void GLES2InterfaceStub::BeginTransformFeedback(GLenum /* primitivemode */) {}
+void GLES2InterfaceStub::EndQueryEXT(GLenum /* target */) {}
+void GLES2InterfaceStub::EndTransformFeedback() {}
void GLES2InterfaceStub::GetQueryivEXT(GLenum /* target */,
GLenum /* pname */,
- GLint* /* params */) {
-}
+ GLint* /* params */) {}
void GLES2InterfaceStub::GetQueryObjectuivEXT(GLuint /* id */,
GLenum /* pname */,
- GLuint* /* params */) {
-}
+ GLuint* /* params */) {}
+void GLES2InterfaceStub::GetQueryObjectui64vEXT(GLuint /* id */,
+ GLenum /* pname */,
+ GLuint64* /* params */) {}
void GLES2InterfaceStub::InsertEventMarkerEXT(GLsizei /* length */,
- const GLchar* /* marker */) {
-}
+ const GLchar* /* marker */) {}
void GLES2InterfaceStub::PushGroupMarkerEXT(GLsizei /* length */,
- const GLchar* /* marker */) {
-}
-void GLES2InterfaceStub::PopGroupMarkerEXT() {
-}
+ const GLchar* /* marker */) {}
+void GLES2InterfaceStub::PopGroupMarkerEXT() {}
void GLES2InterfaceStub::GenVertexArraysOES(GLsizei /* n */,
- GLuint* /* arrays */) {
-}
+ GLuint* /* arrays */) {}
void GLES2InterfaceStub::DeleteVertexArraysOES(GLsizei /* n */,
- const GLuint* /* arrays */) {
-}
+ const GLuint* /* arrays */) {}
GLboolean GLES2InterfaceStub::IsVertexArrayOES(GLuint /* array */) {
return 0;
}
-void GLES2InterfaceStub::BindVertexArrayOES(GLuint /* array */) {
-}
-void GLES2InterfaceStub::SwapBuffers() {
-}
+void GLES2InterfaceStub::BindVertexArrayOES(GLuint /* array */) {}
+void GLES2InterfaceStub::SwapBuffers() {}
GLuint GLES2InterfaceStub::GetMaxValueInBufferCHROMIUM(GLuint /* buffer_id */,
GLsizei /* count */,
GLenum /* type */,
@@ -1037,8 +824,7 @@ void* GLES2InterfaceStub::MapBufferSubDataCHROMIUM(GLuint /* target */,
GLenum /* access */) {
return 0;
}
-void GLES2InterfaceStub::UnmapBufferSubDataCHROMIUM(const void* /* mem */) {
-}
+void GLES2InterfaceStub::UnmapBufferSubDataCHROMIUM(const void* /* mem */) {}
void* GLES2InterfaceStub::MapBufferRange(GLenum /* target */,
GLintptr /* offset */,
GLsizeiptr /* size */,
@@ -1059,40 +845,33 @@ void* GLES2InterfaceStub::MapTexSubImage2DCHROMIUM(GLenum /* target */,
GLenum /* access */) {
return 0;
}
-void GLES2InterfaceStub::UnmapTexSubImage2DCHROMIUM(const void* /* mem */) {
-}
+void GLES2InterfaceStub::UnmapTexSubImage2DCHROMIUM(const void* /* mem */) {}
void GLES2InterfaceStub::ResizeCHROMIUM(GLuint /* width */,
GLuint /* height */,
- GLfloat /* scale_factor */) {
-}
+ GLfloat /* scale_factor */) {}
const GLchar* GLES2InterfaceStub::GetRequestableExtensionsCHROMIUM() {
return 0;
}
void GLES2InterfaceStub::RequestExtensionCHROMIUM(const char* /* extension */) {
}
-void GLES2InterfaceStub::RateLimitOffscreenContextCHROMIUM() {
-}
+void GLES2InterfaceStub::RateLimitOffscreenContextCHROMIUM() {}
void GLES2InterfaceStub::GetProgramInfoCHROMIUM(GLuint /* program */,
GLsizei /* bufsize */,
GLsizei* /* size */,
- void* /* info */) {
-}
+ void* /* info */) {}
void GLES2InterfaceStub::GetUniformBlocksCHROMIUM(GLuint /* program */,
GLsizei /* bufsize */,
GLsizei* /* size */,
- void* /* info */) {
-}
+ void* /* info */) {}
void GLES2InterfaceStub::GetTransformFeedbackVaryingsCHROMIUM(
GLuint /* program */,
GLsizei /* bufsize */,
GLsizei* /* size */,
- void* /* info */) {
-}
+ void* /* info */) {}
void GLES2InterfaceStub::GetUniformsES3CHROMIUM(GLuint /* program */,
GLsizei /* bufsize */,
GLsizei* /* size */,
- void* /* info */) {
-}
+ void* /* info */) {}
GLuint GLES2InterfaceStub::CreateStreamTextureCHROMIUM(GLuint /* texture */) {
return 0;
}
@@ -1102,8 +881,7 @@ GLuint GLES2InterfaceStub::CreateImageCHROMIUM(ClientBuffer /* buffer */,
GLenum /* internalformat */) {
return 0;
}
-void GLES2InterfaceStub::DestroyImageCHROMIUM(GLuint /* image_id */) {
-}
+void GLES2InterfaceStub::DestroyImageCHROMIUM(GLuint /* image_id */) {}
GLuint GLES2InterfaceStub::CreateGpuMemoryBufferImageCHROMIUM(
GLsizei /* width */,
GLsizei /* height */,
@@ -1114,25 +892,21 @@ GLuint GLES2InterfaceStub::CreateGpuMemoryBufferImageCHROMIUM(
void GLES2InterfaceStub::GetTranslatedShaderSourceANGLE(GLuint /* shader */,
GLsizei /* bufsize */,
GLsizei* /* length */,
- char* /* source */) {
-}
+ char* /* source */) {}
void GLES2InterfaceStub::PostSubBufferCHROMIUM(GLint /* x */,
GLint /* y */,
GLint /* width */,
- GLint /* height */) {
-}
+ GLint /* height */) {}
void GLES2InterfaceStub::TexImageIOSurface2DCHROMIUM(GLenum /* target */,
GLsizei /* width */,
GLsizei /* height */,
GLuint /* ioSurfaceId */,
- GLuint /* plane */) {
-}
+ GLuint /* plane */) {}
void GLES2InterfaceStub::CopyTextureCHROMIUM(GLenum /* target */,
GLenum /* source_id */,
GLenum /* dest_id */,
GLint /* internalformat */,
- GLenum /* dest_type */) {
-}
+ GLenum /* dest_type */) {}
void GLES2InterfaceStub::CopySubTextureCHROMIUM(GLenum /* target */,
GLenum /* source_id */,
GLenum /* dest_id */,
@@ -1141,39 +915,30 @@ void GLES2InterfaceStub::CopySubTextureCHROMIUM(GLenum /* target */,
GLint /* x */,
GLint /* y */,
GLsizei /* width */,
- GLsizei /* height */) {
-}
+ GLsizei /* height */) {}
void GLES2InterfaceStub::CompressedCopyTextureCHROMIUM(GLenum /* target */,
GLenum /* source_id */,
- GLenum /* dest_id */) {
-}
+ GLenum /* dest_id */) {}
void GLES2InterfaceStub::DrawArraysInstancedANGLE(GLenum /* mode */,
GLint /* first */,
GLsizei /* count */,
- GLsizei /* primcount */) {
-}
+ GLsizei /* primcount */) {}
void GLES2InterfaceStub::DrawElementsInstancedANGLE(GLenum /* mode */,
GLsizei /* count */,
GLenum /* type */,
const void* /* indices */,
- GLsizei /* primcount */) {
-}
+ GLsizei /* primcount */) {}
void GLES2InterfaceStub::VertexAttribDivisorANGLE(GLuint /* index */,
- GLuint /* divisor */) {
-}
-void GLES2InterfaceStub::GenMailboxCHROMIUM(GLbyte* /* mailbox */) {
-}
+ GLuint /* divisor */) {}
+void GLES2InterfaceStub::GenMailboxCHROMIUM(GLbyte* /* mailbox */) {}
void GLES2InterfaceStub::ProduceTextureCHROMIUM(GLenum /* target */,
- const GLbyte* /* mailbox */) {
-}
+ const GLbyte* /* mailbox */) {}
void GLES2InterfaceStub::ProduceTextureDirectCHROMIUM(
GLuint /* texture */,
GLenum /* target */,
- const GLbyte* /* mailbox */) {
-}
+ const GLbyte* /* mailbox */) {}
void GLES2InterfaceStub::ConsumeTextureCHROMIUM(GLenum /* target */,
- const GLbyte* /* mailbox */) {
-}
+ const GLbyte* /* mailbox */) {}
GLuint GLES2InterfaceStub::CreateAndConsumeTextureCHROMIUM(
GLenum /* target */,
const GLbyte* /* mailbox */) {
@@ -1181,24 +946,19 @@ GLuint GLES2InterfaceStub::CreateAndConsumeTextureCHROMIUM(
}
void GLES2InterfaceStub::BindUniformLocationCHROMIUM(GLuint /* program */,
GLint /* location */,
- const char* /* name */) {
-}
+ const char* /* name */) {}
void GLES2InterfaceStub::GenValuebuffersCHROMIUM(GLsizei /* n */,
- GLuint* /* buffers */) {
-}
+ GLuint* /* buffers */) {}
void GLES2InterfaceStub::DeleteValuebuffersCHROMIUM(
GLsizei /* n */,
- const GLuint* /* valuebuffers */) {
-}
+ const GLuint* /* valuebuffers */) {}
GLboolean GLES2InterfaceStub::IsValuebufferCHROMIUM(GLuint /* valuebuffer */) {
return 0;
}
void GLES2InterfaceStub::BindValuebufferCHROMIUM(GLenum /* target */,
- GLuint /* valuebuffer */) {
-}
+ GLuint /* valuebuffer */) {}
void GLES2InterfaceStub::SubscribeValueCHROMIUM(GLenum /* target */,
- GLenum /* subscription */) {
-}
+ GLenum /* subscription */) {}
void GLES2InterfaceStub::PopulateSubscribedValuesCHROMIUM(GLenum /* target */) {
}
void GLES2InterfaceStub::UniformValuebufferCHROMIUM(GLint /* location */,
@@ -1206,16 +966,12 @@ void GLES2InterfaceStub::UniformValuebufferCHROMIUM(GLint /* location */,
GLenum /* subscription */) {
}
void GLES2InterfaceStub::BindTexImage2DCHROMIUM(GLenum /* target */,
- GLint /* imageId */) {
-}
+ GLint /* imageId */) {}
void GLES2InterfaceStub::ReleaseTexImage2DCHROMIUM(GLenum /* target */,
- GLint /* imageId */) {
-}
+ GLint /* imageId */) {}
void GLES2InterfaceStub::TraceBeginCHROMIUM(const char* /* category_name */,
- const char* /* trace_name */) {
-}
-void GLES2InterfaceStub::TraceEndCHROMIUM() {
-}
+ const char* /* trace_name */) {}
+void GLES2InterfaceStub::TraceEndCHROMIUM() {}
void GLES2InterfaceStub::AsyncTexSubImage2DCHROMIUM(GLenum /* target */,
GLint /* level */,
GLint /* xoffset */,
@@ -1224,8 +980,7 @@ void GLES2InterfaceStub::AsyncTexSubImage2DCHROMIUM(GLenum /* target */,
GLsizei /* height */,
GLenum /* format */,
GLenum /* type */,
- const void* /* data */) {
-}
+ const void* /* data */) {}
void GLES2InterfaceStub::AsyncTexImage2DCHROMIUM(GLenum /* target */,
GLint /* level */,
GLenum /* internalformat */,
@@ -1234,30 +989,22 @@ void GLES2InterfaceStub::AsyncTexImage2DCHROMIUM(GLenum /* target */,
GLint /* border */,
GLenum /* format */,
GLenum /* type */,
- const void* /* pixels */) {
-}
-void GLES2InterfaceStub::WaitAsyncTexImage2DCHROMIUM(GLenum /* target */) {
-}
-void GLES2InterfaceStub::WaitAllAsyncTexImage2DCHROMIUM() {
-}
+ const void* /* pixels */) {}
+void GLES2InterfaceStub::WaitAsyncTexImage2DCHROMIUM(GLenum /* target */) {}
+void GLES2InterfaceStub::WaitAllAsyncTexImage2DCHROMIUM() {}
void GLES2InterfaceStub::DiscardFramebufferEXT(
GLenum /* target */,
GLsizei /* count */,
- const GLenum* /* attachments */) {
-}
+ const GLenum* /* attachments */) {}
void GLES2InterfaceStub::LoseContextCHROMIUM(GLenum /* current */,
- GLenum /* other */) {
-}
+ GLenum /* other */) {}
GLuint GLES2InterfaceStub::InsertSyncPointCHROMIUM() {
return 0;
}
-void GLES2InterfaceStub::WaitSyncPointCHROMIUM(GLuint /* sync_point */) {
-}
+void GLES2InterfaceStub::WaitSyncPointCHROMIUM(GLuint /* sync_point */) {}
void GLES2InterfaceStub::DrawBuffersEXT(GLsizei /* count */,
- const GLenum* /* bufs */) {
-}
-void GLES2InterfaceStub::DiscardBackbufferCHROMIUM() {
-}
+ const GLenum* /* bufs */) {}
+void GLES2InterfaceStub::DiscardBackbufferCHROMIUM() {}
void GLES2InterfaceStub::ScheduleOverlayPlaneCHROMIUM(
GLint /* plane_z_order */,
GLenum /* plane_transform */,
@@ -1269,18 +1016,13 @@ void GLES2InterfaceStub::ScheduleOverlayPlaneCHROMIUM(
GLfloat /* uv_x */,
GLfloat /* uv_y */,
GLfloat /* uv_width */,
- GLfloat /* uv_height */) {
-}
-void GLES2InterfaceStub::SwapInterval(GLint /* interval */) {
-}
+ GLfloat /* uv_height */) {}
+void GLES2InterfaceStub::SwapInterval(GLint /* interval */) {}
void GLES2InterfaceStub::MatrixLoadfCHROMIUM(GLenum /* matrixMode */,
- const GLfloat* /* m */) {
-}
-void GLES2InterfaceStub::MatrixLoadIdentityCHROMIUM(GLenum /* matrixMode */) {
-}
+ const GLfloat* /* m */) {}
+void GLES2InterfaceStub::MatrixLoadIdentityCHROMIUM(GLenum /* matrixMode */) {}
GLenum GLES2InterfaceStub::GetGraphicsResetStatusKHR() {
return 0;
}
-void GLES2InterfaceStub::BlendBarrierKHR() {
-}
+void GLES2InterfaceStub::BlendBarrierKHR() {}
#endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_IMPL_AUTOGEN_H_

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