Index: gpu/command_buffer/client/gles2_c_lib_autogen.h |
diff --git a/gpu/command_buffer/client/gles2_c_lib_autogen.h b/gpu/command_buffer/client/gles2_c_lib_autogen.h |
index a8841c4fc0a214f64bba2808e72772345e4b3dd6..7bbf275d56a397820e9f3a8ba8374ac8ad29bcad 100644 |
--- a/gpu/command_buffer/client/gles2_c_lib_autogen.h |
+++ b/gpu/command_buffer/client/gles2_c_lib_autogen.h |
@@ -1070,6 +1070,9 @@ void GLES2GetQueryivEXT(GLenum target, GLenum pname, GLint* params) { |
void GLES2GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) { |
gles2::GetGLContext()->GetQueryObjectuivEXT(id, pname, params); |
} |
+void GLES2GetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64* params) { |
+ gles2::GetGLContext()->GetQueryObjectui64vEXT(id, pname, params); |
+} |
void GLES2InsertEventMarkerEXT(GLsizei length, const GLchar* marker) { |
gles2::GetGLContext()->InsertEventMarkerEXT(length, marker); |
} |
@@ -1410,1239 +1413,1165 @@ namespace gles2 { |
extern const NameToFunc g_gles2_function_table[] = { |
{ |
- "glActiveTexture", |
- reinterpret_cast<GLES2FunctionPointer>(glActiveTexture), |
+ "glActiveTexture", |
+ reinterpret_cast<GLES2FunctionPointer>(glActiveTexture), |
+ }, |
+ { |
+ "glAttachShader", |
+ reinterpret_cast<GLES2FunctionPointer>(glAttachShader), |
}, |
{ |
- "glAttachShader", |
- reinterpret_cast<GLES2FunctionPointer>(glAttachShader), |
+ "glBindAttribLocation", |
+ reinterpret_cast<GLES2FunctionPointer>(glBindAttribLocation), |
}, |
{ |
- "glBindAttribLocation", |
- reinterpret_cast<GLES2FunctionPointer>(glBindAttribLocation), |
+ "glBindBuffer", reinterpret_cast<GLES2FunctionPointer>(glBindBuffer), |
}, |
{ |
- "glBindBuffer", |
- reinterpret_cast<GLES2FunctionPointer>(glBindBuffer), |
+ "glBindBufferBase", |
+ reinterpret_cast<GLES2FunctionPointer>(glBindBufferBase), |
}, |
{ |
- "glBindBufferBase", |
- reinterpret_cast<GLES2FunctionPointer>(glBindBufferBase), |
+ "glBindBufferRange", |
+ reinterpret_cast<GLES2FunctionPointer>(glBindBufferRange), |
}, |
{ |
- "glBindBufferRange", |
- reinterpret_cast<GLES2FunctionPointer>(glBindBufferRange), |
+ "glBindFramebuffer", |
+ reinterpret_cast<GLES2FunctionPointer>(glBindFramebuffer), |
}, |
{ |
- "glBindFramebuffer", |
- reinterpret_cast<GLES2FunctionPointer>(glBindFramebuffer), |
+ "glBindRenderbuffer", |
+ reinterpret_cast<GLES2FunctionPointer>(glBindRenderbuffer), |
}, |
{ |
- "glBindRenderbuffer", |
- reinterpret_cast<GLES2FunctionPointer>(glBindRenderbuffer), |
+ "glBindSampler", reinterpret_cast<GLES2FunctionPointer>(glBindSampler), |
}, |
{ |
- "glBindSampler", |
- reinterpret_cast<GLES2FunctionPointer>(glBindSampler), |
+ "glBindTexture", reinterpret_cast<GLES2FunctionPointer>(glBindTexture), |
}, |
{ |
- "glBindTexture", |
- reinterpret_cast<GLES2FunctionPointer>(glBindTexture), |
+ "glBindTransformFeedback", |
+ reinterpret_cast<GLES2FunctionPointer>(glBindTransformFeedback), |
}, |
{ |
- "glBindTransformFeedback", |
- reinterpret_cast<GLES2FunctionPointer>(glBindTransformFeedback), |
+ "glBlendColor", reinterpret_cast<GLES2FunctionPointer>(glBlendColor), |
}, |
{ |
- "glBlendColor", |
- reinterpret_cast<GLES2FunctionPointer>(glBlendColor), |
+ "glBlendEquation", |
+ reinterpret_cast<GLES2FunctionPointer>(glBlendEquation), |
}, |
{ |
- "glBlendEquation", |
- reinterpret_cast<GLES2FunctionPointer>(glBlendEquation), |
+ "glBlendEquationSeparate", |
+ reinterpret_cast<GLES2FunctionPointer>(glBlendEquationSeparate), |
}, |
{ |
- "glBlendEquationSeparate", |
- reinterpret_cast<GLES2FunctionPointer>(glBlendEquationSeparate), |
+ "glBlendFunc", reinterpret_cast<GLES2FunctionPointer>(glBlendFunc), |
}, |
{ |
- "glBlendFunc", |
- reinterpret_cast<GLES2FunctionPointer>(glBlendFunc), |
+ "glBlendFuncSeparate", |
+ reinterpret_cast<GLES2FunctionPointer>(glBlendFuncSeparate), |
}, |
{ |
- "glBlendFuncSeparate", |
- reinterpret_cast<GLES2FunctionPointer>(glBlendFuncSeparate), |
+ "glBufferData", reinterpret_cast<GLES2FunctionPointer>(glBufferData), |
}, |
{ |
- "glBufferData", |
- reinterpret_cast<GLES2FunctionPointer>(glBufferData), |
+ "glBufferSubData", |
+ reinterpret_cast<GLES2FunctionPointer>(glBufferSubData), |
}, |
{ |
- "glBufferSubData", |
- reinterpret_cast<GLES2FunctionPointer>(glBufferSubData), |
+ "glCheckFramebufferStatus", |
+ reinterpret_cast<GLES2FunctionPointer>(glCheckFramebufferStatus), |
}, |
{ |
- "glCheckFramebufferStatus", |
- reinterpret_cast<GLES2FunctionPointer>(glCheckFramebufferStatus), |
+ "glClear", reinterpret_cast<GLES2FunctionPointer>(glClear), |
}, |
{ |
- "glClear", |
- reinterpret_cast<GLES2FunctionPointer>(glClear), |
+ "glClearBufferfi", |
+ reinterpret_cast<GLES2FunctionPointer>(glClearBufferfi), |
}, |
{ |
- "glClearBufferfi", |
- reinterpret_cast<GLES2FunctionPointer>(glClearBufferfi), |
+ "glClearBufferfv", |
+ reinterpret_cast<GLES2FunctionPointer>(glClearBufferfv), |
}, |
{ |
- "glClearBufferfv", |
- reinterpret_cast<GLES2FunctionPointer>(glClearBufferfv), |
+ "glClearBufferiv", |
+ reinterpret_cast<GLES2FunctionPointer>(glClearBufferiv), |
}, |
{ |
- "glClearBufferiv", |
- reinterpret_cast<GLES2FunctionPointer>(glClearBufferiv), |
+ "glClearBufferuiv", |
+ reinterpret_cast<GLES2FunctionPointer>(glClearBufferuiv), |
}, |
{ |
- "glClearBufferuiv", |
- reinterpret_cast<GLES2FunctionPointer>(glClearBufferuiv), |
+ "glClearColor", reinterpret_cast<GLES2FunctionPointer>(glClearColor), |
}, |
{ |
- "glClearColor", |
- reinterpret_cast<GLES2FunctionPointer>(glClearColor), |
+ "glClearDepthf", reinterpret_cast<GLES2FunctionPointer>(glClearDepthf), |
}, |
{ |
- "glClearDepthf", |
- reinterpret_cast<GLES2FunctionPointer>(glClearDepthf), |
+ "glClearStencil", |
+ reinterpret_cast<GLES2FunctionPointer>(glClearStencil), |
}, |
{ |
- "glClearStencil", |
- reinterpret_cast<GLES2FunctionPointer>(glClearStencil), |
+ "glClientWaitSync", |
+ reinterpret_cast<GLES2FunctionPointer>(glClientWaitSync), |
}, |
{ |
- "glClientWaitSync", |
- reinterpret_cast<GLES2FunctionPointer>(glClientWaitSync), |
+ "glColorMask", reinterpret_cast<GLES2FunctionPointer>(glColorMask), |
}, |
{ |
- "glColorMask", |
- reinterpret_cast<GLES2FunctionPointer>(glColorMask), |
+ "glCompileShader", |
+ reinterpret_cast<GLES2FunctionPointer>(glCompileShader), |
}, |
{ |
- "glCompileShader", |
- reinterpret_cast<GLES2FunctionPointer>(glCompileShader), |
+ "glCompressedTexImage2D", |
+ reinterpret_cast<GLES2FunctionPointer>(glCompressedTexImage2D), |
}, |
{ |
- "glCompressedTexImage2D", |
- reinterpret_cast<GLES2FunctionPointer>(glCompressedTexImage2D), |
+ "glCompressedTexSubImage2D", |
+ reinterpret_cast<GLES2FunctionPointer>(glCompressedTexSubImage2D), |
}, |
{ |
- "glCompressedTexSubImage2D", |
- reinterpret_cast<GLES2FunctionPointer>(glCompressedTexSubImage2D), |
+ "glCompressedTexImage3D", |
+ reinterpret_cast<GLES2FunctionPointer>(glCompressedTexImage3D), |
}, |
{ |
- "glCompressedTexImage3D", |
- reinterpret_cast<GLES2FunctionPointer>(glCompressedTexImage3D), |
+ "glCompressedTexSubImage3D", |
+ reinterpret_cast<GLES2FunctionPointer>(glCompressedTexSubImage3D), |
}, |
{ |
- "glCompressedTexSubImage3D", |
- reinterpret_cast<GLES2FunctionPointer>(glCompressedTexSubImage3D), |
+ "glCopyBufferSubData", |
+ reinterpret_cast<GLES2FunctionPointer>(glCopyBufferSubData), |
}, |
{ |
- "glCopyBufferSubData", |
- reinterpret_cast<GLES2FunctionPointer>(glCopyBufferSubData), |
+ "glCopyTexImage2D", |
+ reinterpret_cast<GLES2FunctionPointer>(glCopyTexImage2D), |
}, |
{ |
- "glCopyTexImage2D", |
- reinterpret_cast<GLES2FunctionPointer>(glCopyTexImage2D), |
+ "glCopyTexSubImage2D", |
+ reinterpret_cast<GLES2FunctionPointer>(glCopyTexSubImage2D), |
}, |
{ |
- "glCopyTexSubImage2D", |
- reinterpret_cast<GLES2FunctionPointer>(glCopyTexSubImage2D), |
+ "glCopyTexSubImage3D", |
+ reinterpret_cast<GLES2FunctionPointer>(glCopyTexSubImage3D), |
}, |
{ |
- "glCopyTexSubImage3D", |
- reinterpret_cast<GLES2FunctionPointer>(glCopyTexSubImage3D), |
+ "glCreateProgram", |
+ reinterpret_cast<GLES2FunctionPointer>(glCreateProgram), |
}, |
{ |
- "glCreateProgram", |
- reinterpret_cast<GLES2FunctionPointer>(glCreateProgram), |
+ "glCreateShader", |
+ reinterpret_cast<GLES2FunctionPointer>(glCreateShader), |
}, |
{ |
- "glCreateShader", |
- reinterpret_cast<GLES2FunctionPointer>(glCreateShader), |
+ "glCullFace", reinterpret_cast<GLES2FunctionPointer>(glCullFace), |
}, |
{ |
- "glCullFace", |
- reinterpret_cast<GLES2FunctionPointer>(glCullFace), |
+ "glDeleteBuffers", |
+ reinterpret_cast<GLES2FunctionPointer>(glDeleteBuffers), |
}, |
{ |
- "glDeleteBuffers", |
- reinterpret_cast<GLES2FunctionPointer>(glDeleteBuffers), |
+ "glDeleteFramebuffers", |
+ reinterpret_cast<GLES2FunctionPointer>(glDeleteFramebuffers), |
}, |
{ |
- "glDeleteFramebuffers", |
- reinterpret_cast<GLES2FunctionPointer>(glDeleteFramebuffers), |
+ "glDeleteProgram", |
+ reinterpret_cast<GLES2FunctionPointer>(glDeleteProgram), |
}, |
{ |
- "glDeleteProgram", |
- reinterpret_cast<GLES2FunctionPointer>(glDeleteProgram), |
+ "glDeleteRenderbuffers", |
+ reinterpret_cast<GLES2FunctionPointer>(glDeleteRenderbuffers), |
}, |
{ |
- "glDeleteRenderbuffers", |
- reinterpret_cast<GLES2FunctionPointer>(glDeleteRenderbuffers), |
+ "glDeleteSamplers", |
+ reinterpret_cast<GLES2FunctionPointer>(glDeleteSamplers), |
}, |
{ |
- "glDeleteSamplers", |
- reinterpret_cast<GLES2FunctionPointer>(glDeleteSamplers), |
+ "glDeleteSync", reinterpret_cast<GLES2FunctionPointer>(glDeleteSync), |
}, |
{ |
- "glDeleteSync", |
- reinterpret_cast<GLES2FunctionPointer>(glDeleteSync), |
+ "glDeleteShader", |
+ reinterpret_cast<GLES2FunctionPointer>(glDeleteShader), |
}, |
{ |
- "glDeleteShader", |
- reinterpret_cast<GLES2FunctionPointer>(glDeleteShader), |
+ "glDeleteTextures", |
+ reinterpret_cast<GLES2FunctionPointer>(glDeleteTextures), |
}, |
{ |
- "glDeleteTextures", |
- reinterpret_cast<GLES2FunctionPointer>(glDeleteTextures), |
+ "glDeleteTransformFeedbacks", |
+ reinterpret_cast<GLES2FunctionPointer>(glDeleteTransformFeedbacks), |
}, |
{ |
- "glDeleteTransformFeedbacks", |
- reinterpret_cast<GLES2FunctionPointer>(glDeleteTransformFeedbacks), |
+ "glDepthFunc", reinterpret_cast<GLES2FunctionPointer>(glDepthFunc), |
}, |
{ |
- "glDepthFunc", |
- reinterpret_cast<GLES2FunctionPointer>(glDepthFunc), |
+ "glDepthMask", reinterpret_cast<GLES2FunctionPointer>(glDepthMask), |
}, |
{ |
- "glDepthMask", |
- reinterpret_cast<GLES2FunctionPointer>(glDepthMask), |
+ "glDepthRangef", reinterpret_cast<GLES2FunctionPointer>(glDepthRangef), |
}, |
{ |
- "glDepthRangef", |
- reinterpret_cast<GLES2FunctionPointer>(glDepthRangef), |
+ "glDetachShader", |
+ reinterpret_cast<GLES2FunctionPointer>(glDetachShader), |
}, |
{ |
- "glDetachShader", |
- reinterpret_cast<GLES2FunctionPointer>(glDetachShader), |
+ "glDisable", reinterpret_cast<GLES2FunctionPointer>(glDisable), |
}, |
{ |
- "glDisable", |
- reinterpret_cast<GLES2FunctionPointer>(glDisable), |
+ "glDisableVertexAttribArray", |
+ reinterpret_cast<GLES2FunctionPointer>(glDisableVertexAttribArray), |
}, |
{ |
- "glDisableVertexAttribArray", |
- reinterpret_cast<GLES2FunctionPointer>(glDisableVertexAttribArray), |
+ "glDrawArrays", reinterpret_cast<GLES2FunctionPointer>(glDrawArrays), |
}, |
{ |
- "glDrawArrays", |
- reinterpret_cast<GLES2FunctionPointer>(glDrawArrays), |
+ "glDrawElements", |
+ reinterpret_cast<GLES2FunctionPointer>(glDrawElements), |
}, |
{ |
- "glDrawElements", |
- reinterpret_cast<GLES2FunctionPointer>(glDrawElements), |
+ "glDrawRangeElements", |
+ reinterpret_cast<GLES2FunctionPointer>(glDrawRangeElements), |
}, |
{ |
- "glDrawRangeElements", |
- reinterpret_cast<GLES2FunctionPointer>(glDrawRangeElements), |
+ "glEnable", reinterpret_cast<GLES2FunctionPointer>(glEnable), |
}, |
{ |
- "glEnable", |
- reinterpret_cast<GLES2FunctionPointer>(glEnable), |
+ "glEnableVertexAttribArray", |
+ reinterpret_cast<GLES2FunctionPointer>(glEnableVertexAttribArray), |
}, |
{ |
- "glEnableVertexAttribArray", |
- reinterpret_cast<GLES2FunctionPointer>(glEnableVertexAttribArray), |
+ "glFenceSync", reinterpret_cast<GLES2FunctionPointer>(glFenceSync), |
}, |
{ |
- "glFenceSync", |
- reinterpret_cast<GLES2FunctionPointer>(glFenceSync), |
+ "glFinish", reinterpret_cast<GLES2FunctionPointer>(glFinish), |
}, |
{ |
- "glFinish", |
- reinterpret_cast<GLES2FunctionPointer>(glFinish), |
+ "glFlush", reinterpret_cast<GLES2FunctionPointer>(glFlush), |
}, |
{ |
- "glFlush", |
- reinterpret_cast<GLES2FunctionPointer>(glFlush), |
+ "glFramebufferRenderbuffer", |
+ reinterpret_cast<GLES2FunctionPointer>(glFramebufferRenderbuffer), |
}, |
{ |
- "glFramebufferRenderbuffer", |
- reinterpret_cast<GLES2FunctionPointer>(glFramebufferRenderbuffer), |
+ "glFramebufferTexture2D", |
+ reinterpret_cast<GLES2FunctionPointer>(glFramebufferTexture2D), |
}, |
{ |
- "glFramebufferTexture2D", |
- reinterpret_cast<GLES2FunctionPointer>(glFramebufferTexture2D), |
+ "glFramebufferTextureLayer", |
+ reinterpret_cast<GLES2FunctionPointer>(glFramebufferTextureLayer), |
}, |
{ |
- "glFramebufferTextureLayer", |
- reinterpret_cast<GLES2FunctionPointer>(glFramebufferTextureLayer), |
+ "glFrontFace", reinterpret_cast<GLES2FunctionPointer>(glFrontFace), |
}, |
{ |
- "glFrontFace", |
- reinterpret_cast<GLES2FunctionPointer>(glFrontFace), |
+ "glGenBuffers", reinterpret_cast<GLES2FunctionPointer>(glGenBuffers), |
}, |
{ |
- "glGenBuffers", |
- reinterpret_cast<GLES2FunctionPointer>(glGenBuffers), |
+ "glGenerateMipmap", |
+ reinterpret_cast<GLES2FunctionPointer>(glGenerateMipmap), |
}, |
{ |
- "glGenerateMipmap", |
- reinterpret_cast<GLES2FunctionPointer>(glGenerateMipmap), |
+ "glGenFramebuffers", |
+ reinterpret_cast<GLES2FunctionPointer>(glGenFramebuffers), |
}, |
{ |
- "glGenFramebuffers", |
- reinterpret_cast<GLES2FunctionPointer>(glGenFramebuffers), |
+ "glGenRenderbuffers", |
+ reinterpret_cast<GLES2FunctionPointer>(glGenRenderbuffers), |
}, |
{ |
- "glGenRenderbuffers", |
- reinterpret_cast<GLES2FunctionPointer>(glGenRenderbuffers), |
+ "glGenSamplers", reinterpret_cast<GLES2FunctionPointer>(glGenSamplers), |
}, |
{ |
- "glGenSamplers", |
- reinterpret_cast<GLES2FunctionPointer>(glGenSamplers), |
+ "glGenTextures", reinterpret_cast<GLES2FunctionPointer>(glGenTextures), |
}, |
{ |
- "glGenTextures", |
- reinterpret_cast<GLES2FunctionPointer>(glGenTextures), |
+ "glGenTransformFeedbacks", |
+ reinterpret_cast<GLES2FunctionPointer>(glGenTransformFeedbacks), |
}, |
{ |
- "glGenTransformFeedbacks", |
- reinterpret_cast<GLES2FunctionPointer>(glGenTransformFeedbacks), |
+ "glGetActiveAttrib", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetActiveAttrib), |
}, |
{ |
- "glGetActiveAttrib", |
- reinterpret_cast<GLES2FunctionPointer>(glGetActiveAttrib), |
+ "glGetActiveUniform", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniform), |
}, |
{ |
- "glGetActiveUniform", |
- reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniform), |
+ "glGetActiveUniformBlockiv", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniformBlockiv), |
}, |
{ |
- "glGetActiveUniformBlockiv", |
- reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniformBlockiv), |
+ "glGetActiveUniformBlockName", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniformBlockName), |
}, |
{ |
- "glGetActiveUniformBlockName", |
- reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniformBlockName), |
+ "glGetActiveUniformsiv", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniformsiv), |
}, |
{ |
- "glGetActiveUniformsiv", |
- reinterpret_cast<GLES2FunctionPointer>(glGetActiveUniformsiv), |
+ "glGetAttachedShaders", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetAttachedShaders), |
}, |
{ |
- "glGetAttachedShaders", |
- reinterpret_cast<GLES2FunctionPointer>(glGetAttachedShaders), |
+ "glGetAttribLocation", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetAttribLocation), |
}, |
{ |
- "glGetAttribLocation", |
- reinterpret_cast<GLES2FunctionPointer>(glGetAttribLocation), |
+ "glGetBooleanv", reinterpret_cast<GLES2FunctionPointer>(glGetBooleanv), |
}, |
{ |
- "glGetBooleanv", |
- reinterpret_cast<GLES2FunctionPointer>(glGetBooleanv), |
+ "glGetBufferParameteriv", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetBufferParameteriv), |
}, |
{ |
- "glGetBufferParameteriv", |
- reinterpret_cast<GLES2FunctionPointer>(glGetBufferParameteriv), |
+ "glGetError", reinterpret_cast<GLES2FunctionPointer>(glGetError), |
}, |
{ |
- "glGetError", |
- reinterpret_cast<GLES2FunctionPointer>(glGetError), |
+ "glGetFloatv", reinterpret_cast<GLES2FunctionPointer>(glGetFloatv), |
}, |
{ |
- "glGetFloatv", |
- reinterpret_cast<GLES2FunctionPointer>(glGetFloatv), |
+ "glGetFragDataLocation", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetFragDataLocation), |
}, |
{ |
- "glGetFragDataLocation", |
- reinterpret_cast<GLES2FunctionPointer>(glGetFragDataLocation), |
+ "glGetFramebufferAttachmentParameteriv", |
+ reinterpret_cast<GLES2FunctionPointer>( |
+ glGetFramebufferAttachmentParameteriv), |
}, |
{ |
- "glGetFramebufferAttachmentParameteriv", |
- reinterpret_cast<GLES2FunctionPointer>( |
- glGetFramebufferAttachmentParameteriv), |
+ "glGetInteger64v", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetInteger64v), |
}, |
{ |
- "glGetInteger64v", |
- reinterpret_cast<GLES2FunctionPointer>(glGetInteger64v), |
+ "glGetIntegeri_v", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetIntegeri_v), |
}, |
{ |
- "glGetIntegeri_v", |
- reinterpret_cast<GLES2FunctionPointer>(glGetIntegeri_v), |
+ "glGetInteger64i_v", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetInteger64i_v), |
}, |
{ |
- "glGetInteger64i_v", |
- reinterpret_cast<GLES2FunctionPointer>(glGetInteger64i_v), |
+ "glGetIntegerv", reinterpret_cast<GLES2FunctionPointer>(glGetIntegerv), |
}, |
{ |
- "glGetIntegerv", |
- reinterpret_cast<GLES2FunctionPointer>(glGetIntegerv), |
+ "glGetInternalformativ", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetInternalformativ), |
}, |
{ |
- "glGetInternalformativ", |
- reinterpret_cast<GLES2FunctionPointer>(glGetInternalformativ), |
+ "glGetProgramiv", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetProgramiv), |
}, |
{ |
- "glGetProgramiv", |
- reinterpret_cast<GLES2FunctionPointer>(glGetProgramiv), |
+ "glGetProgramInfoLog", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetProgramInfoLog), |
}, |
{ |
- "glGetProgramInfoLog", |
- reinterpret_cast<GLES2FunctionPointer>(glGetProgramInfoLog), |
+ "glGetRenderbufferParameteriv", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetRenderbufferParameteriv), |
}, |
{ |
- "glGetRenderbufferParameteriv", |
- reinterpret_cast<GLES2FunctionPointer>(glGetRenderbufferParameteriv), |
+ "glGetSamplerParameterfv", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetSamplerParameterfv), |
}, |
{ |
- "glGetSamplerParameterfv", |
- reinterpret_cast<GLES2FunctionPointer>(glGetSamplerParameterfv), |
+ "glGetSamplerParameteriv", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetSamplerParameteriv), |
}, |
{ |
- "glGetSamplerParameteriv", |
- reinterpret_cast<GLES2FunctionPointer>(glGetSamplerParameteriv), |
+ "glGetShaderiv", reinterpret_cast<GLES2FunctionPointer>(glGetShaderiv), |
}, |
{ |
- "glGetShaderiv", |
- reinterpret_cast<GLES2FunctionPointer>(glGetShaderiv), |
+ "glGetShaderInfoLog", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetShaderInfoLog), |
}, |
{ |
- "glGetShaderInfoLog", |
- reinterpret_cast<GLES2FunctionPointer>(glGetShaderInfoLog), |
+ "glGetShaderPrecisionFormat", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetShaderPrecisionFormat), |
}, |
{ |
- "glGetShaderPrecisionFormat", |
- reinterpret_cast<GLES2FunctionPointer>(glGetShaderPrecisionFormat), |
+ "glGetShaderSource", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetShaderSource), |
}, |
{ |
- "glGetShaderSource", |
- reinterpret_cast<GLES2FunctionPointer>(glGetShaderSource), |
+ "glGetString", reinterpret_cast<GLES2FunctionPointer>(glGetString), |
}, |
{ |
- "glGetString", |
- reinterpret_cast<GLES2FunctionPointer>(glGetString), |
+ "glGetSynciv", reinterpret_cast<GLES2FunctionPointer>(glGetSynciv), |
}, |
{ |
- "glGetSynciv", |
- reinterpret_cast<GLES2FunctionPointer>(glGetSynciv), |
+ "glGetTexParameterfv", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetTexParameterfv), |
}, |
{ |
- "glGetTexParameterfv", |
- reinterpret_cast<GLES2FunctionPointer>(glGetTexParameterfv), |
+ "glGetTexParameteriv", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetTexParameteriv), |
}, |
{ |
- "glGetTexParameteriv", |
- reinterpret_cast<GLES2FunctionPointer>(glGetTexParameteriv), |
+ "glGetTransformFeedbackVarying", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetTransformFeedbackVarying), |
}, |
{ |
- "glGetTransformFeedbackVarying", |
- reinterpret_cast<GLES2FunctionPointer>(glGetTransformFeedbackVarying), |
+ "glGetUniformBlockIndex", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetUniformBlockIndex), |
}, |
{ |
- "glGetUniformBlockIndex", |
- reinterpret_cast<GLES2FunctionPointer>(glGetUniformBlockIndex), |
+ "glGetUniformfv", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetUniformfv), |
}, |
{ |
- "glGetUniformfv", |
- reinterpret_cast<GLES2FunctionPointer>(glGetUniformfv), |
+ "glGetUniformiv", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetUniformiv), |
}, |
{ |
- "glGetUniformiv", |
- reinterpret_cast<GLES2FunctionPointer>(glGetUniformiv), |
+ "glGetUniformuiv", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetUniformuiv), |
}, |
{ |
- "glGetUniformuiv", |
- reinterpret_cast<GLES2FunctionPointer>(glGetUniformuiv), |
+ "glGetUniformIndices", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetUniformIndices), |
}, |
{ |
- "glGetUniformIndices", |
- reinterpret_cast<GLES2FunctionPointer>(glGetUniformIndices), |
+ "glGetUniformLocation", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetUniformLocation), |
}, |
{ |
- "glGetUniformLocation", |
- reinterpret_cast<GLES2FunctionPointer>(glGetUniformLocation), |
+ "glGetVertexAttribfv", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribfv), |
}, |
{ |
- "glGetVertexAttribfv", |
- reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribfv), |
+ "glGetVertexAttribiv", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribiv), |
}, |
{ |
- "glGetVertexAttribiv", |
- reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribiv), |
+ "glGetVertexAttribIiv", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribIiv), |
}, |
{ |
- "glGetVertexAttribIiv", |
- reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribIiv), |
+ "glGetVertexAttribIuiv", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribIuiv), |
}, |
{ |
- "glGetVertexAttribIuiv", |
- reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribIuiv), |
+ "glGetVertexAttribPointerv", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribPointerv), |
}, |
{ |
- "glGetVertexAttribPointerv", |
- reinterpret_cast<GLES2FunctionPointer>(glGetVertexAttribPointerv), |
+ "glHint", reinterpret_cast<GLES2FunctionPointer>(glHint), |
}, |
{ |
- "glHint", |
- reinterpret_cast<GLES2FunctionPointer>(glHint), |
+ "glInvalidateFramebuffer", |
+ reinterpret_cast<GLES2FunctionPointer>(glInvalidateFramebuffer), |
}, |
{ |
- "glInvalidateFramebuffer", |
- reinterpret_cast<GLES2FunctionPointer>(glInvalidateFramebuffer), |
+ "glInvalidateSubFramebuffer", |
+ reinterpret_cast<GLES2FunctionPointer>(glInvalidateSubFramebuffer), |
}, |
{ |
- "glInvalidateSubFramebuffer", |
- reinterpret_cast<GLES2FunctionPointer>(glInvalidateSubFramebuffer), |
+ "glIsBuffer", reinterpret_cast<GLES2FunctionPointer>(glIsBuffer), |
}, |
{ |
- "glIsBuffer", |
- reinterpret_cast<GLES2FunctionPointer>(glIsBuffer), |
+ "glIsEnabled", reinterpret_cast<GLES2FunctionPointer>(glIsEnabled), |
}, |
{ |
- "glIsEnabled", |
- reinterpret_cast<GLES2FunctionPointer>(glIsEnabled), |
+ "glIsFramebuffer", |
+ reinterpret_cast<GLES2FunctionPointer>(glIsFramebuffer), |
}, |
{ |
- "glIsFramebuffer", |
- reinterpret_cast<GLES2FunctionPointer>(glIsFramebuffer), |
+ "glIsProgram", reinterpret_cast<GLES2FunctionPointer>(glIsProgram), |
}, |
{ |
- "glIsProgram", |
- reinterpret_cast<GLES2FunctionPointer>(glIsProgram), |
+ "glIsRenderbuffer", |
+ reinterpret_cast<GLES2FunctionPointer>(glIsRenderbuffer), |
}, |
{ |
- "glIsRenderbuffer", |
- reinterpret_cast<GLES2FunctionPointer>(glIsRenderbuffer), |
+ "glIsSampler", reinterpret_cast<GLES2FunctionPointer>(glIsSampler), |
}, |
{ |
- "glIsSampler", |
- reinterpret_cast<GLES2FunctionPointer>(glIsSampler), |
+ "glIsShader", reinterpret_cast<GLES2FunctionPointer>(glIsShader), |
}, |
{ |
- "glIsShader", |
- reinterpret_cast<GLES2FunctionPointer>(glIsShader), |
+ "glIsSync", reinterpret_cast<GLES2FunctionPointer>(glIsSync), |
}, |
{ |
- "glIsSync", |
- reinterpret_cast<GLES2FunctionPointer>(glIsSync), |
+ "glIsTexture", reinterpret_cast<GLES2FunctionPointer>(glIsTexture), |
}, |
{ |
- "glIsTexture", |
- reinterpret_cast<GLES2FunctionPointer>(glIsTexture), |
+ "glIsTransformFeedback", |
+ reinterpret_cast<GLES2FunctionPointer>(glIsTransformFeedback), |
}, |
{ |
- "glIsTransformFeedback", |
- reinterpret_cast<GLES2FunctionPointer>(glIsTransformFeedback), |
+ "glLineWidth", reinterpret_cast<GLES2FunctionPointer>(glLineWidth), |
}, |
{ |
- "glLineWidth", |
- reinterpret_cast<GLES2FunctionPointer>(glLineWidth), |
+ "glLinkProgram", reinterpret_cast<GLES2FunctionPointer>(glLinkProgram), |
}, |
{ |
- "glLinkProgram", |
- reinterpret_cast<GLES2FunctionPointer>(glLinkProgram), |
+ "glPauseTransformFeedback", |
+ reinterpret_cast<GLES2FunctionPointer>(glPauseTransformFeedback), |
}, |
{ |
- "glPauseTransformFeedback", |
- reinterpret_cast<GLES2FunctionPointer>(glPauseTransformFeedback), |
+ "glPixelStorei", reinterpret_cast<GLES2FunctionPointer>(glPixelStorei), |
}, |
{ |
- "glPixelStorei", |
- reinterpret_cast<GLES2FunctionPointer>(glPixelStorei), |
+ "glPolygonOffset", |
+ reinterpret_cast<GLES2FunctionPointer>(glPolygonOffset), |
}, |
{ |
- "glPolygonOffset", |
- reinterpret_cast<GLES2FunctionPointer>(glPolygonOffset), |
+ "glReadBuffer", reinterpret_cast<GLES2FunctionPointer>(glReadBuffer), |
}, |
{ |
- "glReadBuffer", |
- reinterpret_cast<GLES2FunctionPointer>(glReadBuffer), |
+ "glReadPixels", reinterpret_cast<GLES2FunctionPointer>(glReadPixels), |
}, |
{ |
- "glReadPixels", |
- reinterpret_cast<GLES2FunctionPointer>(glReadPixels), |
+ "glReleaseShaderCompiler", |
+ reinterpret_cast<GLES2FunctionPointer>(glReleaseShaderCompiler), |
}, |
{ |
- "glReleaseShaderCompiler", |
- reinterpret_cast<GLES2FunctionPointer>(glReleaseShaderCompiler), |
+ "glRenderbufferStorage", |
+ reinterpret_cast<GLES2FunctionPointer>(glRenderbufferStorage), |
}, |
{ |
- "glRenderbufferStorage", |
- reinterpret_cast<GLES2FunctionPointer>(glRenderbufferStorage), |
+ "glResumeTransformFeedback", |
+ reinterpret_cast<GLES2FunctionPointer>(glResumeTransformFeedback), |
}, |
{ |
- "glResumeTransformFeedback", |
- reinterpret_cast<GLES2FunctionPointer>(glResumeTransformFeedback), |
+ "glSampleCoverage", |
+ reinterpret_cast<GLES2FunctionPointer>(glSampleCoverage), |
}, |
{ |
- "glSampleCoverage", |
- reinterpret_cast<GLES2FunctionPointer>(glSampleCoverage), |
+ "glSamplerParameterf", |
+ reinterpret_cast<GLES2FunctionPointer>(glSamplerParameterf), |
}, |
{ |
- "glSamplerParameterf", |
- reinterpret_cast<GLES2FunctionPointer>(glSamplerParameterf), |
+ "glSamplerParameterfv", |
+ reinterpret_cast<GLES2FunctionPointer>(glSamplerParameterfv), |
}, |
{ |
- "glSamplerParameterfv", |
- reinterpret_cast<GLES2FunctionPointer>(glSamplerParameterfv), |
+ "glSamplerParameteri", |
+ reinterpret_cast<GLES2FunctionPointer>(glSamplerParameteri), |
}, |
{ |
- "glSamplerParameteri", |
- reinterpret_cast<GLES2FunctionPointer>(glSamplerParameteri), |
+ "glSamplerParameteriv", |
+ reinterpret_cast<GLES2FunctionPointer>(glSamplerParameteriv), |
}, |
{ |
- "glSamplerParameteriv", |
- reinterpret_cast<GLES2FunctionPointer>(glSamplerParameteriv), |
+ "glScissor", reinterpret_cast<GLES2FunctionPointer>(glScissor), |
}, |
{ |
- "glScissor", |
- reinterpret_cast<GLES2FunctionPointer>(glScissor), |
+ "glShaderBinary", |
+ reinterpret_cast<GLES2FunctionPointer>(glShaderBinary), |
}, |
{ |
- "glShaderBinary", |
- reinterpret_cast<GLES2FunctionPointer>(glShaderBinary), |
+ "glShaderSource", |
+ reinterpret_cast<GLES2FunctionPointer>(glShaderSource), |
}, |
{ |
- "glShaderSource", |
- reinterpret_cast<GLES2FunctionPointer>(glShaderSource), |
+ "glShallowFinishCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glShallowFinishCHROMIUM), |
}, |
{ |
- "glShallowFinishCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glShallowFinishCHROMIUM), |
+ "glShallowFlushCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glShallowFlushCHROMIUM), |
}, |
{ |
- "glShallowFlushCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glShallowFlushCHROMIUM), |
+ "glOrderingBarrierCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glOrderingBarrierCHROMIUM), |
}, |
{ |
- "glOrderingBarrierCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glOrderingBarrierCHROMIUM), |
+ "glStencilFunc", reinterpret_cast<GLES2FunctionPointer>(glStencilFunc), |
}, |
{ |
- "glStencilFunc", |
- reinterpret_cast<GLES2FunctionPointer>(glStencilFunc), |
+ "glStencilFuncSeparate", |
+ reinterpret_cast<GLES2FunctionPointer>(glStencilFuncSeparate), |
}, |
{ |
- "glStencilFuncSeparate", |
- reinterpret_cast<GLES2FunctionPointer>(glStencilFuncSeparate), |
+ "glStencilMask", reinterpret_cast<GLES2FunctionPointer>(glStencilMask), |
}, |
{ |
- "glStencilMask", |
- reinterpret_cast<GLES2FunctionPointer>(glStencilMask), |
+ "glStencilMaskSeparate", |
+ reinterpret_cast<GLES2FunctionPointer>(glStencilMaskSeparate), |
}, |
{ |
- "glStencilMaskSeparate", |
- reinterpret_cast<GLES2FunctionPointer>(glStencilMaskSeparate), |
+ "glStencilOp", reinterpret_cast<GLES2FunctionPointer>(glStencilOp), |
}, |
{ |
- "glStencilOp", |
- reinterpret_cast<GLES2FunctionPointer>(glStencilOp), |
+ "glStencilOpSeparate", |
+ reinterpret_cast<GLES2FunctionPointer>(glStencilOpSeparate), |
}, |
{ |
- "glStencilOpSeparate", |
- reinterpret_cast<GLES2FunctionPointer>(glStencilOpSeparate), |
+ "glTexImage2D", reinterpret_cast<GLES2FunctionPointer>(glTexImage2D), |
}, |
{ |
- "glTexImage2D", |
- reinterpret_cast<GLES2FunctionPointer>(glTexImage2D), |
+ "glTexImage3D", reinterpret_cast<GLES2FunctionPointer>(glTexImage3D), |
}, |
{ |
- "glTexImage3D", |
- reinterpret_cast<GLES2FunctionPointer>(glTexImage3D), |
+ "glTexParameterf", |
+ reinterpret_cast<GLES2FunctionPointer>(glTexParameterf), |
}, |
{ |
- "glTexParameterf", |
- reinterpret_cast<GLES2FunctionPointer>(glTexParameterf), |
+ "glTexParameterfv", |
+ reinterpret_cast<GLES2FunctionPointer>(glTexParameterfv), |
}, |
{ |
- "glTexParameterfv", |
- reinterpret_cast<GLES2FunctionPointer>(glTexParameterfv), |
+ "glTexParameteri", |
+ reinterpret_cast<GLES2FunctionPointer>(glTexParameteri), |
}, |
{ |
- "glTexParameteri", |
- reinterpret_cast<GLES2FunctionPointer>(glTexParameteri), |
+ "glTexParameteriv", |
+ reinterpret_cast<GLES2FunctionPointer>(glTexParameteriv), |
}, |
{ |
- "glTexParameteriv", |
- reinterpret_cast<GLES2FunctionPointer>(glTexParameteriv), |
+ "glTexStorage3D", |
+ reinterpret_cast<GLES2FunctionPointer>(glTexStorage3D), |
}, |
{ |
- "glTexStorage3D", |
- reinterpret_cast<GLES2FunctionPointer>(glTexStorage3D), |
+ "glTexSubImage2D", |
+ reinterpret_cast<GLES2FunctionPointer>(glTexSubImage2D), |
}, |
{ |
- "glTexSubImage2D", |
- reinterpret_cast<GLES2FunctionPointer>(glTexSubImage2D), |
+ "glTexSubImage3D", |
+ reinterpret_cast<GLES2FunctionPointer>(glTexSubImage3D), |
}, |
{ |
- "glTexSubImage3D", |
- reinterpret_cast<GLES2FunctionPointer>(glTexSubImage3D), |
+ "glTransformFeedbackVaryings", |
+ reinterpret_cast<GLES2FunctionPointer>(glTransformFeedbackVaryings), |
}, |
{ |
- "glTransformFeedbackVaryings", |
- reinterpret_cast<GLES2FunctionPointer>(glTransformFeedbackVaryings), |
+ "glUniform1f", reinterpret_cast<GLES2FunctionPointer>(glUniform1f), |
}, |
{ |
- "glUniform1f", |
- reinterpret_cast<GLES2FunctionPointer>(glUniform1f), |
+ "glUniform1fv", reinterpret_cast<GLES2FunctionPointer>(glUniform1fv), |
}, |
{ |
- "glUniform1fv", |
- reinterpret_cast<GLES2FunctionPointer>(glUniform1fv), |
+ "glUniform1i", reinterpret_cast<GLES2FunctionPointer>(glUniform1i), |
}, |
{ |
- "glUniform1i", |
- reinterpret_cast<GLES2FunctionPointer>(glUniform1i), |
+ "glUniform1iv", reinterpret_cast<GLES2FunctionPointer>(glUniform1iv), |
}, |
{ |
- "glUniform1iv", |
- reinterpret_cast<GLES2FunctionPointer>(glUniform1iv), |
+ "glUniform1ui", reinterpret_cast<GLES2FunctionPointer>(glUniform1ui), |
}, |
{ |
- "glUniform1ui", |
- reinterpret_cast<GLES2FunctionPointer>(glUniform1ui), |
+ "glUniform1uiv", reinterpret_cast<GLES2FunctionPointer>(glUniform1uiv), |
}, |
{ |
- "glUniform1uiv", |
- reinterpret_cast<GLES2FunctionPointer>(glUniform1uiv), |
+ "glUniform2f", reinterpret_cast<GLES2FunctionPointer>(glUniform2f), |
}, |
{ |
- "glUniform2f", |
- reinterpret_cast<GLES2FunctionPointer>(glUniform2f), |
+ "glUniform2fv", reinterpret_cast<GLES2FunctionPointer>(glUniform2fv), |
}, |
{ |
- "glUniform2fv", |
- reinterpret_cast<GLES2FunctionPointer>(glUniform2fv), |
+ "glUniform2i", reinterpret_cast<GLES2FunctionPointer>(glUniform2i), |
}, |
{ |
- "glUniform2i", |
- reinterpret_cast<GLES2FunctionPointer>(glUniform2i), |
+ "glUniform2iv", reinterpret_cast<GLES2FunctionPointer>(glUniform2iv), |
}, |
{ |
- "glUniform2iv", |
- reinterpret_cast<GLES2FunctionPointer>(glUniform2iv), |
+ "glUniform2ui", reinterpret_cast<GLES2FunctionPointer>(glUniform2ui), |
}, |
{ |
- "glUniform2ui", |
- reinterpret_cast<GLES2FunctionPointer>(glUniform2ui), |
+ "glUniform2uiv", reinterpret_cast<GLES2FunctionPointer>(glUniform2uiv), |
}, |
{ |
- "glUniform2uiv", |
- reinterpret_cast<GLES2FunctionPointer>(glUniform2uiv), |
+ "glUniform3f", reinterpret_cast<GLES2FunctionPointer>(glUniform3f), |
}, |
{ |
- "glUniform3f", |
- reinterpret_cast<GLES2FunctionPointer>(glUniform3f), |
+ "glUniform3fv", reinterpret_cast<GLES2FunctionPointer>(glUniform3fv), |
}, |
{ |
- "glUniform3fv", |
- reinterpret_cast<GLES2FunctionPointer>(glUniform3fv), |
+ "glUniform3i", reinterpret_cast<GLES2FunctionPointer>(glUniform3i), |
}, |
{ |
- "glUniform3i", |
- reinterpret_cast<GLES2FunctionPointer>(glUniform3i), |
+ "glUniform3iv", reinterpret_cast<GLES2FunctionPointer>(glUniform3iv), |
}, |
{ |
- "glUniform3iv", |
- reinterpret_cast<GLES2FunctionPointer>(glUniform3iv), |
+ "glUniform3ui", reinterpret_cast<GLES2FunctionPointer>(glUniform3ui), |
}, |
{ |
- "glUniform3ui", |
- reinterpret_cast<GLES2FunctionPointer>(glUniform3ui), |
+ "glUniform3uiv", reinterpret_cast<GLES2FunctionPointer>(glUniform3uiv), |
}, |
{ |
- "glUniform3uiv", |
- reinterpret_cast<GLES2FunctionPointer>(glUniform3uiv), |
+ "glUniform4f", reinterpret_cast<GLES2FunctionPointer>(glUniform4f), |
}, |
{ |
- "glUniform4f", |
- reinterpret_cast<GLES2FunctionPointer>(glUniform4f), |
+ "glUniform4fv", reinterpret_cast<GLES2FunctionPointer>(glUniform4fv), |
}, |
{ |
- "glUniform4fv", |
- reinterpret_cast<GLES2FunctionPointer>(glUniform4fv), |
+ "glUniform4i", reinterpret_cast<GLES2FunctionPointer>(glUniform4i), |
}, |
{ |
- "glUniform4i", |
- reinterpret_cast<GLES2FunctionPointer>(glUniform4i), |
+ "glUniform4iv", reinterpret_cast<GLES2FunctionPointer>(glUniform4iv), |
}, |
{ |
- "glUniform4iv", |
- reinterpret_cast<GLES2FunctionPointer>(glUniform4iv), |
+ "glUniform4ui", reinterpret_cast<GLES2FunctionPointer>(glUniform4ui), |
}, |
{ |
- "glUniform4ui", |
- reinterpret_cast<GLES2FunctionPointer>(glUniform4ui), |
+ "glUniform4uiv", reinterpret_cast<GLES2FunctionPointer>(glUniform4uiv), |
}, |
{ |
- "glUniform4uiv", |
- reinterpret_cast<GLES2FunctionPointer>(glUniform4uiv), |
+ "glUniformBlockBinding", |
+ reinterpret_cast<GLES2FunctionPointer>(glUniformBlockBinding), |
}, |
{ |
- "glUniformBlockBinding", |
- reinterpret_cast<GLES2FunctionPointer>(glUniformBlockBinding), |
+ "glUniformMatrix2fv", |
+ reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix2fv), |
}, |
{ |
- "glUniformMatrix2fv", |
- reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix2fv), |
+ "glUniformMatrix2x3fv", |
+ reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix2x3fv), |
}, |
{ |
- "glUniformMatrix2x3fv", |
- reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix2x3fv), |
+ "glUniformMatrix2x4fv", |
+ reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix2x4fv), |
}, |
{ |
- "glUniformMatrix2x4fv", |
- reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix2x4fv), |
+ "glUniformMatrix3fv", |
+ reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix3fv), |
}, |
{ |
- "glUniformMatrix3fv", |
- reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix3fv), |
+ "glUniformMatrix3x2fv", |
+ reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix3x2fv), |
}, |
{ |
- "glUniformMatrix3x2fv", |
- reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix3x2fv), |
+ "glUniformMatrix3x4fv", |
+ reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix3x4fv), |
}, |
{ |
- "glUniformMatrix3x4fv", |
- reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix3x4fv), |
+ "glUniformMatrix4fv", |
+ reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix4fv), |
}, |
{ |
- "glUniformMatrix4fv", |
- reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix4fv), |
+ "glUniformMatrix4x2fv", |
+ reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix4x2fv), |
}, |
{ |
- "glUniformMatrix4x2fv", |
- reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix4x2fv), |
+ "glUniformMatrix4x3fv", |
+ reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix4x3fv), |
}, |
{ |
- "glUniformMatrix4x3fv", |
- reinterpret_cast<GLES2FunctionPointer>(glUniformMatrix4x3fv), |
+ "glUseProgram", reinterpret_cast<GLES2FunctionPointer>(glUseProgram), |
}, |
{ |
- "glUseProgram", |
- reinterpret_cast<GLES2FunctionPointer>(glUseProgram), |
+ "glValidateProgram", |
+ reinterpret_cast<GLES2FunctionPointer>(glValidateProgram), |
}, |
{ |
- "glValidateProgram", |
- reinterpret_cast<GLES2FunctionPointer>(glValidateProgram), |
+ "glVertexAttrib1f", |
+ reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib1f), |
}, |
{ |
- "glVertexAttrib1f", |
- reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib1f), |
+ "glVertexAttrib1fv", |
+ reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib1fv), |
}, |
{ |
- "glVertexAttrib1fv", |
- reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib1fv), |
+ "glVertexAttrib2f", |
+ reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib2f), |
}, |
{ |
- "glVertexAttrib2f", |
- reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib2f), |
+ "glVertexAttrib2fv", |
+ reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib2fv), |
}, |
{ |
- "glVertexAttrib2fv", |
- reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib2fv), |
+ "glVertexAttrib3f", |
+ reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib3f), |
}, |
{ |
- "glVertexAttrib3f", |
- reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib3f), |
+ "glVertexAttrib3fv", |
+ reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib3fv), |
}, |
{ |
- "glVertexAttrib3fv", |
- reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib3fv), |
+ "glVertexAttrib4f", |
+ reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib4f), |
}, |
{ |
- "glVertexAttrib4f", |
- reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib4f), |
+ "glVertexAttrib4fv", |
+ reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib4fv), |
}, |
{ |
- "glVertexAttrib4fv", |
- reinterpret_cast<GLES2FunctionPointer>(glVertexAttrib4fv), |
+ "glVertexAttribI4i", |
+ reinterpret_cast<GLES2FunctionPointer>(glVertexAttribI4i), |
}, |
{ |
- "glVertexAttribI4i", |
- reinterpret_cast<GLES2FunctionPointer>(glVertexAttribI4i), |
+ "glVertexAttribI4iv", |
+ reinterpret_cast<GLES2FunctionPointer>(glVertexAttribI4iv), |
}, |
{ |
- "glVertexAttribI4iv", |
- reinterpret_cast<GLES2FunctionPointer>(glVertexAttribI4iv), |
+ "glVertexAttribI4ui", |
+ reinterpret_cast<GLES2FunctionPointer>(glVertexAttribI4ui), |
}, |
{ |
- "glVertexAttribI4ui", |
- reinterpret_cast<GLES2FunctionPointer>(glVertexAttribI4ui), |
+ "glVertexAttribI4uiv", |
+ reinterpret_cast<GLES2FunctionPointer>(glVertexAttribI4uiv), |
}, |
{ |
- "glVertexAttribI4uiv", |
- reinterpret_cast<GLES2FunctionPointer>(glVertexAttribI4uiv), |
+ "glVertexAttribIPointer", |
+ reinterpret_cast<GLES2FunctionPointer>(glVertexAttribIPointer), |
}, |
{ |
- "glVertexAttribIPointer", |
- reinterpret_cast<GLES2FunctionPointer>(glVertexAttribIPointer), |
+ "glVertexAttribPointer", |
+ reinterpret_cast<GLES2FunctionPointer>(glVertexAttribPointer), |
}, |
{ |
- "glVertexAttribPointer", |
- reinterpret_cast<GLES2FunctionPointer>(glVertexAttribPointer), |
+ "glViewport", reinterpret_cast<GLES2FunctionPointer>(glViewport), |
}, |
{ |
- "glViewport", |
- reinterpret_cast<GLES2FunctionPointer>(glViewport), |
+ "glWaitSync", reinterpret_cast<GLES2FunctionPointer>(glWaitSync), |
}, |
{ |
- "glWaitSync", |
- reinterpret_cast<GLES2FunctionPointer>(glWaitSync), |
+ "glBlitFramebufferCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glBlitFramebufferCHROMIUM), |
}, |
{ |
- "glBlitFramebufferCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glBlitFramebufferCHROMIUM), |
+ "glRenderbufferStorageMultisampleCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>( |
+ glRenderbufferStorageMultisampleCHROMIUM), |
}, |
{ |
- "glRenderbufferStorageMultisampleCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>( |
- glRenderbufferStorageMultisampleCHROMIUM), |
+ "glRenderbufferStorageMultisampleEXT", |
+ reinterpret_cast<GLES2FunctionPointer>( |
+ glRenderbufferStorageMultisampleEXT), |
}, |
{ |
- "glRenderbufferStorageMultisampleEXT", |
- reinterpret_cast<GLES2FunctionPointer>( |
- glRenderbufferStorageMultisampleEXT), |
+ "glFramebufferTexture2DMultisampleEXT", |
+ reinterpret_cast<GLES2FunctionPointer>( |
+ glFramebufferTexture2DMultisampleEXT), |
}, |
{ |
- "glFramebufferTexture2DMultisampleEXT", |
- reinterpret_cast<GLES2FunctionPointer>( |
- glFramebufferTexture2DMultisampleEXT), |
+ "glTexStorage2DEXT", |
+ reinterpret_cast<GLES2FunctionPointer>(glTexStorage2DEXT), |
}, |
{ |
- "glTexStorage2DEXT", |
- reinterpret_cast<GLES2FunctionPointer>(glTexStorage2DEXT), |
+ "glGenQueriesEXT", |
+ reinterpret_cast<GLES2FunctionPointer>(glGenQueriesEXT), |
}, |
{ |
- "glGenQueriesEXT", |
- reinterpret_cast<GLES2FunctionPointer>(glGenQueriesEXT), |
+ "glDeleteQueriesEXT", |
+ reinterpret_cast<GLES2FunctionPointer>(glDeleteQueriesEXT), |
}, |
{ |
- "glDeleteQueriesEXT", |
- reinterpret_cast<GLES2FunctionPointer>(glDeleteQueriesEXT), |
+ "glIsQueryEXT", reinterpret_cast<GLES2FunctionPointer>(glIsQueryEXT), |
}, |
{ |
- "glIsQueryEXT", |
- reinterpret_cast<GLES2FunctionPointer>(glIsQueryEXT), |
+ "glBeginQueryEXT", |
+ reinterpret_cast<GLES2FunctionPointer>(glBeginQueryEXT), |
}, |
{ |
- "glBeginQueryEXT", |
- reinterpret_cast<GLES2FunctionPointer>(glBeginQueryEXT), |
+ "glBeginTransformFeedback", |
+ reinterpret_cast<GLES2FunctionPointer>(glBeginTransformFeedback), |
}, |
{ |
- "glBeginTransformFeedback", |
- reinterpret_cast<GLES2FunctionPointer>(glBeginTransformFeedback), |
+ "glEndQueryEXT", reinterpret_cast<GLES2FunctionPointer>(glEndQueryEXT), |
}, |
{ |
- "glEndQueryEXT", |
- reinterpret_cast<GLES2FunctionPointer>(glEndQueryEXT), |
+ "glEndTransformFeedback", |
+ reinterpret_cast<GLES2FunctionPointer>(glEndTransformFeedback), |
}, |
{ |
- "glEndTransformFeedback", |
- reinterpret_cast<GLES2FunctionPointer>(glEndTransformFeedback), |
+ "glGetQueryivEXT", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetQueryivEXT), |
}, |
{ |
- "glGetQueryivEXT", |
- reinterpret_cast<GLES2FunctionPointer>(glGetQueryivEXT), |
+ "glGetQueryObjectuivEXT", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetQueryObjectuivEXT), |
}, |
{ |
- "glGetQueryObjectuivEXT", |
- reinterpret_cast<GLES2FunctionPointer>(glGetQueryObjectuivEXT), |
+ "glGetQueryObjectui64vEXT", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetQueryObjectui64vEXT), |
}, |
{ |
- "glInsertEventMarkerEXT", |
- reinterpret_cast<GLES2FunctionPointer>(glInsertEventMarkerEXT), |
+ "glInsertEventMarkerEXT", |
+ reinterpret_cast<GLES2FunctionPointer>(glInsertEventMarkerEXT), |
}, |
{ |
- "glPushGroupMarkerEXT", |
- reinterpret_cast<GLES2FunctionPointer>(glPushGroupMarkerEXT), |
+ "glPushGroupMarkerEXT", |
+ reinterpret_cast<GLES2FunctionPointer>(glPushGroupMarkerEXT), |
}, |
{ |
- "glPopGroupMarkerEXT", |
- reinterpret_cast<GLES2FunctionPointer>(glPopGroupMarkerEXT), |
+ "glPopGroupMarkerEXT", |
+ reinterpret_cast<GLES2FunctionPointer>(glPopGroupMarkerEXT), |
}, |
{ |
- "glGenVertexArraysOES", |
- reinterpret_cast<GLES2FunctionPointer>(glGenVertexArraysOES), |
+ "glGenVertexArraysOES", |
+ reinterpret_cast<GLES2FunctionPointer>(glGenVertexArraysOES), |
}, |
{ |
- "glDeleteVertexArraysOES", |
- reinterpret_cast<GLES2FunctionPointer>(glDeleteVertexArraysOES), |
+ "glDeleteVertexArraysOES", |
+ reinterpret_cast<GLES2FunctionPointer>(glDeleteVertexArraysOES), |
}, |
{ |
- "glIsVertexArrayOES", |
- reinterpret_cast<GLES2FunctionPointer>(glIsVertexArrayOES), |
+ "glIsVertexArrayOES", |
+ reinterpret_cast<GLES2FunctionPointer>(glIsVertexArrayOES), |
}, |
{ |
- "glBindVertexArrayOES", |
- reinterpret_cast<GLES2FunctionPointer>(glBindVertexArrayOES), |
+ "glBindVertexArrayOES", |
+ reinterpret_cast<GLES2FunctionPointer>(glBindVertexArrayOES), |
}, |
{ |
- "glSwapBuffers", |
- reinterpret_cast<GLES2FunctionPointer>(glSwapBuffers), |
+ "glSwapBuffers", reinterpret_cast<GLES2FunctionPointer>(glSwapBuffers), |
}, |
{ |
- "glGetMaxValueInBufferCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glGetMaxValueInBufferCHROMIUM), |
+ "glGetMaxValueInBufferCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetMaxValueInBufferCHROMIUM), |
}, |
{ |
- "glEnableFeatureCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glEnableFeatureCHROMIUM), |
+ "glEnableFeatureCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glEnableFeatureCHROMIUM), |
}, |
{ |
- "glMapBufferCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glMapBufferCHROMIUM), |
+ "glMapBufferCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glMapBufferCHROMIUM), |
}, |
{ |
- "glUnmapBufferCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glUnmapBufferCHROMIUM), |
+ "glUnmapBufferCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glUnmapBufferCHROMIUM), |
}, |
{ |
- "glMapBufferSubDataCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glMapBufferSubDataCHROMIUM), |
+ "glMapBufferSubDataCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glMapBufferSubDataCHROMIUM), |
}, |
{ |
- "glUnmapBufferSubDataCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glUnmapBufferSubDataCHROMIUM), |
+ "glUnmapBufferSubDataCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glUnmapBufferSubDataCHROMIUM), |
}, |
{ |
- "glMapBufferRange", |
- reinterpret_cast<GLES2FunctionPointer>(glMapBufferRange), |
+ "glMapBufferRange", |
+ reinterpret_cast<GLES2FunctionPointer>(glMapBufferRange), |
}, |
{ |
- "glUnmapBuffer", |
- reinterpret_cast<GLES2FunctionPointer>(glUnmapBuffer), |
+ "glUnmapBuffer", reinterpret_cast<GLES2FunctionPointer>(glUnmapBuffer), |
}, |
{ |
- "glMapTexSubImage2DCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glMapTexSubImage2DCHROMIUM), |
+ "glMapTexSubImage2DCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glMapTexSubImage2DCHROMIUM), |
}, |
{ |
- "glUnmapTexSubImage2DCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glUnmapTexSubImage2DCHROMIUM), |
+ "glUnmapTexSubImage2DCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glUnmapTexSubImage2DCHROMIUM), |
}, |
{ |
- "glResizeCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glResizeCHROMIUM), |
+ "glResizeCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glResizeCHROMIUM), |
}, |
{ |
- "glGetRequestableExtensionsCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glGetRequestableExtensionsCHROMIUM), |
+ "glGetRequestableExtensionsCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>( |
+ glGetRequestableExtensionsCHROMIUM), |
}, |
{ |
- "glRequestExtensionCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glRequestExtensionCHROMIUM), |
+ "glRequestExtensionCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glRequestExtensionCHROMIUM), |
}, |
{ |
- "glRateLimitOffscreenContextCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>( |
- glRateLimitOffscreenContextCHROMIUM), |
+ "glRateLimitOffscreenContextCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>( |
+ glRateLimitOffscreenContextCHROMIUM), |
}, |
{ |
- "glGetProgramInfoCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glGetProgramInfoCHROMIUM), |
+ "glGetProgramInfoCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetProgramInfoCHROMIUM), |
}, |
{ |
- "glGetUniformBlocksCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glGetUniformBlocksCHROMIUM), |
+ "glGetUniformBlocksCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetUniformBlocksCHROMIUM), |
}, |
{ |
- "glGetTransformFeedbackVaryingsCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>( |
- glGetTransformFeedbackVaryingsCHROMIUM), |
+ "glGetTransformFeedbackVaryingsCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>( |
+ glGetTransformFeedbackVaryingsCHROMIUM), |
}, |
{ |
- "glGetUniformsES3CHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glGetUniformsES3CHROMIUM), |
+ "glGetUniformsES3CHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetUniformsES3CHROMIUM), |
}, |
{ |
- "glCreateStreamTextureCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glCreateStreamTextureCHROMIUM), |
+ "glCreateStreamTextureCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glCreateStreamTextureCHROMIUM), |
}, |
{ |
- "glCreateImageCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glCreateImageCHROMIUM), |
+ "glCreateImageCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glCreateImageCHROMIUM), |
}, |
{ |
- "glDestroyImageCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glDestroyImageCHROMIUM), |
+ "glDestroyImageCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glDestroyImageCHROMIUM), |
}, |
{ |
- "glCreateGpuMemoryBufferImageCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>( |
- glCreateGpuMemoryBufferImageCHROMIUM), |
+ "glCreateGpuMemoryBufferImageCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>( |
+ glCreateGpuMemoryBufferImageCHROMIUM), |
}, |
{ |
- "glGetTranslatedShaderSourceANGLE", |
- reinterpret_cast<GLES2FunctionPointer>(glGetTranslatedShaderSourceANGLE), |
+ "glGetTranslatedShaderSourceANGLE", |
+ reinterpret_cast<GLES2FunctionPointer>( |
+ glGetTranslatedShaderSourceANGLE), |
}, |
{ |
- "glPostSubBufferCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glPostSubBufferCHROMIUM), |
+ "glPostSubBufferCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glPostSubBufferCHROMIUM), |
}, |
{ |
- "glTexImageIOSurface2DCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glTexImageIOSurface2DCHROMIUM), |
+ "glTexImageIOSurface2DCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glTexImageIOSurface2DCHROMIUM), |
}, |
{ |
- "glCopyTextureCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glCopyTextureCHROMIUM), |
+ "glCopyTextureCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glCopyTextureCHROMIUM), |
}, |
{ |
- "glCopySubTextureCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glCopySubTextureCHROMIUM), |
+ "glCopySubTextureCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glCopySubTextureCHROMIUM), |
}, |
{ |
- "glCompressedCopyTextureCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glCompressedCopyTextureCHROMIUM), |
+ "glCompressedCopyTextureCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glCompressedCopyTextureCHROMIUM), |
}, |
{ |
- "glDrawArraysInstancedANGLE", |
- reinterpret_cast<GLES2FunctionPointer>(glDrawArraysInstancedANGLE), |
+ "glDrawArraysInstancedANGLE", |
+ reinterpret_cast<GLES2FunctionPointer>(glDrawArraysInstancedANGLE), |
}, |
{ |
- "glDrawElementsInstancedANGLE", |
- reinterpret_cast<GLES2FunctionPointer>(glDrawElementsInstancedANGLE), |
+ "glDrawElementsInstancedANGLE", |
+ reinterpret_cast<GLES2FunctionPointer>(glDrawElementsInstancedANGLE), |
}, |
{ |
- "glVertexAttribDivisorANGLE", |
- reinterpret_cast<GLES2FunctionPointer>(glVertexAttribDivisorANGLE), |
+ "glVertexAttribDivisorANGLE", |
+ reinterpret_cast<GLES2FunctionPointer>(glVertexAttribDivisorANGLE), |
}, |
{ |
- "glGenMailboxCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glGenMailboxCHROMIUM), |
+ "glGenMailboxCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glGenMailboxCHROMIUM), |
}, |
{ |
- "glProduceTextureCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glProduceTextureCHROMIUM), |
+ "glProduceTextureCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glProduceTextureCHROMIUM), |
}, |
{ |
- "glProduceTextureDirectCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glProduceTextureDirectCHROMIUM), |
+ "glProduceTextureDirectCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glProduceTextureDirectCHROMIUM), |
}, |
{ |
- "glConsumeTextureCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glConsumeTextureCHROMIUM), |
+ "glConsumeTextureCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glConsumeTextureCHROMIUM), |
}, |
{ |
- "glCreateAndConsumeTextureCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glCreateAndConsumeTextureCHROMIUM), |
+ "glCreateAndConsumeTextureCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>( |
+ glCreateAndConsumeTextureCHROMIUM), |
}, |
{ |
- "glBindUniformLocationCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glBindUniformLocationCHROMIUM), |
+ "glBindUniformLocationCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glBindUniformLocationCHROMIUM), |
}, |
{ |
- "glGenValuebuffersCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glGenValuebuffersCHROMIUM), |
+ "glGenValuebuffersCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glGenValuebuffersCHROMIUM), |
}, |
{ |
- "glDeleteValuebuffersCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glDeleteValuebuffersCHROMIUM), |
+ "glDeleteValuebuffersCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glDeleteValuebuffersCHROMIUM), |
}, |
{ |
- "glIsValuebufferCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glIsValuebufferCHROMIUM), |
+ "glIsValuebufferCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glIsValuebufferCHROMIUM), |
}, |
{ |
- "glBindValuebufferCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glBindValuebufferCHROMIUM), |
+ "glBindValuebufferCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glBindValuebufferCHROMIUM), |
}, |
{ |
- "glSubscribeValueCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glSubscribeValueCHROMIUM), |
+ "glSubscribeValueCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glSubscribeValueCHROMIUM), |
}, |
{ |
- "glPopulateSubscribedValuesCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glPopulateSubscribedValuesCHROMIUM), |
+ "glPopulateSubscribedValuesCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>( |
+ glPopulateSubscribedValuesCHROMIUM), |
}, |
{ |
- "glUniformValuebufferCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glUniformValuebufferCHROMIUM), |
+ "glUniformValuebufferCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glUniformValuebufferCHROMIUM), |
}, |
{ |
- "glBindTexImage2DCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glBindTexImage2DCHROMIUM), |
+ "glBindTexImage2DCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glBindTexImage2DCHROMIUM), |
}, |
{ |
- "glReleaseTexImage2DCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glReleaseTexImage2DCHROMIUM), |
+ "glReleaseTexImage2DCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glReleaseTexImage2DCHROMIUM), |
}, |
{ |
- "glTraceBeginCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glTraceBeginCHROMIUM), |
+ "glTraceBeginCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glTraceBeginCHROMIUM), |
}, |
{ |
- "glTraceEndCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glTraceEndCHROMIUM), |
+ "glTraceEndCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glTraceEndCHROMIUM), |
}, |
{ |
- "glAsyncTexSubImage2DCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glAsyncTexSubImage2DCHROMIUM), |
+ "glAsyncTexSubImage2DCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glAsyncTexSubImage2DCHROMIUM), |
}, |
{ |
- "glAsyncTexImage2DCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glAsyncTexImage2DCHROMIUM), |
+ "glAsyncTexImage2DCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glAsyncTexImage2DCHROMIUM), |
}, |
{ |
- "glWaitAsyncTexImage2DCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glWaitAsyncTexImage2DCHROMIUM), |
+ "glWaitAsyncTexImage2DCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glWaitAsyncTexImage2DCHROMIUM), |
}, |
{ |
- "glWaitAllAsyncTexImage2DCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glWaitAllAsyncTexImage2DCHROMIUM), |
+ "glWaitAllAsyncTexImage2DCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>( |
+ glWaitAllAsyncTexImage2DCHROMIUM), |
}, |
{ |
- "glDiscardFramebufferEXT", |
- reinterpret_cast<GLES2FunctionPointer>(glDiscardFramebufferEXT), |
+ "glDiscardFramebufferEXT", |
+ reinterpret_cast<GLES2FunctionPointer>(glDiscardFramebufferEXT), |
}, |
{ |
- "glLoseContextCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glLoseContextCHROMIUM), |
+ "glLoseContextCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glLoseContextCHROMIUM), |
}, |
{ |
- "glInsertSyncPointCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glInsertSyncPointCHROMIUM), |
+ "glInsertSyncPointCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glInsertSyncPointCHROMIUM), |
}, |
{ |
- "glWaitSyncPointCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glWaitSyncPointCHROMIUM), |
+ "glWaitSyncPointCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glWaitSyncPointCHROMIUM), |
}, |
{ |
- "glDrawBuffersEXT", |
- reinterpret_cast<GLES2FunctionPointer>(glDrawBuffersEXT), |
+ "glDrawBuffersEXT", |
+ reinterpret_cast<GLES2FunctionPointer>(glDrawBuffersEXT), |
}, |
{ |
- "glDiscardBackbufferCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glDiscardBackbufferCHROMIUM), |
+ "glDiscardBackbufferCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glDiscardBackbufferCHROMIUM), |
}, |
{ |
- "glScheduleOverlayPlaneCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glScheduleOverlayPlaneCHROMIUM), |
+ "glScheduleOverlayPlaneCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glScheduleOverlayPlaneCHROMIUM), |
}, |
{ |
- "glSwapInterval", |
- reinterpret_cast<GLES2FunctionPointer>(glSwapInterval), |
+ "glSwapInterval", |
+ reinterpret_cast<GLES2FunctionPointer>(glSwapInterval), |
}, |
{ |
- "glMatrixLoadfCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glMatrixLoadfCHROMIUM), |
+ "glMatrixLoadfCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glMatrixLoadfCHROMIUM), |
}, |
{ |
- "glMatrixLoadIdentityCHROMIUM", |
- reinterpret_cast<GLES2FunctionPointer>(glMatrixLoadIdentityCHROMIUM), |
+ "glMatrixLoadIdentityCHROMIUM", |
+ reinterpret_cast<GLES2FunctionPointer>(glMatrixLoadIdentityCHROMIUM), |
}, |
{ |
- "glGetGraphicsResetStatusKHR", |
- reinterpret_cast<GLES2FunctionPointer>(glGetGraphicsResetStatusKHR), |
+ "glGetGraphicsResetStatusKHR", |
+ reinterpret_cast<GLES2FunctionPointer>(glGetGraphicsResetStatusKHR), |
}, |
{ |
- "glBlendBarrierKHR", |
- reinterpret_cast<GLES2FunctionPointer>(glBlendBarrierKHR), |
+ "glBlendBarrierKHR", |
+ reinterpret_cast<GLES2FunctionPointer>(glBlendBarrierKHR), |
}, |
{ |
- NULL, |
- NULL, |
+ NULL, NULL, |
}, |
}; |