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Side by Side Diff: ppapi/lib/gl/gles2/gles2.c

Issue 1188013004: Added support for Time Elapsed queries through the command buffer. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Removed ppapi support Created 5 years, 6 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py 6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style: 7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename 8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT! 9 // DO NOT EDIT!
10 10
11 #ifndef GL_GLEXT_PROTOTYPES 11 #ifndef GL_GLEXT_PROTOTYPES
12 #define GL_GLEXT_PROTOTYPES 12 #define GL_GLEXT_PROTOTYPES
13 #endif 13 #endif
14 #include <GLES2/gl2.h> 14 #include <GLES2/gl2.h>
15 #include <GLES2/gl2ext.h> 15 #include <GLES2/gl2ext.h>
16 #include "ppapi/lib/gl/gles2/gl2ext_ppapi.h" 16 #include "ppapi/lib/gl/gles2/gl2ext_ppapi.h"
17 17
18 void GL_APIENTRY glActiveTexture(GLenum texture) { 18 void GL_APIENTRY glActiveTexture(GLenum texture) {
19 glGetInterfacePPAPI()->ActiveTexture(glGetCurrentContextPPAPI(), texture); 19 glGetInterfacePPAPI()->ActiveTexture(glGetCurrentContextPPAPI(), texture);
20 } 20 }
21 21
22 void GL_APIENTRY glAttachShader(GLuint program, GLuint shader) { 22 void GL_APIENTRY glAttachShader(GLuint program, GLuint shader) {
23 glGetInterfacePPAPI()->AttachShader(glGetCurrentContextPPAPI(), program, 23 glGetInterfacePPAPI()->AttachShader(glGetCurrentContextPPAPI(), program,
24 shader); 24 shader);
25 } 25 }
26 26
27 void GL_APIENTRY 27 void GL_APIENTRY glBindAttribLocation(GLuint program,
28 glBindAttribLocation(GLuint program, GLuint index, const char* name) { 28 GLuint index,
29 const char* name) {
29 glGetInterfacePPAPI()->BindAttribLocation(glGetCurrentContextPPAPI(), program, 30 glGetInterfacePPAPI()->BindAttribLocation(glGetCurrentContextPPAPI(), program,
30 index, name); 31 index, name);
31 } 32 }
32 33
33 void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer) { 34 void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer) {
34 glGetInterfacePPAPI()->BindBuffer(glGetCurrentContextPPAPI(), target, buffer); 35 glGetInterfacePPAPI()->BindBuffer(glGetCurrentContextPPAPI(), target, buffer);
35 } 36 }
36 37
37 void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer) { 38 void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer) {
38 glGetInterfacePPAPI()->BindFramebuffer(glGetCurrentContextPPAPI(), target, 39 glGetInterfacePPAPI()->BindFramebuffer(glGetCurrentContextPPAPI(), target,
39 framebuffer); 40 framebuffer);
40 } 41 }
41 42
42 void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer) { 43 void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer) {
43 glGetInterfacePPAPI()->BindRenderbuffer(glGetCurrentContextPPAPI(), target, 44 glGetInterfacePPAPI()->BindRenderbuffer(glGetCurrentContextPPAPI(), target,
44 renderbuffer); 45 renderbuffer);
45 } 46 }
46 47
47 void GL_APIENTRY glBindTexture(GLenum target, GLuint texture) { 48 void GL_APIENTRY glBindTexture(GLenum target, GLuint texture) {
48 glGetInterfacePPAPI()->BindTexture(glGetCurrentContextPPAPI(), target, 49 glGetInterfacePPAPI()->BindTexture(glGetCurrentContextPPAPI(), target,
49 texture); 50 texture);
50 } 51 }
51 52
52 void GL_APIENTRY 53 void GL_APIENTRY glBlendColor(GLclampf red,
53 glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { 54 GLclampf green,
55 GLclampf blue,
56 GLclampf alpha) {
54 glGetInterfacePPAPI()->BlendColor(glGetCurrentContextPPAPI(), red, green, 57 glGetInterfacePPAPI()->BlendColor(glGetCurrentContextPPAPI(), red, green,
55 blue, alpha); 58 blue, alpha);
56 } 59 }
57 60
58 void GL_APIENTRY glBlendEquation(GLenum mode) { 61 void GL_APIENTRY glBlendEquation(GLenum mode) {
59 glGetInterfacePPAPI()->BlendEquation(glGetCurrentContextPPAPI(), mode); 62 glGetInterfacePPAPI()->BlendEquation(glGetCurrentContextPPAPI(), mode);
60 } 63 }
61 64
62 void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) { 65 void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) {
63 glGetInterfacePPAPI()->BlendEquationSeparate(glGetCurrentContextPPAPI(), 66 glGetInterfacePPAPI()->BlendEquationSeparate(glGetCurrentContextPPAPI(),
64 modeRGB, modeAlpha); 67 modeRGB, modeAlpha);
65 } 68 }
66 69
67 void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) { 70 void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) {
68 glGetInterfacePPAPI()->BlendFunc(glGetCurrentContextPPAPI(), sfactor, 71 glGetInterfacePPAPI()->BlendFunc(glGetCurrentContextPPAPI(), sfactor,
69 dfactor); 72 dfactor);
70 } 73 }
71 74
72 void GL_APIENTRY glBlendFuncSeparate(GLenum srcRGB, 75 void GL_APIENTRY glBlendFuncSeparate(GLenum srcRGB,
73 GLenum dstRGB, 76 GLenum dstRGB,
74 GLenum srcAlpha, 77 GLenum srcAlpha,
75 GLenum dstAlpha) { 78 GLenum dstAlpha) {
76 glGetInterfacePPAPI()->BlendFuncSeparate(glGetCurrentContextPPAPI(), srcRGB, 79 glGetInterfacePPAPI()->BlendFuncSeparate(glGetCurrentContextPPAPI(), srcRGB,
77 dstRGB, srcAlpha, dstAlpha); 80 dstRGB, srcAlpha, dstAlpha);
78 } 81 }
79 82
80 void GL_APIENTRY 83 void GL_APIENTRY glBufferData(GLenum target,
81 glBufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage) { 84 GLsizeiptr size,
85 const void* data,
86 GLenum usage) {
82 glGetInterfacePPAPI()->BufferData(glGetCurrentContextPPAPI(), target, size, 87 glGetInterfacePPAPI()->BufferData(glGetCurrentContextPPAPI(), target, size,
83 data, usage); 88 data, usage);
84 } 89 }
85 90
86 void GL_APIENTRY glBufferSubData(GLenum target, 91 void GL_APIENTRY glBufferSubData(GLenum target,
87 GLintptr offset, 92 GLintptr offset,
88 GLsizeiptr size, 93 GLsizeiptr size,
89 const void* data) { 94 const void* data) {
90 glGetInterfacePPAPI()->BufferSubData(glGetCurrentContextPPAPI(), target, 95 glGetInterfacePPAPI()->BufferSubData(glGetCurrentContextPPAPI(), target,
91 offset, size, data); 96 offset, size, data);
92 } 97 }
93 98
94 GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target) { 99 GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target) {
95 return glGetInterfacePPAPI()->CheckFramebufferStatus( 100 return glGetInterfacePPAPI()->CheckFramebufferStatus(
96 glGetCurrentContextPPAPI(), target); 101 glGetCurrentContextPPAPI(), target);
97 } 102 }
98 103
99 void GL_APIENTRY glClear(GLbitfield mask) { 104 void GL_APIENTRY glClear(GLbitfield mask) {
100 glGetInterfacePPAPI()->Clear(glGetCurrentContextPPAPI(), mask); 105 glGetInterfacePPAPI()->Clear(glGetCurrentContextPPAPI(), mask);
101 } 106 }
102 107
103 void GL_APIENTRY 108 void GL_APIENTRY glClearColor(GLclampf red,
104 glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { 109 GLclampf green,
110 GLclampf blue,
111 GLclampf alpha) {
105 glGetInterfacePPAPI()->ClearColor(glGetCurrentContextPPAPI(), red, green, 112 glGetInterfacePPAPI()->ClearColor(glGetCurrentContextPPAPI(), red, green,
106 blue, alpha); 113 blue, alpha);
107 } 114 }
108 115
109 void GL_APIENTRY glClearDepthf(GLclampf depth) { 116 void GL_APIENTRY glClearDepthf(GLclampf depth) {
110 glGetInterfacePPAPI()->ClearDepthf(glGetCurrentContextPPAPI(), depth); 117 glGetInterfacePPAPI()->ClearDepthf(glGetCurrentContextPPAPI(), depth);
111 } 118 }
112 119
113 void GL_APIENTRY glClearStencil(GLint s) { 120 void GL_APIENTRY glClearStencil(GLint s) {
114 glGetInterfacePPAPI()->ClearStencil(glGetCurrentContextPPAPI(), s); 121 glGetInterfacePPAPI()->ClearStencil(glGetCurrentContextPPAPI(), s);
115 } 122 }
116 123
117 void GL_APIENTRY 124 void GL_APIENTRY glColorMask(GLboolean red,
118 glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { 125 GLboolean green,
126 GLboolean blue,
127 GLboolean alpha) {
119 glGetInterfacePPAPI()->ColorMask(glGetCurrentContextPPAPI(), red, green, blue, 128 glGetInterfacePPAPI()->ColorMask(glGetCurrentContextPPAPI(), red, green, blue,
120 alpha); 129 alpha);
121 } 130 }
122 131
123 void GL_APIENTRY glCompileShader(GLuint shader) { 132 void GL_APIENTRY glCompileShader(GLuint shader) {
124 glGetInterfacePPAPI()->CompileShader(glGetCurrentContextPPAPI(), shader); 133 glGetInterfacePPAPI()->CompileShader(glGetCurrentContextPPAPI(), shader);
125 } 134 }
126 135
127 void GL_APIENTRY glCompressedTexImage2D(GLenum target, 136 void GL_APIENTRY glCompressedTexImage2D(GLenum target,
128 GLint level, 137 GLint level,
(...skipping 111 matching lines...) Expand 10 before | Expand all | Expand 10 after
240 void GL_APIENTRY glDisableVertexAttribArray(GLuint index) { 249 void GL_APIENTRY glDisableVertexAttribArray(GLuint index) {
241 glGetInterfacePPAPI()->DisableVertexAttribArray(glGetCurrentContextPPAPI(), 250 glGetInterfacePPAPI()->DisableVertexAttribArray(glGetCurrentContextPPAPI(),
242 index); 251 index);
243 } 252 }
244 253
245 void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) { 254 void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) {
246 glGetInterfacePPAPI()->DrawArrays(glGetCurrentContextPPAPI(), mode, first, 255 glGetInterfacePPAPI()->DrawArrays(glGetCurrentContextPPAPI(), mode, first,
247 count); 256 count);
248 } 257 }
249 258
250 void GL_APIENTRY 259 void GL_APIENTRY glDrawElements(GLenum mode,
251 glDrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) { 260 GLsizei count,
261 GLenum type,
262 const void* indices) {
252 glGetInterfacePPAPI()->DrawElements(glGetCurrentContextPPAPI(), mode, count, 263 glGetInterfacePPAPI()->DrawElements(glGetCurrentContextPPAPI(), mode, count,
253 type, indices); 264 type, indices);
254 } 265 }
255 266
256 void GL_APIENTRY glEnable(GLenum cap) { 267 void GL_APIENTRY glEnable(GLenum cap) {
257 glGetInterfacePPAPI()->Enable(glGetCurrentContextPPAPI(), cap); 268 glGetInterfacePPAPI()->Enable(glGetCurrentContextPPAPI(), cap);
258 } 269 }
259 270
260 void GL_APIENTRY glEnableVertexAttribArray(GLuint index) { 271 void GL_APIENTRY glEnableVertexAttribArray(GLuint index) {
261 glGetInterfacePPAPI()->EnableVertexAttribArray(glGetCurrentContextPPAPI(), 272 glGetInterfacePPAPI()->EnableVertexAttribArray(glGetCurrentContextPPAPI(),
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349 360
350 GLint GL_APIENTRY glGetAttribLocation(GLuint program, const char* name) { 361 GLint GL_APIENTRY glGetAttribLocation(GLuint program, const char* name) {
351 return glGetInterfacePPAPI()->GetAttribLocation(glGetCurrentContextPPAPI(), 362 return glGetInterfacePPAPI()->GetAttribLocation(glGetCurrentContextPPAPI(),
352 program, name); 363 program, name);
353 } 364 }
354 365
355 void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* params) { 366 void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* params) {
356 glGetInterfacePPAPI()->GetBooleanv(glGetCurrentContextPPAPI(), pname, params); 367 glGetInterfacePPAPI()->GetBooleanv(glGetCurrentContextPPAPI(), pname, params);
357 } 368 }
358 369
359 void GL_APIENTRY 370 void GL_APIENTRY glGetBufferParameteriv(GLenum target,
360 glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) { 371 GLenum pname,
372 GLint* params) {
361 glGetInterfacePPAPI()->GetBufferParameteriv(glGetCurrentContextPPAPI(), 373 glGetInterfacePPAPI()->GetBufferParameteriv(glGetCurrentContextPPAPI(),
362 target, pname, params); 374 target, pname, params);
363 } 375 }
364 376
365 GLenum GL_APIENTRY glGetError() { 377 GLenum GL_APIENTRY glGetError() {
366 return glGetInterfacePPAPI()->GetError(glGetCurrentContextPPAPI()); 378 return glGetInterfacePPAPI()->GetError(glGetCurrentContextPPAPI());
367 } 379 }
368 380
369 void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat* params) { 381 void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat* params) {
370 glGetInterfacePPAPI()->GetFloatv(glGetCurrentContextPPAPI(), pname, params); 382 glGetInterfacePPAPI()->GetFloatv(glGetCurrentContextPPAPI(), pname, params);
(...skipping 17 matching lines...) Expand all
388 } 400 }
389 401
390 void GL_APIENTRY glGetProgramInfoLog(GLuint program, 402 void GL_APIENTRY glGetProgramInfoLog(GLuint program,
391 GLsizei bufsize, 403 GLsizei bufsize,
392 GLsizei* length, 404 GLsizei* length,
393 char* infolog) { 405 char* infolog) {
394 glGetInterfacePPAPI()->GetProgramInfoLog(glGetCurrentContextPPAPI(), program, 406 glGetInterfacePPAPI()->GetProgramInfoLog(glGetCurrentContextPPAPI(), program,
395 bufsize, length, infolog); 407 bufsize, length, infolog);
396 } 408 }
397 409
398 void GL_APIENTRY 410 void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target,
399 glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) { 411 GLenum pname,
412 GLint* params) {
400 glGetInterfacePPAPI()->GetRenderbufferParameteriv(glGetCurrentContextPPAPI(), 413 glGetInterfacePPAPI()->GetRenderbufferParameteriv(glGetCurrentContextPPAPI(),
401 target, pname, params); 414 target, pname, params);
402 } 415 }
403 416
404 void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params) { 417 void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params) {
405 glGetInterfacePPAPI()->GetShaderiv(glGetCurrentContextPPAPI(), shader, pname, 418 glGetInterfacePPAPI()->GetShaderiv(glGetCurrentContextPPAPI(), shader, pname,
406 params); 419 params);
407 } 420 }
408 421
409 void GL_APIENTRY glGetShaderInfoLog(GLuint shader, 422 void GL_APIENTRY glGetShaderInfoLog(GLuint shader,
(...skipping 17 matching lines...) Expand all
427 GLsizei* length, 440 GLsizei* length,
428 char* source) { 441 char* source) {
429 glGetInterfacePPAPI()->GetShaderSource(glGetCurrentContextPPAPI(), shader, 442 glGetInterfacePPAPI()->GetShaderSource(glGetCurrentContextPPAPI(), shader,
430 bufsize, length, source); 443 bufsize, length, source);
431 } 444 }
432 445
433 const GLubyte* GL_APIENTRY glGetString(GLenum name) { 446 const GLubyte* GL_APIENTRY glGetString(GLenum name) {
434 return glGetInterfacePPAPI()->GetString(glGetCurrentContextPPAPI(), name); 447 return glGetInterfacePPAPI()->GetString(glGetCurrentContextPPAPI(), name);
435 } 448 }
436 449
437 void GL_APIENTRY 450 void GL_APIENTRY glGetTexParameterfv(GLenum target,
438 glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) { 451 GLenum pname,
452 GLfloat* params) {
439 glGetInterfacePPAPI()->GetTexParameterfv(glGetCurrentContextPPAPI(), target, 453 glGetInterfacePPAPI()->GetTexParameterfv(glGetCurrentContextPPAPI(), target,
440 pname, params); 454 pname, params);
441 } 455 }
442 456
443 void GL_APIENTRY 457 void GL_APIENTRY glGetTexParameteriv(GLenum target,
444 glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) { 458 GLenum pname,
459 GLint* params) {
445 glGetInterfacePPAPI()->GetTexParameteriv(glGetCurrentContextPPAPI(), target, 460 glGetInterfacePPAPI()->GetTexParameteriv(glGetCurrentContextPPAPI(), target,
446 pname, params); 461 pname, params);
447 } 462 }
448 463
449 void GL_APIENTRY 464 void GL_APIENTRY glGetUniformfv(GLuint program,
450 glGetUniformfv(GLuint program, GLint location, GLfloat* params) { 465 GLint location,
466 GLfloat* params) {
451 glGetInterfacePPAPI()->GetUniformfv(glGetCurrentContextPPAPI(), program, 467 glGetInterfacePPAPI()->GetUniformfv(glGetCurrentContextPPAPI(), program,
452 location, params); 468 location, params);
453 } 469 }
454 470
455 void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint* params) { 471 void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint* params) {
456 glGetInterfacePPAPI()->GetUniformiv(glGetCurrentContextPPAPI(), program, 472 glGetInterfacePPAPI()->GetUniformiv(glGetCurrentContextPPAPI(), program,
457 location, params); 473 location, params);
458 } 474 }
459 475
460 GLint GL_APIENTRY glGetUniformLocation(GLuint program, const char* name) { 476 GLint GL_APIENTRY glGetUniformLocation(GLuint program, const char* name) {
461 return glGetInterfacePPAPI()->GetUniformLocation(glGetCurrentContextPPAPI(), 477 return glGetInterfacePPAPI()->GetUniformLocation(glGetCurrentContextPPAPI(),
462 program, name); 478 program, name);
463 } 479 }
464 480
465 void GL_APIENTRY 481 void GL_APIENTRY glGetVertexAttribfv(GLuint index,
466 glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) { 482 GLenum pname,
483 GLfloat* params) {
467 glGetInterfacePPAPI()->GetVertexAttribfv(glGetCurrentContextPPAPI(), index, 484 glGetInterfacePPAPI()->GetVertexAttribfv(glGetCurrentContextPPAPI(), index,
468 pname, params); 485 pname, params);
469 } 486 }
470 487
471 void GL_APIENTRY 488 void GL_APIENTRY glGetVertexAttribiv(GLuint index,
472 glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) { 489 GLenum pname,
490 GLint* params) {
473 glGetInterfacePPAPI()->GetVertexAttribiv(glGetCurrentContextPPAPI(), index, 491 glGetInterfacePPAPI()->GetVertexAttribiv(glGetCurrentContextPPAPI(), index,
474 pname, params); 492 pname, params);
475 } 493 }
476 494
477 void GL_APIENTRY 495 void GL_APIENTRY glGetVertexAttribPointerv(GLuint index,
478 glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer) { 496 GLenum pname,
497 void** pointer) {
479 glGetInterfacePPAPI()->GetVertexAttribPointerv(glGetCurrentContextPPAPI(), 498 glGetInterfacePPAPI()->GetVertexAttribPointerv(glGetCurrentContextPPAPI(),
480 index, pname, pointer); 499 index, pname, pointer);
481 } 500 }
482 501
483 void GL_APIENTRY glHint(GLenum target, GLenum mode) { 502 void GL_APIENTRY glHint(GLenum target, GLenum mode) {
484 glGetInterfacePPAPI()->Hint(glGetCurrentContextPPAPI(), target, mode); 503 glGetInterfacePPAPI()->Hint(glGetCurrentContextPPAPI(), target, mode);
485 } 504 }
486 505
487 GLboolean GL_APIENTRY glIsBuffer(GLuint buffer) { 506 GLboolean GL_APIENTRY glIsBuffer(GLuint buffer) {
488 return glGetInterfacePPAPI()->IsBuffer(glGetCurrentContextPPAPI(), buffer); 507 return glGetInterfacePPAPI()->IsBuffer(glGetCurrentContextPPAPI(), buffer);
(...skipping 90 matching lines...) Expand 10 before | Expand all | Expand 10 after
579 const GLint* length) { 598 const GLint* length) {
580 glGetInterfacePPAPI()->ShaderSource(glGetCurrentContextPPAPI(), shader, count, 599 glGetInterfacePPAPI()->ShaderSource(glGetCurrentContextPPAPI(), shader, count,
581 str, length); 600 str, length);
582 } 601 }
583 602
584 void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask) { 603 void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask) {
585 glGetInterfacePPAPI()->StencilFunc(glGetCurrentContextPPAPI(), func, ref, 604 glGetInterfacePPAPI()->StencilFunc(glGetCurrentContextPPAPI(), func, ref,
586 mask); 605 mask);
587 } 606 }
588 607
589 void GL_APIENTRY 608 void GL_APIENTRY glStencilFuncSeparate(GLenum face,
590 glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) { 609 GLenum func,
610 GLint ref,
611 GLuint mask) {
591 glGetInterfacePPAPI()->StencilFuncSeparate(glGetCurrentContextPPAPI(), face, 612 glGetInterfacePPAPI()->StencilFuncSeparate(glGetCurrentContextPPAPI(), face,
592 func, ref, mask); 613 func, ref, mask);
593 } 614 }
594 615
595 void GL_APIENTRY glStencilMask(GLuint mask) { 616 void GL_APIENTRY glStencilMask(GLuint mask) {
596 glGetInterfacePPAPI()->StencilMask(glGetCurrentContextPPAPI(), mask); 617 glGetInterfacePPAPI()->StencilMask(glGetCurrentContextPPAPI(), mask);
597 } 618 }
598 619
599 void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask) { 620 void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask) {
600 glGetInterfacePPAPI()->StencilMaskSeparate(glGetCurrentContextPPAPI(), face, 621 glGetInterfacePPAPI()->StencilMaskSeparate(glGetCurrentContextPPAPI(), face,
601 mask); 622 mask);
602 } 623 }
603 624
604 void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { 625 void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {
605 glGetInterfacePPAPI()->StencilOp(glGetCurrentContextPPAPI(), fail, zfail, 626 glGetInterfacePPAPI()->StencilOp(glGetCurrentContextPPAPI(), fail, zfail,
606 zpass); 627 zpass);
607 } 628 }
608 629
609 void GL_APIENTRY 630 void GL_APIENTRY glStencilOpSeparate(GLenum face,
610 glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) { 631 GLenum fail,
632 GLenum zfail,
633 GLenum zpass) {
611 glGetInterfacePPAPI()->StencilOpSeparate(glGetCurrentContextPPAPI(), face, 634 glGetInterfacePPAPI()->StencilOpSeparate(glGetCurrentContextPPAPI(), face,
612 fail, zfail, zpass); 635 fail, zfail, zpass);
613 } 636 }
614 637
615 void GL_APIENTRY glTexImage2D(GLenum target, 638 void GL_APIENTRY glTexImage2D(GLenum target,
616 GLint level, 639 GLint level,
617 GLint internalformat, 640 GLint internalformat,
618 GLsizei width, 641 GLsizei width,
619 GLsizei height, 642 GLsizei height,
620 GLint border, 643 GLint border,
621 GLenum format, 644 GLenum format,
622 GLenum type, 645 GLenum type,
623 const void* pixels) { 646 const void* pixels) {
624 glGetInterfacePPAPI()->TexImage2D(glGetCurrentContextPPAPI(), target, level, 647 glGetInterfacePPAPI()->TexImage2D(glGetCurrentContextPPAPI(), target, level,
625 internalformat, width, height, border, 648 internalformat, width, height, border,
626 format, type, pixels); 649 format, type, pixels);
627 } 650 }
628 651
629 void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param) { 652 void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param) {
630 glGetInterfacePPAPI()->TexParameterf(glGetCurrentContextPPAPI(), target, 653 glGetInterfacePPAPI()->TexParameterf(glGetCurrentContextPPAPI(), target,
631 pname, param); 654 pname, param);
632 } 655 }
633 656
634 void GL_APIENTRY 657 void GL_APIENTRY glTexParameterfv(GLenum target,
635 glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) { 658 GLenum pname,
659 const GLfloat* params) {
636 glGetInterfacePPAPI()->TexParameterfv(glGetCurrentContextPPAPI(), target, 660 glGetInterfacePPAPI()->TexParameterfv(glGetCurrentContextPPAPI(), target,
637 pname, params); 661 pname, params);
638 } 662 }
639 663
640 void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) { 664 void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) {
641 glGetInterfacePPAPI()->TexParameteri(glGetCurrentContextPPAPI(), target, 665 glGetInterfacePPAPI()->TexParameteri(glGetCurrentContextPPAPI(), target,
642 pname, param); 666 pname, param);
643 } 667 }
644 668
645 void GL_APIENTRY 669 void GL_APIENTRY glTexParameteriv(GLenum target,
646 glTexParameteriv(GLenum target, GLenum pname, const GLint* params) { 670 GLenum pname,
671 const GLint* params) {
647 glGetInterfacePPAPI()->TexParameteriv(glGetCurrentContextPPAPI(), target, 672 glGetInterfacePPAPI()->TexParameteriv(glGetCurrentContextPPAPI(), target,
648 pname, params); 673 pname, params);
649 } 674 }
650 675
651 void GL_APIENTRY glTexSubImage2D(GLenum target, 676 void GL_APIENTRY glTexSubImage2D(GLenum target,
652 GLint level, 677 GLint level,
653 GLint xoffset, 678 GLint xoffset,
654 GLint yoffset, 679 GLint yoffset,
655 GLsizei width, 680 GLsizei width,
656 GLsizei height, 681 GLsizei height,
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783 808
784 void GL_APIENTRY glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) { 809 void GL_APIENTRY glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) {
785 glGetInterfacePPAPI()->VertexAttrib2f(glGetCurrentContextPPAPI(), indx, x, y); 810 glGetInterfacePPAPI()->VertexAttrib2f(glGetCurrentContextPPAPI(), indx, x, y);
786 } 811 }
787 812
788 void GL_APIENTRY glVertexAttrib2fv(GLuint indx, const GLfloat* values) { 813 void GL_APIENTRY glVertexAttrib2fv(GLuint indx, const GLfloat* values) {
789 glGetInterfacePPAPI()->VertexAttrib2fv(glGetCurrentContextPPAPI(), indx, 814 glGetInterfacePPAPI()->VertexAttrib2fv(glGetCurrentContextPPAPI(), indx,
790 values); 815 values);
791 } 816 }
792 817
793 void GL_APIENTRY 818 void GL_APIENTRY glVertexAttrib3f(GLuint indx,
794 glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) { 819 GLfloat x,
820 GLfloat y,
821 GLfloat z) {
795 glGetInterfacePPAPI()->VertexAttrib3f(glGetCurrentContextPPAPI(), indx, x, y, 822 glGetInterfacePPAPI()->VertexAttrib3f(glGetCurrentContextPPAPI(), indx, x, y,
796 z); 823 z);
797 } 824 }
798 825
799 void GL_APIENTRY glVertexAttrib3fv(GLuint indx, const GLfloat* values) { 826 void GL_APIENTRY glVertexAttrib3fv(GLuint indx, const GLfloat* values) {
800 glGetInterfacePPAPI()->VertexAttrib3fv(glGetCurrentContextPPAPI(), indx, 827 glGetInterfacePPAPI()->VertexAttrib3fv(glGetCurrentContextPPAPI(), indx,
801 values); 828 values);
802 } 829 }
803 830
804 void GL_APIENTRY 831 void GL_APIENTRY
(...skipping 82 matching lines...) Expand 10 before | Expand all | Expand 10 after
887 if (ext) 914 if (ext)
888 ext->EndQueryEXT(glGetCurrentContextPPAPI(), target); 915 ext->EndQueryEXT(glGetCurrentContextPPAPI(), target);
889 } 916 }
890 917
891 void GL_APIENTRY glGetQueryivEXT(GLenum target, GLenum pname, GLint* params) { 918 void GL_APIENTRY glGetQueryivEXT(GLenum target, GLenum pname, GLint* params) {
892 const struct PPB_OpenGLES2Query* ext = glGetQueryInterfacePPAPI(); 919 const struct PPB_OpenGLES2Query* ext = glGetQueryInterfacePPAPI();
893 if (ext) 920 if (ext)
894 ext->GetQueryivEXT(glGetCurrentContextPPAPI(), target, pname, params); 921 ext->GetQueryivEXT(glGetCurrentContextPPAPI(), target, pname, params);
895 } 922 }
896 923
897 void GL_APIENTRY 924 void GL_APIENTRY glGetQueryObjectuivEXT(GLuint id,
898 glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) { 925 GLenum pname,
926 GLuint* params) {
899 const struct PPB_OpenGLES2Query* ext = glGetQueryInterfacePPAPI(); 927 const struct PPB_OpenGLES2Query* ext = glGetQueryInterfacePPAPI();
900 if (ext) 928 if (ext)
901 ext->GetQueryObjectuivEXT(glGetCurrentContextPPAPI(), id, pname, params); 929 ext->GetQueryObjectuivEXT(glGetCurrentContextPPAPI(), id, pname, params);
902 } 930 }
903 931
904 void GL_APIENTRY glGenVertexArraysOES(GLsizei n, GLuint* arrays) { 932 void GL_APIENTRY glGenVertexArraysOES(GLsizei n, GLuint* arrays) {
905 const struct PPB_OpenGLES2VertexArrayObject* ext = 933 const struct PPB_OpenGLES2VertexArrayObject* ext =
906 glGetVertexArrayObjectInterfacePPAPI(); 934 glGetVertexArrayObjectInterfacePPAPI();
907 if (ext) 935 if (ext)
908 ext->GenVertexArraysOES(glGetCurrentContextPPAPI(), n, arrays); 936 ext->GenVertexArraysOES(glGetCurrentContextPPAPI(), n, arrays);
(...skipping 102 matching lines...) Expand 10 before | Expand all | Expand 10 after
1011 if (ext) 1039 if (ext)
1012 ext->VertexAttribDivisorANGLE(glGetCurrentContextPPAPI(), index, divisor); 1040 ext->VertexAttribDivisorANGLE(glGetCurrentContextPPAPI(), index, divisor);
1013 } 1041 }
1014 1042
1015 void GL_APIENTRY glDrawBuffersEXT(GLsizei count, const GLenum* bufs) { 1043 void GL_APIENTRY glDrawBuffersEXT(GLsizei count, const GLenum* bufs) {
1016 const struct PPB_OpenGLES2DrawBuffers_Dev* ext = 1044 const struct PPB_OpenGLES2DrawBuffers_Dev* ext =
1017 glGetDrawBuffersInterfacePPAPI(); 1045 glGetDrawBuffersInterfacePPAPI();
1018 if (ext) 1046 if (ext)
1019 ext->DrawBuffersEXT(glGetCurrentContextPPAPI(), count, bufs); 1047 ext->DrawBuffersEXT(glGetCurrentContextPPAPI(), count, bufs);
1020 } 1048 }
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