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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
10 | 10 |
11 #ifndef GL_GLEXT_PROTOTYPES | 11 #ifndef GL_GLEXT_PROTOTYPES |
12 #define GL_GLEXT_PROTOTYPES | 12 #define GL_GLEXT_PROTOTYPES |
13 #endif | 13 #endif |
14 #include <GLES2/gl2.h> | 14 #include <GLES2/gl2.h> |
15 #include <GLES2/gl2ext.h> | 15 #include <GLES2/gl2ext.h> |
16 #include "ppapi/lib/gl/gles2/gl2ext_ppapi.h" | 16 #include "ppapi/lib/gl/gles2/gl2ext_ppapi.h" |
17 | 17 |
18 void GL_APIENTRY glActiveTexture(GLenum texture) { | 18 void GL_APIENTRY glActiveTexture(GLenum texture) { |
19 glGetInterfacePPAPI()->ActiveTexture(glGetCurrentContextPPAPI(), texture); | 19 glGetInterfacePPAPI()->ActiveTexture(glGetCurrentContextPPAPI(), texture); |
20 } | 20 } |
21 | 21 |
22 void GL_APIENTRY glAttachShader(GLuint program, GLuint shader) { | 22 void GL_APIENTRY glAttachShader(GLuint program, GLuint shader) { |
23 glGetInterfacePPAPI()->AttachShader(glGetCurrentContextPPAPI(), program, | 23 glGetInterfacePPAPI()->AttachShader(glGetCurrentContextPPAPI(), program, |
24 shader); | 24 shader); |
25 } | 25 } |
26 | 26 |
27 void GL_APIENTRY | 27 void GL_APIENTRY glBindAttribLocation(GLuint program, |
28 glBindAttribLocation(GLuint program, GLuint index, const char* name) { | 28 GLuint index, |
| 29 const char* name) { |
29 glGetInterfacePPAPI()->BindAttribLocation(glGetCurrentContextPPAPI(), program, | 30 glGetInterfacePPAPI()->BindAttribLocation(glGetCurrentContextPPAPI(), program, |
30 index, name); | 31 index, name); |
31 } | 32 } |
32 | 33 |
33 void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer) { | 34 void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer) { |
34 glGetInterfacePPAPI()->BindBuffer(glGetCurrentContextPPAPI(), target, buffer); | 35 glGetInterfacePPAPI()->BindBuffer(glGetCurrentContextPPAPI(), target, buffer); |
35 } | 36 } |
36 | 37 |
37 void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer) { | 38 void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer) { |
38 glGetInterfacePPAPI()->BindFramebuffer(glGetCurrentContextPPAPI(), target, | 39 glGetInterfacePPAPI()->BindFramebuffer(glGetCurrentContextPPAPI(), target, |
39 framebuffer); | 40 framebuffer); |
40 } | 41 } |
41 | 42 |
42 void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer) { | 43 void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer) { |
43 glGetInterfacePPAPI()->BindRenderbuffer(glGetCurrentContextPPAPI(), target, | 44 glGetInterfacePPAPI()->BindRenderbuffer(glGetCurrentContextPPAPI(), target, |
44 renderbuffer); | 45 renderbuffer); |
45 } | 46 } |
46 | 47 |
47 void GL_APIENTRY glBindTexture(GLenum target, GLuint texture) { | 48 void GL_APIENTRY glBindTexture(GLenum target, GLuint texture) { |
48 glGetInterfacePPAPI()->BindTexture(glGetCurrentContextPPAPI(), target, | 49 glGetInterfacePPAPI()->BindTexture(glGetCurrentContextPPAPI(), target, |
49 texture); | 50 texture); |
50 } | 51 } |
51 | 52 |
52 void GL_APIENTRY | 53 void GL_APIENTRY glBlendColor(GLclampf red, |
53 glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { | 54 GLclampf green, |
| 55 GLclampf blue, |
| 56 GLclampf alpha) { |
54 glGetInterfacePPAPI()->BlendColor(glGetCurrentContextPPAPI(), red, green, | 57 glGetInterfacePPAPI()->BlendColor(glGetCurrentContextPPAPI(), red, green, |
55 blue, alpha); | 58 blue, alpha); |
56 } | 59 } |
57 | 60 |
58 void GL_APIENTRY glBlendEquation(GLenum mode) { | 61 void GL_APIENTRY glBlendEquation(GLenum mode) { |
59 glGetInterfacePPAPI()->BlendEquation(glGetCurrentContextPPAPI(), mode); | 62 glGetInterfacePPAPI()->BlendEquation(glGetCurrentContextPPAPI(), mode); |
60 } | 63 } |
61 | 64 |
62 void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) { | 65 void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) { |
63 glGetInterfacePPAPI()->BlendEquationSeparate(glGetCurrentContextPPAPI(), | 66 glGetInterfacePPAPI()->BlendEquationSeparate(glGetCurrentContextPPAPI(), |
64 modeRGB, modeAlpha); | 67 modeRGB, modeAlpha); |
65 } | 68 } |
66 | 69 |
67 void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) { | 70 void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) { |
68 glGetInterfacePPAPI()->BlendFunc(glGetCurrentContextPPAPI(), sfactor, | 71 glGetInterfacePPAPI()->BlendFunc(glGetCurrentContextPPAPI(), sfactor, |
69 dfactor); | 72 dfactor); |
70 } | 73 } |
71 | 74 |
72 void GL_APIENTRY glBlendFuncSeparate(GLenum srcRGB, | 75 void GL_APIENTRY glBlendFuncSeparate(GLenum srcRGB, |
73 GLenum dstRGB, | 76 GLenum dstRGB, |
74 GLenum srcAlpha, | 77 GLenum srcAlpha, |
75 GLenum dstAlpha) { | 78 GLenum dstAlpha) { |
76 glGetInterfacePPAPI()->BlendFuncSeparate(glGetCurrentContextPPAPI(), srcRGB, | 79 glGetInterfacePPAPI()->BlendFuncSeparate(glGetCurrentContextPPAPI(), srcRGB, |
77 dstRGB, srcAlpha, dstAlpha); | 80 dstRGB, srcAlpha, dstAlpha); |
78 } | 81 } |
79 | 82 |
80 void GL_APIENTRY | 83 void GL_APIENTRY glBufferData(GLenum target, |
81 glBufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage) { | 84 GLsizeiptr size, |
| 85 const void* data, |
| 86 GLenum usage) { |
82 glGetInterfacePPAPI()->BufferData(glGetCurrentContextPPAPI(), target, size, | 87 glGetInterfacePPAPI()->BufferData(glGetCurrentContextPPAPI(), target, size, |
83 data, usage); | 88 data, usage); |
84 } | 89 } |
85 | 90 |
86 void GL_APIENTRY glBufferSubData(GLenum target, | 91 void GL_APIENTRY glBufferSubData(GLenum target, |
87 GLintptr offset, | 92 GLintptr offset, |
88 GLsizeiptr size, | 93 GLsizeiptr size, |
89 const void* data) { | 94 const void* data) { |
90 glGetInterfacePPAPI()->BufferSubData(glGetCurrentContextPPAPI(), target, | 95 glGetInterfacePPAPI()->BufferSubData(glGetCurrentContextPPAPI(), target, |
91 offset, size, data); | 96 offset, size, data); |
92 } | 97 } |
93 | 98 |
94 GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target) { | 99 GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target) { |
95 return glGetInterfacePPAPI()->CheckFramebufferStatus( | 100 return glGetInterfacePPAPI()->CheckFramebufferStatus( |
96 glGetCurrentContextPPAPI(), target); | 101 glGetCurrentContextPPAPI(), target); |
97 } | 102 } |
98 | 103 |
99 void GL_APIENTRY glClear(GLbitfield mask) { | 104 void GL_APIENTRY glClear(GLbitfield mask) { |
100 glGetInterfacePPAPI()->Clear(glGetCurrentContextPPAPI(), mask); | 105 glGetInterfacePPAPI()->Clear(glGetCurrentContextPPAPI(), mask); |
101 } | 106 } |
102 | 107 |
103 void GL_APIENTRY | 108 void GL_APIENTRY glClearColor(GLclampf red, |
104 glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { | 109 GLclampf green, |
| 110 GLclampf blue, |
| 111 GLclampf alpha) { |
105 glGetInterfacePPAPI()->ClearColor(glGetCurrentContextPPAPI(), red, green, | 112 glGetInterfacePPAPI()->ClearColor(glGetCurrentContextPPAPI(), red, green, |
106 blue, alpha); | 113 blue, alpha); |
107 } | 114 } |
108 | 115 |
109 void GL_APIENTRY glClearDepthf(GLclampf depth) { | 116 void GL_APIENTRY glClearDepthf(GLclampf depth) { |
110 glGetInterfacePPAPI()->ClearDepthf(glGetCurrentContextPPAPI(), depth); | 117 glGetInterfacePPAPI()->ClearDepthf(glGetCurrentContextPPAPI(), depth); |
111 } | 118 } |
112 | 119 |
113 void GL_APIENTRY glClearStencil(GLint s) { | 120 void GL_APIENTRY glClearStencil(GLint s) { |
114 glGetInterfacePPAPI()->ClearStencil(glGetCurrentContextPPAPI(), s); | 121 glGetInterfacePPAPI()->ClearStencil(glGetCurrentContextPPAPI(), s); |
115 } | 122 } |
116 | 123 |
117 void GL_APIENTRY | 124 void GL_APIENTRY glColorMask(GLboolean red, |
118 glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { | 125 GLboolean green, |
| 126 GLboolean blue, |
| 127 GLboolean alpha) { |
119 glGetInterfacePPAPI()->ColorMask(glGetCurrentContextPPAPI(), red, green, blue, | 128 glGetInterfacePPAPI()->ColorMask(glGetCurrentContextPPAPI(), red, green, blue, |
120 alpha); | 129 alpha); |
121 } | 130 } |
122 | 131 |
123 void GL_APIENTRY glCompileShader(GLuint shader) { | 132 void GL_APIENTRY glCompileShader(GLuint shader) { |
124 glGetInterfacePPAPI()->CompileShader(glGetCurrentContextPPAPI(), shader); | 133 glGetInterfacePPAPI()->CompileShader(glGetCurrentContextPPAPI(), shader); |
125 } | 134 } |
126 | 135 |
127 void GL_APIENTRY glCompressedTexImage2D(GLenum target, | 136 void GL_APIENTRY glCompressedTexImage2D(GLenum target, |
128 GLint level, | 137 GLint level, |
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240 void GL_APIENTRY glDisableVertexAttribArray(GLuint index) { | 249 void GL_APIENTRY glDisableVertexAttribArray(GLuint index) { |
241 glGetInterfacePPAPI()->DisableVertexAttribArray(glGetCurrentContextPPAPI(), | 250 glGetInterfacePPAPI()->DisableVertexAttribArray(glGetCurrentContextPPAPI(), |
242 index); | 251 index); |
243 } | 252 } |
244 | 253 |
245 void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) { | 254 void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) { |
246 glGetInterfacePPAPI()->DrawArrays(glGetCurrentContextPPAPI(), mode, first, | 255 glGetInterfacePPAPI()->DrawArrays(glGetCurrentContextPPAPI(), mode, first, |
247 count); | 256 count); |
248 } | 257 } |
249 | 258 |
250 void GL_APIENTRY | 259 void GL_APIENTRY glDrawElements(GLenum mode, |
251 glDrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) { | 260 GLsizei count, |
| 261 GLenum type, |
| 262 const void* indices) { |
252 glGetInterfacePPAPI()->DrawElements(glGetCurrentContextPPAPI(), mode, count, | 263 glGetInterfacePPAPI()->DrawElements(glGetCurrentContextPPAPI(), mode, count, |
253 type, indices); | 264 type, indices); |
254 } | 265 } |
255 | 266 |
256 void GL_APIENTRY glEnable(GLenum cap) { | 267 void GL_APIENTRY glEnable(GLenum cap) { |
257 glGetInterfacePPAPI()->Enable(glGetCurrentContextPPAPI(), cap); | 268 glGetInterfacePPAPI()->Enable(glGetCurrentContextPPAPI(), cap); |
258 } | 269 } |
259 | 270 |
260 void GL_APIENTRY glEnableVertexAttribArray(GLuint index) { | 271 void GL_APIENTRY glEnableVertexAttribArray(GLuint index) { |
261 glGetInterfacePPAPI()->EnableVertexAttribArray(glGetCurrentContextPPAPI(), | 272 glGetInterfacePPAPI()->EnableVertexAttribArray(glGetCurrentContextPPAPI(), |
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349 | 360 |
350 GLint GL_APIENTRY glGetAttribLocation(GLuint program, const char* name) { | 361 GLint GL_APIENTRY glGetAttribLocation(GLuint program, const char* name) { |
351 return glGetInterfacePPAPI()->GetAttribLocation(glGetCurrentContextPPAPI(), | 362 return glGetInterfacePPAPI()->GetAttribLocation(glGetCurrentContextPPAPI(), |
352 program, name); | 363 program, name); |
353 } | 364 } |
354 | 365 |
355 void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* params) { | 366 void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* params) { |
356 glGetInterfacePPAPI()->GetBooleanv(glGetCurrentContextPPAPI(), pname, params); | 367 glGetInterfacePPAPI()->GetBooleanv(glGetCurrentContextPPAPI(), pname, params); |
357 } | 368 } |
358 | 369 |
359 void GL_APIENTRY | 370 void GL_APIENTRY glGetBufferParameteriv(GLenum target, |
360 glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) { | 371 GLenum pname, |
| 372 GLint* params) { |
361 glGetInterfacePPAPI()->GetBufferParameteriv(glGetCurrentContextPPAPI(), | 373 glGetInterfacePPAPI()->GetBufferParameteriv(glGetCurrentContextPPAPI(), |
362 target, pname, params); | 374 target, pname, params); |
363 } | 375 } |
364 | 376 |
365 GLenum GL_APIENTRY glGetError() { | 377 GLenum GL_APIENTRY glGetError() { |
366 return glGetInterfacePPAPI()->GetError(glGetCurrentContextPPAPI()); | 378 return glGetInterfacePPAPI()->GetError(glGetCurrentContextPPAPI()); |
367 } | 379 } |
368 | 380 |
369 void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat* params) { | 381 void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat* params) { |
370 glGetInterfacePPAPI()->GetFloatv(glGetCurrentContextPPAPI(), pname, params); | 382 glGetInterfacePPAPI()->GetFloatv(glGetCurrentContextPPAPI(), pname, params); |
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388 } | 400 } |
389 | 401 |
390 void GL_APIENTRY glGetProgramInfoLog(GLuint program, | 402 void GL_APIENTRY glGetProgramInfoLog(GLuint program, |
391 GLsizei bufsize, | 403 GLsizei bufsize, |
392 GLsizei* length, | 404 GLsizei* length, |
393 char* infolog) { | 405 char* infolog) { |
394 glGetInterfacePPAPI()->GetProgramInfoLog(glGetCurrentContextPPAPI(), program, | 406 glGetInterfacePPAPI()->GetProgramInfoLog(glGetCurrentContextPPAPI(), program, |
395 bufsize, length, infolog); | 407 bufsize, length, infolog); |
396 } | 408 } |
397 | 409 |
398 void GL_APIENTRY | 410 void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, |
399 glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) { | 411 GLenum pname, |
| 412 GLint* params) { |
400 glGetInterfacePPAPI()->GetRenderbufferParameteriv(glGetCurrentContextPPAPI(), | 413 glGetInterfacePPAPI()->GetRenderbufferParameteriv(glGetCurrentContextPPAPI(), |
401 target, pname, params); | 414 target, pname, params); |
402 } | 415 } |
403 | 416 |
404 void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params) { | 417 void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params) { |
405 glGetInterfacePPAPI()->GetShaderiv(glGetCurrentContextPPAPI(), shader, pname, | 418 glGetInterfacePPAPI()->GetShaderiv(glGetCurrentContextPPAPI(), shader, pname, |
406 params); | 419 params); |
407 } | 420 } |
408 | 421 |
409 void GL_APIENTRY glGetShaderInfoLog(GLuint shader, | 422 void GL_APIENTRY glGetShaderInfoLog(GLuint shader, |
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427 GLsizei* length, | 440 GLsizei* length, |
428 char* source) { | 441 char* source) { |
429 glGetInterfacePPAPI()->GetShaderSource(glGetCurrentContextPPAPI(), shader, | 442 glGetInterfacePPAPI()->GetShaderSource(glGetCurrentContextPPAPI(), shader, |
430 bufsize, length, source); | 443 bufsize, length, source); |
431 } | 444 } |
432 | 445 |
433 const GLubyte* GL_APIENTRY glGetString(GLenum name) { | 446 const GLubyte* GL_APIENTRY glGetString(GLenum name) { |
434 return glGetInterfacePPAPI()->GetString(glGetCurrentContextPPAPI(), name); | 447 return glGetInterfacePPAPI()->GetString(glGetCurrentContextPPAPI(), name); |
435 } | 448 } |
436 | 449 |
437 void GL_APIENTRY | 450 void GL_APIENTRY glGetTexParameterfv(GLenum target, |
438 glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) { | 451 GLenum pname, |
| 452 GLfloat* params) { |
439 glGetInterfacePPAPI()->GetTexParameterfv(glGetCurrentContextPPAPI(), target, | 453 glGetInterfacePPAPI()->GetTexParameterfv(glGetCurrentContextPPAPI(), target, |
440 pname, params); | 454 pname, params); |
441 } | 455 } |
442 | 456 |
443 void GL_APIENTRY | 457 void GL_APIENTRY glGetTexParameteriv(GLenum target, |
444 glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) { | 458 GLenum pname, |
| 459 GLint* params) { |
445 glGetInterfacePPAPI()->GetTexParameteriv(glGetCurrentContextPPAPI(), target, | 460 glGetInterfacePPAPI()->GetTexParameteriv(glGetCurrentContextPPAPI(), target, |
446 pname, params); | 461 pname, params); |
447 } | 462 } |
448 | 463 |
449 void GL_APIENTRY | 464 void GL_APIENTRY glGetUniformfv(GLuint program, |
450 glGetUniformfv(GLuint program, GLint location, GLfloat* params) { | 465 GLint location, |
| 466 GLfloat* params) { |
451 glGetInterfacePPAPI()->GetUniformfv(glGetCurrentContextPPAPI(), program, | 467 glGetInterfacePPAPI()->GetUniformfv(glGetCurrentContextPPAPI(), program, |
452 location, params); | 468 location, params); |
453 } | 469 } |
454 | 470 |
455 void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint* params) { | 471 void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint* params) { |
456 glGetInterfacePPAPI()->GetUniformiv(glGetCurrentContextPPAPI(), program, | 472 glGetInterfacePPAPI()->GetUniformiv(glGetCurrentContextPPAPI(), program, |
457 location, params); | 473 location, params); |
458 } | 474 } |
459 | 475 |
460 GLint GL_APIENTRY glGetUniformLocation(GLuint program, const char* name) { | 476 GLint GL_APIENTRY glGetUniformLocation(GLuint program, const char* name) { |
461 return glGetInterfacePPAPI()->GetUniformLocation(glGetCurrentContextPPAPI(), | 477 return glGetInterfacePPAPI()->GetUniformLocation(glGetCurrentContextPPAPI(), |
462 program, name); | 478 program, name); |
463 } | 479 } |
464 | 480 |
465 void GL_APIENTRY | 481 void GL_APIENTRY glGetVertexAttribfv(GLuint index, |
466 glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) { | 482 GLenum pname, |
| 483 GLfloat* params) { |
467 glGetInterfacePPAPI()->GetVertexAttribfv(glGetCurrentContextPPAPI(), index, | 484 glGetInterfacePPAPI()->GetVertexAttribfv(glGetCurrentContextPPAPI(), index, |
468 pname, params); | 485 pname, params); |
469 } | 486 } |
470 | 487 |
471 void GL_APIENTRY | 488 void GL_APIENTRY glGetVertexAttribiv(GLuint index, |
472 glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) { | 489 GLenum pname, |
| 490 GLint* params) { |
473 glGetInterfacePPAPI()->GetVertexAttribiv(glGetCurrentContextPPAPI(), index, | 491 glGetInterfacePPAPI()->GetVertexAttribiv(glGetCurrentContextPPAPI(), index, |
474 pname, params); | 492 pname, params); |
475 } | 493 } |
476 | 494 |
477 void GL_APIENTRY | 495 void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, |
478 glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer) { | 496 GLenum pname, |
| 497 void** pointer) { |
479 glGetInterfacePPAPI()->GetVertexAttribPointerv(glGetCurrentContextPPAPI(), | 498 glGetInterfacePPAPI()->GetVertexAttribPointerv(glGetCurrentContextPPAPI(), |
480 index, pname, pointer); | 499 index, pname, pointer); |
481 } | 500 } |
482 | 501 |
483 void GL_APIENTRY glHint(GLenum target, GLenum mode) { | 502 void GL_APIENTRY glHint(GLenum target, GLenum mode) { |
484 glGetInterfacePPAPI()->Hint(glGetCurrentContextPPAPI(), target, mode); | 503 glGetInterfacePPAPI()->Hint(glGetCurrentContextPPAPI(), target, mode); |
485 } | 504 } |
486 | 505 |
487 GLboolean GL_APIENTRY glIsBuffer(GLuint buffer) { | 506 GLboolean GL_APIENTRY glIsBuffer(GLuint buffer) { |
488 return glGetInterfacePPAPI()->IsBuffer(glGetCurrentContextPPAPI(), buffer); | 507 return glGetInterfacePPAPI()->IsBuffer(glGetCurrentContextPPAPI(), buffer); |
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579 const GLint* length) { | 598 const GLint* length) { |
580 glGetInterfacePPAPI()->ShaderSource(glGetCurrentContextPPAPI(), shader, count, | 599 glGetInterfacePPAPI()->ShaderSource(glGetCurrentContextPPAPI(), shader, count, |
581 str, length); | 600 str, length); |
582 } | 601 } |
583 | 602 |
584 void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask) { | 603 void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask) { |
585 glGetInterfacePPAPI()->StencilFunc(glGetCurrentContextPPAPI(), func, ref, | 604 glGetInterfacePPAPI()->StencilFunc(glGetCurrentContextPPAPI(), func, ref, |
586 mask); | 605 mask); |
587 } | 606 } |
588 | 607 |
589 void GL_APIENTRY | 608 void GL_APIENTRY glStencilFuncSeparate(GLenum face, |
590 glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) { | 609 GLenum func, |
| 610 GLint ref, |
| 611 GLuint mask) { |
591 glGetInterfacePPAPI()->StencilFuncSeparate(glGetCurrentContextPPAPI(), face, | 612 glGetInterfacePPAPI()->StencilFuncSeparate(glGetCurrentContextPPAPI(), face, |
592 func, ref, mask); | 613 func, ref, mask); |
593 } | 614 } |
594 | 615 |
595 void GL_APIENTRY glStencilMask(GLuint mask) { | 616 void GL_APIENTRY glStencilMask(GLuint mask) { |
596 glGetInterfacePPAPI()->StencilMask(glGetCurrentContextPPAPI(), mask); | 617 glGetInterfacePPAPI()->StencilMask(glGetCurrentContextPPAPI(), mask); |
597 } | 618 } |
598 | 619 |
599 void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask) { | 620 void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask) { |
600 glGetInterfacePPAPI()->StencilMaskSeparate(glGetCurrentContextPPAPI(), face, | 621 glGetInterfacePPAPI()->StencilMaskSeparate(glGetCurrentContextPPAPI(), face, |
601 mask); | 622 mask); |
602 } | 623 } |
603 | 624 |
604 void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { | 625 void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { |
605 glGetInterfacePPAPI()->StencilOp(glGetCurrentContextPPAPI(), fail, zfail, | 626 glGetInterfacePPAPI()->StencilOp(glGetCurrentContextPPAPI(), fail, zfail, |
606 zpass); | 627 zpass); |
607 } | 628 } |
608 | 629 |
609 void GL_APIENTRY | 630 void GL_APIENTRY glStencilOpSeparate(GLenum face, |
610 glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) { | 631 GLenum fail, |
| 632 GLenum zfail, |
| 633 GLenum zpass) { |
611 glGetInterfacePPAPI()->StencilOpSeparate(glGetCurrentContextPPAPI(), face, | 634 glGetInterfacePPAPI()->StencilOpSeparate(glGetCurrentContextPPAPI(), face, |
612 fail, zfail, zpass); | 635 fail, zfail, zpass); |
613 } | 636 } |
614 | 637 |
615 void GL_APIENTRY glTexImage2D(GLenum target, | 638 void GL_APIENTRY glTexImage2D(GLenum target, |
616 GLint level, | 639 GLint level, |
617 GLint internalformat, | 640 GLint internalformat, |
618 GLsizei width, | 641 GLsizei width, |
619 GLsizei height, | 642 GLsizei height, |
620 GLint border, | 643 GLint border, |
621 GLenum format, | 644 GLenum format, |
622 GLenum type, | 645 GLenum type, |
623 const void* pixels) { | 646 const void* pixels) { |
624 glGetInterfacePPAPI()->TexImage2D(glGetCurrentContextPPAPI(), target, level, | 647 glGetInterfacePPAPI()->TexImage2D(glGetCurrentContextPPAPI(), target, level, |
625 internalformat, width, height, border, | 648 internalformat, width, height, border, |
626 format, type, pixels); | 649 format, type, pixels); |
627 } | 650 } |
628 | 651 |
629 void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param) { | 652 void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param) { |
630 glGetInterfacePPAPI()->TexParameterf(glGetCurrentContextPPAPI(), target, | 653 glGetInterfacePPAPI()->TexParameterf(glGetCurrentContextPPAPI(), target, |
631 pname, param); | 654 pname, param); |
632 } | 655 } |
633 | 656 |
634 void GL_APIENTRY | 657 void GL_APIENTRY glTexParameterfv(GLenum target, |
635 glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) { | 658 GLenum pname, |
| 659 const GLfloat* params) { |
636 glGetInterfacePPAPI()->TexParameterfv(glGetCurrentContextPPAPI(), target, | 660 glGetInterfacePPAPI()->TexParameterfv(glGetCurrentContextPPAPI(), target, |
637 pname, params); | 661 pname, params); |
638 } | 662 } |
639 | 663 |
640 void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) { | 664 void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) { |
641 glGetInterfacePPAPI()->TexParameteri(glGetCurrentContextPPAPI(), target, | 665 glGetInterfacePPAPI()->TexParameteri(glGetCurrentContextPPAPI(), target, |
642 pname, param); | 666 pname, param); |
643 } | 667 } |
644 | 668 |
645 void GL_APIENTRY | 669 void GL_APIENTRY glTexParameteriv(GLenum target, |
646 glTexParameteriv(GLenum target, GLenum pname, const GLint* params) { | 670 GLenum pname, |
| 671 const GLint* params) { |
647 glGetInterfacePPAPI()->TexParameteriv(glGetCurrentContextPPAPI(), target, | 672 glGetInterfacePPAPI()->TexParameteriv(glGetCurrentContextPPAPI(), target, |
648 pname, params); | 673 pname, params); |
649 } | 674 } |
650 | 675 |
651 void GL_APIENTRY glTexSubImage2D(GLenum target, | 676 void GL_APIENTRY glTexSubImage2D(GLenum target, |
652 GLint level, | 677 GLint level, |
653 GLint xoffset, | 678 GLint xoffset, |
654 GLint yoffset, | 679 GLint yoffset, |
655 GLsizei width, | 680 GLsizei width, |
656 GLsizei height, | 681 GLsizei height, |
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783 | 808 |
784 void GL_APIENTRY glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) { | 809 void GL_APIENTRY glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) { |
785 glGetInterfacePPAPI()->VertexAttrib2f(glGetCurrentContextPPAPI(), indx, x, y); | 810 glGetInterfacePPAPI()->VertexAttrib2f(glGetCurrentContextPPAPI(), indx, x, y); |
786 } | 811 } |
787 | 812 |
788 void GL_APIENTRY glVertexAttrib2fv(GLuint indx, const GLfloat* values) { | 813 void GL_APIENTRY glVertexAttrib2fv(GLuint indx, const GLfloat* values) { |
789 glGetInterfacePPAPI()->VertexAttrib2fv(glGetCurrentContextPPAPI(), indx, | 814 glGetInterfacePPAPI()->VertexAttrib2fv(glGetCurrentContextPPAPI(), indx, |
790 values); | 815 values); |
791 } | 816 } |
792 | 817 |
793 void GL_APIENTRY | 818 void GL_APIENTRY glVertexAttrib3f(GLuint indx, |
794 glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) { | 819 GLfloat x, |
| 820 GLfloat y, |
| 821 GLfloat z) { |
795 glGetInterfacePPAPI()->VertexAttrib3f(glGetCurrentContextPPAPI(), indx, x, y, | 822 glGetInterfacePPAPI()->VertexAttrib3f(glGetCurrentContextPPAPI(), indx, x, y, |
796 z); | 823 z); |
797 } | 824 } |
798 | 825 |
799 void GL_APIENTRY glVertexAttrib3fv(GLuint indx, const GLfloat* values) { | 826 void GL_APIENTRY glVertexAttrib3fv(GLuint indx, const GLfloat* values) { |
800 glGetInterfacePPAPI()->VertexAttrib3fv(glGetCurrentContextPPAPI(), indx, | 827 glGetInterfacePPAPI()->VertexAttrib3fv(glGetCurrentContextPPAPI(), indx, |
801 values); | 828 values); |
802 } | 829 } |
803 | 830 |
804 void GL_APIENTRY | 831 void GL_APIENTRY |
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887 if (ext) | 914 if (ext) |
888 ext->EndQueryEXT(glGetCurrentContextPPAPI(), target); | 915 ext->EndQueryEXT(glGetCurrentContextPPAPI(), target); |
889 } | 916 } |
890 | 917 |
891 void GL_APIENTRY glGetQueryivEXT(GLenum target, GLenum pname, GLint* params) { | 918 void GL_APIENTRY glGetQueryivEXT(GLenum target, GLenum pname, GLint* params) { |
892 const struct PPB_OpenGLES2Query* ext = glGetQueryInterfacePPAPI(); | 919 const struct PPB_OpenGLES2Query* ext = glGetQueryInterfacePPAPI(); |
893 if (ext) | 920 if (ext) |
894 ext->GetQueryivEXT(glGetCurrentContextPPAPI(), target, pname, params); | 921 ext->GetQueryivEXT(glGetCurrentContextPPAPI(), target, pname, params); |
895 } | 922 } |
896 | 923 |
897 void GL_APIENTRY | 924 void GL_APIENTRY glGetQueryObjectuivEXT(GLuint id, |
898 glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) { | 925 GLenum pname, |
| 926 GLuint* params) { |
899 const struct PPB_OpenGLES2Query* ext = glGetQueryInterfacePPAPI(); | 927 const struct PPB_OpenGLES2Query* ext = glGetQueryInterfacePPAPI(); |
900 if (ext) | 928 if (ext) |
901 ext->GetQueryObjectuivEXT(glGetCurrentContextPPAPI(), id, pname, params); | 929 ext->GetQueryObjectuivEXT(glGetCurrentContextPPAPI(), id, pname, params); |
902 } | 930 } |
903 | 931 |
904 void GL_APIENTRY glGenVertexArraysOES(GLsizei n, GLuint* arrays) { | 932 void GL_APIENTRY glGenVertexArraysOES(GLsizei n, GLuint* arrays) { |
905 const struct PPB_OpenGLES2VertexArrayObject* ext = | 933 const struct PPB_OpenGLES2VertexArrayObject* ext = |
906 glGetVertexArrayObjectInterfacePPAPI(); | 934 glGetVertexArrayObjectInterfacePPAPI(); |
907 if (ext) | 935 if (ext) |
908 ext->GenVertexArraysOES(glGetCurrentContextPPAPI(), n, arrays); | 936 ext->GenVertexArraysOES(glGetCurrentContextPPAPI(), n, arrays); |
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1011 if (ext) | 1039 if (ext) |
1012 ext->VertexAttribDivisorANGLE(glGetCurrentContextPPAPI(), index, divisor); | 1040 ext->VertexAttribDivisorANGLE(glGetCurrentContextPPAPI(), index, divisor); |
1013 } | 1041 } |
1014 | 1042 |
1015 void GL_APIENTRY glDrawBuffersEXT(GLsizei count, const GLenum* bufs) { | 1043 void GL_APIENTRY glDrawBuffersEXT(GLsizei count, const GLenum* bufs) { |
1016 const struct PPB_OpenGLES2DrawBuffers_Dev* ext = | 1044 const struct PPB_OpenGLES2DrawBuffers_Dev* ext = |
1017 glGetDrawBuffersInterfacePPAPI(); | 1045 glGetDrawBuffersInterfacePPAPI(); |
1018 if (ext) | 1046 if (ext) |
1019 ext->DrawBuffersEXT(glGetCurrentContextPPAPI(), count, bufs); | 1047 ext->DrawBuffersEXT(glGetCurrentContextPPAPI(), count, bufs); |
1020 } | 1048 } |
OLD | NEW |