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Unified Diff: content/renderer/render_thread_impl.cc

Issue 11880009: Introduce AudioHardwareConfig for renderer side audio device info. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Plumb. Created 7 years, 11 months ago
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Index: content/renderer/render_thread_impl.cc
diff --git a/content/renderer/render_thread_impl.cc b/content/renderer/render_thread_impl.cc
index d9baea00cb95471840b09fce25f6193420800a58..35707ede150821c81b5cd32ed7fcc7e37b887b91 100644
--- a/content/renderer/render_thread_impl.cc
+++ b/content/renderer/render_thread_impl.cc
@@ -55,13 +55,13 @@
#include "content/renderer/gpu/compositor_thread.h"
#include "content/renderer/gpu/compositor_output_surface.h"
#include "content/renderer/gpu/gpu_benchmarking_extension.h"
-#include "content/renderer/media/audio_hardware.h"
#include "content/renderer/media/audio_input_message_filter.h"
#include "content/renderer/media/audio_message_filter.h"
#include "content/renderer/media/audio_renderer_mixer_manager.h"
#include "content/renderer/media/media_stream_center.h"
#include "content/renderer/media/media_stream_dependency_factory.h"
#include "content/renderer/media/peer_connection_tracker.h"
+#include "content/renderer/media/renderer_audio_hardware_config.h"
#include "content/renderer/media/video_capture_impl_manager.h"
#include "content/renderer/media/video_capture_message_filter.h"
#include "content/renderer/p2p/socket_dispatcher.h"
@@ -897,13 +897,19 @@ RenderThreadImpl::GetGpuVDAContext3D() {
AudioRendererMixerManager* RenderThreadImpl::GetAudioRendererMixerManager() {
if (!audio_renderer_mixer_manager_.get()) {
audio_renderer_mixer_manager_.reset(new AudioRendererMixerManager(
- GetAudioOutputSampleRate(),
- GetAudioOutputBufferSize()));
+ GetAudioHardwareConfig()));
}
return audio_renderer_mixer_manager_.get();
}
+RendererAudioHardwareConfig* RenderThreadImpl::GetAudioHardwareConfig() {
+ if (!audio_hardware_config_)
miu 2013/01/29 04:55:43 Nice. I was wondering whether a render process ha
+ audio_hardware_config_.reset(new RendererAudioHardwareConfig());
+
+ return audio_hardware_config_.get();
+}
+
#if defined(OS_WIN)
void RenderThreadImpl::PreCacheFontCharacters(const LOGFONT& log_font,
const string16& str) {

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