Chromium Code Reviews| Index: content/renderer/render_thread_impl.cc |
| diff --git a/content/renderer/render_thread_impl.cc b/content/renderer/render_thread_impl.cc |
| index d9baea00cb95471840b09fce25f6193420800a58..35707ede150821c81b5cd32ed7fcc7e37b887b91 100644 |
| --- a/content/renderer/render_thread_impl.cc |
| +++ b/content/renderer/render_thread_impl.cc |
| @@ -55,13 +55,13 @@ |
| #include "content/renderer/gpu/compositor_thread.h" |
| #include "content/renderer/gpu/compositor_output_surface.h" |
| #include "content/renderer/gpu/gpu_benchmarking_extension.h" |
| -#include "content/renderer/media/audio_hardware.h" |
| #include "content/renderer/media/audio_input_message_filter.h" |
| #include "content/renderer/media/audio_message_filter.h" |
| #include "content/renderer/media/audio_renderer_mixer_manager.h" |
| #include "content/renderer/media/media_stream_center.h" |
| #include "content/renderer/media/media_stream_dependency_factory.h" |
| #include "content/renderer/media/peer_connection_tracker.h" |
| +#include "content/renderer/media/renderer_audio_hardware_config.h" |
| #include "content/renderer/media/video_capture_impl_manager.h" |
| #include "content/renderer/media/video_capture_message_filter.h" |
| #include "content/renderer/p2p/socket_dispatcher.h" |
| @@ -897,13 +897,19 @@ RenderThreadImpl::GetGpuVDAContext3D() { |
| AudioRendererMixerManager* RenderThreadImpl::GetAudioRendererMixerManager() { |
| if (!audio_renderer_mixer_manager_.get()) { |
| audio_renderer_mixer_manager_.reset(new AudioRendererMixerManager( |
| - GetAudioOutputSampleRate(), |
| - GetAudioOutputBufferSize())); |
| + GetAudioHardwareConfig())); |
| } |
| return audio_renderer_mixer_manager_.get(); |
| } |
| +RendererAudioHardwareConfig* RenderThreadImpl::GetAudioHardwareConfig() { |
| + if (!audio_hardware_config_) |
|
miu
2013/01/29 04:55:43
Nice. I was wondering whether a render process ha
|
| + audio_hardware_config_.reset(new RendererAudioHardwareConfig()); |
| + |
| + return audio_hardware_config_.get(); |
| +} |
| + |
| #if defined(OS_WIN) |
| void RenderThreadImpl::PreCacheFontCharacters(const LOGFONT& log_font, |
| const string16& str) { |