Index: cc/scheduler.h |
diff --git a/cc/scheduler.h b/cc/scheduler.h |
index 6d2bad92f77c1e683b0b37e34085232a74a9aad5..dddde345815bfe18e85e721de9eb77f2cba4af8e 100644 |
--- a/cc/scheduler.h |
+++ b/cc/scheduler.h |
@@ -39,6 +39,7 @@ public: |
virtual ScheduledActionDrawAndSwapResult scheduledActionDrawAndSwapIfPossible() = 0; |
virtual ScheduledActionDrawAndSwapResult scheduledActionDrawAndSwapForced() = 0; |
virtual void scheduledActionCommit() = 0; |
+ virtual void scheduledActionCheckForNewTextures() = 0; |
nduca
2013/01/17 22:05:18
We're using different words throughout.
CheckForC
|
virtual void scheduledActionActivatePendingTreeIfNeeded() = 0; |
virtual void scheduledActionBeginContextRecreation() = 0; |
virtual void scheduledActionAcquireLayerTexturesForMainThread() = 0; |
@@ -77,6 +78,8 @@ public: |
// Like setNeedsRedraw(), but ensures the draw will definitely happen even if we are not visible. |
void setNeedsForcedRedraw(); |
+ void didSwapUseIncompleteTexture(); |
+ |
void beginFrameComplete(); |
void beginFrameAborted(); |