| Index: cc/scheduler_state_machine.h
|
| diff --git a/cc/scheduler_state_machine.h b/cc/scheduler_state_machine.h
|
| index eda537fde068a84d5893fbe758714f6d1084abdf..f7ed4eecbb15bfd5545f20d0c99ddf836dc90972 100644
|
| --- a/cc/scheduler_state_machine.h
|
| +++ b/cc/scheduler_state_machine.h
|
| @@ -63,6 +63,7 @@ public:
|
| ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED,
|
| ACTION_DRAW_IF_POSSIBLE,
|
| ACTION_DRAW_FORCED,
|
| + ACTION_CHECK_FOR_NEW_VISIBLE_TEXTURES,
|
| ACTION_BEGIN_OUTPUT_SURFACE_RECREATION,
|
| ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD,
|
| };
|
| @@ -85,6 +86,10 @@ public:
|
| // or the screen being damaged and simply needing redisplay.
|
| void setNeedsRedraw();
|
|
|
| + // Indicates that a redraw is required because we are currently rendererd
|
| + // with a low resolution or checkerboarded tile.
|
| + void setNeedsRedrawOnVisibleTextureUpload();
|
| +
|
| // As setNeedsRedraw(), but ensures the draw will definitely happen even if
|
| // we are not visible.
|
| void setNeedsForcedRedraw();
|
| @@ -148,8 +153,10 @@ protected:
|
| bool shouldDraw() const;
|
| bool shouldAttemptTreeActivation() const;
|
| bool shouldAcquireLayerTexturesForMainThread() const;
|
| + bool shouldAttemptRedrawOnVisibleTextureUpload() const;
|
| bool hasDrawnThisFrame() const;
|
| bool hasAttemptedTreeActivationThisFrame() const;
|
| + bool hasAttemptedRedrawOnVisibleTextureUploadThisFrame() const;
|
|
|
| const LayerTreeSettings& m_layerTreeSettings;
|
|
|
| @@ -158,9 +165,11 @@ protected:
|
| int m_currentFrameNumber;
|
| int m_lastFrameNumberWhereDrawWasCalled;
|
| int m_lastFrameNumberWhereTreeActivationAttempted;
|
| + int m_lastFrameNumberWhereRedrawOnVisibleTextureUploadAttempted;
|
| int m_consecutiveFailedDraws;
|
| int m_maximumNumberOfFailedDrawsBeforeDrawIsForced;
|
| bool m_needsRedraw;
|
| + bool m_needsRedrawOnVisibleTextureUpload;
|
| bool m_needsForcedRedraw;
|
| bool m_needsForcedRedrawAfterNextCommit;
|
| bool m_needsCommit;
|
|
|