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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/scheduler_state_machine.h" | 5 #include "cc/scheduler_state_machine.h" |
6 | 6 |
7 #include "base/logging.h" | 7 #include "base/logging.h" |
8 #include "base/stringprintf.h" | 8 #include "base/stringprintf.h" |
9 | 9 |
10 namespace cc { | 10 namespace cc { |
11 | 11 |
12 SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings) | 12 SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings) |
13 : m_settings(settings) | 13 : m_settings(settings) |
14 , m_commitState(COMMIT_STATE_IDLE) | 14 , m_commitState(COMMIT_STATE_IDLE) |
15 , m_currentFrameNumber(0) | 15 , m_currentFrameNumber(0) |
16 , m_lastFrameNumberWhereDrawWasCalled(-1) | 16 , m_lastFrameNumberWhereDrawWasCalled(-1) |
17 , m_lastFrameNumberWhereTreeActivationAttempted(-1) | 17 , m_lastFrameNumberWhereTreeActivationAttempted(-1) |
| 18 , m_lastFrameNumberWhereCheckForCompletedTexturesCalled(-1) |
18 , m_consecutiveFailedDraws(0) | 19 , m_consecutiveFailedDraws(0) |
19 , m_maximumNumberOfFailedDrawsBeforeDrawIsForced(3) | 20 , m_maximumNumberOfFailedDrawsBeforeDrawIsForced(3) |
20 , m_needsRedraw(false) | 21 , m_needsRedraw(false) |
| 22 , m_swapUsedIncompleteTexture(false) |
21 , m_needsForcedRedraw(false) | 23 , m_needsForcedRedraw(false) |
22 , m_needsForcedRedrawAfterNextCommit(false) | 24 , m_needsForcedRedrawAfterNextCommit(false) |
23 , m_needsCommit(false) | 25 , m_needsCommit(false) |
24 , m_needsForcedCommit(false) | 26 , m_needsForcedCommit(false) |
25 , m_expectImmediateBeginFrame(false) | 27 , m_expectImmediateBeginFrame(false) |
26 , m_mainThreadNeedsLayerTextures(false) | 28 , m_mainThreadNeedsLayerTextures(false) |
27 , m_insideVSync(false) | 29 , m_insideVSync(false) |
28 , m_visible(false) | 30 , m_visible(false) |
29 , m_canBeginFrame(false) | 31 , m_canBeginFrame(false) |
30 , m_canDraw(false) | 32 , m_canDraw(false) |
31 , m_hasPendingTree(false) | 33 , m_hasPendingTree(false) |
32 , m_drawIfPossibleFailed(false) | 34 , m_drawIfPossibleFailed(false) |
33 , m_textureState(LAYER_TEXTURE_STATE_UNLOCKED) | 35 , m_textureState(LAYER_TEXTURE_STATE_UNLOCKED) |
34 , m_outputSurfaceState(OUTPUT_SURFACE_ACTIVE) | 36 , m_outputSurfaceState(OUTPUT_SURFACE_ACTIVE) |
35 { | 37 { |
36 } | 38 } |
37 | 39 |
38 std::string SchedulerStateMachine::toString() | 40 std::string SchedulerStateMachine::toString() |
39 { | 41 { |
40 std::string str; | 42 std::string str; |
| 43 base::StringAppendF(&str, "m_settings.implSidePainting = %d; ", m_settings.i
mplSidePainting); |
41 base::StringAppendF(&str, "m_commitState = %d; ", m_commitState); | 44 base::StringAppendF(&str, "m_commitState = %d; ", m_commitState); |
42 base::StringAppendF(&str, "m_currentFrameNumber = %d; ", m_currentFrameNumbe
r); | 45 base::StringAppendF(&str, "m_currentFrameNumber = %d; ", m_currentFrameNumbe
r); |
43 base::StringAppendF(&str, "m_lastFrameNumberWhereDrawWasCalled = %d; ", m_la
stFrameNumberWhereDrawWasCalled); | 46 base::StringAppendF(&str, "m_lastFrameNumberWhereDrawWasCalled = %d; ", m_la
stFrameNumberWhereDrawWasCalled); |
| 47 base::StringAppendF(&str, "m_lastFrameNumberWhereTreeActivationAttempted = %
d; ", m_lastFrameNumberWhereTreeActivationAttempted); |
| 48 base::StringAppendF(&str, "m_lastFrameNumberWhereCheckForCompletedTexturesCa
lled = %d; ", m_lastFrameNumberWhereCheckForCompletedTexturesCalled); |
44 base::StringAppendF(&str, "m_consecutiveFailedDraws = %d; ", m_consecutiveFa
iledDraws); | 49 base::StringAppendF(&str, "m_consecutiveFailedDraws = %d; ", m_consecutiveFa
iledDraws); |
45 base::StringAppendF(&str, "m_maximumNumberOfFailedDrawsBeforeDrawIsForced =
%d; ", m_maximumNumberOfFailedDrawsBeforeDrawIsForced); | 50 base::StringAppendF(&str, "m_maximumNumberOfFailedDrawsBeforeDrawIsForced =
%d; ", m_maximumNumberOfFailedDrawsBeforeDrawIsForced); |
46 base::StringAppendF(&str, "m_needsRedraw = %d; ", m_needsRedraw); | 51 base::StringAppendF(&str, "m_needsRedraw = %d; ", m_needsRedraw); |
| 52 base::StringAppendF(&str, "m_swapUsedIncompleteTexture = %d; ", m_swapUsedIn
completeTexture); |
47 base::StringAppendF(&str, "m_needsForcedRedraw = %d; ", m_needsForcedRedraw)
; | 53 base::StringAppendF(&str, "m_needsForcedRedraw = %d; ", m_needsForcedRedraw)
; |
48 base::StringAppendF(&str, "m_needsForcedRedrawAfterNextCommit = %d; ", m_nee
dsForcedRedrawAfterNextCommit); | 54 base::StringAppendF(&str, "m_needsForcedRedrawAfterNextCommit = %d; ", m_nee
dsForcedRedrawAfterNextCommit); |
49 base::StringAppendF(&str, "m_needsCommit = %d; ", m_needsCommit); | 55 base::StringAppendF(&str, "m_needsCommit = %d; ", m_needsCommit); |
50 base::StringAppendF(&str, "m_needsForcedCommit = %d; ", m_needsForcedCommit)
; | 56 base::StringAppendF(&str, "m_needsForcedCommit = %d; ", m_needsForcedCommit)
; |
51 base::StringAppendF(&str, "m_expectImmediateBeginFrame = %d; ", m_expectImme
diateBeginFrame); | 57 base::StringAppendF(&str, "m_expectImmediateBeginFrame = %d; ", m_expectImme
diateBeginFrame); |
52 base::StringAppendF(&str, "m_mainThreadNeedsLayerTextures = %d; ", m_mainThr
eadNeedsLayerTextures); | 58 base::StringAppendF(&str, "m_mainThreadNeedsLayerTextures = %d; ", m_mainThr
eadNeedsLayerTextures); |
53 base::StringAppendF(&str, "m_insideVSync = %d; ", m_insideVSync); | 59 base::StringAppendF(&str, "m_insideVSync = %d; ", m_insideVSync); |
54 base::StringAppendF(&str, "m_visible = %d; ", m_visible); | 60 base::StringAppendF(&str, "m_visible = %d; ", m_visible); |
55 base::StringAppendF(&str, "m_canBeginFrame = %d; ", m_canBeginFrame); | 61 base::StringAppendF(&str, "m_canBeginFrame = %d; ", m_canBeginFrame); |
56 base::StringAppendF(&str, "m_canDraw = %d; ", m_canDraw); | 62 base::StringAppendF(&str, "m_canDraw = %d; ", m_canDraw); |
57 base::StringAppendF(&str, "m_drawIfPossibleFailed = %d; ", m_drawIfPossibleF
ailed); | 63 base::StringAppendF(&str, "m_drawIfPossibleFailed = %d; ", m_drawIfPossibleF
ailed); |
58 base::StringAppendF(&str, "m_hasPendingTree = %d; ", m_hasPendingTree); | 64 base::StringAppendF(&str, "m_hasPendingTree = %d; ", m_hasPendingTree); |
59 base::StringAppendF(&str, "m_textureState = %d; ", m_textureState); | 65 base::StringAppendF(&str, "m_textureState = %d; ", m_textureState); |
60 base::StringAppendF(&str, "m_outputSurfaceState = %d; ", m_outputSurfaceStat
e); | 66 base::StringAppendF(&str, "m_outputSurfaceState = %d; ", m_outputSurfaceStat
e); |
61 return str; | 67 return str; |
62 } | 68 } |
63 | 69 |
64 bool SchedulerStateMachine::hasDrawnThisFrame() const | 70 bool SchedulerStateMachine::hasDrawnThisFrame() const |
65 { | 71 { |
66 return m_currentFrameNumber == m_lastFrameNumberWhereDrawWasCalled; | 72 return m_currentFrameNumber == m_lastFrameNumberWhereDrawWasCalled; |
67 } | 73 } |
68 | 74 |
69 bool SchedulerStateMachine::hasAttemptedTreeActivationThisFrame() const | 75 bool SchedulerStateMachine::hasAttemptedTreeActivationThisFrame() const |
70 { | 76 { |
71 return m_currentFrameNumber == m_lastFrameNumberWhereTreeActivationAttempted
; | 77 return m_currentFrameNumber == m_lastFrameNumberWhereTreeActivationAttempted
; |
72 } | 78 } |
73 | 79 |
| 80 bool SchedulerStateMachine::hasCheckedForCompletedTexturesThisFrame() const |
| 81 { |
| 82 return m_currentFrameNumber == |
| 83 m_lastFrameNumberWhereCheckForCompletedTexturesCalled; |
| 84 } |
| 85 |
74 bool SchedulerStateMachine::drawSuspendedUntilCommit() const | 86 bool SchedulerStateMachine::drawSuspendedUntilCommit() const |
75 { | 87 { |
76 if (!m_canDraw) | 88 if (!m_canDraw) |
77 return true; | 89 return true; |
78 if (!m_visible) | 90 if (!m_visible) |
79 return true; | 91 return true; |
80 if (m_textureState == LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD) | 92 if (m_textureState == LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD) |
81 return true; | 93 return true; |
82 return false; | 94 return false; |
83 } | 95 } |
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102 return false; | 114 return false; |
103 if (hasDrawnThisFrame()) | 115 if (hasDrawnThisFrame()) |
104 return false; | 116 return false; |
105 if (m_outputSurfaceState != OUTPUT_SURFACE_ACTIVE) | 117 if (m_outputSurfaceState != OUTPUT_SURFACE_ACTIVE) |
106 return false; | 118 return false; |
107 return true; | 119 return true; |
108 } | 120 } |
109 | 121 |
110 bool SchedulerStateMachine::shouldAttemptTreeActivation() const | 122 bool SchedulerStateMachine::shouldAttemptTreeActivation() const |
111 { | 123 { |
112 return m_hasPendingTree && m_insideVSync && !hasAttemptedTreeActivationThisFra
me(); | 124 return m_hasPendingTree && m_insideVSync && !hasAttemptedTreeActivationThisF
rame(); |
| 125 } |
| 126 |
| 127 bool SchedulerStateMachine::shouldCheckForCompletedTextures() const |
| 128 { |
| 129 if (!m_settings.implSidePainting) |
| 130 return false; |
| 131 if (hasCheckedForCompletedTexturesThisFrame()) |
| 132 return false; |
| 133 |
| 134 return shouldAttemptTreeActivation() || |
| 135 shouldDraw() || |
| 136 m_swapUsedIncompleteTexture; |
113 } | 137 } |
114 | 138 |
115 bool SchedulerStateMachine::shouldAcquireLayerTexturesForMainThread() const | 139 bool SchedulerStateMachine::shouldAcquireLayerTexturesForMainThread() const |
116 { | 140 { |
117 if (!m_mainThreadNeedsLayerTextures) | 141 if (!m_mainThreadNeedsLayerTextures) |
118 return false; | 142 return false; |
119 if (m_textureState == LAYER_TEXTURE_STATE_UNLOCKED) | 143 if (m_textureState == LAYER_TEXTURE_STATE_UNLOCKED) |
120 return true; | 144 return true; |
121 DCHECK(m_textureState == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD); | 145 DCHECK(m_textureState == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD); |
122 // Transfer the lock from impl thread to main thread immediately if the | 146 // Transfer the lock from impl thread to main thread immediately if the |
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137 case COMMIT_STATE_IDLE: | 161 case COMMIT_STATE_IDLE: |
138 if (m_outputSurfaceState != OUTPUT_SURFACE_ACTIVE && m_needsForcedRedraw
) | 162 if (m_outputSurfaceState != OUTPUT_SURFACE_ACTIVE && m_needsForcedRedraw
) |
139 return ACTION_DRAW_FORCED; | 163 return ACTION_DRAW_FORCED; |
140 if (m_outputSurfaceState != OUTPUT_SURFACE_ACTIVE && m_needsForcedCommit
) | 164 if (m_outputSurfaceState != OUTPUT_SURFACE_ACTIVE && m_needsForcedCommit
) |
141 // TODO(enne): Should probably drop the active tree on force commit | 165 // TODO(enne): Should probably drop the active tree on force commit |
142 return m_hasPendingTree ? ACTION_NONE : ACTION_BEGIN_FRAME; | 166 return m_hasPendingTree ? ACTION_NONE : ACTION_BEGIN_FRAME; |
143 if (m_outputSurfaceState == OUTPUT_SURFACE_LOST) | 167 if (m_outputSurfaceState == OUTPUT_SURFACE_LOST) |
144 return ACTION_BEGIN_OUTPUT_SURFACE_RECREATION; | 168 return ACTION_BEGIN_OUTPUT_SURFACE_RECREATION; |
145 if (m_outputSurfaceState == OUTPUT_SURFACE_RECREATING) | 169 if (m_outputSurfaceState == OUTPUT_SURFACE_RECREATING) |
146 return ACTION_NONE; | 170 return ACTION_NONE; |
| 171 if (shouldCheckForCompletedTextures()) |
| 172 return ACTION_CHECK_FOR_NEW_TEXTURES; |
147 if (shouldAttemptTreeActivation()) | 173 if (shouldAttemptTreeActivation()) |
148 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; | 174 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; |
149 if (shouldDraw()) | 175 if (shouldDraw()) |
150 return m_needsForcedRedraw ? ACTION_DRAW_FORCED : ACTION_DRAW_IF_POS
SIBLE; | 176 return m_needsForcedRedraw ? ACTION_DRAW_FORCED : ACTION_DRAW_IF_POS
SIBLE; |
151 if (m_needsCommit && ((m_visible && m_canBeginFrame) || m_needsForcedCom
mit)) | 177 if (m_needsCommit && ((m_visible && m_canBeginFrame) || m_needsForcedCom
mit)) |
152 // TODO(enne): Should probably drop the active tree on force commit | 178 // TODO(enne): Should probably drop the active tree on force commit |
153 return m_hasPendingTree ? ACTION_NONE : ACTION_BEGIN_FRAME; | 179 return m_hasPendingTree ? ACTION_NONE : ACTION_BEGIN_FRAME; |
154 return ACTION_NONE; | 180 return ACTION_NONE; |
155 | 181 |
156 case COMMIT_STATE_FRAME_IN_PROGRESS: | 182 case COMMIT_STATE_FRAME_IN_PROGRESS: |
| 183 if (shouldCheckForCompletedTextures()) |
| 184 return ACTION_CHECK_FOR_NEW_TEXTURES; |
157 if (shouldAttemptTreeActivation()) | 185 if (shouldAttemptTreeActivation()) |
158 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; | 186 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; |
159 if (shouldDraw()) | 187 if (shouldDraw()) |
160 return m_needsForcedRedraw ? ACTION_DRAW_FORCED : ACTION_DRAW_IF_POS
SIBLE; | 188 return m_needsForcedRedraw ? ACTION_DRAW_FORCED : ACTION_DRAW_IF_POS
SIBLE; |
161 return ACTION_NONE; | 189 return ACTION_NONE; |
162 | 190 |
163 case COMMIT_STATE_READY_TO_COMMIT: | 191 case COMMIT_STATE_READY_TO_COMMIT: |
164 return ACTION_COMMIT; | 192 return ACTION_COMMIT; |
165 | 193 |
166 case COMMIT_STATE_WAITING_FOR_FIRST_DRAW: { | 194 case COMMIT_STATE_WAITING_FOR_FIRST_DRAW: { |
| 195 if (shouldCheckForCompletedTextures()) |
| 196 return ACTION_CHECK_FOR_NEW_TEXTURES; |
167 if (shouldAttemptTreeActivation()) | 197 if (shouldAttemptTreeActivation()) |
168 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; | 198 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; |
169 if (shouldDraw() || m_outputSurfaceState == OUTPUT_SURFACE_LOST) | 199 if (shouldDraw() || m_outputSurfaceState == OUTPUT_SURFACE_LOST) |
170 return m_needsForcedRedraw ? ACTION_DRAW_FORCED : ACTION_DRAW_IF_POS
SIBLE; | 200 return m_needsForcedRedraw ? ACTION_DRAW_FORCED : ACTION_DRAW_IF_POS
SIBLE; |
171 // COMMIT_STATE_WAITING_FOR_FIRST_DRAW wants to enforce a draw. If m_can
Draw is false | 201 // COMMIT_STATE_WAITING_FOR_FIRST_DRAW wants to enforce a draw. If m_can
Draw is false |
172 // or textures are not available, proceed to the next step (similar as i
n COMMIT_STATE_IDLE). | 202 // or textures are not available, proceed to the next step (similar as i
n COMMIT_STATE_IDLE). |
173 bool canCommit = m_visible || m_needsForcedCommit; | 203 bool canCommit = m_visible || m_needsForcedCommit; |
174 if (m_needsCommit && canCommit && drawSuspendedUntilCommit()) | 204 if (m_needsCommit && canCommit && drawSuspendedUntilCommit()) |
175 return m_hasPendingTree ? ACTION_NONE : ACTION_BEGIN_FRAME; | 205 return m_hasPendingTree ? ACTION_NONE : ACTION_BEGIN_FRAME; |
176 return ACTION_NONE; | 206 return ACTION_NONE; |
177 } | 207 } |
178 | 208 |
179 case COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW: | 209 case COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW: |
| 210 if (shouldCheckForCompletedTextures()) |
| 211 return ACTION_CHECK_FOR_NEW_TEXTURES; |
180 if (shouldAttemptTreeActivation()) | 212 if (shouldAttemptTreeActivation()) |
181 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; | 213 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; |
182 if (m_needsForcedRedraw) | 214 if (m_needsForcedRedraw) |
183 return ACTION_DRAW_FORCED; | 215 return ACTION_DRAW_FORCED; |
184 return ACTION_NONE; | 216 return ACTION_NONE; |
185 } | 217 } |
186 NOTREACHED(); | 218 NOTREACHED(); |
187 return ACTION_NONE; | 219 return ACTION_NONE; |
188 } | 220 } |
189 | 221 |
190 void SchedulerStateMachine::updateState(Action action) | 222 void SchedulerStateMachine::updateState(Action action) |
191 { | 223 { |
192 switch (action) { | 224 switch (action) { |
193 case ACTION_NONE: | 225 case ACTION_NONE: |
194 return; | 226 return; |
195 | 227 |
| 228 case ACTION_CHECK_FOR_NEW_TEXTURES: |
| 229 m_lastFrameNumberWhereCheckForCompletedTexturesCalled = m_currentFrameNu
mber; |
| 230 return; |
| 231 |
196 case ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED: | 232 case ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED: |
197 m_lastFrameNumberWhereTreeActivationAttempted = m_currentFrameNumber; | 233 m_lastFrameNumberWhereTreeActivationAttempted = m_currentFrameNumber; |
198 return; | 234 return; |
199 | 235 |
200 case ACTION_BEGIN_FRAME: | 236 case ACTION_BEGIN_FRAME: |
201 DCHECK(!m_hasPendingTree); | 237 DCHECK(!m_hasPendingTree); |
202 DCHECK(m_visible || m_needsForcedCommit); | 238 DCHECK(m_visible || m_needsForcedCommit); |
203 m_commitState = COMMIT_STATE_FRAME_IN_PROGRESS; | 239 m_commitState = COMMIT_STATE_FRAME_IN_PROGRESS; |
204 m_needsCommit = false; | 240 m_needsCommit = false; |
205 m_needsForcedCommit = false; | 241 m_needsForcedCommit = false; |
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270 if (m_hasPendingTree) | 306 if (m_hasPendingTree) |
271 return true; | 307 return true; |
272 | 308 |
273 // If we can't draw, don't tick until we are notified that we can draw again
. | 309 // If we can't draw, don't tick until we are notified that we can draw again
. |
274 if (!m_canDraw) | 310 if (!m_canDraw) |
275 return false; | 311 return false; |
276 | 312 |
277 if (m_needsForcedRedraw) | 313 if (m_needsForcedRedraw) |
278 return true; | 314 return true; |
279 | 315 |
| 316 if (m_visible && m_swapUsedIncompleteTexture) |
| 317 return true; |
| 318 |
280 return m_needsRedraw && m_visible && m_outputSurfaceState == OUTPUT_SURFACE_
ACTIVE; | 319 return m_needsRedraw && m_visible && m_outputSurfaceState == OUTPUT_SURFACE_
ACTIVE; |
281 } | 320 } |
282 | 321 |
283 void SchedulerStateMachine::didEnterVSync() | 322 void SchedulerStateMachine::didEnterVSync() |
284 { | 323 { |
285 m_insideVSync = true; | 324 m_insideVSync = true; |
286 } | 325 } |
287 | 326 |
288 void SchedulerStateMachine::didLeaveVSync() | 327 void SchedulerStateMachine::didLeaveVSync() |
289 { | 328 { |
290 m_currentFrameNumber++; | 329 m_currentFrameNumber++; |
291 m_insideVSync = false; | 330 m_insideVSync = false; |
292 } | 331 } |
293 | 332 |
294 void SchedulerStateMachine::setVisible(bool visible) | 333 void SchedulerStateMachine::setVisible(bool visible) |
295 { | 334 { |
296 m_visible = visible; | 335 m_visible = visible; |
297 } | 336 } |
298 | 337 |
299 void SchedulerStateMachine::setNeedsRedraw() | 338 void SchedulerStateMachine::setNeedsRedraw() |
300 { | 339 { |
301 m_needsRedraw = true; | 340 m_needsRedraw = true; |
302 } | 341 } |
303 | 342 |
| 343 void SchedulerStateMachine::didSwapUseIncompleteTexture() |
| 344 { |
| 345 m_swapUsedIncompleteTexture = true; |
| 346 } |
| 347 |
304 void SchedulerStateMachine::setNeedsForcedRedraw() | 348 void SchedulerStateMachine::setNeedsForcedRedraw() |
305 { | 349 { |
306 m_needsForcedRedraw = true; | 350 m_needsForcedRedraw = true; |
307 } | 351 } |
308 | 352 |
309 void SchedulerStateMachine::didDrawIfPossibleCompleted(bool success) | 353 void SchedulerStateMachine::didDrawIfPossibleCompleted(bool success) |
310 { | 354 { |
311 m_drawIfPossibleFailed = !success; | 355 m_drawIfPossibleFailed = !success; |
312 if (m_drawIfPossibleFailed) { | 356 if (m_drawIfPossibleFailed) { |
313 m_needsRedraw = true; | 357 m_needsRedraw = true; |
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375 m_outputSurfaceState = OUTPUT_SURFACE_ACTIVE; | 419 m_outputSurfaceState = OUTPUT_SURFACE_ACTIVE; |
376 setNeedsCommit(); | 420 setNeedsCommit(); |
377 } | 421 } |
378 | 422 |
379 void SchedulerStateMachine::setMaximumNumberOfFailedDrawsBeforeDrawIsForced(int
numDraws) | 423 void SchedulerStateMachine::setMaximumNumberOfFailedDrawsBeforeDrawIsForced(int
numDraws) |
380 { | 424 { |
381 m_maximumNumberOfFailedDrawsBeforeDrawIsForced = numDraws; | 425 m_maximumNumberOfFailedDrawsBeforeDrawIsForced = numDraws; |
382 } | 426 } |
383 | 427 |
384 } // namespace cc | 428 } // namespace cc |
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