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Side by Side Diff: cc/scheduler_state_machine.h

Issue 11879012: cc: Redraw incomplete frames when new texture uploads finish (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@decouple_draw3b
Patch Set: rename some method, only check for incomplete frames when impl-side painting Created 7 years, 11 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_SCHEDULER_STATE_MACHINE_H_ 5 #ifndef CC_SCHEDULER_STATE_MACHINE_H_
6 #define CC_SCHEDULER_STATE_MACHINE_H_ 6 #define CC_SCHEDULER_STATE_MACHINE_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "base/basictypes.h" 10 #include "base/basictypes.h"
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53 return m_commitState == COMMIT_STATE_FRAME_IN_PROGRESS || 53 return m_commitState == COMMIT_STATE_FRAME_IN_PROGRESS ||
54 m_commitState == COMMIT_STATE_READY_TO_COMMIT; 54 m_commitState == COMMIT_STATE_READY_TO_COMMIT;
55 } 55 }
56 56
57 bool redrawPending() const { return m_needsRedraw; } 57 bool redrawPending() const { return m_needsRedraw; }
58 58
59 enum Action { 59 enum Action {
60 ACTION_NONE, 60 ACTION_NONE,
61 ACTION_BEGIN_FRAME, 61 ACTION_BEGIN_FRAME,
62 ACTION_COMMIT, 62 ACTION_COMMIT,
63 ACTION_CHECK_FOR_NEW_TEXTURES,
63 ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED, 64 ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED,
64 ACTION_DRAW_IF_POSSIBLE, 65 ACTION_DRAW_IF_POSSIBLE,
65 ACTION_DRAW_FORCED, 66 ACTION_DRAW_FORCED,
66 ACTION_BEGIN_OUTPUT_SURFACE_RECREATION, 67 ACTION_BEGIN_OUTPUT_SURFACE_RECREATION,
67 ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD, 68 ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD,
68 }; 69 };
69 Action nextAction() const; 70 Action nextAction() const;
70 void updateState(Action); 71 void updateState(Action);
71 72
72 // Indicates whether the scheduler needs a vsync callback in order to make 73 // Indicates whether the scheduler needs a vsync callback in order to make
73 // progress. 74 // progress.
74 bool vsyncCallbackNeeded() const; 75 bool vsyncCallbackNeeded() const;
75 76
76 // Indicates that the system has entered and left a vsync callback. 77 // Indicates that the system has entered and left a vsync callback.
77 // The scheduler will not draw more than once in a given vsync callback. 78 // The scheduler will not draw more than once in a given vsync callback.
78 void didEnterVSync(); 79 void didEnterVSync();
79 void didLeaveVSync(); 80 void didLeaveVSync();
80 81
81 // Indicates whether the LayerTreeHostImpl is visible. 82 // Indicates whether the LayerTreeHostImpl is visible.
82 void setVisible(bool); 83 void setVisible(bool);
83 84
84 // Indicates that a redraw is required, either due to the impl tree changing 85 // Indicates that a redraw is required, either due to the impl tree changing
85 // or the screen being damaged and simply needing redisplay. 86 // or the screen being damaged and simply needing redisplay.
86 void setNeedsRedraw(); 87 void setNeedsRedraw();
87 88
88 // As setNeedsRedraw(), but ensures the draw will definitely happen even if 89 // As setNeedsRedraw(), but ensures the draw will definitely happen even if
89 // we are not visible. 90 // we are not visible.
90 void setNeedsForcedRedraw(); 91 void setNeedsForcedRedraw();
91 92
93 // Indicates that a redraw is required because we are currently rendererd
94 // with a low resolution or checkerboarded tile.
95 void didSwapUseIncompleteTexture();
96
92 // Indicates whether ACTION_DRAW_IF_POSSIBLE drew to the screen or not. 97 // Indicates whether ACTION_DRAW_IF_POSSIBLE drew to the screen or not.
93 void didDrawIfPossibleCompleted(bool success); 98 void didDrawIfPossibleCompleted(bool success);
94 99
95 // Indicates that a new commit flow needs to be performed, either to pull 100 // Indicates that a new commit flow needs to be performed, either to pull
96 // updates from the main thread to the impl, or to push deltas from the impl 101 // updates from the main thread to the impl, or to push deltas from the impl
97 // thread to main. 102 // thread to main.
98 void setNeedsCommit(); 103 void setNeedsCommit();
99 104
100 // As setNeedsCommit(), but ensures the beginFrame will definitely happen ev en if 105 // As setNeedsCommit(), but ensures the beginFrame will definitely happen ev en if
101 // we are not visible. 106 // we are not visible.
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141 146
142 std::string toString(); 147 std::string toString();
143 148
144 protected: 149 protected:
145 bool shouldDrawForced() const; 150 bool shouldDrawForced() const;
146 bool drawSuspendedUntilCommit() const; 151 bool drawSuspendedUntilCommit() const;
147 bool scheduledToDraw() const; 152 bool scheduledToDraw() const;
148 bool shouldDraw() const; 153 bool shouldDraw() const;
149 bool shouldAttemptTreeActivation() const; 154 bool shouldAttemptTreeActivation() const;
150 bool shouldAcquireLayerTexturesForMainThread() const; 155 bool shouldAcquireLayerTexturesForMainThread() const;
156 bool shouldCheckForNewTextures() const;
151 bool hasDrawnThisFrame() const; 157 bool hasDrawnThisFrame() const;
152 bool hasAttemptedTreeActivationThisFrame() const; 158 bool hasAttemptedTreeActivationThisFrame() const;
159 bool hasCheckedForNewTexturesThisFrame() const;
153 160
154 const SchedulerSettings m_settings; 161 const SchedulerSettings m_settings;
155 162
156 CommitState m_commitState; 163 CommitState m_commitState;
157 164
158 int m_currentFrameNumber; 165 int m_currentFrameNumber;
159 int m_lastFrameNumberWhereDrawWasCalled; 166 int m_lastFrameNumberWhereDrawWasCalled;
160 int m_lastFrameNumberWhereTreeActivationAttempted; 167 int m_lastFrameNumberWhereTreeActivationAttempted;
168 int m_lastFrameNumberWhereCheckForNewTexturesCalled;
161 int m_consecutiveFailedDraws; 169 int m_consecutiveFailedDraws;
162 int m_maximumNumberOfFailedDrawsBeforeDrawIsForced; 170 int m_maximumNumberOfFailedDrawsBeforeDrawIsForced;
163 bool m_needsRedraw; 171 bool m_needsRedraw;
172 bool m_swapUsedIncompleteTexture;
164 bool m_needsForcedRedraw; 173 bool m_needsForcedRedraw;
165 bool m_needsForcedRedrawAfterNextCommit; 174 bool m_needsForcedRedrawAfterNextCommit;
166 bool m_needsCommit; 175 bool m_needsCommit;
167 bool m_needsForcedCommit; 176 bool m_needsForcedCommit;
168 bool m_expectImmediateBeginFrame; 177 bool m_expectImmediateBeginFrame;
169 bool m_mainThreadNeedsLayerTextures; 178 bool m_mainThreadNeedsLayerTextures;
170 bool m_insideVSync; 179 bool m_insideVSync;
171 bool m_visible; 180 bool m_visible;
172 bool m_canBeginFrame; 181 bool m_canBeginFrame;
173 bool m_canDraw; 182 bool m_canDraw;
174 bool m_hasPendingTree; 183 bool m_hasPendingTree;
175 bool m_drawIfPossibleFailed; 184 bool m_drawIfPossibleFailed;
176 TextureState m_textureState; 185 TextureState m_textureState;
177 OutputSurfaceState m_outputSurfaceState; 186 OutputSurfaceState m_outputSurfaceState;
178 187
179 DISALLOW_COPY_AND_ASSIGN(SchedulerStateMachine); 188 DISALLOW_COPY_AND_ASSIGN(SchedulerStateMachine);
180 }; 189 };
181 190
182 } 191 }
183 192
184 #endif // CC_SCHEDULER_STATE_MACHINE_H_ 193 #endif // CC_SCHEDULER_STATE_MACHINE_H_
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