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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/scheduler_state_machine.h" | 5 #include "cc/scheduler_state_machine.h" |
6 | 6 |
7 #include "base/logging.h" | 7 #include "base/logging.h" |
8 #include "base/stringprintf.h" | 8 #include "base/stringprintf.h" |
9 #include "cc/layer_tree_settings.h" | 9 #include "cc/layer_tree_settings.h" |
10 | 10 |
11 namespace cc { | 11 namespace cc { |
12 | 12 |
13 SchedulerStateMachine::SchedulerStateMachine(const LayerTreeSettings &layerTreeS
ettings) | 13 SchedulerStateMachine::SchedulerStateMachine(const LayerTreeSettings &layerTreeS
ettings) |
14 : m_layerTreeSettings(layerTreeSettings) | 14 : m_layerTreeSettings(layerTreeSettings) |
15 , m_commitState(COMMIT_STATE_IDLE) | 15 , m_commitState(COMMIT_STATE_IDLE) |
16 , m_currentFrameNumber(0) | 16 , m_currentFrameNumber(0) |
17 , m_lastFrameNumberWhereDrawWasCalled(-1) | 17 , m_lastFrameNumberWhereDrawWasCalled(-1) |
18 , m_lastFrameNumberWhereTreeActivationAttempted(-1) | 18 , m_lastFrameNumberWhereTreeActivationAttempted(-1) |
| 19 , m_lastFrameNumberWhereRedrawOnVisibleTextureUploadAttempted(-1) |
19 , m_consecutiveFailedDraws(0) | 20 , m_consecutiveFailedDraws(0) |
20 , m_maximumNumberOfFailedDrawsBeforeDrawIsForced(3) | 21 , m_maximumNumberOfFailedDrawsBeforeDrawIsForced(3) |
21 , m_needsRedraw(false) | 22 , m_needsRedraw(false) |
| 23 , m_needsRedrawOnVisibleTextureUpload(false) |
22 , m_needsForcedRedraw(false) | 24 , m_needsForcedRedraw(false) |
23 , m_needsForcedRedrawAfterNextCommit(false) | 25 , m_needsForcedRedrawAfterNextCommit(false) |
24 , m_needsCommit(false) | 26 , m_needsCommit(false) |
25 , m_needsForcedCommit(false) | 27 , m_needsForcedCommit(false) |
26 , m_expectImmediateBeginFrame(false) | 28 , m_expectImmediateBeginFrame(false) |
27 , m_mainThreadNeedsLayerTextures(false) | 29 , m_mainThreadNeedsLayerTextures(false) |
28 , m_insideVSync(false) | 30 , m_insideVSync(false) |
29 , m_visible(false) | 31 , m_visible(false) |
30 , m_canBeginFrame(false) | 32 , m_canBeginFrame(false) |
31 , m_canDraw(false) | 33 , m_canDraw(false) |
32 , m_hasPendingTree(false) | 34 , m_hasPendingTree(false) |
33 , m_drawIfPossibleFailed(false) | 35 , m_drawIfPossibleFailed(false) |
34 , m_textureState(LAYER_TEXTURE_STATE_UNLOCKED) | 36 , m_textureState(LAYER_TEXTURE_STATE_UNLOCKED) |
35 , m_outputSurfaceState(OUTPUT_SURFACE_ACTIVE) | 37 , m_outputSurfaceState(OUTPUT_SURFACE_ACTIVE) |
36 { | 38 { |
37 } | 39 } |
38 | 40 |
39 std::string SchedulerStateMachine::toString() | 41 std::string SchedulerStateMachine::toString() |
40 { | 42 { |
41 std::string str; | 43 std::string str; |
42 base::StringAppendF(&str, "m_commitState = %d; ", m_commitState); | 44 base::StringAppendF(&str, "m_commitState = %d; ", m_commitState); |
43 base::StringAppendF(&str, "m_currentFrameNumber = %d; ", m_currentFrameNumbe
r); | 45 base::StringAppendF(&str, "m_currentFrameNumber = %d; ", m_currentFrameNumbe
r); |
44 base::StringAppendF(&str, "m_lastFrameNumberWhereDrawWasCalled = %d; ", m_la
stFrameNumberWhereDrawWasCalled); | 46 base::StringAppendF(&str, "m_lastFrameNumberWhereDrawWasCalled = %d; ", m_la
stFrameNumberWhereDrawWasCalled); |
45 base::StringAppendF(&str, "m_consecutiveFailedDraws = %d; ", m_consecutiveFa
iledDraws); | 47 base::StringAppendF(&str, "m_consecutiveFailedDraws = %d; ", m_consecutiveFa
iledDraws); |
46 base::StringAppendF(&str, "m_maximumNumberOfFailedDrawsBeforeDrawIsForced =
%d; ", m_maximumNumberOfFailedDrawsBeforeDrawIsForced); | 48 base::StringAppendF(&str, "m_maximumNumberOfFailedDrawsBeforeDrawIsForced =
%d; ", m_maximumNumberOfFailedDrawsBeforeDrawIsForced); |
47 base::StringAppendF(&str, "m_needsRedraw = %d; ", m_needsRedraw); | 49 base::StringAppendF(&str, "m_needsRedraw = %d; ", m_needsRedraw); |
| 50 base::StringAppendF(&str, "m_needsRedrawOnVisibleTextureUpload = %d; ", m_ne
edsRedrawOnVisibleTextureUpload); |
48 base::StringAppendF(&str, "m_needsForcedRedraw = %d; ", m_needsForcedRedraw)
; | 51 base::StringAppendF(&str, "m_needsForcedRedraw = %d; ", m_needsForcedRedraw)
; |
49 base::StringAppendF(&str, "m_needsForcedRedrawAfterNextCommit = %d; ", m_nee
dsForcedRedrawAfterNextCommit); | 52 base::StringAppendF(&str, "m_needsForcedRedrawAfterNextCommit = %d; ", m_nee
dsForcedRedrawAfterNextCommit); |
50 base::StringAppendF(&str, "m_needsCommit = %d; ", m_needsCommit); | 53 base::StringAppendF(&str, "m_needsCommit = %d; ", m_needsCommit); |
51 base::StringAppendF(&str, "m_needsForcedCommit = %d; ", m_needsForcedCommit)
; | 54 base::StringAppendF(&str, "m_needsForcedCommit = %d; ", m_needsForcedCommit)
; |
52 base::StringAppendF(&str, "m_expectImmediateBeginFrame = %d; ", m_expectImme
diateBeginFrame); | 55 base::StringAppendF(&str, "m_expectImmediateBeginFrame = %d; ", m_expectImme
diateBeginFrame); |
53 base::StringAppendF(&str, "m_mainThreadNeedsLayerTextures = %d; ", m_mainThr
eadNeedsLayerTextures); | 56 base::StringAppendF(&str, "m_mainThreadNeedsLayerTextures = %d; ", m_mainThr
eadNeedsLayerTextures); |
54 base::StringAppendF(&str, "m_insideVSync = %d; ", m_insideVSync); | 57 base::StringAppendF(&str, "m_insideVSync = %d; ", m_insideVSync); |
55 base::StringAppendF(&str, "m_visible = %d; ", m_visible); | 58 base::StringAppendF(&str, "m_visible = %d; ", m_visible); |
56 base::StringAppendF(&str, "m_canBeginFrame = %d; ", m_canBeginFrame); | 59 base::StringAppendF(&str, "m_canBeginFrame = %d; ", m_canBeginFrame); |
57 base::StringAppendF(&str, "m_canDraw = %d; ", m_canDraw); | 60 base::StringAppendF(&str, "m_canDraw = %d; ", m_canDraw); |
58 base::StringAppendF(&str, "m_drawIfPossibleFailed = %d; ", m_drawIfPossibleF
ailed); | 61 base::StringAppendF(&str, "m_drawIfPossibleFailed = %d; ", m_drawIfPossibleF
ailed); |
59 base::StringAppendF(&str, "m_hasPendingTree = %d; ", m_hasPendingTree); | 62 base::StringAppendF(&str, "m_hasPendingTree = %d; ", m_hasPendingTree); |
60 base::StringAppendF(&str, "m_textureState = %d; ", m_textureState); | 63 base::StringAppendF(&str, "m_textureState = %d; ", m_textureState); |
61 base::StringAppendF(&str, "m_outputSurfaceState = %d; ", m_outputSurfaceStat
e); | 64 base::StringAppendF(&str, "m_outputSurfaceState = %d; ", m_outputSurfaceStat
e); |
62 return str; | 65 return str; |
63 } | 66 } |
64 | 67 |
65 bool SchedulerStateMachine::hasDrawnThisFrame() const | 68 bool SchedulerStateMachine::hasDrawnThisFrame() const |
66 { | 69 { |
67 return m_currentFrameNumber == m_lastFrameNumberWhereDrawWasCalled; | 70 return m_currentFrameNumber == m_lastFrameNumberWhereDrawWasCalled; |
68 } | 71 } |
69 | 72 |
70 bool SchedulerStateMachine::hasAttemptedTreeActivationThisFrame() const | 73 bool SchedulerStateMachine::hasAttemptedTreeActivationThisFrame() const |
71 { | 74 { |
72 return m_currentFrameNumber == m_lastFrameNumberWhereTreeActivationAttempted
; | 75 return m_currentFrameNumber == m_lastFrameNumberWhereTreeActivationAttempted
; |
73 } | 76 } |
74 | 77 |
| 78 bool SchedulerStateMachine::hasAttemptedRedrawOnVisibleTextureUploadThisFrame()
const |
| 79 { |
| 80 return m_currentFrameNumber == |
| 81 m_lastFrameNumberWhereRedrawOnVisibleTextureUploadAttempted; |
| 82 } |
| 83 |
75 bool SchedulerStateMachine::drawSuspendedUntilCommit() const | 84 bool SchedulerStateMachine::drawSuspendedUntilCommit() const |
76 { | 85 { |
77 if (!m_canDraw) | 86 if (!m_canDraw) |
78 return true; | 87 return true; |
79 if (!m_visible) | 88 if (!m_visible) |
80 return true; | 89 return true; |
81 if (m_textureState == LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD) | 90 if (m_textureState == LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD) |
82 return true; | 91 return true; |
83 return false; | 92 return false; |
84 } | 93 } |
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103 return false; | 112 return false; |
104 if (hasDrawnThisFrame()) | 113 if (hasDrawnThisFrame()) |
105 return false; | 114 return false; |
106 if (m_outputSurfaceState != OUTPUT_SURFACE_ACTIVE) | 115 if (m_outputSurfaceState != OUTPUT_SURFACE_ACTIVE) |
107 return false; | 116 return false; |
108 return true; | 117 return true; |
109 } | 118 } |
110 | 119 |
111 bool SchedulerStateMachine::shouldAttemptTreeActivation() const | 120 bool SchedulerStateMachine::shouldAttemptTreeActivation() const |
112 { | 121 { |
113 return m_hasPendingTree && m_insideVSync && !hasAttemptedTreeActivationThisFra
me(); | 122 return m_hasPendingTree && m_insideVSync && !hasAttemptedTreeActivationThisF
rame(); |
| 123 } |
| 124 |
| 125 bool SchedulerStateMachine::shouldAttemptRedrawOnVisibleTextureUpload() const |
| 126 { |
| 127 return m_needsRedrawOnVisibleTextureUpload && |
| 128 !hasAttemptedRedrawOnVisibleTextureUploadThisFrame() && |
| 129 !hasDrawnThisFrame(); |
114 } | 130 } |
115 | 131 |
116 bool SchedulerStateMachine::shouldAcquireLayerTexturesForMainThread() const | 132 bool SchedulerStateMachine::shouldAcquireLayerTexturesForMainThread() const |
117 { | 133 { |
118 if (!m_mainThreadNeedsLayerTextures) | 134 if (!m_mainThreadNeedsLayerTextures) |
119 return false; | 135 return false; |
120 if (m_textureState == LAYER_TEXTURE_STATE_UNLOCKED) | 136 if (m_textureState == LAYER_TEXTURE_STATE_UNLOCKED) |
121 return true; | 137 return true; |
122 DCHECK(m_textureState == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD); | 138 DCHECK(m_textureState == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD); |
123 // Transfer the lock from impl thread to main thread immediately if the | 139 // Transfer the lock from impl thread to main thread immediately if the |
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142 // TODO(enne): Should probably drop the active tree on force commit | 158 // TODO(enne): Should probably drop the active tree on force commit |
143 return m_hasPendingTree ? ACTION_NONE : ACTION_BEGIN_FRAME; | 159 return m_hasPendingTree ? ACTION_NONE : ACTION_BEGIN_FRAME; |
144 if (m_outputSurfaceState == OUTPUT_SURFACE_LOST) | 160 if (m_outputSurfaceState == OUTPUT_SURFACE_LOST) |
145 return ACTION_BEGIN_OUTPUT_SURFACE_RECREATION; | 161 return ACTION_BEGIN_OUTPUT_SURFACE_RECREATION; |
146 if (m_outputSurfaceState == OUTPUT_SURFACE_RECREATING) | 162 if (m_outputSurfaceState == OUTPUT_SURFACE_RECREATING) |
147 return ACTION_NONE; | 163 return ACTION_NONE; |
148 if (shouldAttemptTreeActivation()) | 164 if (shouldAttemptTreeActivation()) |
149 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; | 165 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; |
150 if (shouldDraw()) | 166 if (shouldDraw()) |
151 return m_needsForcedRedraw ? ACTION_DRAW_FORCED : ACTION_DRAW_IF_POS
SIBLE; | 167 return m_needsForcedRedraw ? ACTION_DRAW_FORCED : ACTION_DRAW_IF_POS
SIBLE; |
| 168 if (shouldAttemptRedrawOnVisibleTextureUpload()) |
| 169 return ACTION_CHECK_FOR_NEW_VISIBLE_TEXTURES; |
152 if (m_needsCommit && ((m_visible && m_canBeginFrame) || m_needsForcedCom
mit)) | 170 if (m_needsCommit && ((m_visible && m_canBeginFrame) || m_needsForcedCom
mit)) |
153 // TODO(enne): Should probably drop the active tree on force commit | 171 // TODO(enne): Should probably drop the active tree on force commit |
154 return m_hasPendingTree ? ACTION_NONE : ACTION_BEGIN_FRAME; | 172 return m_hasPendingTree ? ACTION_NONE : ACTION_BEGIN_FRAME; |
155 return ACTION_NONE; | 173 return ACTION_NONE; |
156 | 174 |
157 case COMMIT_STATE_FRAME_IN_PROGRESS: | 175 case COMMIT_STATE_FRAME_IN_PROGRESS: |
158 if (shouldAttemptTreeActivation()) | 176 if (shouldAttemptTreeActivation()) |
159 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; | 177 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; |
160 if (shouldDraw()) | 178 if (shouldDraw()) |
161 return m_needsForcedRedraw ? ACTION_DRAW_FORCED : ACTION_DRAW_IF_POS
SIBLE; | 179 return m_needsForcedRedraw ? ACTION_DRAW_FORCED : ACTION_DRAW_IF_POS
SIBLE; |
| 180 if (shouldAttemptRedrawOnVisibleTextureUpload()) |
| 181 return ACTION_CHECK_FOR_NEW_VISIBLE_TEXTURES; |
162 return ACTION_NONE; | 182 return ACTION_NONE; |
163 | 183 |
164 case COMMIT_STATE_READY_TO_COMMIT: | 184 case COMMIT_STATE_READY_TO_COMMIT: |
165 return ACTION_COMMIT; | 185 return ACTION_COMMIT; |
166 | 186 |
167 case COMMIT_STATE_WAITING_FOR_FIRST_DRAW: { | 187 case COMMIT_STATE_WAITING_FOR_FIRST_DRAW: { |
168 if (shouldAttemptTreeActivation()) | 188 if (shouldAttemptTreeActivation()) |
169 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; | 189 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; |
170 if (shouldDraw() || m_outputSurfaceState == OUTPUT_SURFACE_LOST) | 190 if (shouldDraw() || m_outputSurfaceState == OUTPUT_SURFACE_LOST) |
171 return m_needsForcedRedraw ? ACTION_DRAW_FORCED : ACTION_DRAW_IF_POS
SIBLE; | 191 return m_needsForcedRedraw ? ACTION_DRAW_FORCED : ACTION_DRAW_IF_POS
SIBLE; |
| 192 if (shouldAttemptRedrawOnVisibleTextureUpload()) |
| 193 return ACTION_CHECK_FOR_NEW_VISIBLE_TEXTURES; |
172 // COMMIT_STATE_WAITING_FOR_FIRST_DRAW wants to enforce a draw. If m_can
Draw is false | 194 // COMMIT_STATE_WAITING_FOR_FIRST_DRAW wants to enforce a draw. If m_can
Draw is false |
173 // or textures are not available, proceed to the next step (similar as i
n COMMIT_STATE_IDLE). | 195 // or textures are not available, proceed to the next step (similar as i
n COMMIT_STATE_IDLE). |
174 bool canCommit = m_visible || m_needsForcedCommit; | 196 bool canCommit = m_visible || m_needsForcedCommit; |
175 if (m_needsCommit && canCommit && drawSuspendedUntilCommit()) | 197 if (m_needsCommit && canCommit && drawSuspendedUntilCommit()) |
176 return m_hasPendingTree ? ACTION_NONE : ACTION_BEGIN_FRAME; | 198 return m_hasPendingTree ? ACTION_NONE : ACTION_BEGIN_FRAME; |
177 return ACTION_NONE; | 199 return ACTION_NONE; |
178 } | 200 } |
179 | 201 |
180 case COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW: | 202 case COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW: |
181 if (shouldAttemptTreeActivation()) | 203 if (shouldAttemptTreeActivation()) |
182 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; | 204 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; |
183 if (m_needsForcedRedraw) | 205 if (m_needsForcedRedraw) |
184 return ACTION_DRAW_FORCED; | 206 return ACTION_DRAW_FORCED; |
| 207 if (shouldAttemptRedrawOnVisibleTextureUpload()) |
| 208 return ACTION_CHECK_FOR_NEW_VISIBLE_TEXTURES; |
185 return ACTION_NONE; | 209 return ACTION_NONE; |
186 } | 210 } |
187 NOTREACHED(); | 211 NOTREACHED(); |
188 return ACTION_NONE; | 212 return ACTION_NONE; |
189 } | 213 } |
190 | 214 |
191 void SchedulerStateMachine::updateState(Action action) | 215 void SchedulerStateMachine::updateState(Action action) |
192 { | 216 { |
193 switch (action) { | 217 switch (action) { |
194 case ACTION_NONE: | 218 case ACTION_NONE: |
195 return; | 219 return; |
196 | 220 |
197 case ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED: | 221 case ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED: |
198 m_lastFrameNumberWhereTreeActivationAttempted = m_currentFrameNumber; | 222 m_lastFrameNumberWhereTreeActivationAttempted = m_currentFrameNumber; |
199 return; | 223 return; |
200 | 224 |
| 225 case ACTION_CHECK_FOR_NEW_VISIBLE_TEXTURES: |
| 226 // We set this false here and the caller must actively set this back |
| 227 // to true for each frame that it still needs to check for uploads. |
| 228 m_needsRedrawOnVisibleTextureUpload = false; |
| 229 m_lastFrameNumberWhereRedrawOnVisibleTextureUploadAttempted = m_currentF
rameNumber; |
| 230 return; |
| 231 |
201 case ACTION_BEGIN_FRAME: | 232 case ACTION_BEGIN_FRAME: |
202 DCHECK(!m_hasPendingTree); | 233 DCHECK(!m_hasPendingTree); |
203 DCHECK(m_visible || m_needsForcedCommit); | 234 DCHECK(m_visible || m_needsForcedCommit); |
204 m_commitState = COMMIT_STATE_FRAME_IN_PROGRESS; | 235 m_commitState = COMMIT_STATE_FRAME_IN_PROGRESS; |
205 m_needsCommit = false; | 236 m_needsCommit = false; |
206 m_needsForcedCommit = false; | 237 m_needsForcedCommit = false; |
207 return; | 238 return; |
208 | 239 |
209 case ACTION_COMMIT: | 240 case ACTION_COMMIT: |
210 if (m_expectImmediateBeginFrame) | 241 if (m_expectImmediateBeginFrame) |
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270 if (m_hasPendingTree) | 301 if (m_hasPendingTree) |
271 return true; | 302 return true; |
272 | 303 |
273 // If we can't draw, don't tick until we are notified that we can draw again
. | 304 // If we can't draw, don't tick until we are notified that we can draw again
. |
274 if (!m_canDraw) | 305 if (!m_canDraw) |
275 return false; | 306 return false; |
276 | 307 |
277 if (m_needsForcedRedraw) | 308 if (m_needsForcedRedraw) |
278 return true; | 309 return true; |
279 | 310 |
| 311 if (m_visible && m_needsRedrawOnVisibleTextureUpload) |
| 312 return true; |
| 313 |
280 return m_needsRedraw && m_visible && m_outputSurfaceState == OUTPUT_SURFACE_
ACTIVE; | 314 return m_needsRedraw && m_visible && m_outputSurfaceState == OUTPUT_SURFACE_
ACTIVE; |
281 } | 315 } |
282 | 316 |
283 void SchedulerStateMachine::didEnterVSync() | 317 void SchedulerStateMachine::didEnterVSync() |
284 { | 318 { |
285 m_insideVSync = true; | 319 m_insideVSync = true; |
286 } | 320 } |
287 | 321 |
288 void SchedulerStateMachine::didLeaveVSync() | 322 void SchedulerStateMachine::didLeaveVSync() |
289 { | 323 { |
290 m_currentFrameNumber++; | 324 m_currentFrameNumber++; |
291 m_insideVSync = false; | 325 m_insideVSync = false; |
292 } | 326 } |
293 | 327 |
294 void SchedulerStateMachine::setVisible(bool visible) | 328 void SchedulerStateMachine::setVisible(bool visible) |
295 { | 329 { |
296 m_visible = visible; | 330 m_visible = visible; |
297 } | 331 } |
298 | 332 |
299 void SchedulerStateMachine::setNeedsRedraw() | 333 void SchedulerStateMachine::setNeedsRedraw() |
300 { | 334 { |
301 m_needsRedraw = true; | 335 m_needsRedraw = true; |
302 } | 336 } |
303 | 337 |
| 338 void SchedulerStateMachine::setNeedsRedrawOnVisibleTextureUpload() |
| 339 { |
| 340 m_needsRedrawOnVisibleTextureUpload = true; |
| 341 } |
| 342 |
304 void SchedulerStateMachine::setNeedsForcedRedraw() | 343 void SchedulerStateMachine::setNeedsForcedRedraw() |
305 { | 344 { |
306 m_needsForcedRedraw = true; | 345 m_needsForcedRedraw = true; |
307 } | 346 } |
308 | 347 |
309 void SchedulerStateMachine::didDrawIfPossibleCompleted(bool success) | 348 void SchedulerStateMachine::didDrawIfPossibleCompleted(bool success) |
310 { | 349 { |
311 m_drawIfPossibleFailed = !success; | 350 m_drawIfPossibleFailed = !success; |
312 if (m_drawIfPossibleFailed) { | 351 if (m_drawIfPossibleFailed) { |
313 m_needsRedraw = true; | 352 m_needsRedraw = true; |
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375 m_outputSurfaceState = OUTPUT_SURFACE_ACTIVE; | 414 m_outputSurfaceState = OUTPUT_SURFACE_ACTIVE; |
376 setNeedsCommit(); | 415 setNeedsCommit(); |
377 } | 416 } |
378 | 417 |
379 void SchedulerStateMachine::setMaximumNumberOfFailedDrawsBeforeDrawIsForced(int
numDraws) | 418 void SchedulerStateMachine::setMaximumNumberOfFailedDrawsBeforeDrawIsForced(int
numDraws) |
380 { | 419 { |
381 m_maximumNumberOfFailedDrawsBeforeDrawIsForced = numDraws; | 420 m_maximumNumberOfFailedDrawsBeforeDrawIsForced = numDraws; |
382 } | 421 } |
383 | 422 |
384 } // namespace cc | 423 } // namespace cc |
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