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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/scheduler.h" | 5 #include "cc/scheduler.h" |
| 6 | 6 |
| 7 #include "base/auto_reset.h" | 7 #include "base/auto_reset.h" |
| 8 #include "base/debug/trace_event.h" | 8 #include "base/debug/trace_event.h" |
| 9 #include "base/logging.h" | 9 #include "base/logging.h" |
| 10 #include "cc/layer_tree_settings.h" | 10 #include "cc/layer_tree_settings.h" |
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| 66 m_stateMachine.setNeedsForcedCommit(); | 66 m_stateMachine.setNeedsForcedCommit(); |
| 67 processScheduledActions(); | 67 processScheduledActions(); |
| 68 } | 68 } |
| 69 | 69 |
| 70 void Scheduler::setNeedsRedraw() | 70 void Scheduler::setNeedsRedraw() |
| 71 { | 71 { |
| 72 m_stateMachine.setNeedsRedraw(); | 72 m_stateMachine.setNeedsRedraw(); |
| 73 processScheduledActions(); | 73 processScheduledActions(); |
| 74 } | 74 } |
| 75 | 75 |
| 76 void Scheduler::setNeedsRedrawOnVisibleTextureUpload() |
| 77 { |
| 78 m_stateMachine.setNeedsRedrawOnVisibleTextureUpload(); |
| 79 processScheduledActions(); |
| 80 } |
| 81 |
| 76 void Scheduler::setNeedsForcedRedraw() | 82 void Scheduler::setNeedsForcedRedraw() |
| 77 { | 83 { |
| 78 m_stateMachine.setNeedsForcedRedraw(); | 84 m_stateMachine.setNeedsForcedRedraw(); |
| 79 processScheduledActions(); | 85 processScheduledActions(); |
| 80 } | 86 } |
| 81 | 87 |
| 82 void Scheduler::setMainThreadNeedsLayerTextures() | 88 void Scheduler::setMainThreadNeedsLayerTextures() |
| 83 { | 89 { |
| 84 m_stateMachine.setMainThreadNeedsLayerTextures(); | 90 m_stateMachine.setMainThreadNeedsLayerTextures(); |
| 85 processScheduledActions(); | 91 processScheduledActions(); |
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| 181 m_stateMachine.didDrawIfPossibleCompleted(result.didDraw); | 187 m_stateMachine.didDrawIfPossibleCompleted(result.didDraw); |
| 182 if (result.didSwap) | 188 if (result.didSwap) |
| 183 m_frameRateController->didBeginFrame(); | 189 m_frameRateController->didBeginFrame(); |
| 184 break; | 190 break; |
| 185 } | 191 } |
| 186 case SchedulerStateMachine::ACTION_DRAW_FORCED: { | 192 case SchedulerStateMachine::ACTION_DRAW_FORCED: { |
| 187 ScheduledActionDrawAndSwapResult result = m_client->scheduledActionD
rawAndSwapForced(); | 193 ScheduledActionDrawAndSwapResult result = m_client->scheduledActionD
rawAndSwapForced(); |
| 188 if (result.didSwap) | 194 if (result.didSwap) |
| 189 m_frameRateController->didBeginFrame(); | 195 m_frameRateController->didBeginFrame(); |
| 190 break; | 196 break; |
| 197 } case SchedulerStateMachine::ACTION_CHECK_FOR_NEW_VISIBLE_TEXTURES: { |
| 198 m_client->scheduledActionCheckForNewVisibleTextures(); |
| 199 break; |
| 191 } case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_RECREATION: | 200 } case SchedulerStateMachine::ACTION_BEGIN_OUTPUT_SURFACE_RECREATION: |
| 192 m_client->scheduledActionBeginContextRecreation(); | 201 m_client->scheduledActionBeginContextRecreation(); |
| 193 break; | 202 break; |
| 194 case SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREA
D: | 203 case SchedulerStateMachine::ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREA
D: |
| 195 m_client->scheduledActionAcquireLayerTexturesForMainThread(); | 204 m_client->scheduledActionAcquireLayerTexturesForMainThread(); |
| 196 break; | 205 break; |
| 197 } | 206 } |
| 198 action = m_stateMachine.nextAction(); | 207 action = m_stateMachine.nextAction(); |
| 199 } | 208 } |
| 200 | 209 |
| 201 // Activate or deactivate the frame rate controller. | 210 // Activate or deactivate the frame rate controller. |
| 202 m_frameRateController->setActive(m_stateMachine.vsyncCallbackNeeded()); | 211 m_frameRateController->setActive(m_stateMachine.vsyncCallbackNeeded()); |
| 203 m_client->didAnticipatedDrawTimeChange(m_frameRateController->nextTickTime()
); | 212 m_client->didAnticipatedDrawTimeChange(m_frameRateController->nextTickTime()
); |
| 204 } | 213 } |
| 205 | 214 |
| 206 } // namespace cc | 215 } // namespace cc |
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