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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLInterface_DEFINED | 8 #ifndef GrGLInterface_DEFINED |
9 #define GrGLInterface_DEFINED | 9 #define GrGLInterface_DEFINED |
10 | 10 |
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227 GLPtr<GrGLGetStringiProc> fGetStringi; | 227 GLPtr<GrGLGetStringiProc> fGetStringi; |
228 GLPtr<GrGLGetTexLevelParameterivProc> fGetTexLevelParameteriv; | 228 GLPtr<GrGLGetTexLevelParameterivProc> fGetTexLevelParameteriv; |
229 GLPtr<GrGLGetUniformLocationProc> fGetUniformLocation; | 229 GLPtr<GrGLGetUniformLocationProc> fGetUniformLocation; |
230 GLPtr<GrGLInsertEventMarkerProc> fInsertEventMarker; | 230 GLPtr<GrGLInsertEventMarkerProc> fInsertEventMarker; |
231 GLPtr<GrGLInvalidateBufferDataProc> fInvalidateBufferData; | 231 GLPtr<GrGLInvalidateBufferDataProc> fInvalidateBufferData; |
232 GLPtr<GrGLInvalidateBufferSubDataProc> fInvalidateBufferSubData; | 232 GLPtr<GrGLInvalidateBufferSubDataProc> fInvalidateBufferSubData; |
233 GLPtr<GrGLInvalidateFramebufferProc> fInvalidateFramebuffer; | 233 GLPtr<GrGLInvalidateFramebufferProc> fInvalidateFramebuffer; |
234 GLPtr<GrGLInvalidateSubFramebufferProc> fInvalidateSubFramebuffer; | 234 GLPtr<GrGLInvalidateSubFramebufferProc> fInvalidateSubFramebuffer; |
235 GLPtr<GrGLInvalidateTexImageProc> fInvalidateTexImage; | 235 GLPtr<GrGLInvalidateTexImageProc> fInvalidateTexImage; |
236 GLPtr<GrGLInvalidateTexSubImageProc> fInvalidateTexSubImage; | 236 GLPtr<GrGLInvalidateTexSubImageProc> fInvalidateTexSubImage; |
| 237 GLPtr<GrGLIsTextureProc> fIsTexture; |
237 GLPtr<GrGLLineWidthProc> fLineWidth; | 238 GLPtr<GrGLLineWidthProc> fLineWidth; |
238 GLPtr<GrGLLinkProgramProc> fLinkProgram; | 239 GLPtr<GrGLLinkProgramProc> fLinkProgram; |
239 GLPtr<GrGLMapBufferProc> fMapBuffer; | 240 GLPtr<GrGLMapBufferProc> fMapBuffer; |
240 GLPtr<GrGLMapBufferRangeProc> fMapBufferRange; | 241 GLPtr<GrGLMapBufferRangeProc> fMapBufferRange; |
241 GLPtr<GrGLMapBufferSubDataProc> fMapBufferSubData; | 242 GLPtr<GrGLMapBufferSubDataProc> fMapBufferSubData; |
242 GLPtr<GrGLMapTexSubImage2DProc> fMapTexSubImage2D; | 243 GLPtr<GrGLMapTexSubImage2DProc> fMapTexSubImage2D; |
243 GLPtr<GrGLPixelStoreiProc> fPixelStorei; | 244 GLPtr<GrGLPixelStoreiProc> fPixelStorei; |
244 GLPtr<GrGLPopGroupMarkerProc> fPopGroupMarker; | 245 GLPtr<GrGLPopGroupMarkerProc> fPopGroupMarker; |
245 GLPtr<GrGLPushGroupMarkerProc> fPushGroupMarker; | 246 GLPtr<GrGLPushGroupMarkerProc> fPushGroupMarker; |
246 GLPtr<GrGLQueryCounterProc> fQueryCounter; | 247 GLPtr<GrGLQueryCounterProc> fQueryCounter; |
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496 #if GR_GL_PER_GL_FUNC_CALLBACK | 497 #if GR_GL_PER_GL_FUNC_CALLBACK |
497 GrGLInterfaceCallbackProc fCallback; | 498 GrGLInterfaceCallbackProc fCallback; |
498 GrGLInterfaceCallbackData fCallbackData; | 499 GrGLInterfaceCallbackData fCallbackData; |
499 #endif | 500 #endif |
500 | 501 |
501 // This exists for internal testing. | 502 // This exists for internal testing. |
502 virtual void abandon() const {} | 503 virtual void abandon() const {} |
503 }; | 504 }; |
504 | 505 |
505 #endif | 506 #endif |
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