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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // MSVC++ requires this to be set before any other includes to get M_PI. | 5 // MSVC++ requires this to be set before any other includes to get M_PI. |
6 #define _USE_MATH_DEFINES | 6 #define _USE_MATH_DEFINES |
7 | 7 |
8 #include "ui/events/blink/blink_event_util.h" | 8 #include "ui/events/blink/blink_event_util.h" |
9 | 9 |
10 #include <cmath> | 10 #include <cmath> |
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92 // using two radii along x- & y-axes and a positive acute rotation angle in | 92 // using two radii along x- & y-axes and a positive acute rotation angle in |
93 // degrees. See: | 93 // degrees. See: |
94 // http://dvcs.w3.org/hg/webevents/raw-file/default/touchevents.html | 94 // http://dvcs.w3.org/hg/webevents/raw-file/default/touchevents.html |
95 | 95 |
96 float major_radius = event.GetTouchMajor(pointer_index) / 2.f; | 96 float major_radius = event.GetTouchMajor(pointer_index) / 2.f; |
97 float minor_radius = event.GetTouchMinor(pointer_index) / 2.f; | 97 float minor_radius = event.GetTouchMinor(pointer_index) / 2.f; |
98 | 98 |
99 DCHECK_LE(minor_radius, major_radius); | 99 DCHECK_LE(minor_radius, major_radius); |
100 DCHECK_IMPLIES(major_radius, minor_radius); | 100 DCHECK_IMPLIES(major_radius, minor_radius); |
101 | 101 |
102 float orientation_deg = event.GetOrientation(pointer_index) * 180.f / M_PI; | 102 float orientation_rad = event.GetOrientation(pointer_index); |
| 103 float orientation_deg = orientation_rad * 180.f / M_PI; |
103 DCHECK_GE(major_radius, 0); | 104 DCHECK_GE(major_radius, 0); |
104 DCHECK_GE(minor_radius, 0); | 105 DCHECK_GE(minor_radius, 0); |
105 DCHECK_GE(major_radius, minor_radius); | 106 DCHECK_GE(major_radius, minor_radius); |
106 if (event.GetToolType(pointer_index) == MotionEvent::TOOL_TYPE_STYLUS) { | 107 if (event.GetToolType(pointer_index) == MotionEvent::TOOL_TYPE_STYLUS) { |
107 // Orientation lies in [-180, 180] for a stylus. Normalise to [-90, 90). | 108 // Orientation lies in [-180, 180] for a stylus. Normalise to [-90, 90). |
108 // Allow a small bound tolerance to account for floating point conversion. | 109 // Allow a small bound tolerance to account for floating point conversion. |
109 // TODO(e_hakkinen): crbug.com/493728: Pass also unaltered orientation | |
110 // to touch in order not to lose quadrant information. | |
111 DCHECK_GT(orientation_deg, -180.01f); | 110 DCHECK_GT(orientation_deg, -180.01f); |
112 DCHECK_LT(orientation_deg, 180.01f); | 111 DCHECK_LT(orientation_deg, 180.01f); |
113 if (orientation_deg >= 90.f) | 112 if (orientation_deg >= 90.f) |
114 orientation_deg -= 180.f; | 113 orientation_deg -= 180.f; |
115 else if (orientation_deg < -90.f) | 114 else if (orientation_deg < -90.f) |
116 orientation_deg += 180.f; | 115 orientation_deg += 180.f; |
| 116 |
| 117 // A stylus points to a direction specified by orientation and tilts to |
| 118 // the opposite direction. Coordinate system is left-handed. |
| 119 float tilt_rad = event.GetTilt(pointer_index); |
| 120 float r = sin(tilt_rad); |
| 121 float z = cos(tilt_rad); |
| 122 touch.tiltX = atan2(sin(-orientation_rad) * r, z) * 180.f / M_PI; |
| 123 touch.tiltY = atan2(cos(-orientation_rad) * r, z) * 180.f / M_PI; |
117 } else { | 124 } else { |
118 // Orientation lies in [-90, 90] for a touch. Normalise to [-90, 90). | 125 // Orientation lies in [-90, 90] for a touch. Normalise to [-90, 90). |
119 // Allow a small bound tolerance to account for floating point conversion. | 126 // Allow a small bound tolerance to account for floating point conversion. |
120 DCHECK_GT(orientation_deg, -90.01f); | 127 DCHECK_GT(orientation_deg, -90.01f); |
121 DCHECK_LT(orientation_deg, 90.01f); | 128 DCHECK_LT(orientation_deg, 90.01f); |
122 if (orientation_deg >= 90.f) | 129 if (orientation_deg >= 90.f) |
123 orientation_deg -= 180.f; | 130 orientation_deg -= 180.f; |
| 131 |
| 132 touch.tiltX = touch.tiltY = 0; |
124 } | 133 } |
125 if (orientation_deg >= 0) { | 134 if (orientation_deg >= 0) { |
126 // The case orientation_deg == 0 is handled here on purpose: although the | 135 // The case orientation_deg == 0 is handled here on purpose: although the |
127 // 'else' block is equivalent in this case, we want to pass the 0 value | 136 // 'else' block is equivalent in this case, we want to pass the 0 value |
128 // unchanged (and 0 is the default value for many devices that don't | 137 // unchanged (and 0 is the default value for many devices that don't |
129 // report elliptical touches). | 138 // report elliptical touches). |
130 touch.radiusX = minor_radius; | 139 touch.radiusX = minor_radius; |
131 touch.radiusY = major_radius; | 140 touch.radiusY = major_radius; |
132 touch.rotationAngle = orientation_deg; | 141 touch.rotationAngle = orientation_deg; |
133 } else { | 142 } else { |
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310 } | 319 } |
311 | 320 |
312 WebGestureEvent CreateWebGestureEventFromGestureEventData( | 321 WebGestureEvent CreateWebGestureEventFromGestureEventData( |
313 const GestureEventData& data) { | 322 const GestureEventData& data) { |
314 return CreateWebGestureEvent(data.details, data.time - base::TimeTicks(), | 323 return CreateWebGestureEvent(data.details, data.time - base::TimeTicks(), |
315 gfx::PointF(data.x, data.y), | 324 gfx::PointF(data.x, data.y), |
316 gfx::PointF(data.raw_x, data.raw_y), data.flags); | 325 gfx::PointF(data.raw_x, data.raw_y), data.flags); |
317 } | 326 } |
318 | 327 |
319 } // namespace ui | 328 } // namespace ui |
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