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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // MSVC++ requires this to be set before any other includes to get M_PI. | 5 // MSVC++ requires this to be set before any other includes to get M_PI. |
6 #define _USE_MATH_DEFINES | 6 #define _USE_MATH_DEFINES |
7 | 7 |
8 #include "ui/events/blink/blink_event_util.h" | 8 #include "ui/events/blink/blink_event_util.h" |
9 | 9 |
10 #include <cmath> | 10 #include <cmath> |
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112 // using two radii along x- & y-axes and a positive acute rotation angle in | 112 // using two radii along x- & y-axes and a positive acute rotation angle in |
113 // degrees. See: | 113 // degrees. See: |
114 // http://dvcs.w3.org/hg/webevents/raw-file/default/touchevents.html | 114 // http://dvcs.w3.org/hg/webevents/raw-file/default/touchevents.html |
115 | 115 |
116 float major_radius = event.GetTouchMajor(pointer_index) / 2.f; | 116 float major_radius = event.GetTouchMajor(pointer_index) / 2.f; |
117 float minor_radius = event.GetTouchMinor(pointer_index) / 2.f; | 117 float minor_radius = event.GetTouchMinor(pointer_index) / 2.f; |
118 | 118 |
119 DCHECK_LE(minor_radius, major_radius); | 119 DCHECK_LE(minor_radius, major_radius); |
120 DCHECK_IMPLIES(major_radius, minor_radius); | 120 DCHECK_IMPLIES(major_radius, minor_radius); |
121 | 121 |
122 float orientation_deg = event.GetOrientation(pointer_index) * 180.f / M_PI; | 122 float orientation_rad = event.GetOrientation(pointer_index); |
123 float orientation_deg = orientation_rad * 180.f / M_PI; | |
123 DCHECK_GE(major_radius, 0); | 124 DCHECK_GE(major_radius, 0); |
124 DCHECK_GE(minor_radius, 0); | 125 DCHECK_GE(minor_radius, 0); |
125 DCHECK_GE(major_radius, minor_radius); | 126 DCHECK_GE(major_radius, minor_radius); |
126 if (event.GetToolType(pointer_index) == MotionEvent::TOOL_TYPE_STYLUS) { | 127 if (event.GetToolType(pointer_index) == MotionEvent::TOOL_TYPE_STYLUS) { |
127 // Orientation lies in [-180, 180] for a stylus. Normalise to [-90, 90). | 128 // Orientation lies in [-180, 180] for a stylus. Normalise to [-90, 90). |
128 // Allow a small bound tolerance to account for floating point conversion. | 129 // Allow a small bound tolerance to account for floating point conversion. |
129 // TODO(e_hakkinen): crbug.com/493728: Pass also unaltered orientation | |
130 // to touch in order not to lose quadrant information. | |
131 DCHECK_GT(orientation_deg, -180.01f); | 130 DCHECK_GT(orientation_deg, -180.01f); |
132 DCHECK_LT(orientation_deg, 180.01f); | 131 DCHECK_LT(orientation_deg, 180.01f); |
133 if (orientation_deg >= 90.f) | 132 if (orientation_deg >= 90.f) |
134 orientation_deg -= 180.f; | 133 orientation_deg -= 180.f; |
135 else if (orientation_deg < -90.f) | 134 else if (orientation_deg < -90.f) |
136 orientation_deg += 180.f; | 135 orientation_deg += 180.f; |
136 | |
137 // A stylus points to a direction specified by orientation and tilts to | |
jdduke (slow)
2015/08/12 17:00:13
Same here, I think we want some basic smoke test c
| |
138 // the opposite direction. Coordinate system is left-handed. | |
139 float tilt_rad = event.GetTilt(pointer_index); | |
140 float r = sin(tilt_rad); | |
141 float z = cos(tilt_rad); | |
142 touch.tiltX = atan2(sin(-orientation_rad) * r, z) * 180.f / M_PI; | |
143 touch.tiltY = atan2(cos(-orientation_rad) * r, z) * 180.f / M_PI; | |
137 } else { | 144 } else { |
138 // Orientation lies in [-90, 90] for a touch. Normalise to [-90, 90). | 145 // Orientation lies in [-90, 90] for a touch. Normalise to [-90, 90). |
139 // Allow a small bound tolerance to account for floating point conversion. | 146 // Allow a small bound tolerance to account for floating point conversion. |
140 DCHECK_GT(orientation_deg, -90.01f); | 147 DCHECK_GT(orientation_deg, -90.01f); |
141 DCHECK_LT(orientation_deg, 90.01f); | 148 DCHECK_LT(orientation_deg, 90.01f); |
142 if (orientation_deg >= 90.f) | 149 if (orientation_deg >= 90.f) |
143 orientation_deg -= 180.f; | 150 orientation_deg -= 180.f; |
151 | |
152 touch.tiltX = touch.tiltY = 0; | |
144 } | 153 } |
145 if (orientation_deg >= 0) { | 154 if (orientation_deg >= 0) { |
146 // The case orientation_deg == 0 is handled here on purpose: although the | 155 // The case orientation_deg == 0 is handled here on purpose: although the |
147 // 'else' block is equivalent in this case, we want to pass the 0 value | 156 // 'else' block is equivalent in this case, we want to pass the 0 value |
148 // unchanged (and 0 is the default value for many devices that don't | 157 // unchanged (and 0 is the default value for many devices that don't |
149 // report elliptical touches). | 158 // report elliptical touches). |
150 touch.radiusX = minor_radius; | 159 touch.radiusX = minor_radius; |
151 touch.radiusY = major_radius; | 160 touch.radiusY = major_radius; |
152 touch.rotationAngle = orientation_deg; | 161 touch.rotationAngle = orientation_deg; |
153 } else { | 162 } else { |
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330 } | 339 } |
331 | 340 |
332 WebGestureEvent CreateWebGestureEventFromGestureEventData( | 341 WebGestureEvent CreateWebGestureEventFromGestureEventData( |
333 const GestureEventData& data) { | 342 const GestureEventData& data) { |
334 return CreateWebGestureEvent(data.details, data.time - base::TimeTicks(), | 343 return CreateWebGestureEvent(data.details, data.time - base::TimeTicks(), |
335 gfx::PointF(data.x, data.y), | 344 gfx::PointF(data.x, data.y), |
336 gfx::PointF(data.raw_x, data.raw_y), data.flags); | 345 gfx::PointF(data.raw_x, data.raw_y), data.flags); |
337 } | 346 } |
338 | 347 |
339 } // namespace ui | 348 } // namespace ui |
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