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Issue 1187273004: Pass MotionEvent tilt angles to Blink on Android. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 6 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // MSVC++ requires this to be set before any other includes to get M_PI. 5 // MSVC++ requires this to be set before any other includes to get M_PI.
6 #define _USE_MATH_DEFINES 6 #define _USE_MATH_DEFINES
7 7
8 #include "ui/events/blink/blink_event_util.h" 8 #include "ui/events/blink/blink_event_util.h"
9 9
10 #include <cmath> 10 #include <cmath>
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96 float major_radius = event.GetTouchMajor(pointer_index) / 2.f; 96 float major_radius = event.GetTouchMajor(pointer_index) / 2.f;
97 float minor_radius = event.GetTouchMinor(pointer_index) / 2.f; 97 float minor_radius = event.GetTouchMinor(pointer_index) / 2.f;
98 98
99 DCHECK_LE(minor_radius, major_radius); 99 DCHECK_LE(minor_radius, major_radius);
100 DCHECK_IMPLIES(major_radius, minor_radius); 100 DCHECK_IMPLIES(major_radius, minor_radius);
101 101
102 float orientation_deg = event.GetOrientation(pointer_index) * 180.f / M_PI; 102 float orientation_deg = event.GetOrientation(pointer_index) * 180.f / M_PI;
103 DCHECK_GE(major_radius, 0); 103 DCHECK_GE(major_radius, 0);
104 DCHECK_GE(minor_radius, 0); 104 DCHECK_GE(minor_radius, 0);
105 DCHECK_GE(major_radius, minor_radius); 105 DCHECK_GE(major_radius, minor_radius);
106 if (event.GetToolType(pointer_index) == MotionEvent::TOOL_TYPE_STYLUS) { 106 if (event.GetToolType(pointer_index) == MotionEvent::TOOL_TYPE_STYLUS) {
mustaq 2015/06/17 20:01:27 We should convert MotionEvent orientation+tilt to
USE eero AT chromium.org 2015/06/18 11:34:07 Done.
107 // Orientation lies in [-180, 180] for a stylus. Normalise to [-90, 90). 107 // Orientation lies in [-180, 180] for a stylus. Normalise to [-90, 90).
108 // Allow a small bound tolerance to account for floating point conversion. 108 // Allow a small bound tolerance to account for floating point conversion.
109 // TODO(e_hakkinen): crbug.com/493728: Pass also unaltered orientation
110 // to touch in order not to lose quadrant information.
111 DCHECK_GT(orientation_deg, -180.01f); 109 DCHECK_GT(orientation_deg, -180.01f);
112 DCHECK_LT(orientation_deg, 180.01f); 110 DCHECK_LT(orientation_deg, 180.01f);
113 if (orientation_deg >= 90.f) 111 if (orientation_deg >= 90.f)
114 orientation_deg -= 180.f; 112 orientation_deg -= 180.f;
115 else if (orientation_deg < -90.f) 113 else if (orientation_deg < -90.f)
116 orientation_deg += 180.f; 114 orientation_deg += 180.f;
117 } else { 115 } else {
118 // Orientation lies in [-90, 90] for a touch. Normalise to [-90, 90). 116 // Orientation lies in [-90, 90] for a touch. Normalise to [-90, 90).
119 // Allow a small bound tolerance to account for floating point conversion. 117 // Allow a small bound tolerance to account for floating point conversion.
120 DCHECK_GT(orientation_deg, -90.01f); 118 DCHECK_GT(orientation_deg, -90.01f);
121 DCHECK_LT(orientation_deg, 90.01f); 119 DCHECK_LT(orientation_deg, 90.01f);
122 if (orientation_deg >= 90.f) 120 if (orientation_deg >= 90.f)
123 orientation_deg -= 180.f; 121 orientation_deg -= 180.f;
124 } 122 }
125 if (orientation_deg >= 0) { 123 if (orientation_deg >= 0) {
126 // The case orientation_deg == 0 is handled here on purpose: although the 124 // The case orientation_deg == 0 is handled here on purpose: although the
127 // 'else' block is equivalent in this case, we want to pass the 0 value 125 // 'else' block is equivalent in this case, we want to pass the 0 value
128 // unchanged (and 0 is the default value for many devices that don't 126 // unchanged (and 0 is the default value for many devices that don't
129 // report elliptical touches). 127 // report elliptical touches).
130 touch.radiusX = minor_radius; 128 touch.radiusX = minor_radius;
131 touch.radiusY = major_radius; 129 touch.radiusY = major_radius;
132 touch.rotationAngle = orientation_deg; 130 touch.rotationAngle = orientation_deg;
133 } else { 131 } else {
134 touch.radiusX = major_radius; 132 touch.radiusX = major_radius;
135 touch.radiusY = minor_radius; 133 touch.radiusY = minor_radius;
136 touch.rotationAngle = orientation_deg + 90; 134 touch.rotationAngle = orientation_deg + 90;
137 } 135 }
138 136
139 touch.force = event.GetPressure(pointer_index); 137 touch.force = event.GetPressure(pointer_index);
138 // TODO(e_hakkinen): Leave only either tilt and tiltOrientation, tiltRad and
139 // tiltOrientationRad or tiltX and tiltY.
140 touch.tilt = event.GetTilt(pointer_index) * 180.f / M_PI;
141 touch.tiltRad = event.GetTilt(pointer_index);
142 touch.tiltOrientation =
143 event.GetTiltOrientation(pointer_index) * 180.f / M_PI;
144 touch.tiltOrientationRad = event.GetTiltOrientation(pointer_index);
145 touch.tiltX = event.GetTiltX(pointer_index) * 180.f / M_PI;
146 touch.tiltY = event.GetTiltY(pointer_index) * 180.f / M_PI;
140 147
141 return touch; 148 return touch;
142 } 149 }
143 150
144 } // namespace 151 } // namespace
145 152
146 blink::WebTouchEvent CreateWebTouchEventFromMotionEvent( 153 blink::WebTouchEvent CreateWebTouchEventFromMotionEvent(
147 const MotionEvent& event, 154 const MotionEvent& event,
148 bool may_cause_scrolling) { 155 bool may_cause_scrolling) {
149 static_assert(static_cast<int>(MotionEvent::MAX_TOUCH_POINT_COUNT) == 156 static_assert(static_cast<int>(MotionEvent::MAX_TOUCH_POINT_COUNT) ==
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310 } 317 }
311 318
312 WebGestureEvent CreateWebGestureEventFromGestureEventData( 319 WebGestureEvent CreateWebGestureEventFromGestureEventData(
313 const GestureEventData& data) { 320 const GestureEventData& data) {
314 return CreateWebGestureEvent(data.details, data.time - base::TimeTicks(), 321 return CreateWebGestureEvent(data.details, data.time - base::TimeTicks(),
315 gfx::PointF(data.x, data.y), 322 gfx::PointF(data.x, data.y),
316 gfx::PointF(data.raw_x, data.raw_y), data.flags); 323 gfx::PointF(data.raw_x, data.raw_y), data.flags);
317 } 324 }
318 325
319 } // namespace ui 326 } // namespace ui
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