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1 // Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file | 1 // Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file |
2 // for details. All rights reserved. Use of this source code is governed by a | 2 // for details. All rights reserved. Use of this source code is governed by a |
3 // BSD-style license that can be found in the LICENSE file. | 3 // BSD-style license that can be found in the LICENSE file. |
4 | 4 |
5 part of dartcombatlib; | 5 part of dartcombatlib; |
6 | 6 |
7 void spawnPlayer() { | 7 void spawnPlayer() { |
8 PlayerState state = new PlayerState(); | 8 PlayerState state = new PlayerState(); |
9 port.receive(state.dispatch); | 9 port.receive(state.dispatch); |
10 } | 10 } |
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181 static const DOWN_DIR = const [0, 1]; | 181 static const DOWN_DIR = const [0, 1]; |
182 | 182 |
183 Future<bool> _exploreAllDirections(int x, int y, bool parallel) { | 183 Future<bool> _exploreAllDirections(int x, int y, bool parallel) { |
184 Completer<bool> superShot_ = new Completer<bool>(); | 184 Completer<bool> superShot_ = new Completer<bool>(); |
185 if (parallel) { | 185 if (parallel) { |
186 final arr = new List<Future<bool>>(); | 186 final arr = new List<Future<bool>>(); |
187 arr.add(_exploreDirectionHelper(LEFT_DIR, x, y)); | 187 arr.add(_exploreDirectionHelper(LEFT_DIR, x, y)); |
188 arr.add(_exploreDirectionHelper(RIGHT_DIR, x, y)); | 188 arr.add(_exploreDirectionHelper(RIGHT_DIR, x, y)); |
189 arr.add(_exploreDirectionHelper(UP_DIR, x, y)); | 189 arr.add(_exploreDirectionHelper(UP_DIR, x, y)); |
190 arr.add(_exploreDirectionHelper(DOWN_DIR, x, y)); | 190 arr.add(_exploreDirectionHelper(DOWN_DIR, x, y)); |
191 Futures.wait(arr).then((arrValues) { | 191 Future.wait(arr).then((arrValues) { |
192 superShot_.complete(true); | 192 superShot_.complete(true); |
193 }); | 193 }); |
194 } else { | 194 } else { |
195 _seqExploreDirectionHelper(LEFT_DIR, x, y, superShot_, | 195 _seqExploreDirectionHelper(LEFT_DIR, x, y, superShot_, |
196 _seqExploreDirectionHelper(RIGHT_DIR, x, y, superShot_, | 196 _seqExploreDirectionHelper(RIGHT_DIR, x, y, superShot_, |
197 _seqExploreDirectionHelper(UP_DIR, x, y, superShot_, | 197 _seqExploreDirectionHelper(UP_DIR, x, y, superShot_, |
198 _seqExploreDirectionHelper(DOWN_DIR, x, y, superShot_, null))))(fa
lse); | 198 _seqExploreDirectionHelper(DOWN_DIR, x, y, superShot_, null))))(fa
lse); |
199 } | 199 } |
200 return superShot_.future; | 200 return superShot_.future; |
201 } | 201 } |
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296 case Constants.SUNK: | 296 case Constants.SUNK: |
297 totalHits++; | 297 totalHits++; |
298 boatsSunk++; | 298 boatsSunk++; |
299 _enemyView.addHit(x, y); | 299 _enemyView.addHit(x, y); |
300 enemyGrid.hit(x, y); | 300 enemyGrid.hit(x, y); |
301 break; | 301 break; |
302 } | 302 } |
303 _enemyView.statusBar.updateStatus(); | 303 _enemyView.statusBar.updateStatus(); |
304 } | 304 } |
305 } | 305 } |
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