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Unified Diff: gpu/command_buffer/service/gles2_cmd_decoder.cc

Issue 1186393004: gpu: Remove async texture uploads. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: rebase Created 5 years, 4 months ago
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Index: gpu/command_buffer/service/gles2_cmd_decoder.cc
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc
index 82e9052c63b7cc621771c35f4c0442676194ed3a..800d742e4b63a03f2abacee4ef948b717621780a 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc
@@ -29,8 +29,6 @@
#include "gpu/command_buffer/common/gles2_cmd_format.h"
#include "gpu/command_buffer/common/gles2_cmd_utils.h"
#include "gpu/command_buffer/common/mailbox.h"
-#include "gpu/command_buffer/service/async_pixel_transfer_delegate.h"
-#include "gpu/command_buffer/service/async_pixel_transfer_manager.h"
#include "gpu/command_buffer/service/buffer_manager.h"
#include "gpu/command_buffer/service/context_group.h"
#include "gpu/command_buffer/service/context_state.h"
@@ -558,28 +556,6 @@ struct FenceCallback {
scoped_ptr<gfx::GLFence> fence;
};
-class AsyncUploadTokenCompletionObserver
- : public AsyncPixelTransferCompletionObserver {
- public:
- explicit AsyncUploadTokenCompletionObserver(uint32 async_upload_token)
- : async_upload_token_(async_upload_token) {
- }
-
- void DidComplete(const AsyncMemoryParams& mem_params) override {
- DCHECK(mem_params.buffer().get());
- void* data = mem_params.GetDataAddress();
- AsyncUploadSync* sync = static_cast<AsyncUploadSync*>(data);
- sync->SetAsyncUploadToken(async_upload_token_);
- }
-
- private:
- ~AsyncUploadTokenCompletionObserver() override {}
-
- uint32 async_upload_token_;
-
- DISALLOW_COPY_AND_ASSIGN(AsyncUploadTokenCompletionObserver);
-};
-
// } // anonymous namespace.
// static
@@ -708,10 +684,6 @@ class GLES2DecoderImpl : public GLES2Decoder,
void SetShaderCacheCallback(const ShaderCacheCallback& callback) override;
void SetWaitSyncPointCallback(const WaitSyncPointCallback& callback) override;
- AsyncPixelTransferManager* GetAsyncPixelTransferManager() override;
- void ResetAsyncPixelTransferManagerForTest() override;
- void SetAsyncPixelTransferManagerForTest(
- AsyncPixelTransferManager* manager) override;
void SetIgnoreCachedStateForTest(bool ignore) override;
void ProcessFinishedAsyncTransfers();
@@ -796,13 +768,6 @@ class GLES2DecoderImpl : public GLES2Decoder,
bool GenPathsCHROMIUMHelper(GLuint first_client_id, GLsizei range);
bool DeletePathsCHROMIUMHelper(GLuint first_client_id, GLsizei range);
- // Helper for async upload token completion notification callback.
- base::Closure AsyncUploadTokenCompletionClosure(uint32 async_upload_token,
- uint32 sync_data_shm_id,
- uint32 sync_data_shm_offset);
-
-
-
// Workarounds
void OnFboChanged() const;
void OnUseFramebuffer() const;
@@ -1022,14 +987,6 @@ class GLES2DecoderImpl : public GLES2Decoder,
GLenum type,
const void * data);
- // Extra validation for async tex(Sub)Image2D.
- bool ValidateAsyncTransfer(
- const char* function_name,
- TextureRef* texture_ref,
- GLenum target,
- GLint level,
- const void * data);
-
// Wrapper for TexImageIOSurface2DCHROMIUM.
void DoTexImageIOSurface2DCHROMIUM(
GLenum target,
@@ -1983,8 +1940,6 @@ class GLES2DecoderImpl : public GLES2Decoder,
ShaderCacheCallback shader_cache_callback_;
- scoped_ptr<AsyncPixelTransferManager> async_pixel_transfer_manager_;
-
// The format of the back buffer_
GLenum back_buffer_color_format_;
bool back_buffer_has_depth_;
@@ -3053,10 +3008,6 @@ bool GLES2DecoderImpl::Initialize(
if (!offscreen)
context_->SetSafeToForceGpuSwitch();
- async_pixel_transfer_manager_.reset(
- AsyncPixelTransferManager::Create(context.get()));
- async_pixel_transfer_manager_->Initialize(texture_manager());
-
if (workarounds().gl_clear_broken) {
DCHECK(!clear_framebuffer_blit_.get());
LOCAL_COPY_REAL_GL_ERRORS_TO_WRAPPER("glClearWorkaroundInit");
@@ -3612,13 +3563,6 @@ void GLES2DecoderImpl::ProcessFinishedAsyncTransfers() {
ProcessPendingReadPixels(false);
if (engine() && query_manager_.get())
query_manager_->ProcessPendingTransferQueries();
-
- // TODO(epenner): Is there a better place to do this?
- // This needs to occur before we execute any batch of commands
- // from the client, as the client may have recieved an async
- // completion while issuing those commands.
- // "DidFlushStart" would be ideal if we had such a callback.
- async_pixel_transfer_manager_->BindCompletedAsyncTransfers();
}
static void RebindCurrentFramebuffer(
@@ -3902,20 +3846,6 @@ void GLES2DecoderImpl::SetWaitSyncPointCallback(
wait_sync_point_callback_ = callback;
}
-AsyncPixelTransferManager*
- GLES2DecoderImpl::GetAsyncPixelTransferManager() {
- return async_pixel_transfer_manager_.get();
-}
-
-void GLES2DecoderImpl::ResetAsyncPixelTransferManagerForTest() {
- async_pixel_transfer_manager_.reset();
-}
-
-void GLES2DecoderImpl::SetAsyncPixelTransferManagerForTest(
- AsyncPixelTransferManager* manager) {
- async_pixel_transfer_manager_ = make_scoped_ptr(manager);
-}
-
bool GLES2DecoderImpl::GetServiceTextureId(uint32 client_texture_id,
uint32* service_texture_id) {
TextureRef* texture_ref = texture_manager()->GetTexture(client_texture_id);
@@ -3927,13 +3857,11 @@ bool GLES2DecoderImpl::GetServiceTextureId(uint32 client_texture_id,
}
uint32 GLES2DecoderImpl::GetTextureUploadCount() {
- return texture_state_.texture_upload_count +
- async_pixel_transfer_manager_->GetTextureUploadCount();
+ return texture_state_.texture_upload_count;
}
base::TimeDelta GLES2DecoderImpl::GetTotalTextureUploadTime() {
- return texture_state_.total_texture_upload_time +
- async_pixel_transfer_manager_->GetTotalTextureUploadTime();
+ return texture_state_.total_texture_upload_time;
}
base::TimeDelta GLES2DecoderImpl::GetTotalProcessingCommandsTime() {
@@ -4078,10 +4006,6 @@ void GLES2DecoderImpl::Destroy(bool have_context) {
fragment_translator_ = NULL;
vertex_translator_ = NULL;
- // Should destroy the transfer manager before the texture manager held
- // by the context group.
- async_pixel_transfer_manager_.reset();
-
// Destroy the GPU Tracer which may own some in process GPU Timings.
if (gpu_tracer_) {
gpu_tracer_->Destroy(have_context);
@@ -10302,12 +10226,6 @@ void GLES2DecoderImpl::DoCopyTexSubImage2D(
GL_INVALID_VALUE, "glCopyTexSubImage2D", "bad dimensions.");
return;
}
- if (async_pixel_transfer_manager_->AsyncTransferIsInProgress(texture_ref)) {
- LOCAL_SET_GL_ERROR(
- GL_INVALID_OPERATION,
- "glCopyTexSubImage2D", "async upload pending for texture");
- return;
- }
// Check we have compatible formats.
GLenum read_format = GetBoundReadFrameBufferInternalFormat();
@@ -10464,12 +10382,6 @@ bool GLES2DecoderImpl::ValidateTexSubImage2D(
function_name, "type does not match type of texture.");
return false;
}
- if (async_pixel_transfer_manager_->AsyncTransferIsInProgress(texture_ref)) {
- LOCAL_SET_GL_ERROR(
- GL_INVALID_OPERATION,
- function_name, "async upload pending for texture");
- return false;
- }
if (!texture->ValidForTexture(
target, level, xoffset, yoffset, 0, width, height, 1, type)) {
LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, function_name, "bad dimensions.");
@@ -11734,16 +11646,11 @@ void GLES2DecoderImpl::ProcessPendingReadPixels(bool did_finish) {
}
bool GLES2DecoderImpl::HasMoreIdleWork() {
- return !pending_readpixel_fences_.empty() ||
- async_pixel_transfer_manager_->NeedsProcessMorePendingTransfers();
+ return !pending_readpixel_fences_.empty();
}
void GLES2DecoderImpl::PerformIdleWork() {
ProcessPendingReadPixels(false);
- if (!async_pixel_transfer_manager_->NeedsProcessMorePendingTransfers())
- return;
- async_pixel_transfer_manager_->ProcessMorePendingTransfers();
- ProcessFinishedAsyncTransfers();
}
error::Error GLES2DecoderImpl::HandleBeginQueryEXT(uint32 immediate_data_size,
@@ -11758,8 +11665,6 @@ error::Error GLES2DecoderImpl::HandleBeginQueryEXT(uint32 immediate_data_size,
switch (target) {
case GL_COMMANDS_ISSUED_CHROMIUM:
case GL_LATENCY_QUERY_CHROMIUM:
- case GL_ASYNC_PIXEL_UNPACK_COMPLETED_CHROMIUM:
- case GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM:
no sievers 2015/08/26 18:37:26 You want to leave GL_ASYNC_PIXEL_PACK_COMPLETED_CH
reveman 2015/08/26 22:34:25 Done. Nice catch, thanks!
case GL_GET_ERROR_QUERY_CHROMIUM:
break;
case GL_COMMANDS_COMPLETED_CHROMIUM:
@@ -13768,312 +13673,6 @@ void GLES2DecoderImpl::DoMatrixLoadIdentityCHROMIUM(GLenum matrix_mode) {
glMatrixLoadIdentityEXT(matrix_mode);
}
-bool GLES2DecoderImpl::ValidateAsyncTransfer(
- const char* function_name,
- TextureRef* texture_ref,
- GLenum target,
- GLint level,
- const void * data) {
- // We only support async uploads to 2D textures for now.
- if (GL_TEXTURE_2D != target) {
- LOCAL_SET_GL_ERROR_INVALID_ENUM(function_name, target, "target");
- return false;
- }
- // We only support uploads to level zero for now.
- if (level != 0) {
- LOCAL_SET_GL_ERROR(GL_INVALID_VALUE, function_name, "level != 0");
- return false;
- }
- // A transfer buffer must be bound, even for asyncTexImage2D.
- if (data == NULL) {
- LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, function_name, "buffer == 0");
- return false;
- }
- // We only support one async transfer in progress.
- if (!texture_ref ||
- async_pixel_transfer_manager_->AsyncTransferIsInProgress(texture_ref)) {
- LOCAL_SET_GL_ERROR(
- GL_INVALID_OPERATION,
- function_name, "transfer already in progress");
- return false;
- }
- return true;
-}
-
-base::Closure GLES2DecoderImpl::AsyncUploadTokenCompletionClosure(
- uint32 async_upload_token,
- uint32 sync_data_shm_id,
- uint32 sync_data_shm_offset) {
- scoped_refptr<gpu::Buffer> buffer = GetSharedMemoryBuffer(sync_data_shm_id);
- if (!buffer.get() ||
- !buffer->GetDataAddress(sync_data_shm_offset, sizeof(AsyncUploadSync)))
- return base::Closure();
-
- AsyncMemoryParams mem_params(buffer,
- sync_data_shm_offset,
- sizeof(AsyncUploadSync));
-
- scoped_refptr<AsyncUploadTokenCompletionObserver> observer(
- new AsyncUploadTokenCompletionObserver(async_upload_token));
-
- return base::Bind(
- &AsyncPixelTransferManager::AsyncNotifyCompletion,
- base::Unretained(GetAsyncPixelTransferManager()),
- mem_params,
- observer);
-}
-
-error::Error GLES2DecoderImpl::HandleAsyncTexImage2DCHROMIUM(
- uint32 immediate_data_size,
- const void* cmd_data) {
- const gles2::cmds::AsyncTexImage2DCHROMIUM& c =
- *static_cast<const gles2::cmds::AsyncTexImage2DCHROMIUM*>(cmd_data);
- TRACE_EVENT0("gpu", "GLES2DecoderImpl::HandleAsyncTexImage2DCHROMIUM");
- GLenum target = static_cast<GLenum>(c.target);
- GLint level = static_cast<GLint>(c.level);
- GLenum internal_format = static_cast<GLenum>(c.internalformat);
- GLsizei width = static_cast<GLsizei>(c.width);
- GLsizei height = static_cast<GLsizei>(c.height);
- GLint border = static_cast<GLint>(c.border);
- GLenum format = static_cast<GLenum>(c.format);
- GLenum type = static_cast<GLenum>(c.type);
- uint32 pixels_shm_id = static_cast<uint32>(c.pixels_shm_id);
- uint32 pixels_shm_offset = static_cast<uint32>(c.pixels_shm_offset);
- uint32 pixels_size;
- uint32 async_upload_token = static_cast<uint32>(c.async_upload_token);
- uint32 sync_data_shm_id = static_cast<uint32>(c.sync_data_shm_id);
- uint32 sync_data_shm_offset = static_cast<uint32>(c.sync_data_shm_offset);
-
- base::ScopedClosureRunner scoped_completion_callback;
- if (async_upload_token) {
- base::Closure completion_closure =
- AsyncUploadTokenCompletionClosure(async_upload_token,
- sync_data_shm_id,
- sync_data_shm_offset);
- if (completion_closure.is_null())
- return error::kInvalidArguments;
-
- scoped_completion_callback.Reset(completion_closure);
- }
-
- // TODO(epenner): Move this and copies of this memory validation
- // into ValidateTexImage2D step.
- if (!GLES2Util::ComputeImageDataSizes(
- width, height, 1, format, type, state_.unpack_alignment, &pixels_size,
- NULL, NULL)) {
- return error::kOutOfBounds;
- }
- const void* pixels = NULL;
- if (pixels_shm_id != 0 || pixels_shm_offset != 0) {
- pixels = GetSharedMemoryAs<const void*>(
- pixels_shm_id, pixels_shm_offset, pixels_size);
- if (!pixels) {
- return error::kOutOfBounds;
- }
- }
-
- TextureManager::DoTexImageArguments args = {
- target, level, internal_format, width, height, 1, border, format, type,
- pixels, pixels_size, TextureManager::DoTexImageArguments::kTexImage2D };
- TextureRef* texture_ref;
- // All the normal glTexSubImage2D validation.
- if (!texture_manager()->ValidateTexImage(
- &state_, "glAsyncTexImage2DCHROMIUM", args, &texture_ref)) {
- return error::kNoError;
- }
-
- // Extra async validation.
- Texture* texture = texture_ref->texture();
- if (!ValidateAsyncTransfer(
- "glAsyncTexImage2DCHROMIUM", texture_ref, target, level, pixels))
- return error::kNoError;
-
- // Don't allow async redefinition of a textures.
- if (texture->IsDefined()) {
- LOCAL_SET_GL_ERROR(
- GL_INVALID_OPERATION,
- "glAsyncTexImage2DCHROMIUM", "already defined");
- return error::kNoError;
- }
-
- if (!EnsureGPUMemoryAvailable(pixels_size)) {
- LOCAL_SET_GL_ERROR(
- GL_OUT_OF_MEMORY, "glAsyncTexImage2DCHROMIUM", "out of memory");
- return error::kNoError;
- }
-
- // Setup the parameters.
- AsyncTexImage2DParams tex_params = {
- target, level, static_cast<GLenum>(internal_format),
- width, height, border, format, type};
- AsyncMemoryParams mem_params(
- GetSharedMemoryBuffer(c.pixels_shm_id), c.pixels_shm_offset, pixels_size);
-
- // Set up the async state if needed, and make the texture
- // immutable so the async state stays valid. The level info
- // is set up lazily when the transfer completes.
- AsyncPixelTransferDelegate* delegate =
- async_pixel_transfer_manager_->CreatePixelTransferDelegate(texture_ref,
- tex_params);
- texture->SetImmutable(true);
-
- delegate->AsyncTexImage2D(
- tex_params,
- mem_params,
- base::Bind(&TextureManager::SetLevelInfoFromParams,
- // The callback is only invoked if the transfer delegate still
- // exists, which implies through manager->texture_ref->state
- // ownership that both of these pointers are valid.
- base::Unretained(texture_manager()),
- base::Unretained(texture_ref),
- tex_params));
- return error::kNoError;
-}
-
-error::Error GLES2DecoderImpl::HandleAsyncTexSubImage2DCHROMIUM(
- uint32 immediate_data_size,
- const void* cmd_data) {
- const gles2::cmds::AsyncTexSubImage2DCHROMIUM& c =
- *static_cast<const gles2::cmds::AsyncTexSubImage2DCHROMIUM*>(cmd_data);
- TRACE_EVENT0("gpu", "GLES2DecoderImpl::HandleAsyncTexSubImage2DCHROMIUM");
- GLenum target = static_cast<GLenum>(c.target);
- GLint level = static_cast<GLint>(c.level);
- GLint xoffset = static_cast<GLint>(c.xoffset);
- GLint yoffset = static_cast<GLint>(c.yoffset);
- GLsizei width = static_cast<GLsizei>(c.width);
- GLsizei height = static_cast<GLsizei>(c.height);
- GLenum format = static_cast<GLenum>(c.format);
- GLenum type = static_cast<GLenum>(c.type);
- uint32 async_upload_token = static_cast<uint32>(c.async_upload_token);
- uint32 sync_data_shm_id = static_cast<uint32>(c.sync_data_shm_id);
- uint32 sync_data_shm_offset = static_cast<uint32>(c.sync_data_shm_offset);
-
- base::ScopedClosureRunner scoped_completion_callback;
- if (async_upload_token) {
- base::Closure completion_closure =
- AsyncUploadTokenCompletionClosure(async_upload_token,
- sync_data_shm_id,
- sync_data_shm_offset);
- if (completion_closure.is_null())
- return error::kInvalidArguments;
-
- scoped_completion_callback.Reset(completion_closure);
- }
-
- // TODO(epenner): Move this and copies of this memory validation
- // into ValidateTexSubImage2D step.
- uint32 data_size;
- if (!GLES2Util::ComputeImageDataSizes(
- width, height, 1, format, type, state_.unpack_alignment, &data_size,
- NULL, NULL)) {
- return error::kOutOfBounds;
- }
- const void* pixels = GetSharedMemoryAs<const void*>(
- c.data_shm_id, c.data_shm_offset, data_size);
-
- // All the normal glTexSubImage2D validation.
- error::Error error = error::kNoError;
- if (!ValidateTexSubImage2D(&error, "glAsyncTexSubImage2DCHROMIUM",
- target, level, xoffset, yoffset, width, height, format, type, pixels)) {
- return error;
- }
-
- // Extra async validation.
- TextureRef* texture_ref = texture_manager()->GetTextureInfoForTarget(
- &state_, target);
- Texture* texture = texture_ref->texture();
- if (!ValidateAsyncTransfer(
- "glAsyncTexSubImage2DCHROMIUM", texture_ref, target, level, pixels))
- return error::kNoError;
-
- // Guarantee async textures are always 'cleared' as follows:
- // - AsyncTexImage2D can not redefine an existing texture
- // - AsyncTexImage2D must initialize the entire image via non-null buffer.
- // - AsyncTexSubImage2D clears synchronously if not already cleared.
- // - Textures become immutable after an async call.
- // This way we know in all cases that an async texture is always clear.
- if (!texture->SafeToRenderFrom()) {
- if (!texture_manager()->ClearTextureLevel(this, texture_ref,
- target, level)) {
- LOCAL_SET_GL_ERROR(
- GL_OUT_OF_MEMORY,
- "glAsyncTexSubImage2DCHROMIUM", "dimensions too big");
- return error::kNoError;
- }
- }
-
- // Setup the parameters.
- AsyncTexSubImage2DParams tex_params = {target, level, xoffset, yoffset,
- width, height, format, type};
- AsyncMemoryParams mem_params(
- GetSharedMemoryBuffer(c.data_shm_id), c.data_shm_offset, data_size);
- AsyncPixelTransferDelegate* delegate =
- async_pixel_transfer_manager_->GetPixelTransferDelegate(texture_ref);
- if (!delegate) {
- // TODO(epenner): We may want to enforce exclusive use
- // of async APIs in which case this should become an error,
- // (the texture should have been async defined).
- AsyncTexImage2DParams define_params = {target, level,
- 0, 0, 0, 0, 0, 0};
- texture->GetLevelSize(
- target, level, &define_params.width, &define_params.height, nullptr);
- texture->GetLevelType(
- target, level, &define_params.type, &define_params.internal_format);
- // Set up the async state if needed, and make the texture
- // immutable so the async state stays valid.
- delegate = async_pixel_transfer_manager_->CreatePixelTransferDelegate(
- texture_ref, define_params);
- texture->SetImmutable(true);
- }
-
- delegate->AsyncTexSubImage2D(tex_params, mem_params);
- return error::kNoError;
-}
-
-error::Error GLES2DecoderImpl::HandleWaitAsyncTexImage2DCHROMIUM(
- uint32 immediate_data_size,
- const void* cmd_data) {
- const gles2::cmds::WaitAsyncTexImage2DCHROMIUM& c =
- *static_cast<const gles2::cmds::WaitAsyncTexImage2DCHROMIUM*>(cmd_data);
- TRACE_EVENT0("gpu", "GLES2DecoderImpl::HandleWaitAsyncTexImage2DCHROMIUM");
- GLenum target = static_cast<GLenum>(c.target);
-
- if (GL_TEXTURE_2D != target) {
- LOCAL_SET_GL_ERROR(
- GL_INVALID_ENUM, "glWaitAsyncTexImage2DCHROMIUM", "target");
- return error::kNoError;
- }
- TextureRef* texture_ref = texture_manager()->GetTextureInfoForTarget(
- &state_, target);
- if (!texture_ref) {
- LOCAL_SET_GL_ERROR(
- GL_INVALID_OPERATION,
- "glWaitAsyncTexImage2DCHROMIUM", "unknown texture");
- return error::kNoError;
- }
- AsyncPixelTransferDelegate* delegate =
- async_pixel_transfer_manager_->GetPixelTransferDelegate(texture_ref);
- if (!delegate) {
- LOCAL_SET_GL_ERROR(
- GL_INVALID_OPERATION,
- "glWaitAsyncTexImage2DCHROMIUM", "No async transfer started");
- return error::kNoError;
- }
- delegate->WaitForTransferCompletion();
- ProcessFinishedAsyncTransfers();
- return error::kNoError;
-}
-
-error::Error GLES2DecoderImpl::HandleWaitAllAsyncTexImage2DCHROMIUM(
- uint32 immediate_data_size,
- const void* data) {
- TRACE_EVENT0("gpu", "GLES2DecoderImpl::HandleWaitAsyncTexImage2DCHROMIUM");
-
- GetAsyncPixelTransferManager()->WaitAllAsyncTexImage2D();
- ProcessFinishedAsyncTransfers();
- return error::kNoError;
-}
-
error::Error GLES2DecoderImpl::HandleUniformBlockBinding(
uint32_t immediate_data_size, const void* cmd_data) {
if (!unsafe_es3_apis_enabled())
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