| Index: gpu/command_buffer/service/async_pixel_transfer_manager_egl.cc
|
| diff --git a/gpu/command_buffer/service/async_pixel_transfer_manager_egl.cc b/gpu/command_buffer/service/async_pixel_transfer_manager_egl.cc
|
| deleted file mode 100644
|
| index 6e1c3e7c61ec232926659cf6ae6434215a3f04c4..0000000000000000000000000000000000000000
|
| --- a/gpu/command_buffer/service/async_pixel_transfer_manager_egl.cc
|
| +++ /dev/null
|
| @@ -1,733 +0,0 @@
|
| -// Copyright 2013 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "gpu/command_buffer/service/async_pixel_transfer_manager_egl.h"
|
| -
|
| -#include <list>
|
| -#include <string>
|
| -
|
| -#include "base/bind.h"
|
| -#include "base/lazy_instance.h"
|
| -#include "base/location.h"
|
| -#include "base/logging.h"
|
| -#include "base/memory/ref_counted.h"
|
| -#include "base/single_thread_task_runner.h"
|
| -#include "base/synchronization/waitable_event.h"
|
| -#include "base/threading/thread.h"
|
| -#include "base/trace_event/trace_event.h"
|
| -#include "base/trace_event/trace_event_synthetic_delay.h"
|
| -#include "gpu/command_buffer/service/async_pixel_transfer_delegate.h"
|
| -#include "ui/gl/gl_context.h"
|
| -#include "ui/gl/gl_surface_egl.h"
|
| -#include "ui/gl/scoped_binders.h"
|
| -
|
| -namespace gpu {
|
| -
|
| -namespace {
|
| -
|
| -bool CheckErrors(const char* file, int line) {
|
| - EGLint eglerror;
|
| - GLenum glerror;
|
| - bool success = true;
|
| - while ((eglerror = eglGetError()) != EGL_SUCCESS) {
|
| - LOG(ERROR) << "Async transfer EGL error at "
|
| - << file << ":" << line << " " << eglerror;
|
| - success = false;
|
| - }
|
| - while ((glerror = glGetError()) != GL_NO_ERROR) {
|
| - LOG(ERROR) << "Async transfer OpenGL error at "
|
| - << file << ":" << line << " " << glerror;
|
| - success = false;
|
| - }
|
| - return success;
|
| -}
|
| -#define CHECK_GL() CheckErrors(__FILE__, __LINE__)
|
| -
|
| -const char kAsyncTransferThreadName[] = "AsyncTransferThread";
|
| -
|
| -// Regular glTexImage2D call.
|
| -void DoTexImage2D(const AsyncTexImage2DParams& tex_params, void* data) {
|
| - glTexImage2D(
|
| - GL_TEXTURE_2D, tex_params.level, tex_params.internal_format,
|
| - tex_params.width, tex_params.height,
|
| - tex_params.border, tex_params.format, tex_params.type, data);
|
| -}
|
| -
|
| -// Regular glTexSubImage2D call.
|
| -void DoTexSubImage2D(const AsyncTexSubImage2DParams& tex_params, void* data) {
|
| - glTexSubImage2D(
|
| - GL_TEXTURE_2D, tex_params.level,
|
| - tex_params.xoffset, tex_params.yoffset,
|
| - tex_params.width, tex_params.height,
|
| - tex_params.format, tex_params.type, data);
|
| -}
|
| -
|
| -// Full glTexSubImage2D call, from glTexImage2D params.
|
| -void DoFullTexSubImage2D(const AsyncTexImage2DParams& tex_params, void* data) {
|
| - glTexSubImage2D(
|
| - GL_TEXTURE_2D, tex_params.level,
|
| - 0, 0, tex_params.width, tex_params.height,
|
| - tex_params.format, tex_params.type, data);
|
| -}
|
| -
|
| -void SetGlParametersForEglImageTexture() {
|
| - // These params are needed for EGLImage creation to succeed on several
|
| - // Android devices. I couldn't find this requirement in the EGLImage
|
| - // extension spec, but several devices fail without it.
|
| - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
| - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
| - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
| -}
|
| -
|
| -void PerformNotifyCompletion(
|
| - AsyncMemoryParams mem_params,
|
| - scoped_refptr<AsyncPixelTransferCompletionObserver> observer) {
|
| - TRACE_EVENT0("gpu", "PerformNotifyCompletion");
|
| - observer->DidComplete(mem_params);
|
| -}
|
| -
|
| -class TransferThread : public base::Thread {
|
| - public:
|
| - TransferThread() : base::Thread(kAsyncTransferThreadName) {
|
| - base::Thread::Options options;
|
| -#if defined(OS_ANDROID)
|
| - options.priority = base::ThreadPriority::BACKGROUND;
|
| -#endif
|
| - StartWithOptions(options);
|
| - }
|
| - ~TransferThread() override { Stop(); }
|
| -
|
| - void Init() override {
|
| - gfx::GLShareGroup* share_group = NULL;
|
| - surface_ = new gfx::PbufferGLSurfaceEGL(gfx::Size(1, 1));
|
| - surface_->Initialize();
|
| - context_ = gfx::GLContext::CreateGLContext(
|
| - share_group, surface_.get(), gfx::PreferDiscreteGpu);
|
| - bool is_current = context_->MakeCurrent(surface_.get());
|
| - DCHECK(is_current);
|
| - }
|
| -
|
| - void CleanUp() override {
|
| - surface_ = NULL;
|
| - context_->ReleaseCurrent(surface_.get());
|
| - context_ = NULL;
|
| - }
|
| -
|
| - private:
|
| - scoped_refptr<gfx::GLContext> context_;
|
| - scoped_refptr<gfx::GLSurface> surface_;
|
| -
|
| - DISALLOW_COPY_AND_ASSIGN(TransferThread);
|
| -};
|
| -
|
| -base::LazyInstance<TransferThread>
|
| - g_transfer_thread = LAZY_INSTANCE_INITIALIZER;
|
| -
|
| -base::SingleThreadTaskRunner* transfer_task_runner() {
|
| - return g_transfer_thread.Pointer()->task_runner().get();
|
| -}
|
| -
|
| -// Class which holds async pixel transfers state (EGLImage).
|
| -// The EGLImage is accessed by either thread, but everything
|
| -// else accessed only on the main thread.
|
| -class TransferStateInternal
|
| - : public base::RefCountedThreadSafe<TransferStateInternal> {
|
| - public:
|
| - TransferStateInternal(GLuint texture_id,
|
| - const AsyncTexImage2DParams& define_params,
|
| - bool wait_for_uploads,
|
| - bool wait_for_creation,
|
| - bool use_image_preserved)
|
| - : texture_id_(texture_id),
|
| - thread_texture_id_(0),
|
| - transfer_completion_(true, true),
|
| - egl_image_(EGL_NO_IMAGE_KHR),
|
| - wait_for_uploads_(wait_for_uploads),
|
| - wait_for_creation_(wait_for_creation),
|
| - use_image_preserved_(use_image_preserved) {
|
| - define_params_ = define_params;
|
| - }
|
| -
|
| - bool TransferIsInProgress() {
|
| - return !transfer_completion_.IsSignaled();
|
| - }
|
| -
|
| - void BindTransfer() {
|
| - TRACE_EVENT2("gpu", "BindAsyncTransfer glEGLImageTargetTexture2DOES",
|
| - "width", define_params_.width,
|
| - "height", define_params_.height);
|
| - DCHECK(texture_id_);
|
| - if (EGL_NO_IMAGE_KHR == egl_image_)
|
| - return;
|
| -
|
| - glBindTexture(GL_TEXTURE_2D, texture_id_);
|
| - glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, egl_image_);
|
| - bind_callback_.Run();
|
| -
|
| - DCHECK(CHECK_GL());
|
| - }
|
| -
|
| - void CreateEglImage(GLuint texture_id) {
|
| - TRACE_EVENT0("gpu", "eglCreateImageKHR");
|
| - DCHECK(texture_id);
|
| - DCHECK_EQ(egl_image_, EGL_NO_IMAGE_KHR);
|
| -
|
| - EGLDisplay egl_display = eglGetCurrentDisplay();
|
| - EGLContext egl_context = eglGetCurrentContext();
|
| - EGLenum egl_target = EGL_GL_TEXTURE_2D_KHR;
|
| - EGLClientBuffer egl_buffer =
|
| - reinterpret_cast<EGLClientBuffer>(texture_id);
|
| -
|
| - EGLint image_preserved = use_image_preserved_ ? EGL_TRUE : EGL_FALSE;
|
| - EGLint egl_attrib_list[] = {
|
| - EGL_GL_TEXTURE_LEVEL_KHR, 0, // mip-level.
|
| - EGL_IMAGE_PRESERVED_KHR, image_preserved,
|
| - EGL_NONE
|
| - };
|
| - egl_image_ = eglCreateImageKHR(
|
| - egl_display,
|
| - egl_context,
|
| - egl_target,
|
| - egl_buffer,
|
| - egl_attrib_list);
|
| -
|
| - DLOG_IF(ERROR, EGL_NO_IMAGE_KHR == egl_image_)
|
| - << "eglCreateImageKHR failed";
|
| - }
|
| -
|
| - void CreateEglImageOnUploadThread() {
|
| - CreateEglImage(thread_texture_id_);
|
| - }
|
| -
|
| - void CreateEglImageOnMainThreadIfNeeded() {
|
| - if (egl_image_ == EGL_NO_IMAGE_KHR) {
|
| - CreateEglImage(texture_id_);
|
| - if (wait_for_creation_) {
|
| - TRACE_EVENT0("gpu", "glFinish creation");
|
| - glFinish();
|
| - }
|
| - }
|
| - }
|
| -
|
| - void WaitForLastUpload() {
|
| - // This glFinish is just a safe-guard for if uploads have some
|
| - // GPU action that needs to occur. We could use fences and try
|
| - // to do this less often. However, on older drivers fences are
|
| - // not always reliable (eg. Mali-400 just blocks forever).
|
| - if (wait_for_uploads_) {
|
| - TRACE_EVENT0("gpu", "glFinish");
|
| - glFinish();
|
| - }
|
| - }
|
| -
|
| - void MarkAsTransferIsInProgress() {
|
| - TRACE_EVENT_SYNTHETIC_DELAY_BEGIN("gpu.AsyncTexImage");
|
| - transfer_completion_.Reset();
|
| - }
|
| -
|
| - void MarkAsCompleted() {
|
| - TRACE_EVENT_SYNTHETIC_DELAY_END("gpu.AsyncTexImage");
|
| - transfer_completion_.Signal();
|
| - }
|
| -
|
| - void WaitForTransferCompletion() {
|
| - TRACE_EVENT0("gpu", "WaitForTransferCompletion");
|
| - // TODO(backer): Deschedule the channel rather than blocking the main GPU
|
| - // thread (crbug.com/240265).
|
| - transfer_completion_.Wait();
|
| - }
|
| -
|
| - void PerformAsyncTexImage2D(
|
| - AsyncTexImage2DParams tex_params,
|
| - AsyncMemoryParams mem_params,
|
| - scoped_refptr<AsyncPixelTransferUploadStats> texture_upload_stats) {
|
| - TRACE_EVENT2("gpu",
|
| - "PerformAsyncTexImage",
|
| - "width",
|
| - tex_params.width,
|
| - "height",
|
| - tex_params.height);
|
| - DCHECK(!thread_texture_id_);
|
| - DCHECK_EQ(0, tex_params.level);
|
| - if (EGL_NO_IMAGE_KHR != egl_image_) {
|
| - MarkAsCompleted();
|
| - return;
|
| - }
|
| -
|
| - void* data = mem_params.GetDataAddress();
|
| -
|
| - base::TimeTicks begin_time;
|
| - if (texture_upload_stats.get())
|
| - begin_time = base::TimeTicks::Now();
|
| -
|
| - {
|
| - TRACE_EVENT0("gpu", "glTexImage2D no data");
|
| - glGenTextures(1, &thread_texture_id_);
|
| - glActiveTexture(GL_TEXTURE0);
|
| - glBindTexture(GL_TEXTURE_2D, thread_texture_id_);
|
| -
|
| - SetGlParametersForEglImageTexture();
|
| -
|
| - // If we need to use image_preserved, we pass the data with
|
| - // the allocation. Otherwise we use a NULL allocation to
|
| - // try to avoid any costs associated with creating the EGLImage.
|
| - if (use_image_preserved_)
|
| - DoTexImage2D(tex_params, data);
|
| - else
|
| - DoTexImage2D(tex_params, NULL);
|
| - }
|
| -
|
| - CreateEglImageOnUploadThread();
|
| -
|
| - {
|
| - TRACE_EVENT0("gpu", "glTexSubImage2D with data");
|
| -
|
| - // If we didn't use image_preserved, we haven't uploaded
|
| - // the data yet, so we do this with a full texSubImage.
|
| - if (!use_image_preserved_)
|
| - DoFullTexSubImage2D(tex_params, data);
|
| - }
|
| -
|
| - WaitForLastUpload();
|
| - MarkAsCompleted();
|
| -
|
| - DCHECK(CHECK_GL());
|
| - if (texture_upload_stats.get()) {
|
| - texture_upload_stats->AddUpload(base::TimeTicks::Now() - begin_time);
|
| - }
|
| - }
|
| -
|
| - void PerformAsyncTexSubImage2D(
|
| - AsyncTexSubImage2DParams tex_params,
|
| - AsyncMemoryParams mem_params,
|
| - scoped_refptr<AsyncPixelTransferUploadStats> texture_upload_stats) {
|
| - TRACE_EVENT2("gpu",
|
| - "PerformAsyncTexSubImage2D",
|
| - "width",
|
| - tex_params.width,
|
| - "height",
|
| - tex_params.height);
|
| -
|
| - DCHECK_NE(EGL_NO_IMAGE_KHR, egl_image_);
|
| - DCHECK_EQ(0, tex_params.level);
|
| -
|
| - void* data = mem_params.GetDataAddress();
|
| -
|
| - base::TimeTicks begin_time;
|
| - if (texture_upload_stats.get())
|
| - begin_time = base::TimeTicks::Now();
|
| -
|
| - if (!thread_texture_id_) {
|
| - TRACE_EVENT0("gpu", "glEGLImageTargetTexture2DOES");
|
| - glGenTextures(1, &thread_texture_id_);
|
| - glActiveTexture(GL_TEXTURE0);
|
| - glBindTexture(GL_TEXTURE_2D, thread_texture_id_);
|
| - glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, egl_image_);
|
| - } else {
|
| - glActiveTexture(GL_TEXTURE0);
|
| - glBindTexture(GL_TEXTURE_2D, thread_texture_id_);
|
| - }
|
| - {
|
| - TRACE_EVENT0("gpu", "glTexSubImage2D");
|
| - DoTexSubImage2D(tex_params, data);
|
| - }
|
| - WaitForLastUpload();
|
| - MarkAsCompleted();
|
| -
|
| - DCHECK(CHECK_GL());
|
| - if (texture_upload_stats.get()) {
|
| - texture_upload_stats->AddUpload(base::TimeTicks::Now() - begin_time);
|
| - }
|
| - }
|
| -
|
| - protected:
|
| - friend class base::RefCountedThreadSafe<TransferStateInternal>;
|
| - friend class gpu::AsyncPixelTransferDelegateEGL;
|
| -
|
| - static void DeleteTexture(GLuint id) {
|
| - glDeleteTextures(1, &id);
|
| - }
|
| -
|
| - virtual ~TransferStateInternal() {
|
| - if (egl_image_ != EGL_NO_IMAGE_KHR) {
|
| - EGLDisplay display = eglGetCurrentDisplay();
|
| - eglDestroyImageKHR(display, egl_image_);
|
| - }
|
| - if (thread_texture_id_) {
|
| - transfer_task_runner()->PostTask(
|
| - FROM_HERE, base::Bind(&DeleteTexture, thread_texture_id_));
|
| - }
|
| - }
|
| -
|
| - // The 'real' texture.
|
| - GLuint texture_id_;
|
| -
|
| - // The EGLImage sibling on the upload thread.
|
| - GLuint thread_texture_id_;
|
| -
|
| - // Definition params for texture that needs binding.
|
| - AsyncTexImage2DParams define_params_;
|
| -
|
| - // Indicates that an async transfer is in progress.
|
| - base::WaitableEvent transfer_completion_;
|
| -
|
| - // It would be nice if we could just create a new EGLImage for
|
| - // every upload, but I found that didn't work, so this stores
|
| - // one for the lifetime of the texture.
|
| - EGLImageKHR egl_image_;
|
| -
|
| - // Callback to invoke when AsyncTexImage2D is complete
|
| - // and the client can safely use the texture. This occurs
|
| - // during BindCompletedAsyncTransfers().
|
| - base::Closure bind_callback_;
|
| -
|
| - // Customize when we block on fences (these are work-arounds).
|
| - bool wait_for_uploads_;
|
| - bool wait_for_creation_;
|
| - bool use_image_preserved_;
|
| -};
|
| -
|
| -} // namespace
|
| -
|
| -// Class which handles async pixel transfers using EGLImageKHR and another
|
| -// upload thread
|
| -class AsyncPixelTransferDelegateEGL
|
| - : public AsyncPixelTransferDelegate,
|
| - public base::SupportsWeakPtr<AsyncPixelTransferDelegateEGL> {
|
| - public:
|
| - AsyncPixelTransferDelegateEGL(
|
| - AsyncPixelTransferManagerEGL::SharedState* shared_state,
|
| - GLuint texture_id,
|
| - const AsyncTexImage2DParams& define_params);
|
| - ~AsyncPixelTransferDelegateEGL() override;
|
| -
|
| - void BindTransfer() { state_->BindTransfer(); }
|
| -
|
| - // Implement AsyncPixelTransferDelegate:
|
| - void AsyncTexImage2D(const AsyncTexImage2DParams& tex_params,
|
| - const AsyncMemoryParams& mem_params,
|
| - const base::Closure& bind_callback) override;
|
| - void AsyncTexSubImage2D(const AsyncTexSubImage2DParams& tex_params,
|
| - const AsyncMemoryParams& mem_params) override;
|
| - bool TransferIsInProgress() override;
|
| - void WaitForTransferCompletion() override;
|
| -
|
| - private:
|
| - // Returns true if a work-around was used.
|
| - bool WorkAroundAsyncTexImage2D(
|
| - const AsyncTexImage2DParams& tex_params,
|
| - const AsyncMemoryParams& mem_params,
|
| - const base::Closure& bind_callback);
|
| - bool WorkAroundAsyncTexSubImage2D(
|
| - const AsyncTexSubImage2DParams& tex_params,
|
| - const AsyncMemoryParams& mem_params);
|
| -
|
| - // A raw pointer is safe because the SharedState is owned by the Manager,
|
| - // which owns this Delegate.
|
| - AsyncPixelTransferManagerEGL::SharedState* shared_state_;
|
| - scoped_refptr<TransferStateInternal> state_;
|
| -
|
| - DISALLOW_COPY_AND_ASSIGN(AsyncPixelTransferDelegateEGL);
|
| -};
|
| -
|
| -AsyncPixelTransferDelegateEGL::AsyncPixelTransferDelegateEGL(
|
| - AsyncPixelTransferManagerEGL::SharedState* shared_state,
|
| - GLuint texture_id,
|
| - const AsyncTexImage2DParams& define_params)
|
| - : shared_state_(shared_state) {
|
| - // We can't wait on uploads on imagination (it can take 200ms+).
|
| - // In practice, they are complete when the CPU glTexSubImage2D completes.
|
| - bool wait_for_uploads = !shared_state_->is_imagination;
|
| -
|
| - // Qualcomm runs into texture corruption problems if the same texture is
|
| - // uploaded to with both async and normal uploads. Synchronize after EGLImage
|
| - // creation on the main thread as a work-around.
|
| - bool wait_for_creation = shared_state_->is_qualcomm;
|
| -
|
| - // Qualcomm has a race when using image_preserved=FALSE,
|
| - // which can result in black textures even after the first upload.
|
| - // Since using FALSE is mainly for performance (to avoid layout changes),
|
| - // but Qualcomm itself doesn't seem to get any performance benefit,
|
| - // we just using image_preservedd=TRUE on Qualcomm as a work-around.
|
| - bool use_image_preserved =
|
| - shared_state_->is_qualcomm || shared_state_->is_imagination;
|
| -
|
| - state_ = new TransferStateInternal(texture_id,
|
| - define_params,
|
| - wait_for_uploads,
|
| - wait_for_creation,
|
| - use_image_preserved);
|
| -}
|
| -
|
| -AsyncPixelTransferDelegateEGL::~AsyncPixelTransferDelegateEGL() {}
|
| -
|
| -bool AsyncPixelTransferDelegateEGL::TransferIsInProgress() {
|
| - return state_->TransferIsInProgress();
|
| -}
|
| -
|
| -void AsyncPixelTransferDelegateEGL::WaitForTransferCompletion() {
|
| - if (state_->TransferIsInProgress()) {
|
| - state_->WaitForTransferCompletion();
|
| - DCHECK(!state_->TransferIsInProgress());
|
| - }
|
| -}
|
| -
|
| -void AsyncPixelTransferDelegateEGL::AsyncTexImage2D(
|
| - const AsyncTexImage2DParams& tex_params,
|
| - const AsyncMemoryParams& mem_params,
|
| - const base::Closure& bind_callback) {
|
| - if (WorkAroundAsyncTexImage2D(tex_params, mem_params, bind_callback))
|
| - return;
|
| -
|
| - DCHECK(!state_->TransferIsInProgress());
|
| - DCHECK_EQ(state_->egl_image_, EGL_NO_IMAGE_KHR);
|
| - DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D), tex_params.target);
|
| - DCHECK_EQ(tex_params.level, 0);
|
| -
|
| - // Mark the transfer in progress and save the late bind
|
| - // callback, so we can notify the client when it is bound.
|
| - shared_state_->pending_allocations.push_back(AsWeakPtr());
|
| - state_->bind_callback_ = bind_callback;
|
| -
|
| - // Mark the transfer in progress.
|
| - state_->MarkAsTransferIsInProgress();
|
| -
|
| - // Duplicate the shared memory so there is no way we can get
|
| - // a use-after-free of the raw pixels.
|
| - transfer_task_runner()->PostTask(
|
| - FROM_HERE,
|
| - base::Bind(&TransferStateInternal::PerformAsyncTexImage2D, state_,
|
| - tex_params, mem_params, shared_state_->texture_upload_stats));
|
| -
|
| - DCHECK(CHECK_GL());
|
| -}
|
| -
|
| -void AsyncPixelTransferDelegateEGL::AsyncTexSubImage2D(
|
| - const AsyncTexSubImage2DParams& tex_params,
|
| - const AsyncMemoryParams& mem_params) {
|
| - TRACE_EVENT2("gpu", "AsyncTexSubImage2D",
|
| - "width", tex_params.width,
|
| - "height", tex_params.height);
|
| - if (WorkAroundAsyncTexSubImage2D(tex_params, mem_params))
|
| - return;
|
| - DCHECK(!state_->TransferIsInProgress());
|
| - DCHECK_EQ(static_cast<GLenum>(GL_TEXTURE_2D), tex_params.target);
|
| - DCHECK_EQ(tex_params.level, 0);
|
| -
|
| - // Mark the transfer in progress.
|
| - state_->MarkAsTransferIsInProgress();
|
| -
|
| - // If this wasn't async allocated, we don't have an EGLImage yet.
|
| - // Create the EGLImage if it hasn't already been created.
|
| - state_->CreateEglImageOnMainThreadIfNeeded();
|
| -
|
| - // Duplicate the shared memory so there are no way we can get
|
| - // a use-after-free of the raw pixels.
|
| - transfer_task_runner()->PostTask(
|
| - FROM_HERE,
|
| - base::Bind(&TransferStateInternal::PerformAsyncTexSubImage2D, state_,
|
| - tex_params, mem_params, shared_state_->texture_upload_stats));
|
| -
|
| - DCHECK(CHECK_GL());
|
| -}
|
| -
|
| -namespace {
|
| -bool IsPowerOfTwo (unsigned int x) {
|
| - return ((x != 0) && !(x & (x - 1)));
|
| -}
|
| -
|
| -bool IsMultipleOfEight(unsigned int x) {
|
| - return (x & 7) == 0;
|
| -}
|
| -
|
| -bool DimensionsSupportImgFastPath(int width, int height) {
|
| - // Multiple of eight, but not a power of two.
|
| - return IsMultipleOfEight(width) &&
|
| - IsMultipleOfEight(height) &&
|
| - !(IsPowerOfTwo(width) &&
|
| - IsPowerOfTwo(height));
|
| -}
|
| -} // namespace
|
| -
|
| -// It is very difficult to stream uploads on Imagination GPUs:
|
| -// - glTexImage2D defers a swizzle/stall until draw-time
|
| -// - glTexSubImage2D will sleep for 16ms on a good day, and 100ms
|
| -// or longer if OpenGL is in heavy use by another thread.
|
| -// The one combination that avoids these problems requires:
|
| -// a.) Allocations/Uploads must occur on different threads/contexts.
|
| -// b.) Texture size must be non-power-of-two.
|
| -// When using a+b, uploads will be incorrect/corrupt unless:
|
| -// c.) Texture size must be a multiple-of-eight.
|
| -//
|
| -// To achieve a.) we allocate synchronously on the main thread followed
|
| -// by uploading on the upload thread. When b/c are not true we fall back
|
| -// on purely synchronous allocation/upload on the main thread.
|
| -
|
| -bool AsyncPixelTransferDelegateEGL::WorkAroundAsyncTexImage2D(
|
| - const AsyncTexImage2DParams& tex_params,
|
| - const AsyncMemoryParams& mem_params,
|
| - const base::Closure& bind_callback) {
|
| - if (!shared_state_->is_imagination)
|
| - return false;
|
| -
|
| - // On imagination we allocate synchronously all the time, even
|
| - // if the dimensions support fast uploads. This is for part a.)
|
| - // above, so allocations occur on a different thread/context as uploads.
|
| - void* data = mem_params.GetDataAddress();
|
| - SetGlParametersForEglImageTexture();
|
| -
|
| - {
|
| - TRACE_EVENT0("gpu", "glTexImage2D with data");
|
| - DoTexImage2D(tex_params, data);
|
| - }
|
| -
|
| - // The allocation has already occured, so mark it as finished
|
| - // and ready for binding.
|
| - CHECK(!state_->TransferIsInProgress());
|
| -
|
| - // If the dimensions support fast async uploads, create the
|
| - // EGLImage for future uploads. The late bind should not
|
| - // be needed since the EGLImage was created from the main thread
|
| - // texture, but this is required to prevent an imagination driver crash.
|
| - if (DimensionsSupportImgFastPath(tex_params.width, tex_params.height)) {
|
| - state_->CreateEglImageOnMainThreadIfNeeded();
|
| - shared_state_->pending_allocations.push_back(AsWeakPtr());
|
| - state_->bind_callback_ = bind_callback;
|
| - }
|
| -
|
| - DCHECK(CHECK_GL());
|
| - return true;
|
| -}
|
| -
|
| -bool AsyncPixelTransferDelegateEGL::WorkAroundAsyncTexSubImage2D(
|
| - const AsyncTexSubImage2DParams& tex_params,
|
| - const AsyncMemoryParams& mem_params) {
|
| - if (!shared_state_->is_imagination)
|
| - return false;
|
| -
|
| - // If the dimensions support fast async uploads, we can use the
|
| - // normal async upload path for uploads.
|
| - if (DimensionsSupportImgFastPath(tex_params.width, tex_params.height))
|
| - return false;
|
| -
|
| - // Fall back on a synchronous stub as we don't have a known fast path.
|
| - // Also, older ICS drivers crash when we do any glTexSubImage2D on the
|
| - // same thread. To work around this we do glTexImage2D instead. Since
|
| - // we didn't create an EGLImage for this texture (see above), this is
|
| - // okay, but it limits this API to full updates for now.
|
| - DCHECK(!state_->egl_image_);
|
| - DCHECK_EQ(tex_params.xoffset, 0);
|
| - DCHECK_EQ(tex_params.yoffset, 0);
|
| - DCHECK_EQ(state_->define_params_.width, tex_params.width);
|
| - DCHECK_EQ(state_->define_params_.height, tex_params.height);
|
| - DCHECK_EQ(state_->define_params_.level, tex_params.level);
|
| - DCHECK_EQ(state_->define_params_.format, tex_params.format);
|
| - DCHECK_EQ(state_->define_params_.type, tex_params.type);
|
| -
|
| - void* data = mem_params.GetDataAddress();
|
| - base::TimeTicks begin_time;
|
| - if (shared_state_->texture_upload_stats.get())
|
| - begin_time = base::TimeTicks::Now();
|
| - {
|
| - TRACE_EVENT0("gpu", "glTexSubImage2D");
|
| - // Note we use define_params_ instead of tex_params.
|
| - // The DCHECKs above verify this is always the same.
|
| - DoTexImage2D(state_->define_params_, data);
|
| - }
|
| - if (shared_state_->texture_upload_stats.get()) {
|
| - shared_state_->texture_upload_stats
|
| - ->AddUpload(base::TimeTicks::Now() - begin_time);
|
| - }
|
| -
|
| - DCHECK(CHECK_GL());
|
| - return true;
|
| -}
|
| -
|
| -AsyncPixelTransferManagerEGL::SharedState::SharedState()
|
| - // TODO(reveman): Skip this if --enable-gpu-benchmarking is not present.
|
| - : texture_upload_stats(new AsyncPixelTransferUploadStats) {
|
| - const char* vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
|
| - if (vendor) {
|
| - is_imagination =
|
| - std::string(vendor).find("Imagination") != std::string::npos;
|
| - is_qualcomm = std::string(vendor).find("Qualcomm") != std::string::npos;
|
| - }
|
| -}
|
| -
|
| -AsyncPixelTransferManagerEGL::SharedState::~SharedState() {}
|
| -
|
| -AsyncPixelTransferManagerEGL::AsyncPixelTransferManagerEGL() {}
|
| -
|
| -AsyncPixelTransferManagerEGL::~AsyncPixelTransferManagerEGL() {}
|
| -
|
| -void AsyncPixelTransferManagerEGL::BindCompletedAsyncTransfers() {
|
| - scoped_ptr<gfx::ScopedTextureBinder> texture_binder;
|
| -
|
| - while(!shared_state_.pending_allocations.empty()) {
|
| - if (!shared_state_.pending_allocations.front().get()) {
|
| - shared_state_.pending_allocations.pop_front();
|
| - continue;
|
| - }
|
| - AsyncPixelTransferDelegateEGL* delegate =
|
| - shared_state_.pending_allocations.front().get();
|
| - // Terminate early, as all transfers finish in order, currently.
|
| - if (delegate->TransferIsInProgress())
|
| - break;
|
| -
|
| - if (!texture_binder)
|
| - texture_binder.reset(new gfx::ScopedTextureBinder(GL_TEXTURE_2D, 0));
|
| -
|
| - // If the transfer is finished, bind it to the texture
|
| - // and remove it from pending list.
|
| - delegate->BindTransfer();
|
| - shared_state_.pending_allocations.pop_front();
|
| - }
|
| -}
|
| -
|
| -void AsyncPixelTransferManagerEGL::AsyncNotifyCompletion(
|
| - const AsyncMemoryParams& mem_params,
|
| - AsyncPixelTransferCompletionObserver* observer) {
|
| - // Post a PerformNotifyCompletion task to the upload thread. This task
|
| - // will run after all async transfers are complete.
|
| - transfer_task_runner()->PostTask(
|
| - FROM_HERE, base::Bind(&PerformNotifyCompletion, mem_params,
|
| - make_scoped_refptr(observer)));
|
| -}
|
| -
|
| -uint32 AsyncPixelTransferManagerEGL::GetTextureUploadCount() {
|
| - return shared_state_.texture_upload_stats->GetStats(NULL);
|
| -}
|
| -
|
| -base::TimeDelta AsyncPixelTransferManagerEGL::GetTotalTextureUploadTime() {
|
| - base::TimeDelta total_texture_upload_time;
|
| - shared_state_.texture_upload_stats->GetStats(&total_texture_upload_time);
|
| - return total_texture_upload_time;
|
| -}
|
| -
|
| -void AsyncPixelTransferManagerEGL::ProcessMorePendingTransfers() {
|
| -}
|
| -
|
| -bool AsyncPixelTransferManagerEGL::NeedsProcessMorePendingTransfers() {
|
| - return false;
|
| -}
|
| -
|
| -void AsyncPixelTransferManagerEGL::WaitAllAsyncTexImage2D() {
|
| - if (shared_state_.pending_allocations.empty())
|
| - return;
|
| -
|
| - AsyncPixelTransferDelegateEGL* delegate =
|
| - shared_state_.pending_allocations.back().get();
|
| - if (delegate)
|
| - delegate->WaitForTransferCompletion();
|
| -}
|
| -
|
| -AsyncPixelTransferDelegate*
|
| -AsyncPixelTransferManagerEGL::CreatePixelTransferDelegateImpl(
|
| - gles2::TextureRef* ref,
|
| - const AsyncTexImage2DParams& define_params) {
|
| - return new AsyncPixelTransferDelegateEGL(
|
| - &shared_state_, ref->service_id(), define_params);
|
| -}
|
| -
|
| -} // namespace gpu
|
|
|