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1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Flags: --allow-natives-syntax | 5 // Flags: --allow-natives-syntax |
6 | 6 |
7 function f() { | 7 function get_thrower() { |
8 var a = new Array(100000); | 8 "use strict"; |
9 var i = 0; | 9 return Object.getOwnPropertyDescriptor(arguments, "callee").get; |
10 while (!%HasFastDoubleElements(a)) { | |
11 a[i] = i; | |
12 i += 0.1; | |
13 } | |
14 a[1] = 1.5; | |
15 } | 10 } |
16 | 11 |
17 f(); | 12 var f = (function(v) { |
| 13 "use asm"; |
| 14 function fun() { |
| 15 switch (v) {} |
| 16 } |
| 17 return { |
| 18 fun: fun |
| 19 }; |
| 20 })(get_thrower()).fun; |
| 21 |
18 %OptimizeFunctionOnNextCall(f); | 22 %OptimizeFunctionOnNextCall(f); |
19 f(); | 23 f(); |
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