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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLProgram.h" | 8 #include "GrGLProgram.h" |
9 | 9 |
10 #include "GrAllocator.h" | 10 #include "GrAllocator.h" |
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148 fRenderTargetState.fRenderTargetSize != size) { | 148 fRenderTargetState.fRenderTargetSize != size) { |
149 fRenderTargetState.fRenderTargetSize = size; | 149 fRenderTargetState.fRenderTargetSize = size; |
150 fRenderTargetState.fRenderTargetOrigin = rt->origin(); | 150 fRenderTargetState.fRenderTargetOrigin = rt->origin(); |
151 | 151 |
152 GrGLfloat rtAdjustmentVec[4]; | 152 GrGLfloat rtAdjustmentVec[4]; |
153 fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec); | 153 fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec); |
154 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, r
tAdjustmentVec); | 154 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, r
tAdjustmentVec); |
155 } | 155 } |
156 } | 156 } |
157 | 157 |
158 ////////////////////////////////////////////////////////////////////////////////
///////// | |
159 | |
160 GrGLNvprProgram::GrGLNvprProgram(GrGLGpu* gpu, | |
161 const GrProgramDesc& desc, | |
162 const BuiltinUniformHandles& builtinUniforms, | |
163 GrGLuint programID, | |
164 const UniformInfoArray& uniforms, | |
165 GrGLInstalledGeoProc* primProc, | |
166 GrGLInstalledXferProc* xferProcessor, | |
167 GrGLInstalledFragProcs* fragmentProcessors, | |
168 SkTArray<UniformHandle>* passSamplerUniforms) | |
169 : INHERITED(gpu, desc, builtinUniforms, programID, uniforms, primProc, | |
170 xferProcessor, fragmentProcessors, passSamplerUniforms) { | |
171 } | |
172 void GrGLNvprProgram::didSetData() { | |
173 GrGLPathProcessor* pathProc = | |
174 static_cast<GrGLPathProcessor*>(fGeometryProcessor.get()->fGLProc.ge
t()); | |
175 pathProc->didSetData(fGpu->glPathRendering()); | |
176 } | |
177 | |
178 void GrGLNvprProgram::setTransformData(const GrPrimitiveProcessor& primProc, | |
179 const GrPendingFragmentStage& proc, | |
180 int index, | |
181 GrGLInstalledFragProc* ip) { | |
182 GrGLPathProcessor* pathProc = | |
183 static_cast<GrGLPathProcessor*>(fGeometryProcessor.get()->fGLProc.ge
t()); | |
184 pathProc->setTransformData(primProc, index, proc.processor()->coordTransform
s(), | |
185 fGpu->glPathRendering(), fProgramID); | |
186 } | |
187 | |
188 void GrGLNvprProgram::onSetRenderTargetState(const GrPrimitiveProcessor& primPro
c, | |
189 const GrPipeline& pipeline) { | |
190 SkASSERT(!primProc.willUseGeoShader() && primProc.numAttribs() == 0); | |
191 const GrRenderTarget* rt = pipeline.getRenderTarget(); | |
192 SkISize size; | |
193 size.set(rt->width(), rt->height()); | |
194 const GrPathProcessor& pathProc = primProc.cast<GrPathProcessor>(); | |
195 fGpu->glPathRendering()->setProjectionMatrix(pathProc.viewMatrix(), | |
196 size, rt->origin()); | |
197 } | |
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