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1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_GL_RENDERER_H_ | 5 #ifndef CC_GL_RENDERER_H_ |
6 #define CC_GL_RENDERER_H_ | 6 #define CC_GL_RENDERER_H_ |
7 | 7 |
8 #include <queue> | |
9 #include <vector> | |
10 | |
8 #include "cc/cc_export.h" | 11 #include "cc/cc_export.h" |
9 #include "cc/checkerboard_draw_quad.h" | 12 #include "cc/checkerboard_draw_quad.h" |
10 #include "cc/debug_border_draw_quad.h" | 13 #include "cc/debug_border_draw_quad.h" |
11 #include "cc/direct_renderer.h" | 14 #include "cc/direct_renderer.h" |
12 #include "cc/gl_renderer_draw_cache.h" | 15 #include "cc/gl_renderer_draw_cache.h" |
13 #include "cc/io_surface_draw_quad.h" | 16 #include "cc/io_surface_draw_quad.h" |
14 #include "cc/output_surface.h" | 17 #include "cc/output_surface.h" |
15 #include "cc/render_pass_draw_quad.h" | 18 #include "cc/render_pass_draw_quad.h" |
16 #include "cc/renderer.h" | 19 #include "cc/renderer.h" |
17 #include "cc/solid_color_draw_quad.h" | 20 #include "cc/solid_color_draw_quad.h" |
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38 static scoped_ptr<GLRenderer> create(RendererClient*, OutputSurface*, Resour ceProvider*); | 41 static scoped_ptr<GLRenderer> create(RendererClient*, OutputSurface*, Resour ceProvider*); |
39 | 42 |
40 virtual ~GLRenderer(); | 43 virtual ~GLRenderer(); |
41 | 44 |
42 virtual const RendererCapabilities& capabilities() const OVERRIDE; | 45 virtual const RendererCapabilities& capabilities() const OVERRIDE; |
43 | 46 |
44 WebKit::WebGraphicsContext3D* context(); | 47 WebKit::WebGraphicsContext3D* context(); |
45 | 48 |
46 virtual void viewportChanged() OVERRIDE; | 49 virtual void viewportChanged() OVERRIDE; |
47 | 50 |
51 virtual void receiveCompositorFrameAck(const CompositorFrameAck&) OVERRIDE; | |
52 | |
48 // waits for rendering to finish | 53 // waits for rendering to finish |
49 virtual void finish() OVERRIDE; | 54 virtual void finish() OVERRIDE; |
50 | 55 |
51 virtual void doNoOp() OVERRIDE; | 56 virtual void doNoOp() OVERRIDE; |
52 // puts backbuffer onscreen | 57 // puts backbuffer onscreen |
53 virtual bool swapBuffers() OVERRIDE; | 58 virtual bool swapBuffers() OVERRIDE; |
54 | 59 |
55 virtual void getFramebufferPixels(void *pixels, const gfx::Rect&) OVERRIDE; | 60 virtual void getFramebufferPixels(void *pixels, const gfx::Rect&) OVERRIDE; |
56 | 61 |
57 virtual bool isContextLost() OVERRIDE; | 62 virtual bool isContextLost() OVERRIDE; |
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219 | 224 |
220 gfx::Rect m_swapBufferRect; | 225 gfx::Rect m_swapBufferRect; |
221 gfx::Rect m_scissorRect; | 226 gfx::Rect m_scissorRect; |
222 bool m_isViewportChanged; | 227 bool m_isViewportChanged; |
223 bool m_isBackbufferDiscarded; | 228 bool m_isBackbufferDiscarded; |
224 bool m_discardBackbufferWhenNotVisible; | 229 bool m_discardBackbufferWhenNotVisible; |
225 bool m_isUsingBindUniform; | 230 bool m_isUsingBindUniform; |
226 bool m_visible; | 231 bool m_visible; |
227 bool m_isScissorEnabled; | 232 bool m_isScissorEnabled; |
228 bool m_blendShadow; | 233 bool m_blendShadow; |
234 bool m_renderToMailbox; | |
229 unsigned m_programShadow; | 235 unsigned m_programShadow; |
230 TexturedQuadDrawCache m_drawCache; | 236 TexturedQuadDrawCache m_drawCache; |
231 | 237 |
238 struct MailboxTexture | |
danakj
2013/01/18 01:01:41
considering that we're going to have a TextureMail
no sievers
2013/02/06 23:36:00
Done.
| |
239 { | |
240 MailboxTexture() | |
241 : textureId(0) {} | |
242 | |
243 MailboxTexture(uint32 textureId, | |
244 const Mailbox& mailbox, | |
245 const gfx::Size& size) | |
246 : textureId(textureId), | |
247 mailbox(mailbox), | |
248 size(size) {} | |
249 | |
250 uint32 textureId; | |
251 Mailbox mailbox; | |
252 gfx::Size size; | |
253 }; | |
254 MailboxTexture m_currentBacking; | |
255 std::vector<MailboxTexture> m_pendingFrames; | |
256 std::queue<MailboxTexture> m_returnedTextures; | |
257 | |
232 scoped_ptr<ResourceProvider::ScopedWriteLockGL> m_currentFramebufferLock; | 258 scoped_ptr<ResourceProvider::ScopedWriteLockGL> m_currentFramebufferLock; |
233 | 259 |
234 DISALLOW_COPY_AND_ASSIGN(GLRenderer); | 260 DISALLOW_COPY_AND_ASSIGN(GLRenderer); |
235 }; | 261 }; |
236 | 262 |
237 | 263 |
238 // Setting DEBUG_GL_CALLS to 1 will call glGetError() after almost every GL | 264 // Setting DEBUG_GL_CALLS to 1 will call glGetError() after almost every GL |
239 // call made by the compositor. Useful for debugging rendering issues but | 265 // call made by the compositor. Useful for debugging rendering issues but |
240 // will significantly degrade performance. | 266 // will significantly degrade performance. |
241 #define DEBUG_GL_CALLS 0 | 267 #define DEBUG_GL_CALLS 0 |
242 | 268 |
243 #if DEBUG_GL_CALLS && !defined(NDEBUG) | 269 #if DEBUG_GL_CALLS && !defined(NDEBUG) |
244 #define GLC(context, x) (x, GLRenderer::debugGLCall(&*context, #x, __FILE__, __L INE__)) | 270 #define GLC(context, x) (x, GLRenderer::debugGLCall(&*context, #x, __FILE__, __L INE__)) |
245 #else | 271 #else |
246 #define GLC(context, x) (x) | 272 #define GLC(context, x) (x) |
247 #endif | 273 #endif |
248 | 274 |
249 | 275 |
250 } | 276 } |
251 | 277 |
252 #endif // CC_GL_RENDERER_H_ | 278 #endif // CC_GL_RENDERER_H_ |
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