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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLInterface_DEFINED | 8 #ifndef GrGLInterface_DEFINED |
9 #define GrGLInterface_DEFINED | 9 #define GrGLInterface_DEFINED |
10 | 10 |
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233 GLPtr<GrGLInvalidateFramebufferProc> fInvalidateFramebuffer; | 233 GLPtr<GrGLInvalidateFramebufferProc> fInvalidateFramebuffer; |
234 GLPtr<GrGLInvalidateSubFramebufferProc> fInvalidateSubFramebuffer; | 234 GLPtr<GrGLInvalidateSubFramebufferProc> fInvalidateSubFramebuffer; |
235 GLPtr<GrGLInvalidateTexImageProc> fInvalidateTexImage; | 235 GLPtr<GrGLInvalidateTexImageProc> fInvalidateTexImage; |
236 GLPtr<GrGLInvalidateTexSubImageProc> fInvalidateTexSubImage; | 236 GLPtr<GrGLInvalidateTexSubImageProc> fInvalidateTexSubImage; |
237 GLPtr<GrGLLineWidthProc> fLineWidth; | 237 GLPtr<GrGLLineWidthProc> fLineWidth; |
238 GLPtr<GrGLLinkProgramProc> fLinkProgram; | 238 GLPtr<GrGLLinkProgramProc> fLinkProgram; |
239 GLPtr<GrGLMapBufferProc> fMapBuffer; | 239 GLPtr<GrGLMapBufferProc> fMapBuffer; |
240 GLPtr<GrGLMapBufferRangeProc> fMapBufferRange; | 240 GLPtr<GrGLMapBufferRangeProc> fMapBufferRange; |
241 GLPtr<GrGLMapBufferSubDataProc> fMapBufferSubData; | 241 GLPtr<GrGLMapBufferSubDataProc> fMapBufferSubData; |
242 GLPtr<GrGLMapTexSubImage2DProc> fMapTexSubImage2D; | 242 GLPtr<GrGLMapTexSubImage2DProc> fMapTexSubImage2D; |
243 GLPtr<GrGLMatrixLoadfProc> fMatrixLoadf; | |
244 GLPtr<GrGLMatrixLoadIdentityProc> fMatrixLoadIdentity; | |
245 GLPtr<GrGLPixelStoreiProc> fPixelStorei; | 243 GLPtr<GrGLPixelStoreiProc> fPixelStorei; |
246 GLPtr<GrGLPopGroupMarkerProc> fPopGroupMarker; | 244 GLPtr<GrGLPopGroupMarkerProc> fPopGroupMarker; |
247 GLPtr<GrGLPushGroupMarkerProc> fPushGroupMarker; | 245 GLPtr<GrGLPushGroupMarkerProc> fPushGroupMarker; |
248 GLPtr<GrGLQueryCounterProc> fQueryCounter; | 246 GLPtr<GrGLQueryCounterProc> fQueryCounter; |
249 GLPtr<GrGLRasterSamplesProc> fRasterSamples; | 247 GLPtr<GrGLRasterSamplesProc> fRasterSamples; |
250 GLPtr<GrGLReadBufferProc> fReadBuffer; | 248 GLPtr<GrGLReadBufferProc> fReadBuffer; |
251 GLPtr<GrGLReadPixelsProc> fReadPixels; | 249 GLPtr<GrGLReadPixelsProc> fReadPixels; |
252 GLPtr<GrGLRenderbufferStorageProc> fRenderbufferStorage; | 250 GLPtr<GrGLRenderbufferStorageProc> fRenderbufferStorage; |
253 | 251 |
254 // On OpenGL ES there are multiple incompatible extensions that add sup
port for MSAA | 252 // On OpenGL ES there are multiple incompatible extensions that add sup
port for MSAA |
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316 GLPtr<GrGLUnmapBufferSubDataProc> fUnmapBufferSubData; | 314 GLPtr<GrGLUnmapBufferSubDataProc> fUnmapBufferSubData; |
317 GLPtr<GrGLUnmapTexSubImage2DProc> fUnmapTexSubImage2D; | 315 GLPtr<GrGLUnmapTexSubImage2DProc> fUnmapTexSubImage2D; |
318 GLPtr<GrGLUseProgramProc> fUseProgram; | 316 GLPtr<GrGLUseProgramProc> fUseProgram; |
319 GLPtr<GrGLVertexAttrib1fProc> fVertexAttrib1f; | 317 GLPtr<GrGLVertexAttrib1fProc> fVertexAttrib1f; |
320 GLPtr<GrGLVertexAttrib2fvProc> fVertexAttrib2fv; | 318 GLPtr<GrGLVertexAttrib2fvProc> fVertexAttrib2fv; |
321 GLPtr<GrGLVertexAttrib3fvProc> fVertexAttrib3fv; | 319 GLPtr<GrGLVertexAttrib3fvProc> fVertexAttrib3fv; |
322 GLPtr<GrGLVertexAttrib4fvProc> fVertexAttrib4fv; | 320 GLPtr<GrGLVertexAttrib4fvProc> fVertexAttrib4fv; |
323 GLPtr<GrGLVertexAttribPointerProc> fVertexAttribPointer; | 321 GLPtr<GrGLVertexAttribPointerProc> fVertexAttribPointer; |
324 GLPtr<GrGLViewportProc> fViewport; | 322 GLPtr<GrGLViewportProc> fViewport; |
325 | 323 |
326 // Experimental: Functions for GL_NV_path_rendering. These will be | 324 /* GL_NV_path_rendering */ |
327 // alphabetized with the above functions once this is fully supported | 325 GLPtr<GrGLMatrixLoadfProc> fMatrixLoadf; |
328 // (and functions we are unlikely to use will possibly be omitted). | 326 GLPtr<GrGLMatrixLoadIdentityProc> fMatrixLoadIdentity; |
329 GLPtr<GrGLGetProgramResourceLocationProc> fGetProgramResourceLocation; | 327 GLPtr<GrGLGetProgramResourceLocationProc> fGetProgramResourceLocation; |
330 GLPtr<GrGLPathCommandsProc> fPathCommands; | 328 GLPtr<GrGLPathCommandsProc> fPathCommands; |
331 GLPtr<GrGLPathCoordsProc> fPathCoords; | 329 GLPtr<GrGLPathCoordsProc> fPathCoords; |
332 GLPtr<GrGLPathParameteriProc> fPathParameteri; | 330 GLPtr<GrGLPathParameteriProc> fPathParameteri; |
333 GLPtr<GrGLPathParameterfProc> fPathParameterf; | 331 GLPtr<GrGLPathParameterfProc> fPathParameterf; |
334 GLPtr<GrGLGenPathsProc> fGenPaths; | 332 GLPtr<GrGLGenPathsProc> fGenPaths; |
335 GLPtr<GrGLDeletePathsProc> fDeletePaths; | 333 GLPtr<GrGLDeletePathsProc> fDeletePaths; |
336 GLPtr<GrGLIsPathProc> fIsPath; | 334 GLPtr<GrGLIsPathProc> fIsPath; |
337 GLPtr<GrGLPathStencilFuncProc> fPathStencilFunc; | 335 GLPtr<GrGLPathStencilFuncProc> fPathStencilFunc; |
338 GLPtr<GrGLStencilFillPathProc> fStencilFillPath; | 336 GLPtr<GrGLStencilFillPathProc> fStencilFillPath; |
339 GLPtr<GrGLStencilStrokePathProc> fStencilStrokePath; | 337 GLPtr<GrGLStencilStrokePathProc> fStencilStrokePath; |
340 GLPtr<GrGLStencilFillPathInstancedProc> fStencilFillPathInstanced; | 338 GLPtr<GrGLStencilFillPathInstancedProc> fStencilFillPathInstanced; |
341 GLPtr<GrGLStencilStrokePathInstancedProc> fStencilStrokePathInstanced; | 339 GLPtr<GrGLStencilStrokePathInstancedProc> fStencilStrokePathInstanced; |
342 GLPtr<GrGLPathTexGenProc> fPathTexGen; | 340 GLPtr<GrGLPathTexGenProc> fPathTexGen; |
343 GLPtr<GrGLCoverFillPathProc> fCoverFillPath; | 341 GLPtr<GrGLCoverFillPathProc> fCoverFillPath; |
344 GLPtr<GrGLCoverStrokePathProc> fCoverStrokePath; | 342 GLPtr<GrGLCoverStrokePathProc> fCoverStrokePath; |
345 GLPtr<GrGLCoverFillPathInstancedProc> fCoverFillPathInstanced; | 343 GLPtr<GrGLCoverFillPathInstancedProc> fCoverFillPathInstanced; |
346 GLPtr<GrGLCoverStrokePathInstancedProc> fCoverStrokePathInstanced; | 344 GLPtr<GrGLCoverStrokePathInstancedProc> fCoverStrokePathInstanced; |
347 // NV_path_rendering v1.2 | 345 // NV_path_rendering v1.2 |
348 GLPtr<GrGLStencilThenCoverFillPathProc> fStencilThenCoverFillPath; | 346 GLPtr<GrGLStencilThenCoverFillPathProc> fStencilThenCoverFillPath; |
349 GLPtr<GrGLStencilThenCoverStrokePathProc> fStencilThenCoverStrokePath; | 347 GLPtr<GrGLStencilThenCoverStrokePathProc> fStencilThenCoverStrokePath; |
350 GLPtr<GrGLStencilThenCoverFillPathInstancedProc> fStencilThenCoverFillPa
thInstanced; | 348 GLPtr<GrGLStencilThenCoverFillPathInstancedProc> fStencilThenCoverFillPa
thInstanced; |
351 GLPtr<GrGLStencilThenCoverStrokePathInstancedProc> fStencilThenCoverStro
kePathInstanced; | 349 GLPtr<GrGLStencilThenCoverStrokePathInstancedProc> fStencilThenCoverStro
kePathInstanced; |
352 // NV_path_rendering v1.3 | 350 // NV_path_rendering v1.3 |
353 GLPtr<GrGLProgramPathFragmentInputGenProc> fProgramPathFragmentInputGen; | 351 GLPtr<GrGLProgramPathFragmentInputGenProc> fProgramPathFragmentInputGen; |
354 GLPtr<GrGLPathMemoryGlyphIndexArrayProc> fPathMemoryGlyphIndexArray; | 352 GLPtr<GrGLPathMemoryGlyphIndexArrayProc> fPathMemoryGlyphIndexArray; |
355 // NV_framebuffer_mixed_samples | 353 |
| 354 /* NV_framebuffer_mixed_samples */ |
356 GLPtr<GrGLCoverageModulationProc> fCoverageModulation; | 355 GLPtr<GrGLCoverageModulationProc> fCoverageModulation; |
| 356 |
| 357 /* ARB_draw_instanced */ |
| 358 GLPtr<GrGLDrawArraysInstancedProc> fDrawArraysInstanced; |
| 359 GLPtr<GrGLDrawElementsInstancedProc> fDrawElementsInstanced; |
| 360 |
| 361 /* ARB_instanced_arrays */ |
| 362 GLPtr<GrGLVertexAttribDivisorProc> fVertexAttribDivisor; |
| 363 |
| 364 /* NV_bindless_texture */ |
| 365 // We use the NVIDIA verson for now because it does not require dynamica
lly uniform handles. |
| 366 // We may switch the the ARB version and/or omit methods in the future. |
| 367 GLPtr<GrGLGetTextureHandleProc> fGetTextureHandle; |
| 368 GLPtr<GrGLGetTextureSamplerHandleProc> fGetTextureSamplerHandle; |
| 369 GLPtr<GrGLMakeTextureHandleResidentProc> fMakeTextureHandleResident; |
| 370 GLPtr<GrGLMakeTextureHandleNonResidentProc> fMakeTextureHandleNonResiden
t; |
| 371 GLPtr<GrGLGetImageHandleProc> fGetImageHandle; |
| 372 GLPtr<GrGLMakeImageHandleResidentProc> fMakeImageHandleResident; |
| 373 GLPtr<GrGLMakeImageHandleNonResidentProc> fMakeImageHandleNonResident; |
| 374 GLPtr<GrGLIsTextureHandleResidentProc> fIsTextureHandleResident; |
| 375 GLPtr<GrGLIsImageHandleResidentProc> fIsImageHandleResident; |
| 376 GLPtr<GrGLUniformHandleui64Proc> fUniformHandleui64; |
| 377 GLPtr<GrGLUniformHandleui64vProc> fUniformHandleui64v; |
| 378 GLPtr<GrGLProgramUniformHandleui64Proc> fProgramUniformHandleui64; |
| 379 GLPtr<GrGLProgramUniformHandleui64vProc> fProgramUniformHandleui64v; |
| 380 |
| 381 /* EXT_direct_state_access */ |
| 382 // We use the EXT verson because it is more expansive and interacts with
more extensions |
| 383 // than the ARB or core (4.5) versions. We may switch and/or omit method
s in the future. |
| 384 GLPtr<GrGLTextureParameteriProc> fTextureParameteri; |
| 385 GLPtr<GrGLTextureParameterivProc> fTextureParameteriv; |
| 386 GLPtr<GrGLTextureParameterfProc> fTextureParameterf; |
| 387 GLPtr<GrGLTextureParameterfvProc> fTextureParameterfv; |
| 388 GLPtr<GrGLTextureImage1DProc> fTextureImage1D; |
| 389 GLPtr<GrGLTextureImage2DProc> fTextureImage2D; |
| 390 GLPtr<GrGLTextureSubImage1DProc> fTextureSubImage1D; |
| 391 GLPtr<GrGLTextureSubImage2DProc> fTextureSubImage2D; |
| 392 GLPtr<GrGLCopyTextureImage1DProc> fCopyTextureImage1D; |
| 393 GLPtr<GrGLCopyTextureImage2DProc> fCopyTextureImage2D; |
| 394 GLPtr<GrGLCopyTextureSubImage1DProc> fCopyTextureSubImage1D; |
| 395 GLPtr<GrGLCopyTextureSubImage2DProc> fCopyTextureSubImage2D; |
| 396 GLPtr<GrGLGetTextureImageProc> fGetTextureImage; |
| 397 GLPtr<GrGLGetTextureParameterfvProc> fGetTextureParameterfv; |
| 398 GLPtr<GrGLGetTextureParameterivProc> fGetTextureParameteriv; |
| 399 GLPtr<GrGLGetTextureLevelParameterfvProc> fGetTextureLevelParameterfv; |
| 400 GLPtr<GrGLGetTextureLevelParameterivProc> fGetTextureLevelParameteriv; |
| 401 // OpenGL 1.2 |
| 402 GLPtr<GrGLTextureImage3DProc> fTextureImage3D; |
| 403 GLPtr<GrGLTextureSubImage3DProc> fTextureSubImage3D; |
| 404 GLPtr<GrGLCopyTextureSubImage3DProc> fCopyTextureSubImage3D; |
| 405 GLPtr<GrGLCompressedTextureImage3DProc> fCompressedTextureImage3D; |
| 406 GLPtr<GrGLCompressedTextureImage2DProc> fCompressedTextureImage2D; |
| 407 GLPtr<GrGLCompressedTextureImage1DProc> fCompressedTextureImage1D; |
| 408 GLPtr<GrGLCompressedTextureSubImage3DProc> fCompressedTextureSubImage3D; |
| 409 GLPtr<GrGLCompressedTextureSubImage2DProc> fCompressedTextureSubImage2D; |
| 410 GLPtr<GrGLCompressedTextureSubImage1DProc> fCompressedTextureSubImage1D; |
| 411 GLPtr<GrGLGetCompressedTextureImageProc> fGetCompressedTextureImage; |
| 412 // OpenGL 1.5 |
| 413 GLPtr<GrGLNamedBufferDataProc> fNamedBufferData; |
| 414 GLPtr<GrGLNamedBufferSubDataProc> fNamedBufferSubData; |
| 415 GLPtr<GrGLMapNamedBufferProc> fMapNamedBuffer; |
| 416 GLPtr<GrGLUnmapNamedBufferProc> fUnmapNamedBuffer; |
| 417 GLPtr<GrGLGetNamedBufferParameterivProc> fGetNamedBufferParameteriv; |
| 418 GLPtr<GrGLGetNamedBufferPointervProc> fGetNamedBufferPointerv; |
| 419 GLPtr<GrGLGetNamedBufferSubDataProc> fGetNamedBufferSubData; |
| 420 // OpenGL 2.0 |
| 421 GLPtr<GrGLProgramUniform1fProc> fProgramUniform1f; |
| 422 GLPtr<GrGLProgramUniform2fProc> fProgramUniform2f; |
| 423 GLPtr<GrGLProgramUniform3fProc> fProgramUniform3f; |
| 424 GLPtr<GrGLProgramUniform4fProc> fProgramUniform4f; |
| 425 GLPtr<GrGLProgramUniform1iProc> fProgramUniform1i; |
| 426 GLPtr<GrGLProgramUniform2iProc> fProgramUniform2i; |
| 427 GLPtr<GrGLProgramUniform3iProc> fProgramUniform3i; |
| 428 GLPtr<GrGLProgramUniform4iProc> fProgramUniform4i; |
| 429 GLPtr<GrGLProgramUniform1fvProc> fProgramUniform1fv; |
| 430 GLPtr<GrGLProgramUniform2fvProc> fProgramUniform2fv; |
| 431 GLPtr<GrGLProgramUniform3fvProc> fProgramUniform3fv; |
| 432 GLPtr<GrGLProgramUniform4fvProc> fProgramUniform4fv; |
| 433 GLPtr<GrGLProgramUniform1ivProc> fProgramUniform1iv; |
| 434 GLPtr<GrGLProgramUniform2ivProc> fProgramUniform2iv; |
| 435 GLPtr<GrGLProgramUniform3ivProc> fProgramUniform3iv; |
| 436 GLPtr<GrGLProgramUniform4ivProc> fProgramUniform4iv; |
| 437 GLPtr<GrGLProgramUniformMatrix2fvProc> fProgramUniformMatrix2fv; |
| 438 GLPtr<GrGLProgramUniformMatrix3fvProc> fProgramUniformMatrix3fv; |
| 439 GLPtr<GrGLProgramUniformMatrix4fvProc> fProgramUniformMatrix4fv; |
| 440 // OpenGL 2.1 |
| 441 GLPtr<GrGLProgramUniformMatrix2x3fvProc> fProgramUniformMatrix2x3fv; |
| 442 GLPtr<GrGLProgramUniformMatrix3x2fvProc> fProgramUniformMatrix3x2fv; |
| 443 GLPtr<GrGLProgramUniformMatrix2x4fvProc> fProgramUniformMatrix2x4fv; |
| 444 GLPtr<GrGLProgramUniformMatrix4x2fvProc> fProgramUniformMatrix4x2fv; |
| 445 GLPtr<GrGLProgramUniformMatrix3x4fvProc> fProgramUniformMatrix3x4fv; |
| 446 GLPtr<GrGLProgramUniformMatrix4x3fvProc> fProgramUniformMatrix4x3fv; |
| 447 // OpenGL 3.0 |
| 448 GLPtr<GrGLNamedRenderbufferStorageProc> fNamedRenderbufferStorage; |
| 449 GLPtr<GrGLGetNamedRenderbufferParameterivProc> fGetNamedRenderbufferPara
meteriv; |
| 450 GLPtr<GrGLNamedRenderbufferStorageMultisampleProc> fNamedRenderbufferSto
rageMultisample; |
| 451 GLPtr<GrGLCheckNamedFramebufferStatusProc> fCheckNamedFramebufferStatus; |
| 452 GLPtr<GrGLNamedFramebufferTexture1DProc> fNamedFramebufferTexture1D; |
| 453 GLPtr<GrGLNamedFramebufferTexture2DProc> fNamedFramebufferTexture2D; |
| 454 GLPtr<GrGLNamedFramebufferTexture3DProc> fNamedFramebufferTexture3D; |
| 455 GLPtr<GrGLNamedFramebufferRenderbufferProc> fNamedFramebufferRenderbuffe
r; |
| 456 GLPtr<GrGLGetNamedFramebufferAttachmentParameterivProc> fGetNamedFramebu
fferAttachmentParameteriv; |
| 457 GLPtr<GrGLGenerateTextureMipmapProc> fGenerateTextureMipmap; |
| 458 GLPtr<GrGLFramebufferDrawBufferProc> fFramebufferDrawBuffer; |
| 459 GLPtr<GrGLFramebufferDrawBuffersProc> fFramebufferDrawBuffers; |
| 460 GLPtr<GrGLFramebufferReadBufferProc> fFramebufferReadBuffer; |
| 461 GLPtr<GrGLGetFramebufferParameterivProc> fGetFramebufferParameteriv; |
| 462 GLPtr<GrGLNamedCopyBufferSubDataProc> fNamedCopyBufferSubData; |
| 463 GLPtr<GrGLVertexArrayVertexOffsetProc> fVertexArrayVertexOffset; |
| 464 GLPtr<GrGLVertexArrayColorOffsetProc> fVertexArrayColorOffset; |
| 465 GLPtr<GrGLVertexArrayEdgeFlagOffsetProc> fVertexArrayEdgeFlagOffset; |
| 466 GLPtr<GrGLVertexArrayIndexOffsetProc> fVertexArrayIndexOffset; |
| 467 GLPtr<GrGLVertexArrayNormalOffsetProc> fVertexArrayNormalOffset; |
| 468 GLPtr<GrGLVertexArrayTexCoordOffsetProc> fVertexArrayTexCoordOffset; |
| 469 GLPtr<GrGLVertexArrayMultiTexCoordOffsetProc> fVertexArrayMultiTexCoordO
ffset; |
| 470 GLPtr<GrGLVertexArrayFogCoordOffsetProc> fVertexArrayFogCoordOffset; |
| 471 GLPtr<GrGLVertexArraySecondaryColorOffsetProc> fVertexArraySecondaryColo
rOffset; |
| 472 GLPtr<GrGLVertexArrayVertexAttribOffsetProc> fVertexArrayVertexAttribOff
set; |
| 473 GLPtr<GrGLVertexArrayVertexAttribIOffsetProc> fVertexArrayVertexAttribIO
ffset; |
| 474 GLPtr<GrGLEnableVertexArrayProc> fEnableVertexArray; |
| 475 GLPtr<GrGLDisableVertexArrayProc> fDisableVertexArray; |
| 476 GLPtr<GrGLEnableVertexArrayAttribProc> fEnableVertexArrayAttrib; |
| 477 GLPtr<GrGLDisableVertexArrayAttribProc> fDisableVertexArrayAttrib; |
| 478 GLPtr<GrGLGetVertexArrayIntegervProc> fGetVertexArrayIntegerv; |
| 479 GLPtr<GrGLGetVertexArrayPointervProc> fGetVertexArrayPointerv; |
| 480 GLPtr<GrGLGetVertexArrayIntegeri_vProc> fGetVertexArrayIntegeri_v; |
| 481 GLPtr<GrGLGetVertexArrayPointeri_vProc> fGetVertexArrayPointeri_v; |
| 482 GLPtr<GrGLMapNamedBufferRangeProc> fMapNamedBufferRange; |
| 483 GLPtr<GrGLFlushMappedNamedBufferRangeProc> fFlushMappedNamedBufferRange; |
| 484 |
| 485 /* KHR_debug */ |
| 486 GLPtr<GrGLDebugMessageControlProc> fDebugMessageControl; |
| 487 GLPtr<GrGLDebugMessageInsertProc> fDebugMessageInsert; |
| 488 GLPtr<GrGLDebugMessageCallbackProc> fDebugMessageCallback; |
| 489 GLPtr<GrGLGetDebugMessageLogProc> fGetDebugMessageLog; |
| 490 GLPtr<GrGLPushDebugGroupProc> fPushDebugGroup; |
| 491 GLPtr<GrGLPopDebugGroupProc> fPopDebugGroup; |
| 492 GLPtr<GrGLObjectLabelProc> fObjectLabel; |
357 } fFunctions; | 493 } fFunctions; |
358 | 494 |
359 // Per-GL func callback | 495 // Per-GL func callback |
360 #if GR_GL_PER_GL_FUNC_CALLBACK | 496 #if GR_GL_PER_GL_FUNC_CALLBACK |
361 GrGLInterfaceCallbackProc fCallback; | 497 GrGLInterfaceCallbackProc fCallback; |
362 GrGLInterfaceCallbackData fCallbackData; | 498 GrGLInterfaceCallbackData fCallbackData; |
363 #endif | 499 #endif |
364 | 500 |
365 // This exists for internal testing. | 501 // This exists for internal testing. |
366 virtual void abandon() const {} | 502 virtual void abandon() const {} |
367 }; | 503 }; |
368 | 504 |
369 #endif | 505 #endif |
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