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Unified Diff: include/gpu/gl/GrGLInterface.h

Issue 1184863002: Revert of Import functionality for new GL backend (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 6 months ago
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Index: include/gpu/gl/GrGLInterface.h
diff --git a/include/gpu/gl/GrGLInterface.h b/include/gpu/gl/GrGLInterface.h
index bfa04c52fde90e961600caba5d932892b3426dec..27f1eccda757f5ddedf2aebc93825b7726de6715 100644
--- a/include/gpu/gl/GrGLInterface.h
+++ b/include/gpu/gl/GrGLInterface.h
@@ -240,6 +240,8 @@
GLPtr<GrGLMapBufferRangeProc> fMapBufferRange;
GLPtr<GrGLMapBufferSubDataProc> fMapBufferSubData;
GLPtr<GrGLMapTexSubImage2DProc> fMapTexSubImage2D;
+ GLPtr<GrGLMatrixLoadfProc> fMatrixLoadf;
+ GLPtr<GrGLMatrixLoadIdentityProc> fMatrixLoadIdentity;
GLPtr<GrGLPixelStoreiProc> fPixelStorei;
GLPtr<GrGLPopGroupMarkerProc> fPopGroupMarker;
GLPtr<GrGLPushGroupMarkerProc> fPushGroupMarker;
@@ -321,9 +323,9 @@
GLPtr<GrGLVertexAttribPointerProc> fVertexAttribPointer;
GLPtr<GrGLViewportProc> fViewport;
- /* GL_NV_path_rendering */
- GLPtr<GrGLMatrixLoadfProc> fMatrixLoadf;
- GLPtr<GrGLMatrixLoadIdentityProc> fMatrixLoadIdentity;
+ // Experimental: Functions for GL_NV_path_rendering. These will be
+ // alphabetized with the above functions once this is fully supported
+ // (and functions we are unlikely to use will possibly be omitted).
GLPtr<GrGLGetProgramResourceLocationProc> fGetProgramResourceLocation;
GLPtr<GrGLPathCommandsProc> fPathCommands;
GLPtr<GrGLPathCoordsProc> fPathCoords;
@@ -350,148 +352,8 @@
// NV_path_rendering v1.3
GLPtr<GrGLProgramPathFragmentInputGenProc> fProgramPathFragmentInputGen;
GLPtr<GrGLPathMemoryGlyphIndexArrayProc> fPathMemoryGlyphIndexArray;
-
- /* NV_framebuffer_mixed_samples */
+ // NV_framebuffer_mixed_samples
GLPtr<GrGLCoverageModulationProc> fCoverageModulation;
-
- /* ARB_draw_instanced */
- GLPtr<GrGLDrawArraysInstancedProc> fDrawArraysInstanced;
- GLPtr<GrGLDrawElementsInstancedProc> fDrawElementsInstanced;
-
- /* ARB_instanced_arrays */
- GLPtr<GrGLVertexAttribDivisorProc> fVertexAttribDivisor;
- // EXT_direct_state_access
- GLPtr<GrGLVertexArrayVertexAttribDivisorProc> fVertexArrayVertexAttribDivisor;
-
- /* NV_bindless_texture */
- // We use the NVIDIA verson for now because it does not require dynamically uniform handles.
- // We may switch the the ARB version and/or omit methods in the future.
- GLPtr<GrGLGetTextureHandleProc> fGetTextureHandle;
- GLPtr<GrGLGetTextureSamplerHandleProc> fGetTextureSamplerHandle;
- GLPtr<GrGLMakeTextureHandleResidentProc> fMakeTextureHandleResident;
- GLPtr<GrGLMakeTextureHandleNonResidentProc> fMakeTextureHandleNonResident;
- GLPtr<GrGLGetImageHandleProc> fGetImageHandle;
- GLPtr<GrGLMakeImageHandleResidentProc> fMakeImageHandleResident;
- GLPtr<GrGLMakeImageHandleNonResidentProc> fMakeImageHandleNonResident;
- GLPtr<GrGLIsTextureHandleResidentProc> fIsTextureHandleResident;
- GLPtr<GrGLIsImageHandleResidentProc> fIsImageHandleResident;
- GLPtr<GrGLUniformHandleui64Proc> fUniformHandleui64;
- GLPtr<GrGLUniformHandleui64vProc> fUniformHandleui64v;
- GLPtr<GrGLProgramUniformHandleui64Proc> fProgramUniformHandleui64;
- GLPtr<GrGLProgramUniformHandleui64vProc> fProgramUniformHandleui64v;
-
- /* EXT_direct_state_access */
- // We use the EXT verson because it is more expansive and interacts with more extensions
- // than the ARB or core (4.5) versions. We may switch and/or omit methods in the future.
- GLPtr<GrGLTextureParameteriProc> fTextureParameteri;
- GLPtr<GrGLTextureParameterivProc> fTextureParameteriv;
- GLPtr<GrGLTextureParameterfProc> fTextureParameterf;
- GLPtr<GrGLTextureParameterfvProc> fTextureParameterfv;
- GLPtr<GrGLTextureImage1DProc> fTextureImage1D;
- GLPtr<GrGLTextureImage2DProc> fTextureImage2D;
- GLPtr<GrGLTextureSubImage1DProc> fTextureSubImage1D;
- GLPtr<GrGLTextureSubImage2DProc> fTextureSubImage2D;
- GLPtr<GrGLCopyTextureImage1DProc> fCopyTextureImage1D;
- GLPtr<GrGLCopyTextureImage2DProc> fCopyTextureImage2D;
- GLPtr<GrGLCopyTextureSubImage1DProc> fCopyTextureSubImage1D;
- GLPtr<GrGLCopyTextureSubImage2DProc> fCopyTextureSubImage2D;
- GLPtr<GrGLGetTextureImageProc> fGetTextureImage;
- GLPtr<GrGLGetTextureParameterfvProc> fGetTextureParameterfv;
- GLPtr<GrGLGetTextureParameterivProc> fGetTextureParameteriv;
- GLPtr<GrGLGetTextureLevelParameterfvProc> fGetTextureLevelParameterfv;
- GLPtr<GrGLGetTextureLevelParameterivProc> fGetTextureLevelParameteriv;
- // OpenGL 1.2
- GLPtr<GrGLTextureImage3DProc> fTextureImage3D;
- GLPtr<GrGLTextureSubImage3DProc> fTextureSubImage3D;
- GLPtr<GrGLCopyTextureSubImage3DProc> fCopyTextureSubImage3D;
- GLPtr<GrGLCompressedTextureImage3DProc> fCompressedTextureImage3D;
- GLPtr<GrGLCompressedTextureImage2DProc> fCompressedTextureImage2D;
- GLPtr<GrGLCompressedTextureImage1DProc> fCompressedTextureImage1D;
- GLPtr<GrGLCompressedTextureSubImage3DProc> fCompressedTextureSubImage3D;
- GLPtr<GrGLCompressedTextureSubImage2DProc> fCompressedTextureSubImage2D;
- GLPtr<GrGLCompressedTextureSubImage1DProc> fCompressedTextureSubImage1D;
- GLPtr<GrGLGetCompressedTextureImageProc> fGetCompressedTextureImage;
- // OpenGL 1.5
- GLPtr<GrGLNamedBufferDataProc> fNamedBufferData;
- GLPtr<GrGLNamedBufferSubDataProc> fNamedBufferSubData;
- GLPtr<GrGLMapNamedBufferProc> fMapNamedBuffer;
- GLPtr<GrGLUnmapNamedBufferProc> fUnmapNamedBuffer;
- GLPtr<GrGLGetNamedBufferParameterivProc> fGetNamedBufferParameteriv;
- GLPtr<GrGLGetNamedBufferPointervProc> fGetNamedBufferPointerv;
- GLPtr<GrGLGetNamedBufferSubDataProc> fGetNamedBufferSubData;
- // OpenGL 2.0
- GLPtr<GrGLProgramUniform1fProc> fProgramUniform1f;
- GLPtr<GrGLProgramUniform2fProc> fProgramUniform2f;
- GLPtr<GrGLProgramUniform3fProc> fProgramUniform3f;
- GLPtr<GrGLProgramUniform4fProc> fProgramUniform4f;
- GLPtr<GrGLProgramUniform1iProc> fProgramUniform1i;
- GLPtr<GrGLProgramUniform2iProc> fProgramUniform2i;
- GLPtr<GrGLProgramUniform3iProc> fProgramUniform3i;
- GLPtr<GrGLProgramUniform4iProc> fProgramUniform4i;
- GLPtr<GrGLProgramUniform1fvProc> fProgramUniform1fv;
- GLPtr<GrGLProgramUniform2fvProc> fProgramUniform2fv;
- GLPtr<GrGLProgramUniform3fvProc> fProgramUniform3fv;
- GLPtr<GrGLProgramUniform4fvProc> fProgramUniform4fv;
- GLPtr<GrGLProgramUniform1ivProc> fProgramUniform1iv;
- GLPtr<GrGLProgramUniform2ivProc> fProgramUniform2iv;
- GLPtr<GrGLProgramUniform3ivProc> fProgramUniform3iv;
- GLPtr<GrGLProgramUniform4ivProc> fProgramUniform4iv;
- GLPtr<GrGLProgramUniformMatrix2fvProc> fProgramUniformMatrix2fv;
- GLPtr<GrGLProgramUniformMatrix3fvProc> fProgramUniformMatrix3fv;
- GLPtr<GrGLProgramUniformMatrix4fvProc> fProgramUniformMatrix4fv;
- // OpenGL 2.1
- GLPtr<GrGLProgramUniformMatrix2x3fvProc> fProgramUniformMatrix2x3fv;
- GLPtr<GrGLProgramUniformMatrix3x2fvProc> fProgramUniformMatrix3x2fv;
- GLPtr<GrGLProgramUniformMatrix2x4fvProc> fProgramUniformMatrix2x4fv;
- GLPtr<GrGLProgramUniformMatrix4x2fvProc> fProgramUniformMatrix4x2fv;
- GLPtr<GrGLProgramUniformMatrix3x4fvProc> fProgramUniformMatrix3x4fv;
- GLPtr<GrGLProgramUniformMatrix4x3fvProc> fProgramUniformMatrix4x3fv;
- // OpenGL 3.0
- GLPtr<GrGLNamedRenderbufferStorageProc> fNamedRenderbufferStorage;
- GLPtr<GrGLGetNamedRenderbufferParameterivProc> fGetNamedRenderbufferParameteriv;
- GLPtr<GrGLNamedRenderbufferStorageMultisampleProc> fNamedRenderbufferStorageMultisample;
- GLPtr<GrGLCheckNamedFramebufferStatusProc> fCheckNamedFramebufferStatus;
- GLPtr<GrGLNamedFramebufferTexture1DProc> fNamedFramebufferTexture1D;
- GLPtr<GrGLNamedFramebufferTexture2DProc> fNamedFramebufferTexture2D;
- GLPtr<GrGLNamedFramebufferTexture3DProc> fNamedFramebufferTexture3D;
- GLPtr<GrGLNamedFramebufferRenderbufferProc> fNamedFramebufferRenderbuffer;
- GLPtr<GrGLGetNamedFramebufferAttachmentParameterivProc> fGetNamedFramebufferAttachmentParameteriv;
- GLPtr<GrGLGenerateTextureMipmapProc> fGenerateTextureMipmap;
- GLPtr<GrGLFramebufferDrawBufferProc> fFramebufferDrawBuffer;
- GLPtr<GrGLFramebufferDrawBuffersProc> fFramebufferDrawBuffers;
- GLPtr<GrGLFramebufferReadBufferProc> fFramebufferReadBuffer;
- GLPtr<GrGLGetFramebufferParameterivProc> fGetFramebufferParameteriv;
- GLPtr<GrGLNamedCopyBufferSubDataProc> fNamedCopyBufferSubData;
- GLPtr<GrGLVertexArrayVertexOffsetProc> fVertexArrayVertexOffset;
- GLPtr<GrGLVertexArrayColorOffsetProc> fVertexArrayColorOffset;
- GLPtr<GrGLVertexArrayEdgeFlagOffsetProc> fVertexArrayEdgeFlagOffset;
- GLPtr<GrGLVertexArrayIndexOffsetProc> fVertexArrayIndexOffset;
- GLPtr<GrGLVertexArrayNormalOffsetProc> fVertexArrayNormalOffset;
- GLPtr<GrGLVertexArrayTexCoordOffsetProc> fVertexArrayTexCoordOffset;
- GLPtr<GrGLVertexArrayMultiTexCoordOffsetProc> fVertexArrayMultiTexCoordOffset;
- GLPtr<GrGLVertexArrayFogCoordOffsetProc> fVertexArrayFogCoordOffset;
- GLPtr<GrGLVertexArraySecondaryColorOffsetProc> fVertexArraySecondaryColorOffset;
- GLPtr<GrGLVertexArrayVertexAttribOffsetProc> fVertexArrayVertexAttribOffset;
- GLPtr<GrGLVertexArrayVertexAttribIOffsetProc> fVertexArrayVertexAttribIOffset;
- GLPtr<GrGLEnableVertexArrayProc> fEnableVertexArray;
- GLPtr<GrGLDisableVertexArrayProc> fDisableVertexArray;
- GLPtr<GrGLEnableVertexArrayAttribProc> fEnableVertexArrayAttrib;
- GLPtr<GrGLDisableVertexArrayAttribProc> fDisableVertexArrayAttrib;
- GLPtr<GrGLGetVertexArrayIntegervProc> fGetVertexArrayIntegerv;
- GLPtr<GrGLGetVertexArrayPointervProc> fGetVertexArrayPointerv;
- GLPtr<GrGLGetVertexArrayIntegeri_vProc> fGetVertexArrayIntegeri_v;
- GLPtr<GrGLGetVertexArrayPointeri_vProc> fGetVertexArrayPointeri_v;
- GLPtr<GrGLMapNamedBufferRangeProc> fMapNamedBufferRange;
- GLPtr<GrGLFlushMappedNamedBufferRangeProc> fFlushMappedNamedBufferRange;
-
- /* KHR_debug */
- GLPtr<GrGLDebugMessageControlProc> fDebugMessageControl;
- GLPtr<GrGLDebugMessageInsertProc> fDebugMessageInsert;
- GLPtr<GrGLDebugMessageCallbackProc> fDebugMessageCallback;
- GLPtr<GrGLGetDebugMessageLogProc> fGetDebugMessageLog;
- GLPtr<GrGLPushDebugGroupProc> fPushDebugGroup;
- GLPtr<GrGLPopDebugGroupProc> fPopDebugGroup;
- GLPtr<GrGLObjectLabelProc> fObjectLabel;
} fFunctions;
// Per-GL func callback
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