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Side by Side Diff: Source/core/dom/RenderTreeBuilder.cpp

Issue 118333005: Refactor RenderTreeBuilder and expose special <dialog> (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: rebase Created 6 years, 11 months ago
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1 /* 1 /*
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3 * (C) 1999 Antti Koivisto (koivisto@kde.org) 3 * (C) 1999 Antti Koivisto (koivisto@kde.org)
4 * (C) 2001 Dirk Mueller (mueller@kde.org) 4 * (C) 2001 Dirk Mueller (mueller@kde.org)
5 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All r ights reserved. 5 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All r ights reserved.
6 * Copyright (C) 2008, 2009 Torch Mobile Inc. All rights reserved. (http://www.t orchmobile.com/) 6 * Copyright (C) 2008, 2009 Torch Mobile Inc. All rights reserved. (http://www.t orchmobile.com/)
7 * Copyright (C) 2011 Google Inc. All rights reserved. 7 * Copyright (C) 2011 Google Inc. All rights reserved.
8 * 8 *
9 * This library is free software; you can redistribute it and/or 9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Library General Public 10 * modify it under the terms of the GNU Library General Public
11 * License as published by the Free Software Foundation; either 11 * License as published by the Free Software Foundation; either
12 * version 2 of the License, or (at your option) any later version. 12 * version 2 of the License, or (at your option) any later version.
13 * 13 *
14 * This library is distributed in the hope that it will be useful, 14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Library General Public License for more details. 17 * Library General Public License for more details.
18 * 18 *
19 * You should have received a copy of the GNU Library General Public License 19 * You should have received a copy of the GNU Library General Public License
20 * along with this library; see the file COPYING.LIB. If not, write to 20 * along with this library; see the file COPYING.LIB. If not, write to
21 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 21 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
22 * Boston, MA 02110-1301, USA. 22 * Boston, MA 02110-1301, USA.
23 * 23 *
24 */ 24 */
25 25
26 #include "config.h" 26 #include "config.h"
27 #include "core/dom/RenderTreeBuilder.h" 27 #include "core/dom/RenderTreeBuilder.h"
28 28
29 #include "HTMLNames.h"
29 #include "RuntimeEnabledFeatures.h" 30 #include "RuntimeEnabledFeatures.h"
30 #include "SVGNames.h" 31 #include "SVGNames.h"
31 #include "core/css/resolver/StyleResolver.h" 32 #include "core/css/resolver/StyleResolver.h"
32 #include "core/dom/FullscreenElementStack.h" 33 #include "core/dom/FullscreenElementStack.h"
33 #include "core/dom/Node.h" 34 #include "core/dom/Node.h"
34 #include "core/dom/Text.h" 35 #include "core/dom/Text.h"
35 #include "core/rendering/FlowThreadController.h" 36 #include "core/rendering/FlowThreadController.h"
36 #include "core/rendering/RenderFullScreen.h" 37 #include "core/rendering/RenderFullScreen.h"
37 #include "core/rendering/RenderNamedFlowThread.h" 38 #include "core/rendering/RenderNamedFlowThread.h"
38 #include "core/rendering/RenderObject.h" 39 #include "core/rendering/RenderObject.h"
39 #include "core/rendering/RenderText.h" 40 #include "core/rendering/RenderText.h"
40 #include "core/rendering/RenderView.h" 41 #include "core/rendering/RenderView.h"
41 42
42 namespace WebCore { 43 namespace WebCore {
43 44
44 RenderObject* RenderTreeBuilder::nextRenderer() const 45 RenderObject* RenderTreeBuilder::nextRenderer() const
45 { 46 {
47 ASSERT(m_renderingParent);
48
46 Element* element = m_node->isElementNode() ? toElement(m_node) : 0; 49 Element* element = m_node->isElementNode() ? toElement(m_node) : 0;
47 if (element && element->shouldBeReparentedUnderRenderView(m_style.get())) { 50
48 // FIXME: Reparented renderers not in the top layer should probably be 51 if (element) {
49 // ordered in DOM tree order. We don't have a good way to do that yet, 52 if (element->isInTopLayer())
50 // since NodeRenderingTraversal isn't aware of reparenting. It's safe to 53 return NodeRenderingTraversal::nextInTopLayer(element);
51 // just append for now; it doesn't disrupt the top layer rendering as 54 // FIXME: Reparented dialogs not in the top layer need to be in DOM tree order.
52 // the layer collection in RenderLayer only requires that top layer 55 // FIXME: The spec should not require magical behavior for <dialog>.
53 // renderers are orderered correctly relative to each other. 56 if (element->hasTagName(HTMLNames::dialogTag) && m_style->position() == AbsolutePosition)
54 if (!element->isInTopLayer())
55 return 0; 57 return 0;
56
57 const Vector<RefPtr<Element> >& topLayerElements = element->document().t opLayerElements();
58 size_t position = topLayerElements.find(element);
59 ASSERT(position != kNotFound);
60 for (size_t i = position + 1; i < topLayerElements.size(); ++i) {
61 if (RenderObject* renderer = topLayerElements[i]->renderer())
62 return renderer;
63 }
64 return 0;
65 } 58 }
66 59
67 if (m_parentFlowRenderer) 60 if (m_parentFlowRenderer)
68 return m_parentFlowRenderer->nextRendererForNode(m_node); 61 return m_parentFlowRenderer->nextRendererForNode(m_node);
69 62
70 // Avoid an O(N^2) walk over the children when reattaching all children of a node. 63 // Avoid an O(N^2) walk over the children when reattaching all children of a node.
71 if (m_renderingParent && m_renderingParent->needsAttach()) 64 if (m_renderingParent->needsAttach())
72 return 0; 65 return 0;
73 66
74 return NodeRenderingTraversal::nextSiblingRenderer(m_node); 67 return NodeRenderingTraversal::nextSiblingRenderer(m_node);
75 } 68 }
76 69
77 RenderObject* RenderTreeBuilder::parentRenderer() const 70 RenderObject* RenderTreeBuilder::parentRenderer() const
78 { 71 {
79 if (m_node->isElementNode() && toElement(m_node)->shouldBeReparentedUnderRen derView(m_style.get())) { 72 ASSERT(m_renderingParent);
80 // The parent renderer of reparented elements is the RenderView, but onl y 73
81 // if the normal parent would have had a renderer. 74 Element* element = m_node->isElementNode() ? toElement(m_node) : 0;
82 // FIXME: This behavior isn't quite right as the spec for top layer 75
83 // only talks about display: none ancestors so putting a <dialog> inside 76 if (element && m_renderingParent->renderer()) {
84 // an <optgroup> seems like it should still work even though this check 77 // FIXME: The spec should not require magical behavior for <dialog>. Not e that the first
85 // will prevent it. 78 // time we enter here the m_style might be null because of a call in sho uldCreateRenderer()
86 if (!m_renderingParent || !m_renderingParent->renderer()) 79 // which means we return the wrong wrong renderer for that check and the n return a totally
87 return 0; 80 // different renderer (the RenderView) later when this method is called after setting m_style.
88 return m_node->document().renderView(); 81 if (element->hasTagName(HTMLNames::dialogTag) && m_style && m_style->pos ition() == AbsolutePosition)
82 return m_node->document().renderView();
83
84 // FIXME: Guarding this by m_renderingParent->renderer() isn't quite rig ht as the spec for
85 // top layer only talks about display: none ancestors so putting a <dial og> inside an
86 // <optgroup> seems like it should still work even though this check wil l prevent it.
87 if (element->isInTopLayer())
88 return m_node->document().renderView();
89 } 89 }
90 90
91 // Even if the normal parent has no renderer we still can be flowed into a n amed flow.
92 // FIXME: This is bad, it breaks the assumption that if you have a renderer then
93 // NodeRenderingTraversal::parent(this) also has one which likely means lots of bugs
94 // with regions.
91 if (m_parentFlowRenderer) 95 if (m_parentFlowRenderer)
92 return m_parentFlowRenderer; 96 return m_parentFlowRenderer;
93 97
94 return m_renderingParent ? m_renderingParent->renderer() : 0; 98 return m_renderingParent->renderer();
95 } 99 }
96 100
97 bool RenderTreeBuilder::shouldCreateRenderer() const 101 bool RenderTreeBuilder::shouldCreateRenderer() const
98 { 102 {
99 if (!m_renderingParent) 103 if (!m_renderingParent)
100 return false; 104 return false;
101 // SVG elements only render when inside <svg>, or if the element is an <svg> itself. 105 // SVG elements only render when inside <svg>, or if the element is an <svg> itself.
102 if (m_node->isSVGElement() && !m_node->hasTagName(SVGNames::svgTag) && !m_re nderingParent->isSVGElement()) 106 if (m_node->isSVGElement() && !m_node->hasTagName(SVGNames::svgTag) && !m_re nderingParent->isSVGElement())
103 return false; 107 return false;
104 RenderObject* parentRenderer = this->parentRenderer(); 108 RenderObject* parentRenderer = this->parentRenderer();
105 if (!parentRenderer) 109 if (!parentRenderer)
106 return false; 110 return false;
107 if (!parentRenderer->canHaveChildren()) 111 if (!parentRenderer->canHaveChildren())
108 return false; 112 return false;
109 if (!m_renderingParent->childShouldCreateRenderer(*m_node)) 113 if (!m_renderingParent->childShouldCreateRenderer(*m_node))
110 return false; 114 return false;
111 return true; 115 return true;
112 } 116 }
113 117
114 // Check the specific case of elements that are children of regions but are flow ed into a flow thread themselves. 118 // Check the specific case of elements that are children of regions but are flow ed into a flow thread themselves.
115 bool RenderTreeBuilder::elementInsideRegionNeedsRenderer() 119 bool RenderTreeBuilder::elementInsideRegionNeedsRenderer()
116 { 120 {
121 if (!RuntimeEnabledFeatures::cssRegionsEnabled())
122 return false;
117 Element* element = toElement(m_node); 123 Element* element = toElement(m_node);
118 bool elementInsideRegionNeedsRenderer = false;
119 RenderObject* parentRenderer = this->parentRenderer(); 124 RenderObject* parentRenderer = this->parentRenderer();
120 if ((parentRenderer && !parentRenderer->canHaveChildren() && parentRenderer- >isRenderNamedFlowFragmentContainer()) 125 if ((parentRenderer && !parentRenderer->canHaveChildren() && parentRenderer- >isRenderNamedFlowFragmentContainer())
121 || (!parentRenderer && element->parentElement() && element->parentElemen t()->isInsideRegion())) { 126 || (!parentRenderer && element->parentElement() && element->parentElemen t()->isInsideRegion())) {
122 127
123 if (!m_style) 128 if (!m_style)
124 m_style = element->styleForRenderer(); 129 m_style = element->styleForRenderer();
125 130
126 elementInsideRegionNeedsRenderer = element->shouldMoveToFlowThread(m_sty le.get());
127
128 // Children of this element will only be allowed to be flowed into other flow-threads if display is NOT none. 131 // Children of this element will only be allowed to be flowed into other flow-threads if display is NOT none.
129 if (element->rendererIsNeeded(*m_style)) 132 if (element->rendererIsNeeded(*m_style))
130 element->setIsInsideRegion(true); 133 element->setIsInsideRegion(true);
134
135 return element->shouldMoveToFlowThread(m_style.get());
131 } 136 }
132 137
133 return elementInsideRegionNeedsRenderer; 138 return false;
134 } 139 }
135 140
136 void RenderTreeBuilder::moveToFlowThreadIfNeeded() 141 void RenderTreeBuilder::moveToFlowThreadIfNeeded()
137 { 142 {
138 if (!RuntimeEnabledFeatures::cssRegionsEnabled()) 143 if (!RuntimeEnabledFeatures::cssRegionsEnabled())
139 return; 144 return;
140 145
141 Element* element = toElement(m_node); 146 Element* element = toElement(m_node);
142 147
143 if (!element->shouldMoveToFlowThread(m_style.get())) 148 if (!element->shouldMoveToFlowThread(m_style.get()))
144 return; 149 return;
145 150
146 ASSERT(m_node->document().renderView()); 151 ASSERT(m_node->document().renderView());
147 FlowThreadController* flowThreadController = m_node->document().renderView() ->flowThreadController(); 152 FlowThreadController* flowThreadController = m_node->document().renderView() ->flowThreadController();
148 m_parentFlowRenderer = flowThreadController->ensureRenderFlowThreadWithName( m_style->flowThread()); 153 m_parentFlowRenderer = flowThreadController->ensureRenderFlowThreadWithName( m_style->flowThread());
149 flowThreadController->registerNamedFlowContentNode(m_node, m_parentFlowRende rer); 154 flowThreadController->registerNamedFlowContentNode(m_node, m_parentFlowRende rer);
150 } 155 }
151 156
152 void RenderTreeBuilder::createRendererForElementIfNeeded() 157 void RenderTreeBuilder::createRendererForElementIfNeeded()
153 { 158 {
154 ASSERT(!m_node->renderer()); 159 ASSERT(!m_node->renderer());
155 160
161 // If we're out of composition then we can't render since there's no parent to inherit from.
162 if (!m_renderingParent)
163 return;
164
156 Element* element = toElement(m_node); 165 Element* element = toElement(m_node);
157 166
158 element->setIsInsideRegion(false);
159
160 if (!shouldCreateRenderer() && !elementInsideRegionNeedsRenderer()) 167 if (!shouldCreateRenderer() && !elementInsideRegionNeedsRenderer())
161 return; 168 return;
162 169
163 if (!m_style) 170 if (!m_style)
164 m_style = element->styleForRenderer(); 171 m_style = element->styleForRenderer();
165 172
166 moveToFlowThreadIfNeeded(); 173 moveToFlowThreadIfNeeded();
167 174
168 if (!element->rendererIsNeeded(*m_style)) 175 if (!element->rendererIsNeeded(*m_style))
169 return; 176 return;
(...skipping 24 matching lines...) Expand all
194 } 201 }
195 202
196 // Note: Adding newRenderer instead of renderer(). renderer() may be a child of newRenderer. 203 // Note: Adding newRenderer instead of renderer(). renderer() may be a child of newRenderer.
197 parentRenderer->addChild(newRenderer, nextRenderer); 204 parentRenderer->addChild(newRenderer, nextRenderer);
198 } 205 }
199 206
200 void RenderTreeBuilder::createRendererForTextIfNeeded() 207 void RenderTreeBuilder::createRendererForTextIfNeeded()
201 { 208 {
202 ASSERT(!m_node->renderer()); 209 ASSERT(!m_node->renderer());
203 210
204 Text* textNode = toText(m_node); 211 // If we're out of composition then we can't render since there's no parent to inherit from.
212 if (!m_renderingParent)
213 return;
205 214
206 if (!shouldCreateRenderer()) 215 if (!shouldCreateRenderer())
207 return; 216 return;
208 217
218 Text* textNode = toText(m_node);
209 RenderObject* parentRenderer = this->parentRenderer(); 219 RenderObject* parentRenderer = this->parentRenderer();
210 220
211 if (m_parentDetails.resetStyleInheritance()) 221 if (m_parentDetails.resetStyleInheritance())
212 m_style = textNode->document().ensureStyleResolver().defaultStyleForElem ent(); 222 m_style = textNode->document().ensureStyleResolver().defaultStyleForElem ent();
213 else 223 else
214 m_style = parentRenderer->style(); 224 m_style = parentRenderer->style();
215 225
216 if (!textNode->textRendererIsNeeded(*m_style, *parentRenderer)) 226 if (!textNode->textRendererIsNeeded(*m_style, *parentRenderer))
217 return; 227 return;
218 228
219 RenderText* newRenderer = textNode->createTextRenderer(m_style.get()); 229 RenderText* newRenderer = textNode->createTextRenderer(m_style.get());
220 if (!parentRenderer->isChildAllowed(newRenderer, m_style.get())) { 230 if (!parentRenderer->isChildAllowed(newRenderer, m_style.get())) {
221 newRenderer->destroy(); 231 newRenderer->destroy();
222 return; 232 return;
223 } 233 }
224 234
225 // Make sure the RenderObject already knows it is going to be added to a Ren derFlowThread before we set the style 235 // Make sure the RenderObject already knows it is going to be added to a Ren derFlowThread before we set the style
226 // for the first time. Otherwise code using inRenderFlowThread() in the styl eWillChange and styleDidChange will fail. 236 // for the first time. Otherwise code using inRenderFlowThread() in the styl eWillChange and styleDidChange will fail.
227 newRenderer->setFlowThreadState(parentRenderer->flowThreadState()); 237 newRenderer->setFlowThreadState(parentRenderer->flowThreadState());
228 238
229 RenderObject* nextRenderer = this->nextRenderer(); 239 RenderObject* nextRenderer = this->nextRenderer();
230 textNode->setRenderer(newRenderer); 240 textNode->setRenderer(newRenderer);
231 // Parent takes care of the animations, no need to call setAnimatableStyle. 241 // Parent takes care of the animations, no need to call setAnimatableStyle.
232 newRenderer->setStyle(m_style.release()); 242 newRenderer->setStyle(m_style.release());
233 parentRenderer->addChild(newRenderer, nextRenderer); 243 parentRenderer->addChild(newRenderer, nextRenderer);
234 } 244 }
235 245
236 } 246 }
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