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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "base/mac/scoped_nsautorelease_pool.h" | 5 #include "base/mac/scoped_nsautorelease_pool.h" |
| 6 #include "ui/gl/gl_surface_ios.h" | 6 #include "ui/gl/gl_surface_ios.h" |
| 7 #include "ui/gl/gl_context.h" | 7 #include "ui/gl/gl_context.h" |
| 8 #include "ui/gl/gl_enums.h" | 8 #include "ui/gl/gl_enums.h" |
| 9 #include "base/logging.h" | 9 #include "base/logging.h" |
| 10 | 10 |
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| 211 }; | 211 }; |
| 212 | 212 |
| 213 framebuffer_setup_complete_ = true; | 213 framebuffer_setup_complete_ = true; |
| 214 } | 214 } |
| 215 | 215 |
| 216 bool GLSurfaceIOS::SwapBuffers() { | 216 bool GLSurfaceIOS::SwapBuffers() { |
| 217 glBindRenderbuffer(GL_RENDERBUFFER, colorbuffer_); | 217 glBindRenderbuffer(GL_RENDERBUFFER, colorbuffer_); |
| 218 return [[EAGLContext currentContext] presentRenderbuffer:GL_RENDERBUFFER]; | 218 return [[EAGLContext currentContext] presentRenderbuffer:GL_RENDERBUFFER]; |
| 219 } | 219 } |
| 220 | 220 |
| 221 unsigned int GLSurfaceIOS::GetBackingFrameBufferObject() { |
| 222 return framebuffer_; |
| 223 } |
| 224 |
| 221 void GLSurfaceIOS::Destroy() { | 225 void GLSurfaceIOS::Destroy() { |
| 222 DCHECK(glGetError() == GL_NO_ERROR); | 226 DCHECK(glGetError() == GL_NO_ERROR); |
| 223 | 227 |
| 224 glDeleteFramebuffers(1, &framebuffer_); | 228 glDeleteFramebuffers(1, &framebuffer_); |
| 225 glDeleteRenderbuffers(1, &colorbuffer_); | 229 glDeleteRenderbuffers(1, &colorbuffer_); |
| 226 // Deletes on GL_NONEs are ignored | 230 // Deletes on GL_NONEs are ignored |
| 227 glDeleteRenderbuffers(1, &depthbuffer_); | 231 glDeleteRenderbuffers(1, &depthbuffer_); |
| 228 glDeleteRenderbuffers(1, &stencilbuffer_); | 232 glDeleteRenderbuffers(1, &stencilbuffer_); |
| 229 glDeleteRenderbuffers(1, &depth_stencil_packed_buffer_); | 233 glDeleteRenderbuffers(1, &depth_stencil_packed_buffer_); |
| 230 | 234 |
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| 259 scoped_refptr<GLSurfaceIOS> surface = | 263 scoped_refptr<GLSurfaceIOS> surface = |
| 260 new GLSurfaceIOS(window, requested_configuration); | 264 new GLSurfaceIOS(window, requested_configuration); |
| 261 | 265 |
| 262 if (!surface->Initialize()) | 266 if (!surface->Initialize()) |
| 263 return NULL; | 267 return NULL; |
| 264 | 268 |
| 265 return surface; | 269 return surface; |
| 266 } | 270 } |
| 267 | 271 |
| 268 } // namespace gfx | 272 } // namespace gfx |
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