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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/scheduler.h" | 5 #include "cc/scheduler.h" |
| 6 | 6 |
| 7 #include "base/auto_reset.h" | 7 #include "base/auto_reset.h" |
| 8 #include "base/debug/trace_event.h" | 8 #include "base/debug/trace_event.h" |
| 9 #include "base/logging.h" | 9 #include "base/logging.h" |
| 10 #include "cc/layer_tree_settings.h" |
| 10 | 11 |
| 11 namespace cc { | 12 namespace cc { |
| 12 | 13 |
| 13 Scheduler::Scheduler(SchedulerClient* client, scoped_ptr<FrameRateController> fr
ameRateController) | 14 Scheduler::Scheduler(SchedulerClient* client, |
| 15 scoped_ptr<FrameRateController> frameRateController, |
| 16 const LayerTreeSettings& layerTreeSettings) |
| 14 : m_client(client) | 17 : m_client(client) |
| 15 , m_frameRateController(frameRateController.Pass()) | 18 , m_frameRateController(frameRateController.Pass()) |
| 19 , m_layerTreeSettings(layerTreeSettings) |
| 20 , m_stateMachine(layerTreeSettings) |
| 16 , m_insideProcessScheduledActions(false) | 21 , m_insideProcessScheduledActions(false) |
| 17 { | 22 { |
| 18 DCHECK(m_client); | 23 DCHECK(m_client); |
| 19 m_frameRateController->setClient(this); | 24 m_frameRateController->setClient(this); |
| 20 DCHECK(!m_stateMachine.vsyncCallbackNeeded()); | 25 DCHECK(!m_stateMachine.vsyncCallbackNeeded()); |
| 21 } | 26 } |
| 22 | 27 |
| 23 Scheduler::~Scheduler() | 28 Scheduler::~Scheduler() |
| 24 { | 29 { |
| 25 m_frameRateController->setActive(false); | 30 m_frameRateController->setActive(false); |
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| 192 } | 197 } |
| 193 action = m_stateMachine.nextAction(); | 198 action = m_stateMachine.nextAction(); |
| 194 } | 199 } |
| 195 | 200 |
| 196 // Activate or deactivate the frame rate controller. | 201 // Activate or deactivate the frame rate controller. |
| 197 m_frameRateController->setActive(m_stateMachine.vsyncCallbackNeeded()); | 202 m_frameRateController->setActive(m_stateMachine.vsyncCallbackNeeded()); |
| 198 m_client->didAnticipatedDrawTimeChange(m_frameRateController->nextTickTime()
); | 203 m_client->didAnticipatedDrawTimeChange(m_frameRateController->nextTickTime()
); |
| 199 } | 204 } |
| 200 | 205 |
| 201 } // namespace cc | 206 } // namespace cc |
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