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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "chrome/browser/ui/views/immersive_mode_controller.h" | 5 #include "chrome/browser/ui/views/immersive_mode_controller.h" |
| 6 | 6 |
| 7 #include "chrome/browser/ui/views/frame/browser_frame.h" | 7 #include "chrome/browser/ui/views/frame/browser_frame.h" |
| 8 #include "chrome/browser/ui/views/frame/browser_view.h" | 8 #include "chrome/browser/ui/views/frame/browser_view.h" |
| 9 #include "chrome/browser/ui/views/frame/contents_container.h" | 9 #include "chrome/browser/ui/views/frame/contents_container.h" |
| 10 #include "chrome/browser/ui/views/tabs/tab_strip.h" | 10 #include "chrome/browser/ui/views/tabs/tab_strip.h" |
| 11 #include "chrome/browser/ui/views/toolbar_view.h" | 11 #include "chrome/browser/ui/views/toolbar_view.h" |
| 12 #include "ui/compositor/scoped_layer_animation_settings.h" | 12 #include "ui/compositor/scoped_layer_animation_settings.h" |
| 13 #include "ui/gfx/screen.h" | 13 #include "ui/gfx/screen.h" |
| 14 #include "ui/gfx/transform.h" | 14 #include "ui/gfx/transform.h" |
| 15 #include "ui/views/view.h" | 15 #include "ui/views/view.h" |
| 16 #include "ui/views/window/non_client_view.h" | 16 #include "ui/views/window/non_client_view.h" |
| 17 | 17 |
| 18 #if defined(USE_ASH) | 18 #if defined(USE_ASH) |
| 19 #include "ash/ash_switches.h" | 19 #include "ash/ash_switches.h" |
| 20 #include "ash/shell.h" |
| 20 #include "base/command_line.h" | 21 #include "base/command_line.h" |
| 21 #endif | 22 #endif |
| 22 | 23 |
| 23 #if defined(USE_AURA) | 24 #if defined(USE_AURA) |
| 24 #include "ui/aura/client/aura_constants.h" | 25 #include "ui/aura/client/aura_constants.h" |
| 25 #include "ui/aura/window.h" | 26 #include "ui/aura/window.h" |
| 26 #include "ui/aura/window_observer.h" | 27 #include "ui/aura/window_observer.h" |
| 27 #endif | 28 #endif |
| 28 | 29 |
| 29 using views::View; | 30 using views::View; |
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| 292 enabled_ = enabled; | 293 enabled_ = enabled; |
| 293 | 294 |
| 294 if (!enabled_) { | 295 if (!enabled_) { |
| 295 // Layout occurs below because EndReveal() only performs layout if the view | 296 // Layout occurs below because EndReveal() only performs layout if the view |
| 296 // is already revealed. | 297 // is already revealed. |
| 297 EndReveal(ANIMATE_NO, LAYOUT_NO); | 298 EndReveal(ANIMATE_NO, LAYOUT_NO); |
| 298 // Stop cursor-at-top tracking. | 299 // Stop cursor-at-top tracking. |
| 299 top_timer_.Stop(); | 300 top_timer_.Stop(); |
| 300 } | 301 } |
| 301 | 302 |
| 303 #if defined(USE_ASH) |
| 304 // Ash on Windows may not have a shell. |
| 305 if (ash::Shell::HasInstance()) { |
| 306 // Shelf auto-hides in immersive mode. |
| 307 ash::Shell::GetInstance()->UpdateShelfVisibility(); |
| 308 } |
| 309 #endif |
| 310 |
| 302 // Always ensure tab strip is in correct state. | 311 // Always ensure tab strip is in correct state. |
| 303 browser_view_->tabstrip()->SetImmersiveStyle(enabled_); | 312 browser_view_->tabstrip()->SetImmersiveStyle(enabled_); |
| 304 browser_view_->Layout(); | 313 browser_view_->Layout(); |
| 305 | 314 |
| 306 EnableWindowObservers(enabled_); | 315 EnableWindowObservers(enabled_); |
| 307 } | 316 } |
| 308 | 317 |
| 309 views::View* ImmersiveModeController::reveal_view() { | 318 views::View* ImmersiveModeController::reveal_view() { |
| 310 return reveal_view_.get(); | 319 return reveal_view_.get(); |
| 311 } | 320 } |
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| 478 base::TimeDelta::FromMilliseconds(kRevealAnimationDurationMs)); | 487 base::TimeDelta::FromMilliseconds(kRevealAnimationDurationMs)); |
| 479 settings.AddObserver(this); // Resets |reveal_view_| on completion. | 488 settings.AddObserver(this); // Resets |reveal_view_| on completion. |
| 480 gfx::Transform transform; | 489 gfx::Transform transform; |
| 481 transform.Translate(0, -layer->bounds().height()); | 490 transform.Translate(0, -layer->bounds().height()); |
| 482 layer->SetTransform(transform); | 491 layer->SetTransform(transform); |
| 483 } | 492 } |
| 484 | 493 |
| 485 void ImmersiveModeController::OnHideAnimationCompleted() { | 494 void ImmersiveModeController::OnHideAnimationCompleted() { |
| 486 reveal_view_.reset(); // Also removes from parent. | 495 reveal_view_.reset(); // Also removes from parent. |
| 487 } | 496 } |
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